instructional design guidelines for adult learningmvalcke/cv/4_ae_efe_design.pdf · 2014-05-02 ·...
TRANSCRIPT
Instructional Design Guidelines for Adult Learning
Martin Valcke [email protected]
http://users.ugent.be/~mvalcke/CV_2012/
Structure
• Design principles – Base characteristics of adults – Base “learning”
• Activity 1: Introduction to Law on export of cultural goods
• Embedded support devices • Examples that fit principles • Activity 2: clickers and motivation • Activity 3: Metaplan and motivation
Design principles
• Derived from our “learning model” • Derived from characteristics of adults
INTEGRATION
- Communicating and presenting to others
- Reporting - Repeating/rehearsing - Exercising - Testing - Assessing, evaluating - Getting/giving
evaluative feedback (feedback, feedup, feed forward)
- …
ORGANISATION
- Share with others/discuss
- Compare (similarities/differences)
- Process (order, structure, hierarchy, represent)
- Multiple perspectives - Representing - Summarizing - Linking to other info - …
SELECTION
- Select - Identify - Put forward - Emphasize - Relisten - Write down - Label - …
Design: “learning model”
Design: characteristics of adults
Knowles 1984b: • Adults need to be involved in the planning and
evaluation of their instruction. • Experience provides the basis for the learning
activities. • Adults are most interested in subjects that are
relevant and impact their job or personal life. • Adult learning is problem-centered rather than
content-oriented.
Consider adult motivation drivers
Activity 1
• Consider the following EU-law about the export of cultural goods
• Based on the guidelines, what would you “design” next to the text of this law.
• Focus on “learning” and “characteristics of adults”
Embedded support devices (ESD)
• ESD: a wide variety of add-ons, such as questions (pre- and post-), content pages, illustrations, examples, activities, tasks, tests, examples, schemes, cases, etc. that foster the learning process
10
11
structure
questions
summary
test
examples
content page tables
illustration
advance organizer
feedback
exercise
tasks
keyword
study advice
videoclip
wiki
chat
case interview
discussion
Role play simulation
12
structure questions
summary
tests examples
content page
tables
illustration
advance organizer
feedback
exercise
tasks
keyword
videoclip
wiki
chat
case
interview
discussion
Role play
simulation
Research about effective design
http://tnt.asu.edu/files/AdultLearning_rev7-04-09.pdf
http://www.puckett.org/docs/ijcelldocs.pdf
Examples that fit the guidelines
• Clickers • Metaplan • Mindmapping • Collaborative learning
Clickers • See article Caldwell (2007)
Clickers
• Advantage for students • Interaction: Polling, voting, rating, opinion/attitude,
answering questions • Assessment: prior knowledge, formative
assessment, review • Delicate topics(less fear to answer) • Peer learning, discussion as base for respons
• Advantage trainer • Control understanding • More involvement/engagement/attention
Activity 2: Clickers
• Clickers and motivation • Could you link them?
Metaplan
• Cards guarantee individual input • Cards are base to visualise input • Input can be structured on pinboard • Input can be commented (priority,
agree/disagree, labeled, …). • Take pictures of (intermediate) results
Metaplan
• Build clusters • Ask comments (+ or - ) • Ask to add labels • Take different point of view • Reorganize pattern • Prioritize
Activity 3: Metaplan and motivation
• Metaplan and motivation • Could you link them?
Collaborative learning
• Small groups • Peers (same level – different levels) • Design guidelines (Johnson & Johnson, 1995)
– Clear shared goals – Individual responsibility – Group responsibility – Mix group and collective work – Develop collaboration skills
Collaborative learning
• Eu Law Export Cultural Goods – Real-life case to be solved – Scripts/Roles: company, border police,
museum director, … – Synchronous: role play – Asynchronous: discussion group
Collaborative learning - eLearning
• Social software • Hardly implemented in adult education
Next session
What has been neglected?
• Thus far: focus mainly on adult learners
• Less attention paid to – Trainer – Institutional level (e.g., regulations) – Logistics – …
Conclusions
• Design principles in literature: general – Derived from “learning” – Derived from “characteristics adults”
• Designing adult education requires application of a “mix” of design guidelines
Instructional Design Guidelines for Adult Learning
Martin Valcke [email protected]
http://users.ugent.be/~mvalcke/CV_2012/