instructional design mm503-61 friday 6:00-8:40. objectives 1. definitions definitions 2. introduce...
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Instructional Design
MM503-61
Friday 6:00-8:40
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Objectives
1. Definitions
2. Introduce needs assessment
3. Learning perspectives
4. ToolBook interactions
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Definitions
ID is a systematic process of translating principles of learning & instruction into plans for instructional materials, activities, information resources, and evaluation.
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From: Smith, P.L. & Ragan, T.J. (2005), Instructional Design, 3rd Edition, p. 15. Hoboken, NJ: Wiley.
Fig. 1.4 Summary Diagram for Chapter 1 (part A)
Definitions
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From: Smith, P.L. & Ragan, T.J. (2005), Instructional Design, 3rd Edition, p. 15. Hoboken, NJ: Wiley.
Fig. 1.4 Summary Diagram for Chapter 1 (part A)
Definitions
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Definitions
E-learning (electronic learning): A wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration.
American Society for Training and Development (2007)
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Definitions
E-learning (electronic learning): Includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, CD-ROM, and more.
American Society for Training and Development (2007)
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What is instructional design?
Consult with client
Draw a plan
Revise plan
Consult with client
BuildAn idea or need???
Building
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ArchitectureEngineering
LogisticsMathematics, etc
What is instructional design?
Consult with client
Draw a plan
Revise plan
Consult with client
An idea or need???Build
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Cognitive PsychologyPedagogy
Learning theoryCommunication theory
What is instructional design?
Consult with client
Draw a plan/prototype
Revise plan
Consult with client
An idea or need???
Build
ELearning
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Pedagogy
Pedagogy Learning theory
Learning theory
PsychologyPsychology
Com
munica
tions
Com
munica
tionsC
om
pute
r Sci
ence
Com
pute
r Sci
ence
ID develops detailed specs or blue prints for instruction
Source: Tufte, Envisioning information
Instruction Instruction DesignDesign
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Models
ADDIEModel
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Source: http://www.instructionaldesign.org/models/dick_carey_model.html
Models
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Models Dick, Carey, & Carey (2009) present ten components of a systems approach model representing
theories, procedures, and techniques used by instructional designers to design, develop, evaluate, and revise instruction.
1. Identify instructional/learning goals
2. Conduct instructional analysis
3. Analyze learners and contexts
4. Write performance objectives
5. Develop assessment instruments
6. Develop instructional strategy
7. Develop and select instructional materials
8. Design and conduct formative evaluation
9. Revise instruction
10. Design and conduct summative evaluation
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Phase IIIDevelop & Implement
Phase I Analysis
Phase IIDesign
Evaluate & Revise
Start
Models
Hannafin & Peck – Model for CBT
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Piskurich, George M. (2006). Rapid instructional design (p.5)
Models
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From: Smith, P.L. & Ragan, T.J. (2005), Instructional Design, 3rd Edition, p. 11. Hoboken, NJ: Wiley.
Fig. 1.3 A More Realistic Representation of Instructional Design Practice
Models
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From: Smith, P.L. & Ragan, T.J. (2005), Instructional Design, 3rd Edition, p. 10. Hoboken, NJ: Wiley.
Fig. 1.2 An Instructional Design Process Model
ModelsSmith & Ragan, 2007: Instructional Design Process Model
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ModelsModels
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Example
Tire changing activity
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Example
With your partner(s), discuss the following questions and develop a short plan for how you will proceed.
1) How do you proceed? What are you first steps? 2) What do you need to know?
About the problems (traffic fatalities related to flat tires) The instructional system The learning environment The learners
3) How do you proceed to get answers to these questions?
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Analysis of Learning Context
1. Justify need for instruction/training.
2. Description of learning environment.
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Analysis of Learning Context
• Substantiation of need for instruction
• Does an instructional need exist for training on changing a flat tire?
• Perhaps if tires were made better we wouldn’t need to change them.
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Ways to Substantiate Need
1. List the goals/needs. Ask yourself the question, "what should learners be able to do at the end of the instruction."
2. Determine to what extent the goal/need you identified in step 1 is being met.
3. Determine the discrepancy between "what is" and "what should be“. If there is a discrepancy, then you have a need.
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Ways to Substantiate Need
1. Prioritize discrepancies or needs. 2. Rate how important or critical the needs are. The
following questions can be asked:
What are the biggest gaps/needs? What goals and associated needs are most important? How many individuals are affected by the need? How much is it costing to not reduce or eliminate the
discrepancy/need? What are the consequences of not meeting the goal or
eliminating the need? How probable is it that you can reduce/eliminate the
discrepancy/need?
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Ways to Substantiate Need
Determine which discrepancy/need requires instruction.
There are numerous reasons why learners may not be performing well and not all of those reasons required training or the development of an eLearning program.
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Description of the Learning Environment
In what environment will the e-Learning program be placed.
Instructional programs are made up of and affected by many factors including learners, instructional materials, trainers, instructional equipment and facilities, and the organization (school, company).
Think about the environment in which the program will be used (e.g., Web).
If there is a learning need:
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Description of the Learning Environment Questions to guide you in defining the environment:
What are the characteristics of the learners who will use the program or materials?
What are their interest and preferences related to instruction and learning styles, e.g., do they feel comfortable with computers, do they prefer lecture, individual tutoring, etc.
How do the learners feel about having instruction delivered by media (e.g., computer, etc).
Will the media (if it is used) be central to the instruction or will it be peripheral and how do instructors and learners feel about this?
What are the facilities like?
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Way to conduct Need Assessment
SurveysInterviewsReview of documentationObservationEtc.
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Influences on ID
Learning Theory
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Influences on ID
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Psychological Basis
Three Perspectives
• Behaviorism
• Cognitivism
• Constructivism
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Learning
What is... Behaviorism Behavioral psychology, also known as Skinnerian or
stimulus-response psychology, is based on the premise that learning results from the pairing of responses with stimuli.
Behavioral psychology studies external, observable behaviors in trying to explain why behaviors occur.
Much of what we do today in education is based on behaviorism.
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Drill and Practice
(Example 2)
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Information Processing - Cognitivism
Cognition is categorized by transformation of information from stimuli in the environment to a response by the learner.
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From: Smith, P.L. & Ragan, T.J. (2005), Instructional Design, 3rd Edition, p. 27. Hoboken, NJ: Wiley.
(Adapted from Gagné’s 1974 elaboration of Atkinson & Shiffrin’s 1968 “multi-store” model.)
Fig. 2.3 An Information Processing Model of Learning and Memory
Information Processing - Cognitivism
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Information Processing - Cognitivism
G
D O
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Information Processing - Cognitivism
DOG
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Information Processing - Cognitivism
Dog
LTM
STM
My
dog’
s na
me
was
Spa
rkie
Sparkie loved trees.
• We try to relate new information to knowledge we already possess.• The more we can relate new information to things we already know, the more memorable the information becomes and/or the easier it is to learn.
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Metaphor - often make interfaces easier to learn.
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Information Processing - Cognitivism
3-14-97
LTM
STMI was born in March on the 14th and I graduated college in 1977.
What do these number mean, what do these number mean? 3-14-97 How can I remember?
Encoding
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Constructivism
Constructivism is concerned with the process of how we construct knowledge.
How we construct knowledge depends upon what the learners already know, which depends on their experiences.
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Constructivism
If we construct our own reality through interpreting experiences in the world, then professors cannot map their interpretations completely onto learners, because they don't share a set of common experiences and interpretations.
Rather, reality (or at least what we know and understand of reality) resides in the mind of each knower, who interprets the external world according to his or her own experiences, beliefs, and knowledge.
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Screen Sample
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Software types
Drill and practiceTutorials (Ex 1) (Ex 2)SimulationsGamesProblem solving programs