instructional guide design: toying with technology

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Page 1: Instructional Guide Design: Toying with Technology

Instructional Guide

Design: Toying with Technology

www.i3cubed.com

Page 2: Instructional Guide Design: Toying with Technology

During this unit you are going to:

Explore 2-D and 3-D visualization processes

Learn about advertisement strategies

Explore the processes of design Design and create a game

Page 3: Instructional Guide Design: Toying with Technology

2-Dimensional Visualization

Two-dimensional (2-D) - refers to flat representations onpaper that show only the height and width of the object.

Page 4: Instructional Guide Design: Toying with Technology

3-Dimensional Visualization

Three-dimensional (3-D) – refers to flat representations on paper that show the height, width, and depth of an object in one view.

Page 5: Instructional Guide Design: Toying with Technology

Inventing and Creativity

“Creating somethingtotally new that no one has thought of yet is an incredible accomplishment. Tapping into this creativity is what technology is all about.”

Page 6: Instructional Guide Design: Toying with Technology

Marketing the Product

“Game designers use various forms of marketing to sell their products…such as radio and TV advertising as well as print advertisements.”

Page 7: Instructional Guide Design: Toying with Technology

Print Advertisement

“The main idea of the printadvertisement should be

expressed clearly and concisely in bold print or pictures.”

Page 8: Instructional Guide Design: Toying with Technology

The Future of Toy and Game Design

“Nobody knows where toy designs will come from in the future… However, one fact is known - the best designer is someone who really knows the product. Who really knows games, but the people who play with them the most - students?”

Page 9: Instructional Guide Design: Toying with Technology

Design Challenge

A major corporation, Happyland Games, produces games for children of all ages. You have been contracted as an outside design firm, to design a new board game that will be interesting and challenging for children who are five to ten years old.

Page 10: Instructional Guide Design: Toying with Technology

EngineeringDesign Process

Page 11: Instructional Guide Design: Toying with Technology

Step 1 – Identify a challenge

• Design a new game Select a specific age group? How many can play? What is the basic idea of game? What is the goal of the game? How will the game be played?

Page 12: Instructional Guide Design: Toying with Technology

Step 2 – Explore Ideas

• Share your idea of the game with your group.

• Sketch the face of the game board.

√ Identify a challenge

Page 13: Instructional Guide Design: Toying with Technology

Step 3 – Plan and Develop

• Refine group’s game board face and list materials.• Sketch game piece.• Develop outline of rules.

√ Identify a challenge

√ Explore Ideas

Page 14: Instructional Guide Design: Toying with Technology

Step 4 – Testing and Evaluating

√ Identify a challenge

√ Explore Ideas

√ Plan and Develop

• Which game did you play?• Were the rules easy to follow?• What would you change about the rules?• What did you like about the game?• Would you change anything about the game?• Was it age appropriate?

Page 15: Instructional Guide Design: Toying with Technology

Step 5 – Presenting the Solution

√ Identify a challenge

√ Explore Ideas

√ Plan and Develop

√ Testing and Evaluating

• Research advertisements and answer questions.

• Make an advertisement to promote your game.

Use specific elements in advertisement to target your audience.

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Conclusion

Compare all of the games with the class. How are they similar? How are they different? What improvements could be made? Are the games fun?

Discuss which game could be sold for real and why?