instructional strategies elaine jordan june 7, 2009 msidt 535 summer, 2009 dr. gautreau, instructor...
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Instructional Strategies
Elaine JordanJune 7, 2009
MSIDT 535 Summer, 2009
Dr. Gautreau, Instructor
ENTER
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Families
Information Processing
To make sense of the world
SocialTo build learning
communities
PersonalTo encourage
independence, self-awareness and responsibility
Behavioral Systems
To modify behavior
Click on a family to learn
more
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Information Processing FamilyChoose a model in this family to make sense of self and society by:
Acquiring and organizing data Sensing problems & generating
solutions Developing concepts & the language
to convey those concepts
To ModelsFamilies
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Analyze information & create concepts
Learning concepts
Collect & analyze data, check out hypotheses & theories, reflect on
the nature of knowledge construction
Memorize and assimilate information
Creative thought for problem solving & writing, to gain new
perspectives
Provides cognitive structure for comprehension of material. Used
in conjunction with other model(s)
Thinking and concept attainment models for print literacy (reading,
writing, listening, speaking) & language
Information Processing Family Models
Inductive Thinking
Concept Attainment
Scientific Inquiry
Mnemonics
Synectics
Advanced Organizers
Picture-Word Inductive
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Families
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Information Processing Family Concept Attainment Model
Phase 1: Presentation of data and identification of concept• Teacher presents labeled examples
• Students compare attributes in positive and negative examples
• Students generate and test hypotheses
• Students state a definition according to the essential attributes
Phase II: Testing Attainment of the Concept◦ Students identify additional unlabeled examples as yes/no
◦ Teacher confirms hypotheses, names concept, and restates definitions according to essential attributes
◦ Students generate examples
Phase III: Analysis of Thinking Strategies◦ Students describe thoughts
◦ Students discuss role of hypotheses and attributes
◦ Students discuss type and number of hypotheses
Families
Models
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Developers:Jerome BrunerFred LighthallTennyson &
CocchiarellaBruce Joyce
Application:Acquiring new conceptsInductive reasoningAs an evaluation tool
Principles of Reaction:Give support but emphasize the hypothetical nature of the
discussionHelp students balance one hypothesis against anotherFocus attention on specific features of examplesAssist students in discussing and evaluating their thinking
strategies
Support System:Carefully selected &
organized materials & data
Discrete units (examples)Social System:
Moderate structure.Teacher controls
sequenceOpen dialogue occurs in
the latter phasesStudent interaction is
encouraged.
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Information Processing Family Advanced Organizer Model
Families
Models
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Phase 1: Presentation of advance organizer• Clarify the aims of the lesson
• Present organizers
• Identify defining attributes
• Give examples or illustrations where appropriate
• Provide context
• Repeat
• Prompt awareness of learner’s relevant knowledge and experience
Phase II: Presentation of learning task or material◦ Present material
◦ Make logical order of learning material explicit
◦ Link material to organizer
Phase III: Strengthen Cognitive Organization◦ Use principles of integrative reconciliation
◦ Elicit critical approach to subject matter
◦ Clarify ideas
◦ Apply ideas actively (such as by testing them)
Application:
Structure extended curriculum sequences.
To instruct students systematically in key ideas.
Support System:
Well organized materialData rich
Social System:
Highly structuredRequires active
collaboration between teacher and learner
Principles of Reaction:Negotiation of meaningResponsively connecting organizer and material
Developers:David AusubelLawton & Wanska
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Information Processing Family Mnemonics Model
Families
Models
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Phase 1: Attending to the material• Use techniques of underlining, listing, reflecting
Phase II: Developing Connections• Make material familiar
• Develop connections using these system techniques:
• Key-work
• Substitute-word
• Link-word
Phase III: Expanding Sensory Images• Use techniques of ridiculous association and
exaggeration
• Revise Images
Phase IV: Practicing Recall • Practice recalling the material until it is completely
learned
Application:MemorizationIncrease capacity to
store & retrieve information
Teach students how to memorize informationSupport System:
All customary devicesMost useful:
PicturesConcrete aidsFilmsOther audiovisual
materialsSocial System:
CooperativeTeacher/student
become a teamStudent takes more
initiative as they obtain control over the strategy
Principles of Reaction:Help students identify key items, pairs & imagesOffer suggestions but work from student’s frames of
reference (familiar elements must be primarily from students’ storehouse of material)
Developers:Michael PressleyJoel LevinRichard Anderson
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Information Processing Family Synectics Model: Strategy One
Families
Models
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Creating Something NewPhase 1: Description of the present condition
• Students describe situation/topic as they see it now
Phase II: Direct analogy• Students suggest direct analogies, select one, and explore
(describe) it further
Phase III: Personal analogy• Students “become” the analogy they selected in phase II
Phase IV: Compressed conflict• Students take their descriptions from phases II & III,
suggest several compressed conflicts, and choose one.
Phase V: Direct analogy• Students generate and select another direct analogy,
based on the compressed conflict
Phase VI: Reexamination of the original task• Students move back to original task or problem & use the
last analogy and/or the entire synectics experience
Application:
Creative writingExploring social
problemsProblem solvingCreating a design or
productBroadening perspective
of a conceptSupport System:
No special system neededSocial System:
Moderately structuresTeacher initiates phasesStudents’ responses are
openNorms of creativity &
“play-of-fancy” are encouraged
Rewards are internal
Principles of Reaction:Encourage openness, non-rational, creative expressionAccept all student responsesSelect analogies that help students stretch their thinkingModel, if necessary
Developers: William Gordon
Strategy Two
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Information Processing Family Synectics Model: Strategy Two
Families
Models
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Making the Strange FamiliarPhase 1: Substantive Input
• Teacher provides information on new topic
Phase II: Direct analogy• Teacher suggests direct analogy & asks students to describe
analogy
Phase III: Personal analogy• Students “become” the analogy
Phase IV: Comparing analogies• Students identify and explain the points of similarity between the
new material and the direct analogy
Phase V: Explaining differences• Students explain where the analogy does not fit
Phase VI: Exploration• Students re-explore the original topic on its own terms
Phase VII: Generating Analogy• Students provide their own direct analogy & explore similarities &
differences
Application:
Creative writingExploring social
problemsProblem solvingCreating a design or
productBroadening perspective
of a conceptSupport System:
No special system neededSocial System:
Moderately structuresTeacher initiates phasesStudents’ responses are
openNorms of creativity &
“play-of-fancy” are encouraged
Rewards are internalPrinciples of Reaction:
Encourage openness, non-rational, creative expressionAccept all student responsesSelect analogies that help students stretch their thinkingModel, if necessary
Developers: William Gordon
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Social Family
Choose a model in this family to build learning communities by:
Working together to build synergy Developing cooperative
relationships
To ModelsFamilies
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Social Family Models
Cooperative learning
Cooperative inquiry into social & academic problems
Understand social behavior
Partners in Learning
Group Investigation
Role Playing
Study social issues (case studies)Jurisprudential Inquiry
Families
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Personal Family
Choose a model in this family for perspective of selfhood of the individual:
To understand ourselves better To take responsibility for our
education To reach beyond our current
development
To ModelsFamilies
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Personal Family Models
Partnership between teacher and student (counseling
theory)
Building self-esteem, self-actualization, and self-
understanding
Nondirective Teaching
Enhancing Self-esteem
Families
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Behavioral Family
Choose a model in this family to modify behavior in response to feedback
Self-correcting communication system
Also called social learning theory, behavior modification, behavior therapy, cybernetics
Stimulus response feedback modification
To ModelsFamilies
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Systematic learning process of dividing material into units, sequencing, and testing for
mastery at each level
Learning activities presented in less-than-real-life environment
Process of having clear objectives, activities related to objectives,
monitoring progress, feedback, & improvement
Behavioral Family Models
Mastery Learning and Programmed Instruction
Simulations
Direction Instruction
Families
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Click
Click
Click
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Behavioral Family Mastery Learning & Programmed Instruction
Families
Models
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Phase 1: Identify objectives• Identify sets of major objectives that represent the
purposes of the course or unit
Phase II: Chunk the content • Divide larger substance into sets of relatively small
learning units, each one accompanied by its own objectives, which are parts of the larger ones or thought essential to their mastery.
Phase III: Identify materials and strategies• Identify learning materials and select instructional strategy
Phase IV: Test • Test to measure student’s progress (formative evaluation)
and identify the particular problems each student is having. Feedback is given to the student as reinforcement
Phase V: Provide supplementary Instruction • Data from tests are used to provide supplementary
instruction to the student to help overcome problems
Application:Individual instruction
where each pupil works at their own rate through units of study
Individual demonstration of degree of mastery
Develop self-initiation & self-direction of learning
Foster development of problem solving through processes
Encourage self-evaluation & motivation for learning
Support System:Modular curriculum
developed by applying systems analysis procedures to curriculum materials development
Social System:Highly structured for
individual, independent learning
Principles of Reaction:Provide assistance to students when neededProvide instruction to groups and individuals
Developers:Benjamin BloomJames Block
NOTE: Mastery learning & programmed instruction provide a framework for planning instructional sequences allowing enough time for each student to develop mastery of a subject through individualized instruction
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Behavioral Family Direct Instruction Model
Families
Models
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Phase 1: Orientation• Teacher established content of the lesson• Teacher reviews previous learning• Teacher establishes lesson objectives• Teacher establishes the procedures for the lesson
Phase II: Presentation• Teacher explains/demonstrates new concepts or skill• Teacher provides visual representation of the task• Teacher checks for understanding
Phase III: Structured Practice• Teacher leads group through practice examples in lock step• Students respond to questions• Teacher provides corrective feedback for errors and reinforces
correct practice
Phase IV: Guided Practice• Students practice semi-independently• Teacher circulates, monitoring student practice• Teacher provides feedback through praise, prompt, and leave
Phase V: Independent Practice• Students practice independently at home or in class• Feedback is delayed• Independent practices occur several times over an extended
period
Application:
Study of basic information & skills in core curriculum areas
Support System:
Sequenced learning tasks
Social System:
Highly structured
Principles of Reaction:Provide knowledge of results, help students pace
themselves, offer reinforcement
Developers:Tom GoodJere BrophyCarl BereiterZiggy EnglemanWes Becker
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Behavioral Family Simulations Model
Families
Models
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Phase 1: Orientation• Present the broad topic of the simulation & concepts to be
incorporated into the simulation activity• Explain simulation & gaming• Provide overview of the simulation
Phase II: Participant Training• Set up the scenario (rules, roles, procedures, scoring,
types of decisions to be made, goals)• Assign roles• Hold abbreviated practice session
Phase III: Simulation Operations• Conduct game activity & game administration• Obtain feedback & evaluation (performance & decision
effects)
Phase IV: Participant debriefing (any/all of the following)
• Summarize events & perceptions• Summarize difficulties & insights• Analyze process• Compare simulation activity to real world• Relate simulation activity to course content• Appraise and redesign the simulation
Application:Stimulate learning about:
1. Competition2. Cooperation3. Empathy4. Social system5. Concepts6. Skills7. Efficacy8. Paying the penalty9. The role of chance10.Ability to think
criticallySupport System:
Carefully structured base of resource materials
Social System:Nonthreatening
environmentCooperative environmentTeacher: selects
materials, organizes & coachesDevelopers:
Carl SmithMary Smith
Principles of Reaction:Supportive, observing & helping students cope with problems