instructional technology curriculum · 2018. 7. 9. · 2 | p a g e course description subject area:...
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Instructional Technology
Curriculum
Grade 1 (Unit II)
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Course Description
Subject Area: Instructional Technology
Course Name: Instructional Technology - 1
Grade(s): 1
Description: First grade students that are enrolled in this course will continue to learn about technological hardware, applications, computer
programming/coding and 21st century skills that will insure that they establish a solid foundation with technological literacy. These students will increase their rigor with computer programming/coding and will be fully immersed in the 4C's, Critical Thinking, Communication,
Collaboration and Creativity. There is a purposeful intent to immerse our first-grade students with computerized coding throughout the entire
academic school year so that they may become viable candidates in tomorrow's technological work force.
Students in first grade will have varying degrees of comfort with technology applications:
21st century skills are taught and reinforced as students work on projects.
Students learn about computer hardware, applications, and components.
Now that students have been using computers for a while, they learn to identify computer accessories like printers and hard drives and
begin to understand how these function.
They learn to use software interfaces, choose the correct applications for different types of tasks, and how to use built-in help tools.
Computer Programming / Coding will be reinforced throughout the entire academic school year.
Key Skills/Areas:
A. Technology Operations and Concepts
B. Creativity and Innovation C. Communication and Collaboration
D. Digital Citizenship
E. Research and Information Literacy
F. Critical Thinking, Problem Solving, and Decision Making
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Pacing Chart
Unit I Unit II Unit III Unit IV
Computer Fundamentals Computer Programming
Course A Code.org
Online Communication Computer Programming
Course A Code.org
Keyboarding Computer Programming
Course A Code.org
Beginning Graphics Course A Code.org
Computer Programming Course A Code.org
9 Weeks 9 Weeks 9 Weeks 9 Weeks
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Career Ready Practices Standards
CRP1, CRP2, CRP3, CRP4
CRP1. Act as a responsible and contributing citizen and employee
Career-ready individuals understand the obligations and responsibilities of being a member of a community, and they demonstrate this understanding
every day through their interactions with others. They are conscientious of the impacts of their decisions on others and the environment around them. They
think about the near-term and long-term consequences of their actions and seek to act in ways that contribute to the betterment of their teams, families,
community and workplace. They are reliable and consistent in going beyond the minimum expectation and in participating in activities that serve the
greater good.
Examples of use within the unit:
First grade students will continue to learn about the importance of maintaining a private online persona while interacting respectfully with their peers as
digital citizens.
CRP2. Apply appropriate academic and technical skills.
Career-ready individuals readily access and use the knowledge and skills acquired through experience and education to be more productive. They make
connections between abstract concepts with real-world applications, and they make correct insights about when it is appropriate to apply the use of an
academic skill in a workplace situation.
Examples of use within the unit:
First grade students will begin to use email to communicate with their teachers and peers for academic purposes only. They will learn to send their teachers
questions in a digital format so that they may begin to create a dialogue about topics that are taught in class.
CRP3. Attend to personal health and financial well-being.
Career-ready individuals understand the relationship between personal health, workplace performance and personal well-being; they act on that
understanding to regularly practice healthy diet, exercise and mental health activities. Career-ready individuals also take regular action to contribute to
their personal financial wellbeing, understanding that personal financial security provides the peace of mind required to contribute more fully to their own
career success.
Examples of use within the unit:
First grade students will learn to communicate in a respectful matter with their teachers and peers alike. They will understand that once an email message
is sent out it cannot be changed they must conduct themselves morally and ethically at all times.
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CRP4. Communicate clearly and effectively and with reason.
Career-ready individuals communicate thoughts, ideas, and action plans with clarity, whether using written, verbal, and/or visual methods. They
communicate in the workplace with clarity and purpose to make maximum use of their own and others’ time. They are excellent writers; they master
conventions, word choice, and organization, and use effective tone and presentation skills to articulate ideas. They are skilled at interacting with others;
they are active listeners and speak clearly and with purpose. Career-ready individuals think about the audience for their communication and prepare
accordingly to ensure the desired outcome.
Examples of use within the unit:
First grade students will use proper English at all times when communicating digitally through email. They will understand that there is a distinction when
communicating in an academic and social conversati9on. Students will be encouraged to use academic language when communicating digitally at all
times.
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Differentiated Instruction
Accommodate Based on Students Individual Needs: Strategies
Time/General
Extra time for assigned tasks
Adjust length of assignment
Timeline with due dates for
reports and projects
Communication system
between home and school
Provide lecture notes/outline
Time/General
Extra time for assigned tasks
Adjust length of assignment
Timeline with due dates for
reports and projects
Communication system
between home and school
Provide lecture notes/outline
Time/General
Extra time for assigned tasks
Adjust length of assignment
Timeline with due dates for
reports and projects
Communication system
between home and school
Provide lecture notes/outline
Time/General
Extra time for assigned tasks
Adjust length of assignment
Timeline with due dates for
reports and projects
Communication system
between home and school
Provide lecture notes/outline
Assistive Technology
Computer/whiteboard
Test-to-speech
Spell-checker
Audio book
Assistive Technology
Computer/whiteboard
Test-to-speech
Spell-checker
Audio book
Assistive Technology
Computer/whiteboard
Test-to-speech
Spell-checker
Audio book
Assistive Technology
Computer/whiteboard
Test-to-speech
Spell-checker
Audio book
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Differentiated Instruction
Accommodate Based on Students’ Individual Needs:
Leveled Text
Chunking text
Choice Board/Menu
Tiered Instruction
Small group instruction
Tangible items/pictures (i.e., to facilitate vocabulary acquisition)
Use of oral assessment
Tiered learning centers
Tiered questioning
Data-driven student partnerships
Computer/whiteboard
Test-to-speech
Spell-checker
Audio book
Teacher-made checklist
Repeat, clarify or reword directions
Emphasize multi-sensory learning
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Enrichment Accommodate Based on Students Individual Needs: Strategies
● Adaption of Material and Requirements
● Evaluate Vocabulary
● Elevated Text Complexity
● Additional Projects
● Independent Student Options
● Projects completed individual or with Partners
● Self-Selection of Research
● Tiered/Multi Level Activities
● Learning Centers
● Individual Response Board
● Independent Book Studies
● Open-ended activities
● Community/Subject expert mentorships
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Assessments
Suggested Formative/Summative Classroom Assessments
Timelines, Maps, Charts, Graphic Organizers
Quizzes
Short Answer
Accountable Talk, Debate, Oral Report, Role Playing, Think Pair, and Share
Projects, Gallery Walks
Homework
Create an Original Song, Film, or Poem
Student Response System (clickers)
Self-reflection Rubric
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New Jersey Student Learning Standards - Technology Standard 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information
in order to solve problems individually and collaborate and to create and communicate knowledge.
Strand A. Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems
and operations.
Grade
Level
Bands
Content Statement - Students will Standard Indicator
K-2 Understand and use technology
systems.
8.1.2.A.1 Identify the basic features of a digital device and explain its purpose.
8.1.2.A.2 Use technology terms in daily practice.
8.1.2.A.3 Discuss the common uses of computer applications and hardware and identify their advantages and disadvantages.
Select and use applications
effectively and productively.
8.1.2.A.4 Create a document using a word processing application.
Standard 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information
in order to solve problems individually and collaborate and to create and communicate knowledge.
Strand B. Creativity and Innovation: Students demonstrate creative thinking, construct knowledge and develop innovative
products and process using technology.
Grade
Level
bands
Content Statement- students will:
Standard Indicator
K-2 Apply existing knowledge to
generate new ideas, products, or
processes.
Create original works as a means of
personal or group expression.
8.1.2.B.1 Illustrate and communicate original ideas and stories using multiple digital tools and
resources.
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Standard 8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information
in order to solve problems individually and collaborate and to create and communicate knowledge.
Strand A. The Nature of Technology: Creativity and Innovation Technology systems impact every aspect of the world in which we
live.
Grade
Level
Bands
Content Statement -Students will: Standard Indicator
K-2 The characteristics and scope of
technology. 8.2.2.A.1 Define products produced as a result of technology or of nature.
8.2.2.A.2 Describe how designed products and systems are useful at school, home and work.
The core concepts of technology. 8.2.2.A.3 Identify a system and the components that work together to accomplish its purpose.
Standard 8.2 Technology Education, Engineering, Design, and Computational Thinking - Programming:
All students will develop an understanding of the nature and impact of technology, engineering, technological design,
computational thinking and the designed world as they relate to the individual, global society, and the environment.
Strand B. Technology and Society: Knowledge and understanding of human, cultural and society values are fundamental when
designing technology systems and products in the global society.
Grade
Level
bands
Content Statement-students will Standard Indicator
K-2 The cultural, social, economic and
political effects of technology. 8.2.2.B.1 Identify how technology impacts or improves life.
The role of society in the
development and use of
technology.
8.2.2.B.3 Identify products or systems that are designed to meet human needs.
The influence of technology on
history. 8.2.2.B.4 Identify how the ways people live and work has changed because of technology.
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Standard 8.2 Technology Education, Engineering, Design, and Computational Thinking - Programming:
All students will develop an understanding of the nature and impact of technology, engineering, technological design,
computational thinking and the designed world as they relate to the individual, global society, and the environment.
Strand C. Design: The design process is a systematic approach to solving problems.
Grade
Level
Bands
Content Statement - Students
will:
Standard Indicator
K-2 The attributes of design. 8.2.2.C.1 Brainstorm ideas on how to solve a problem or build a product.
8.2.2.C.3 Explain why we need to make new products.
The application of engineering
design. 8.2.2.C.4 Identify designed products and brainstorm how to improve one used in the classroom.
8.2.2.C.5 Describe how the parts of a common toy or tool interact and work as part of a system.
Standard 8.2 Technology Education, Engineering, Design, and Computational Thinking - Programming:
All students will develop an understanding of the nature and impact of technology, engineering, technological design,
computational thinking and the designed world as they relate to the individual, global society, and the environment.
Strand E. Computational Thinking: Programming: Computational thinking builds and enhances problem solving, allowing students
to move beyond using knowledge to creating knowledge.
Grade
Level
Bands
Content Statement Students will: Standard Indicator
K-2 Computational thinking and
computer programming as tools
used in design and engineering.
8.2.2.E.1 List and demonstrate the steps to an everyday task.
8.2.2.E.2 Demonstrate an understanding of how a computer takes input through a series of written
commands and then interprets and displays information as output.
8.2.2.E.3 Create algorithms (a sets of instructions) using a pre-defined set of commands (e.g., to
move a student or a character through a maze).
8.2.2.E.4 Debug an algorithm (i.e., correct an error).
8.2.2.E.5 Use appropriate terms in conversation (e.g., basic vocabulary words: input, output, the
operating system, debug, and algorithm).
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NJDOE Student
Learning Objective
Essential Questions Sample Activities Resources Interdisciplinary
Connections
ONLINE COMMUNICATION
Students will understand
that online bullying is not
acceptable under any
circumstances.
Students will be able to
describe how they can
maintain a safe online
experience.
How can I collaborate and use electronic tools to solve a problem?
How can we practice safety on the internet and on social networks?
What is a cyber-bully?
Safe Site Strategies
Open Communication
Netiquette and
Cyberbullying
Discussion
Surf Swell Island
NetSmartz Kids
Disney’s Surf Swell
Island
www.carnegiecyberacademy.com
Common Sense Media
Brainpop Jr.
BBC
Health: Students will be
write a composition on how
to maintain a safe social
and emotional online
experience.
2.1.4.A.1
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Unit II Vocabulary curser
mouse
drag and drop
double click
select
pointer
delete
folder
trash
DVD
disk
device
USB
read
hard drive
desktop
file
scroll bar
maximize
minimize
online
toolbar
icon
properties
menu
exit
name
file
select
software
save
close video
technology
text box
resize
restore
dropdown menu
checkbox
output device
speaker
audio
symbol
function
input device
keyboard
computer
monitor
printer
Illustrating
algorithm
code
loop
debug
controls
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REQUIRED CODING LESSONS
COURSE A https://studio.code.org/s/coursea
COURSE A Objectives
Unit Lesson & Standards Students will be able to:
2 Lesson 4: Learn to Drag and Drop Recognize what is expected of them when they transition onto the computer lab.
8.2 Technology Education, Engineering, Design, and Computational Thinking - Programming:
All students will develop an understanding of the nature and impact of technology, engineering, technological design, computational thinking and the designed world as they relate to the individual, global society, and the environment.
Drag, drop, and click to complete Code.org puzzles.
CSTA K-12 Computer Science Standards
AP - Algorithms & Programming
· 1A-AP-11 - Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
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2 Lesson 5: Programming Unplugged: Happy Maps Translate an algorithm into a program.
8.2 Technology Education, Engineering, Design, and Computational Thinking - Programming:
All students will develop an understanding of the nature and impact of technology, engineering, technological design, computational thinking and the designed world as they relate to the individual, global society, and the environment.
Decode and run a program created by someone else.
CSTA K-12 Computer Science Standards
AP - Algorithms & Programming
· 1A-AP-09 - Model the way programs store and manipulate data by using numbers or other symbols to represent information.
· 1A-AP-11 - Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
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2 Lesson 6: Programming in Maze Order movement commands as sequential steps in a program.
8.2 Technology Education, Engineering, Design, and Computational Thinking - Programming:
All students will develop an understanding of the nature and impact of technology, engineering, technological design, computational thinking and the designed world as they relate to the individual, global society, and the environment.
Represent an algorithm as a computer program.
CSTA K-12 Computer Science Standards
AP - Algorithms & Programming Develop problem solving and critical thinking skills by reviewing debugging practices.
· 1A-AP-09 - Model the way programs store and manipulate data by using numbers or other symbols to represent information.
· 1A-AP-10 - Develop programs with sequences and simple loops, to express ideas or address a problem.
· 1A-AP-14 - Give attribution when using the ideas and creations of others while developing programs.
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Optional Unit II Project (Choose 1)
GRADE 1
Project (Suggested) Project (Suggested)
Tagul
Class Periods: 1
Technology Learning Objectives:
Using tagul.com students create a tagul (wordcloud) of their name
and other words- could be used for a season, holiday, etc.
Students should also upload a photo to match the theme of the
tagul.
Coding Story
Class Periods: 1
Technology Learning Objectives:
Students create a maze for a robot to travel in, then create a story
go along with the robot.
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