instructor: christopher cole some slides taken from kurose & ross book it 347: chapter 3...
TRANSCRIPT
Instructor: Christopher ColeSome slides taken from Kurose &
Ross book
IT 347: Chapter 3Transport Layer
• Network layer: logical communication between hosts• Transport layer: logical communication between processes
– end-to-end only– Routers, etc. don’t read segments
• Weird analogy of 2 families with Bill and Ann• IP provides a best-effort delivery service
– No guarantees!– unreliable
• Most fundamentally: extend host-to-host delivery to process-to-process delivery
Transport Layer 3-3
Internet transport-layer protocols
• reliable, in-order delivery (TCP)– congestion control – flow control– connection setup
• unreliable, unordered delivery: UDP– no-frills extension of “best-
effort” IP
• services not available: – delay guarantees– bandwidth guarantees
applicationtransportnetworkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
networkdata linkphysical
applicationtransportnetworkdata linkphysical
logical end-end transport
Multiplexing
• Everybody is on sockets– Multiplexing: passing segments to network layer– Demultiplexing: taking network layer and
distributing to sockets– How is it done?
• What are the 2 things that applications need to talk to each other? Source port/IP and destination port/IP
– Server side usually specifically names a port– Client side lets the transport layer automatically
assign a port
More multiplexing
• UDP: two-tuple– Identified by destination IP address and port
number– If two UDP segments have difference source IP
addresses and/or port numbers, but the same destination IP and port number, they will be directed to the same destination process via the same socket
• TCP: four-tuple– Identified by source IP/port and destination IP/port– Two segments with difference source info, but the same
destination info, will be directed to different sockets– TCP keeps the port open as a “welcoming socket”
• Server process creates new socket when connection is created• One server can have many sockets open at a time
• Web server– Spawns a new thread for each connection (How does it know
which collection belongs to who? Source port & IP)– Threads are like lightweight subprocesses– Many threads for one process
UDP
• A transport layer protocol must: provide multiplexing/demultiplexing– That’s all UDP does besides some light error checking– You’re practically talking directly to IP
• UDP process– Take the message from the application– Add source and destination port number fields– Add length & checksum fields– Send the segment to layer 3
• Connectionless (no handshaking)– Why is DNS using UDP?
Advantages of UDP
• Finer application control– Just spit the bits onto the wire. No congestion control,
flow control, etc.• Connectionless
– No extra RTT delay– Doesn’t create buffers, so a UDP server can take more
clients than a TCP server• Small packet overhead
– TCP overhead = 20 bytes– UDP overhead = 8 bytes
The UDP Controversy
• UDP doesn’t play nice– No congestion control
• Say UDP packets flood the lines…– Causes routers to get more congested– TCP sees this, and slows down packet sending– UDP doesn’t
• Only UDP packets end up getting sent
Transport Layer 3-10
UDP: User Datagram Protocol [RFC 768]
• “no frills,” “bare bones” Internet transport protocol
• “best effort” service, UDP segments may be:– lost– delivered out of order to
app• connectionless:
– no handshaking between UDP sender, receiver
– each UDP segment handled independently of others
Why is there a UDP?• no connection establishment
(which can add delay)• simple: no connection state at
sender, receiver• small segment header• no congestion control: UDP can
blast away as fast as desired
Transport Layer 3-11
UDP: more
• often used for streaming multimedia apps– loss tolerant– rate sensitive
• other UDP uses– DNS– SNMP
• reliable transfer over UDP: add reliability at application layer– application-specific error
recovery!
source port # dest port #
32 bits
Applicationdata (message)
UDP segment format
length checksumLength, in
bytes of UDPsegment,including
header
Transport Layer 3-12
UDP checksum
Sender:• treat segment contents as
sequence of 16-bit integers• checksum: addition (1’s
complement sum) of segment contents
• sender puts checksum value into UDP checksum field
Receiver:• compute checksum of received
segment• check if computed checksum
equals checksum field value:– NO - error detected– YES - no error detected.
• Throw the bit away OR• Pass it on with a warning
Goal: detect “errors” (e.g., flipped bits) in transmitted segment
Transport Layer 3-13
Internet Checksum Example• Note
– When adding numbers, a carryout from the most significant bit needs to be added to the result
• Example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 01 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 01 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
wraparound
sumchecksum
Reliable Data Transfer
• See book for state machines and full explanations
• Case 1: underlying channel completely reliable– Just have a sender and receiver.
• Case 2: bit errors (but no packet loss)– How do you know?
• Receiver has to acknowledge (ACK) or negative (NAK)• A NAK makes the sender resend the packet• NAK based on UDP checksum (talk about timers later)
– Reliable transfer based on retransmission = ARQ (Automatic Repeat reQuest) protocol
– 3 capabilities: Error detection, receiver feedback, retransmission
– Stop and wait protocol
• What if the ACK or NAK packet is corrupted?– Just resend the old packet.
• Duplicate packets: But how does the receiver know it is the same packet and not the next one?
• Add a sequence number!
• Do we really need a NAK?– Just ACK the last packet that was received.
• Case 3: bit errors and packet loss– What if a packet gets lost?
• Set a timer on each packet sent. When the timer runs out, send the packet again.
• Can we handle duplicate packets?
– How long?• At least as long as a RTT
Transport Layer 3-18
Performance of rdt3.0
• rdt3.0 works, but performance stinks• ex: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
U sender: utilization – fraction of time sender busy sending
U sender
= .008
30.008 = 0.00027
microseconds
L / R
RTT + L / R =
1KB pkt every 30 msec -> 33kB/sec (264 kbps) thruput over 1 Gbps link network protocol limits use of physical resources!
dsmicrosecon8bps10
bits80009
R
Ldtrans
• Pipelining will fix it!– Make sure your sequence numbers are large
enough– Buffering packets
• Sender buffers packets that have been transmitted but not yet acknowledged
• Receiver buffers correctly received packets• Two basic approaches: Go-Back-N and selective repeat
Transport Layer 3-20
Pipelined protocolsPipelining: sender allows multiple, “in-flight”, yet-to-be-
acknowledged pkts– range of sequence numbers must be increased– buffering at sender and/or receiver
• Two generic forms of pipelined protocols: go-Back-N, selective repeat
Transport Layer
Go-Back-N (sliding window)
Sender:• k-bit seq # in pkt header• “window” of up to N, consecutive unACKed pkts allowed
3-21
ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK” may receive duplicate ACKs (see receiver)
timer for each in-flight pkt timeout(n): retransmit pkt n and all higher seq # pkts in window
ACK-only: always send ACK for correctly-received pkt with highest in-order seq #– may generate duplicate ACKs– need only remember expectedseqnum
• out-of-order pkt: – discard (don’t buffer) -> no receiver buffering!– Re-ACK pkt with highest in-order seq #
• Problems with GBN?– It can spit out a lot of needless packets onto the wire.
• A single error will really do some damage. A wire with lots of errors? Lots of needless duplicate packets
Transport Layer 3-23
Selective Repeat
• receiver individually acknowledges all correctly received pkts– buffers pkts, as needed, for eventual in-order delivery to upper
layer
• sender only resends pkts for which ACK not received– sender timer for each unACKed pkt
• sender window– N consecutive seq #’s– again limits seq #s of sent, unACKed pkts– The sender and receiver window will not always coincide!
• If your sequence numbers aren’t big enough, you won’t know which is which
Transport Layer 3-24
Selective repeat: sender, receiver windows
Transport Layer 3-25
Selective repeat
data from above :• if next available seq # in window, send pkt
timeout(n):• resend pkt n, restart timer
ACK(n) in [sendbase,sendbase+N]:
• mark pkt n as received• if n smallest unACKed pkt, advance window base to next unACKed seq #
senderpkt n in [rcvbase, rcvbase+N-1] send ACK(n) out-of-order: buffer in-order: deliver (also deliver
buffered, in-order pkts), advance window to next not-yet-received pkt
pkt n in [rcvbase-N,rcvbase-1] ACK(n)
otherwise: ignore
receiver
Transport Layer 3-26
Pipelining Protocols - SummaryGo-back-N: overview• sender: up to N unACKed pkts in pipeline• receiver: only sends cumulative ACKs
– doesn’t ACK pkt if there’s a gap• sender: has timer for oldest unACKed pkt
– if timer expires: retransmit all unACKed packets
Selective Repeat: overview• sender: up to N unACKed
packets in pipeline• receiver: ACKs individual pkts• sender: maintains timer for
each unACKed pkt– if timer expires: retransmit only
unACKed packet
Reliable Data Transfer Mechanisms
• See table p. 242– Checksum– Timer– Sequence number– Acknowledgement– Negative acknowledgement– Window, pipelining
TCP
• Read 3.5 to the end• Point to point
– Single sender, single receiver– Multicasting (4.7) will not work with TCP
• 3 way handshake– SYN– SYN-ACK– ACK
• TCP sets aside a send buffer – where the application message data gets put
• TCP takes chunks of data from this buffer and sends segments
Vocabulary
• RTT = Round Trip Time• MSS = Maximum segment size
– Maximum amount of data that TCP can grab and place into a segment
– This is application layer data – does not include TCP headers, etc.
• MTU = Maximum transmission unit– The largest link-layer frame that can be sent by the local
sending host– This will have a lot of bearing on the MSS– Common values: 1,460, 536, and 512 bytes
Transport Layer 3-30
TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581
• full duplex data:– bi-directional data flow in
same connection– MSS: maximum segment
size
• connection-oriented: – handshaking (exchange of
control msgs) init’s sender, receiver state before data exchange
• flow controlled:– sender will not overwhelm
receiver
• point-to-point:– one sender, one receiver
• reliable, in-order byte steam:– no “message boundaries”
• pipelined:– TCP congestion and flow
control set window size
• send & receive buffers
socketdoor
T C Psend buffer
T C Preceive buffer
socketdoor
segm ent
applicationwrites data
applicationreads data
Transport Layer 3-31
TCP segment structure
source port # dest port #
32 bits
applicationdata (variable length)
sequence number
acknowledgement numberReceive window
Urg data pointerchecksumFSRPAU
headlen
notused
Options (variable length)
URG: urgent data (generally not used)
ACK: ACK #valid
PSH: push data now(generally not used)
RST, SYN, FIN:connection estab(setup, teardown
commands)
# bytes rcvr willingto accept
countingby bytes of data(not segments!)
Internetchecksum
(as in UDP)
Transport Layer 3-32
TCP seq. #’s and ACKsSeq. #’s:
– byte stream “number” of first byte in segment’s data
ACKs:– seq # of next byte
expected from other side
– cumulative ACKQ: how receiver handles out-
of-order segments– A: TCP spec doesn’t
say, - up to implementer
Host A Host B
Seq=42, ACK=79, data = ‘C’
Seq=79, ACK=43, data = ‘C’
Seq=43, ACK=80
Usertypes‘C’
host ACKsreceipt of echoed‘C’
host ACKsreceipt of‘C’, echoesback ‘C’
timesimple telnet scenario
Transport Layer 3-33
TCP Round Trip Time and Timeout
Q: how to set TCP timeout value?
• longer than RTT– but RTT varies
• too short: premature timeout– unnecessary
retransmissions• too long: slow reaction to
segment loss
Q: how to estimate RTT?• SampleRTT: measured time from
segment transmission until ACK receipt– ignore retransmissions
• SampleRTT will vary, want estimated RTT “smoother”– average several recent
measurements, not just current SampleRTT
Transport Layer 3-34
TCP Round Trip Time and Timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
Exponential weighted moving average influence of past sample decreases exponentially fast typical value: = 0.125
Transport Layer 3-35
Example RTT estimation:RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
100
150
200
250
300
350
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
RTT
(mill
isec
onds
)
SampleRTT Estimated RTT
Transport Layer 3-36
TCP Round Trip Time and Timeout
Setting the timeout• EstimtedRTT plus “safety margin”
– large variation in EstimatedRTT -> larger safety margin• first estimate of how much SampleRTT deviates from EstimatedRTT:
TimeoutInterval = EstimatedRTT + 4*DevRTT
DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT|
(typically, = 0.25)
Then set timeout interval:
Transport Layer 3-37
TCP reliable data transfer
• TCP creates rdt service on top of IP’s unreliable service• pipelined segments• cumulative ACKs• TCP uses single retransmission timer
• retransmissions are triggered by:– timeout events– duplicate ACKs
• initially consider simplified TCP sender:– ignore duplicate ACKs– ignore flow control, congestion control
Transport Layer 3-38
TCP sender events:data rcvd from app:• create segment with seq #• seq # is byte-stream
number of first data byte in segment
• start timer if not already running (think of timer as for oldest unACKed segment)
• expiration interval: TimeOutInterval
timeout:• retransmit segment that
caused timeout• restart timer ACK rcvd:• if acknowledges
previously unACKed segments– update what is known to be
ACKed– start timer if there are
outstanding segments
Transport Layer 3-39
TCP sender(simplified)
NextSeqNum = InitialSeqNum SendBase = InitialSeqNum
loop (forever) { switch(event)
event: data received from application above create TCP segment with sequence number NextSeqNum if (timer currently not running) start timer pass segment to IP NextSeqNum = NextSeqNum + length(data)
event: timer timeout retransmit not-yet-acknowledged segment with smallest sequence number start timer
event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer }
} /* end of loop forever */
Comment:• SendBase-1: last cumulatively ACKed byteExample:• SendBase-1 = 71;y= 73, so the rcvrwants 73+ ;y > SendBase, sothat new data is ACKed
Transport Layer 3-40
TCP ACK generation [RFC 1122, RFC 2581]
Event at Receiver
Arrival of in-order segment withexpected seq #. All data up toexpected seq # already ACKed
Arrival of in-order segment withexpected seq #. One other segment has ACK pending
Arrival of out-of-order segmenthigher-than-expect seq. # .Gap detected
Arrival of segment that partially or completely fills gap
TCP Receiver action
Delayed ACK. Wait up to 500msfor next segment. If no next segment,send ACK
Immediately send single cumulative ACK, ACKing both in-order segments
Immediately send duplicate ACK, indicating seq. # of next expected byte
Immediate send ACK, provided thatsegment starts at lower end of gap
Transport Layer 3-41
Fast Retransmit
• time-out period often relatively long:– long delay before resending lost packet
• detect lost segments via duplicate ACKs.– sender often sends many segments back-to-back– if segment is lost, there will likely be many duplicate ACKs for that
segment
• If sender receives 3 ACKs for same data, it assumes that segment after ACKed data was lost:– fast retransmit: resend
segment before timer expires
Transport Layer 3-42
event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } else { increment count of dup ACKs received for y if (count of dup ACKs received for y = 3) { resend segment with sequence number y }
Fast retransmit algorithm:
a duplicate ACK for already ACKed segment
fast retransmit
Go-Back-N or Selective Repeat?
• The book says it’s sorta both. To me it mostly looks like GBN– Out of order segments not individually ACKed
• However– Many TCP implementations will buffer out of
order segments– TCP will also usually only retransmit a single
segment rather than all of them
Flow Control (NOT congestion control)
• TCP creates a receive buffer– Data is put into the receive buffer once it has been received
correctly and in order– The application reads from the receive buffer
• Sometimes not right away.
• Flow control tries not to overflow this receive buffer• Each sender maintains a variable called the receive window
– What if the receive window goes to 0?– In this case, the sending host is required to send segments with 1
data byte• What happens in UDP when the UDP receive buffer
overflows?
Transport Layer 3-45
TCP Flow Control
• receive side of TCP connection has a receive buffer:
• speed-matching service: matching send rate to receiving application’s drain rate
app process may be slow at reading from buffer
sender won’t overflowreceiver’s buffer bytransmitting too much, too fast
flow control
IPdatagrams
TCP data(in buffer)
(currently)unused bufferspace
applicationprocess
Transport Layer 3-46
TCP Connection Management
Recall: TCP sender, receiver establish “connection” before exchanging data segments
• initialize TCP variables:– seq. #s– buffers, flow control info
(e.g. RcvWindow)• client: connection initiator Socket clientSocket = new
Socket("hostname","port
number"); • server: contacted by client Socket connectionSocket =
welcomeSocket.accept();
Three way handshake:Step 1: client host sends TCP SYN
segment to server– specifies initial seq #– no data
Step 2: server host receives SYN, replies with SYNACK segment
– server allocates buffers– specifies server initial seq. #
Step 3: client receives SYNACK, replies with ACK segment, which may contain data
Transport Layer 3-47
TCP Connection Management (cont.)
Closing a connection:
client closes socket: clientSocket.close();
Step 1: client end system sends TCP FIN control segment to server
Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN.
client
FIN
server
ACK
ACK
FIN
close
close
closed
timed
wai
t
Transport Layer 3-48
TCP Connection Management (cont.)
Step 3: client receives FIN, replies with ACK.
– Enters “timed wait” - will respond with ACK to received FINs
Step 4: server, receives ACK. Connection closed.
Note: with small modification, can handle simultaneous FINs.
client
FIN
server
ACK
ACK
FIN
closing
closing
closed
timed
wai
tclosed
Transport Layer 3-49
TCP Connection Management (cont)
TCP clientlifecycle
TCP serverlifecycle
SYN Flood Attack
• Bad guy sends a bunch of TCP SYN segments• Server opens up buffers to create this segment• Resources all become allocated to half open TCP
connections– This is called a SYN flood attack
• SYN Cookies– The server allocates on the resources upon receipt of a ACK (third
part of handshake) segment rather than a SYN segment– It knows because the sequence field the server sent out was a
special number (complex hash function of source and destination IP and port plus the server’s secret number)
– P. 269s
How does nmap work?
• To find out what is on a port, nmap sends a TCP SYN segment to that port– If the port responds with a SYNACK, it labels the
port open– If the response is a TCP RST segment, it means the
port is not blocked, but it is closed– If the response is nothing, the port is blocked by a
firewall
Congestion Control Principles
• Typical cause of congestion:– Overflowing of router buffers as the network
becomes congested.
Scenario 1
• Scenario 1: two senders, a router with infinite buffers– Always maximizing throughput looks good with throughput
alone. (left)– Maximizing throughput is bad when looking at delays
(right)
Scenario 2
• Scenario 2: Routers with finite buffers & retransmission– If you are constantly resending packets,
throughput is even lower since a % of the packets are retransmissions
– Creating these large delays, you may send needless retransmissions, wasting precious router resources
Scenario 3
• Scenario 3: multiple hops– When a packet is dropped along a path, the
transmission capacity at each of the upstream links ends up being wasted
Transport Layer 3-56
Approaches towards congestion control
end-end congestion control:• no explicit feedback from
network• congestion inferred from end-
system observed loss, delay• approach taken by TCP
network-assisted congestion control:
• routers provide feedback to end systems– single bit indicating
congestion (SNA, DECbit, TCP/IP ECN, ATM)
– explicit rate sender should send at
two broad approaches towards congestion control:
Transport Layer 3-57
TCP congestion control: goal: TCP sender should transmit as fast as possible, but
without congesting network Q: how to find rate just below congestion level
decentralized: each TCP sender sets its own rate, based on implicit feedback: ACK: segment received (a good thing!), network not
congested, so increase sending rate lost segment: assume loss due to congested network, so
decrease sending rate
Transport Layer 3-58
TCP congestion control: bandwidth probing
“probing for bandwidth”: increase transmission rate on receipt of ACK, until eventually loss occurs, then decrease transmission rate continue to increase on ACK, decrease on loss (since available
bandwidth is changing, depending on other connections in network)
ACKs being received, so increase rate
X
X
XX
X loss, so decrease rate
send
ing
rate
time
Q: how fast to increase/decrease? details to follow
TCP’s“sawtooth”behavior
Transport Layer 3-59
TCP Congestion Control: details
• sender limits rate by limiting number of unACKed bytes “in pipeline”:
– cwnd: differs from rwnd (how, why?)– sender limited by min(cwnd,rwnd)
• roughly,
• cwnd is dynamic, function of perceived network congestion
rate = cwnd
RTT bytes/sec
LastByteSent-LastByteAcked cwnd
cwndbytes
RTT
ACK(s)
Transport Layer 3-60
TCP Congestion Control: more details
segment loss event: reducing cwnd
• timeout: no response from receiver– cut cwnd to 1
• 3 duplicate ACKs: at least some segments getting through (recall fast retransmit)– cut cwnd in half, less
aggressively than on timeout
ACK received: increase cwnd slowstart phase:
increase exponentially fast (despite name) at connection start, or following timeout
congestion avoidance: increase linearly
Transport Layer 3-61
TCP Slow Start• when connection begins, cwnd = 1
MSS– example: MSS = 500 bytes & RTT
= 200 msec– initial rate = 20 kbps
• available bandwidth may be >> MSS/RTT– desirable to quickly ramp up to
respectable rate• increase rate exponentially until first
loss event or when threshold reached– double cwnd every RTT– done by incrementing cwnd by 1
for every ACK received
Host A
one segment
RTT
Host B
time
two segments
four segments
Transport Layer 3-62
Transitioning into/out of slowstartssthresh: cwnd threshold maintained by TCP• on loss event: set ssthresh to cwnd/2
– remember (half of) TCP rate when congestion last occurred • when cwnd >= ssthresh: transition from slowstart to congestion avoidance
phase
slow start timeout
ssthresh = cwnd/2cwnd = 1 MSSdupACKcount = 0retransmit missing segment
timeoutssthresh = cwnd/2 cwnd = 1 MSSdupACKcount = 0retransmit missing segment
Lcwnd > ssthresh
cwnd = cwnd+MSSdupACKcount = 0transmit new segment(s),as allowed
new ACKdupACKcount++
duplicate ACK
Lcwnd = 1 MSSssthresh = 64 KBdupACKcount = 0 congestion
avoidance
Transport Layer 3-63
TCP: congestion avoidance• when cwnd > ssthresh
grow cwnd linearly
– increase cwnd by 1 MSS per RTT
– approach possible congestion slower than in slowstart
– implementation: cwnd = cwnd + MSS/cwnd for each ACK received
ACKs: increase cwnd by 1 MSS per RTT: additive increase
loss: cut cwnd in half (non-timeout-detected loss ): multiplicative decrease
AIMD
AIMD: Additive IncreaseMultiplicative Decrease
Transport Layer 3-64
Popular “flavors” of TCP
ssthresh
ssthresh
TCP Tahoe
TCP Reno
Transmission round
cwnd w
indow
siz
e (
in
segm
en
ts)
Transport Layer 3-65
Summary: TCP Congestion Control
• when cwnd < ssthresh, sender in slow-start phase, window grows exponentially.
• when cwnd >= ssthresh, sender is in congestion-avoidance phase, window grows linearly.
• when triple duplicate ACK occurs, ssthresh set to cwnd/2, cwnd set to ~ ssthresh
• when timeout occurs, ssthresh set to cwnd/2, cwnd set to 1 MSS.
Transport Layer 3-66
Fairness (more)Fairness and UDP• multimedia apps often do
not use TCP– do not want rate throttled
by congestion control• instead use UDP:
– pump audio/video at constant rate, tolerate packet loss
Fairness and parallel TCP connections
• nothing prevents app from opening parallel connections between 2 hosts.
• web browsers do this • example: link of rate R
supporting 9 connections; – new app asks for 1 TCP, gets rate
R/10– new app asks for 11 TCPs, gets
R/2 !