integrated lec notes
DESCRIPTION
Integrated Lec NotesTRANSCRIPT
MMMEEE 222111888
LLEECCTTUURREE NNOOTTEESS
Prepared by
KFUPM MIT
Nesar Merah (PI)
Abdel Salam Eleiche
Abdel Rahman Shuaib
Abul Fazal Arif
Haitham Bahaidarah
Khalid Al-Dheylan
Nuaman Abudheir
Warren Seering (PI)
David Wallace
Maria Yang
Victor Tang
ME 218 Lecture Notes 2
CONTENTS
Page
List of Tables …………………………………………………………………………. 7
List Figures …………………………………………………………………………… 8
Lecture 1 – Introduction to Design ………………………………………………….. 10
1.1 Brief History of Design ……………………………………………………… 10
1.2 Definition of Design …………………………………………………………. 11
1.3 Analysis and Synthesis ………………………………………………………. 11
1.4 Engineering Design and Product Design …………………………………….. 11
1.5 Design / Product Development Processes..………………………………….. 12
References ……………………………………………………………………. 14
Lecture 2 – Engineering Design Team & Teamwork ………………………………. 15
2.1 Objectives ……………………………………………………………………. 15
2.2 Introduction …………………………………………………………………... 15
2.3 Engineering Design Team ……………………………………………………. 15
2.3.1 Composition of Design Team ……………………………………… 15
2.3.2 Virtual Teams ………………………………………………………. 16
2.3.3 Interdisciplinary Teams …………………………………………….. 17
2.4 Efficient Teamwork ………………………………………………………….. 17
2.4.1 Team Goals ………………………………………………………… 17
2.4.2 Development of Design Teams …………………………………….. 18
2.5 Holding Efficient Meetings ………………………………………………….. 20
2.5.1 Team Roles and Responsibilities …………………………………... 20
2.5.2 Preparing a Meeting ………………………………………………... 22
2.6 Conflicts and Conflict Management …………………………………………. 23
References ……………………………………………………………………. 24
Appendix A – Example of Minutes ………………………………………….. 26
Lecture 3 – Product Dissection ………………………………………………………. 27
3.1 Objectives ……………………………………………………………………. 27
3.2 Introduction …………………………………………………………………... 27
3.3 Framing the Issues and Objectives of the Dissection ………………………... 28
3.4 Disassemble, Measure, and Analyze the Data ……………………………….. 28
3.5 Uncover the Function ………………………………………………………… 28
3.6 Force Flow Analysis …………………………………………………………. 29
3.7 Form Bill of Material ………………………………………………………… 29
3.8 Product Cost ………………………………………………………………….. 29
ME 218 Lecture Notes 3
Page
3.9 Create the Product Design Specifications (PDS) …………………………….. 30
Lecture 4 – Customer Needs and Engineering Design Specifications …………….. 31
4.1 Objectives ……………………………………………………………………. 31
4.2 Introduction …………………………………………………………………... 31
4.3 Customer Needs and Requirements ………………………………………….. 31
4.3.1 Generate List of Your Customer Base ……………………………... 32
4.3.2 Tools for Gathering Customer Needs ……………………………… 32
4.3.3 The Fundamental Customer Needs and Requirements …………….. 32
4.3.4 The next Question to ask is: Must all requirements be satisfied? …. 33
4.3.5 Example – Motorcycle Design …………………………………….. 33
4.4 Engineering Design Specifications (EDS) …………………………………… 34
4.4.1 Methodology to Generate Measurable Engineering Specifications .. 34
4.4.2 Define Specifications ………………………………………………. 34
4.4.3 Elements of an EDS Document ……………………………………. 35
4.4.4 Writing the EDS Document ………………………………………... 35
4.4.5 Example – Motorcycle Design ……………………………………... 36
Lecture 5 – Conceptual Design ………………………………………………………. 37
5.1 Objectives ……………………………………………………………………. 37
5.2 Introduction …………………………………………………………………... 37
5.3 Clarifying Functions …………………………………………………………. 40
5.4 Generating Design Concepts …………………………………………………. 42
5.5 Developing Product Design Concepts ……………………………………….. 43
5.6 Analyzing (Screening) Alternative Product Design Concepts ………………. 44
5.7 Evaluating Alternative Product Concepts ……………………………………. 45
5.8 Conceptual Design Review …………………………………………………... 46
References ……………………………………………………………………. 46
Lecture 6 – Selection of Best Alternative, Functional, and Physical
Decomposition ……………………………………………………………
47
Lecture 5.3 and Lab 5.1 – Physical Decomposition ………………………………… 47
6.1 Introduction …………………………………………………………………... 47
6.1.1 Review and Amplify the Definition of Function …………………... 47
6.1.2 Objectives of the Lecture …………………………………………... 48
6.1.3 Discuss Practice in Industry ……………………………………….. 48
6.2 Lecture Outlines ……………………………………………………………… 48
6.2.1 Basic Concepts ……………………………………………………... 48
6.3 A Systematic Approach to Physical Decomposition ………………………… 50
ME 218 Lecture Notes 4
Page
6.4 Specify the Energy, Material and Information Inputs and Outputs of the
Black Box ……………………………………………………………………..
50
6.4.1 Objectives ………………………………………………………….. 50
6.5 Identify the Dominant Flow to Specify the Dominant Physical Flow ……….. 50
6.5.1 Objectives ………………………………………………………….. 50
6.6 Create the Supporting Physical Flows ……………………………………….. 51
6.7 Develop Physical Function Structures ……………………………………….. 51
6.8 Aggregate Physical Sub-Functions into Physical Function Groups …………. 51
6.9 Validate the Physical Functional Decomposition ……………………………. 51
6.10 Identify Key Potential Function Structures to Anticipate Architecture ……… 52
6.11 Documentation ……………………………………………………………….. 52
Lab 5.1 – Functional and Physical Decomposition …………………………………. 52
References ……………………………………………………………………. 54
Lecture 7 – Modeling and Simulation ………………………………………………. 55
7.1 Objectives ……………………………………………………………………. 55
7.2 Introduction to Modeling and Simulation ……………………………………. 55
7.2.1 What is Modeling? …………………………………………………. 56
7.2.2 What is Simulation? ………………………………………………... 56
7.2.3 CAD/CAE ………………………………………………………….. 56
7.3 Review of Topics Covered in ME 210 ………………………………………. 57
7.4 Basic Estimation of Structural Response …………………………………….. 58
7.5 Design Validation Through CAE (Assembly and Mechanism Simulation) …. 61
7.5.1 Assembly Simulation ………………………………………………. 61
7.5.2 Mechanism Simulation …………………………………………….. 64
7.6 Lecture Review with Applications in Other Courses ………………………… 67
References ……………………………………………………………………. 67
Lecture 8 – Manufacturing Process Planning ………………………………………. 68
8.1 Objectives ……………………………………………………………………. 68
8.2 The Detailed Design Drawing of the Part ……………………………………. 68
8.3 Selection of the Blank Size of the Part ………………………………………. 69
8.4 Selecting the Manufacturing Processes ………………………………………. 70
8.5 The Routing Sheet ……………………………………………………………. 70
8.6 The Operations Sheet ………………………………………………………… 72
Appendix 8-1 – Examples of Forms in which Metal Sheets are Produced …………. 74
Appendix 8-2 – Examples of Plastic Sheet Standard Sizes and Prices ……………... 75
Appendix 8-3 – Examples of Flat Bar Dimensions …………………………………. 76
Appendix 8-4 – JFE Steel Corporation Round Bar Diameters and Lengths ………... 78
ME 218 Lecture Notes 5
Page
Appendix 8-5 – Special Quality Suitable for Hammer Forgings …………………… 79
References ……………………………………………………………………. 80
Lecture 9 – Overview of Common Manufacturing Processes ……………………... 81
9.1 Lecture Outlines ……………………………………………………………… 81
9.2 Lab Activities ………………………………………………………………… 81
9.3 Lecture Outcomes ……………………………………………………………. 81
9.4 Homework ……………………………………………………………………. 81
9.5 Overview of Manufacturing of Common Processes …………………………. 82
9.5.1 Definition of Manufacturing ……………………………………….. 82
9.5.2 Classification of Manufacturing ……………………………………. 82
9.5.3 Bulk Deformation Process …………………………………………. 83
9.5.4 Sheet Metalworking ………………………………………………... 84
9.5.5 Machining Processes ……………………………………………….. 86
9.5.6 Finishing Processes ………………………………………………… 86
9.6 Demonstrations and Exercises in the Lab ……………………………………. 86
9.6.1 Demonstrating Machining Operations in the Lab ………………….. 90
9.6.2 Practicing Machining Operations in the Lab ………………………. 90
9.6.3 Demonstrating Shearing and Operations in the Lab ……………….. 91
9.7 Execution of Students Projects in the Lab …………………………………… 91
References ……………………………………………………………………. 92
Lecture 10 – Experiments, Module Testing, and Debugging ……………………… 93
10.1 Objectives ……………………………………………………………………. 93
10.2 Introduction …………………………………………………………………... 93
10.3 Definitions ……………………………………………………………………. 93
10.4 Scope …………………………………………………………………………. 93
10.5 Approach ……………………………………………………………………... 94
10.6 Debugging ……………………………………………………………………. 94
10.7 Module Testing ………………………………………………………………. 94
10.8 System Testing ……………………………………………………………….. 94
References ……………………………………………………………………. 95
Lectures 12 and 13 – Communication Skills and Presentation of Final Design ….. 96
12.1 Lecture – Communication Skills …………………………………………….. 96
12.1.1 Introduction ………………………………………………………… 96
12.1.2 Lecture Outlines ……………………………………………………. 96
12.1.3 Contents ……………………………………………………………. 98
12.1.4 The Presenter ………………………………………………………. 99
ME 218 Lecture Notes 6
Page
12.1.5 Responses …………………………………………………………... 99
References ……………………………………………………………………. 100
Oral Presentation ……………………………………………………………………... 101
1 The Listener ………………………………………………………………….. 101
1.1 Preparation …………………………………………………………. 101
1.2 Making the Presentation …………………………………………… 102
1.3 Delivery …………………………………………………………….. 102
1.4 Visual Aids …………………………………………………………. 103
1.5 Finally ……………………………………………………………… 104
1.6 Exercise …………………………………………………………….. 104
2 Makers/Manufacturers ……………………………………………………….. 104
2.1 Design Drawings …………………………………………………… 105
2.2 Fabrication Specifications ………………………………………….. 107
References ……………………………………………………………………. 108
Lecture 14 – Competition Logistics: Design Project and Kit ……………………… 109
14.1 High-Level Design Challenge Description …………………………………... 109
14.2 Competition Site ……………………………………………………………... 109
14.3 Proposed Kit Contents ……………………………………………………….. 111
Lecture 15 – Ethics and Liabilities …………………………………………………... 113
15.1 Introduction …………………………………………………………………... 113
15.2 What is the Value System? …………………………………………………... 113
15.3 Engineering Ethics …………………………………………………………… 114
15.4 Code of Ethics of Engineers (ASME, Sept. 2003) …………………………… 115
Code of Ethics for Professional Engineering Practice ……………………………... 117
General Rules ……………………………………………………………………….. 117
ME 218 Lecture Notes 7
List of Tables
Table # Page
4.1 Fundamental Customer and Company Requirements ………………………… 32
4.2 Customer Importance Weights ………………………………………………... 33
4.3 Some Engineering Characteristics for the Motorcycle Design ……………….. 37
5.1 Design Concepts for Slowing and Stopping a Spinning Shaft ………………... 38
5.2 Design Concepts for Fastening Sheets of Paper ………………………………. 38
5.3 Examples of Physical Principles ……………………………………………… 39
5.4 Morphological Matrix for a Mini Bike ……………………………………….. 43
5.5 Developing Combinations of Concepts into Alternative Product Concept
Designs ………………………………………………………………………...
43
5.6 Alternative Product Design Concepts for the Mini Bike ……………………... 44
8.1 Shapes and Some Common Methods of Production ………………………….. 71
8.2 An Example of a Routing Sheet ………………………………………………. 71
8.3 Operation Sheet ……………………………………………………………….. 72
9.1 Shapes and Some Common Methods of Production ………………………….. 89
ME 218 Lecture Notes 8
LIST OF FIGURES
Figure # Page
1.1 Drawing of double action pump and elephant clock of Al-Jazari ………….. 10
1.2 The designer-client-user triangle …………………………………………... 12
1.3 Flow of design /product development process 12
1.4 From Product Design and Development, Karl Ulrich and Steven Eppinger,
McGraw-Hill/Irwin …………………………………………………………
12
1.5 Note how to design depends on the viewpoint of the individual who defines
the problem …………………………………………………………………
13
2.1 Increasing complexity in Mechanical Design ……………………………… 16
2.2 Composition of product development team for an electro-mechanical
product of modest complexity ………………………………………………
16
2.3 The four phases of team development ……………………………………... 18
2.4 Reaching a balance …………………………………………………………. 21
3.1 Bill of Material (BOM) …………………………………………………….. 28
3.2 Elements of the Product Design Specifications (PDS) …………………….. 30
5.1 “Design concept” for a disc brake ………………………………………….. 38
5.2 Using the design process during the conceptual design phase ……………... 39
5.3 Interaction between customer and product ………………………………… 40
5.4 Activity analysis ……………………………………………………………. 40
5.5 Component decomposition diagram of a coffeemaker …………………….. 41
5.6 Functional Decomposition Diagram for a coffee maker …………………… 41
5.7 Functions change the state of energy, material, and information ………….. 42
5.8 Pugh’s concept selection method …………………………………………... 45
5.9 Modified Pugh’s concept selection method ………………………………... 45
7.1 Examples of common conceptual models. (a) Free-body diagram; (b)
electric circuit diagram; (c) graphic representation (pump characteristics);
(d) crystal lattice …………………………………………………………….
55
7.2 Deformations produced by the components of internal forces and couples 58
7.3 A material being loaded in (a) compression, and (b) tension ……………… 59
7.4 Examples of direct shear: (a) single shear in a rivet; (b) double shear in a
bolt; and (c) shear in a metal sheet produced by a punch …………………..
59
7.5 A bar in torsion …………………………………………………………….. 60
7.6 A beam in bending due to distributed load ………………………………… 61
7.7 Various positions of elliptic trammel simulated using CAD animator …….. 64
7.8 Linear velocity and motor power requirement calculated by motion
simulator …………………………………………………………………….
65
7.9 A firmly supported bracket can’t move without deformation ……………… 65
7.10 Flywheel motion ……………………………………………………………. 66
ME 218 Lecture Notes 9
Figure # Page
7.11 The design process benefits from using motion simulation along with CAD
and FEA …………………………………………………………………….
66
8.1 Dimensions of a shaft to be machined from a round AISI 1045 steel bar (all
dimensions are in mm) ……………………………………………………..
69
8.2 Dimensions of a part to be made from BSI steel flat bar (all dimensions are
in mm) ………………………………………………………………………
73
8.3 Dimensions of a part to be made from galvanized sheet steel (All
dimensions are in mm) ……………………………………………………...
73
9.1 Conventional types of manufacturing processes …………………………… 82
9.2 Types of extrusion processes ………………………………………………. 83
9.3 Impression die forging ……………………………………………………... 83
9.4 Various product of rolling process …………………………………………. 84
9.5 Wire drawing process ………………………………………………………. 84
9.6 Examples of (a) blanking, and punching and (b) shearing operations on
sheet metal …………………………………………………………………..
85
9.7 Sheet metal die bending operations ………………………………………… 85
9.8 Illustration of deep drawing ………………………………………………... 86
9.9 Machining processes that produce cylindrical surfaces ……………………. 87
9.10 Machining processes that produce flat surfaces ……………………………. 88
9.11 Machining processes of turning, facing, and drilling ………………………. 90
9.12 Dimensions of a part to be made from galvanized sheet steel. (All
dimensions are in mm) ……………………………………………………...
91
12.1 Conventional model of communications …………………………………... 96
12.2 Working backwards ………………………………………………………... 96
A-1 A layout drawing that has been drawn to scale. Example of countertop …... 106
A-2 A detailed drawing that include tolerances and indicates materials and list
special processing requirements …………………………………………….
106
A-3 An assembly drawing uses an exploded view to show how some individual
parts fit together …………………………………………………………….
107
14.1 Site 1 – Service road. Launch from railing on right to road on bottom.
Students watch on either side of road or from launch area …………………
109
14.2 Site 1 – Launching railing in foreground, target on road below (~ 4 stores).
Students watch on left or right of the road. Would need to ensure students
can’t fall to road (about 10 feet) …………………………………………….
110
14.3 Site 2 – Lawn by student’s Center/Cafeteria. Railing in foregoing.
Students can watch from above near launch area, or below on the lawn (~ 3
story drop) …………………………………………………………………..
110
14.4 Details of the concrete railing the machines would sit on for launching.
Same for both of the proposed sites. Roughly 10” thick concrete …………
111
ME 218 Lecture Notes 10
LECTURE 1
IINNTTRROODDUUCCTTIIOONN TTOO DDEESSIIGGNN
1.1 BRIEF HISTORY OF DESIGN
Humans have been designing objects since the beginning of times. The different and
continuous needs for survival have pushed mankind to practice design on a perpetual basis.
Thus design is directly related to need. Survival required the design of shelters, weapons,
tools, devices, machines,... The design of shelters has evolved from re-engineering caves to
smart homes. Weapons design has seen tremendous developments starting from clubs made
of rocks to laser guided missiles.
The design of mechanical objects dates back to nearly five thousand years [1]. Juvinall and
Marshek [2] reported: “In about 2600 B.C. the Chinese are known to have used a chariot
incorporating a complex series of gears.” The first recorded use of rolling elements was by
Egyptian construction workers to move heavy stone slabs around 200 B.C [3]. Juvinall and
Marshek [2] state that the Assyrians may have used these mechanical elements even as early
as 650 B.C. However, the modern ball bearing is believed to have been invented by
Leonardo da Vinci in A.D.1500.
In the early days designs were performed by individuals who started as craftsman. An
example of a craftsman "engraver of metals" turned into a designer is Al- Zarqali who has
learned the art of design by practice and was able to design and build the legendary and
phenomenal water clock of Toledo (Spain) that can tell not only the hours of day and night
but also the days lunar calendar in A.D. 1062 [4]. Another known designer is Al-Jazari
(1136-1206) who designed many magnificent mechanical devices and machines including the
elephant clock and the double action pump (Figure 1.1) and other designs. Not only did Al-
Jazari design the mechanical systems he communicated the designs by writing The Book of
Knowledge of Ingenious Mechanical Devices that explained with precision the function of
each part of the system [5]. This book contained instructions for design, manufacture and
assembly of complex machines.
Figure 1.1 - Drawing of double action pump and elephant clock
of Al-Jazari.
ME 218 Lecture Notes 11
This one person design has continued for centuries. By the middle of the 20th
century the
mechanical devices have become more complex and more sophisticated requiring the
expertise of more than one engineer. This required involvement of teams with members
having different expertise. This demanded more organization and management of people and
the information they develop leading to the development of the design process which will be
explained in section 3 of these lecture notes.
1.2 DEFINITION OF DESIGN AND ENGINEERING DESIGN
The definition of design or engineering design is an open ended problem. There is no
universally agreed upon definition of design or engineering design, but in order to have some
guidelines definitions are given by different designers and engineering bodies. Examples are
given below and in your Power Point notes.
Design is a plan for creating an end product to meet a set of requirements. Design is a
fundamental activity of humankind, and can encompass a wide range of end products, from
consumer products to large-scale engineered systems, from buildings and software user
interfaces.
Engineering design is often defined as the process of devising a system, component or
process to meet desired needs. I t is a decision-making process (often iterative), in which the
basic sciences, mathematics, and engineering sciences (Mechanical, Electrical, Chemical, …)
are applied to convert resources optimally to meet a stated objective. Dym [6] defines
engineering design as: “Engineering design is the systematic, intelligent generation and
evaluation of specifications for artifacts whose form and function achieve stated objectives.”
Mechanical Engineering Design is one class of design, which involves the formulation of
the plan for the satisfaction of a need, based on the broad field of Mechanical Engineering.
Mechanical Design deals with the design of systems of mechanical nature and involves
mainly the subject Engineering Mechanics Sciences.
1.3 ANALYSIS AND SYNTHESIS
Much of what engineering students have been introduced to in their coursework in traditional
engineering classes focuses on the analysis of engineering problems. In engineering analysis,
a problem is deconstructed into its components so it can be understood. Problems are clearly
defined and can often be solved mathematically, resulting in one correct answer. The
homework format for such analysis classes is the problem set. At the other end of the
spectrum, this and other design classes focus is on synthesis of engineering solutions. In
design synthesis, the goal is to generate new ideas to solve problems. Design problems are
poorly defined and cannot be solved only using analytical tools. There are multiple possible
solutions to design problems, none of which may necessarily be “right.” The format for such
design classes is often an open-ended design project.
Both the ability to conduct analysis and synthesis of engineering problems is vital to being a
good engineer and designer.
ME 218 Lecture Notes 12
1.4 ENGINEERING DESIGN AND PRODUCT DESIGN
Engineering design focuses primarily on the physics of a system, including such elements as
speed, mass, other performance measures. Product design also considers these, but also
thinks about the people who are going to actually use these products (called end users or
consumers). Product design takes into account what it is that an end user might want in a
product and how the product might satisfy that need [6].
A passenger car is a classic example of both engineering and product design. Many of its key
subsystems are primarily engineering design solutions, such as the engine, the fuel system,
and brakes. The user certainly cares about these subsystems, but does not interface directly
with them. A passenger car’s product design elements might include its seating, control
panel, and body.
In general, three parties are involved in a design effort (Figure 1.2): the client, who has
objectives that the designer must clarify; the user of the designed device, who has his own
requirements; and the designer who must develop specifications such that something can be
built to satisfy everybody [7].
Figure 1.2 – The designer-client-user triangle [7].
1.5 DESIGN PROCESS AND PRODUCT DEVELOPEMENT
Design process includes strategies and guidelines for designing. Following such processes
help increase the likelihood of achieving successful results. Simple products such as the
design of a lap joint [1], may require only three phases: 1) understand the problem, 2)
evaluate the product and 3) document the results. Others design processes require six design
phases, 1) recognition of a need, 2) definition of a problem, 3) synthesis, 4) analysis and
optimization, 5) evaluation and 6) presentation.
Figure 1-3 is a typical detailed form of the design and product development flow diagram [8].
The present diagram has been selected because it incorporates more details than most of the
others considered and can be applied to a large number of product and system designs. The
design process usually ends with detailed design (the 7th
phase in Fig. 1-3).
Designer
Client
User
ME 218 Lecture Notes 13
Fig. 1-3 Flow of Design Process [2]
Note the different feedback arrows that go back to the different phases in figure 1-3. These
arrows are there to prove that design in general goes through several iteration processes. The
need can be well defined or vaguely stated. In the case of a vaguely stated need, one has to go
back to phase 1 as often as necessary.
Ullrich and Eppinger [9] offer the layout given in Fig. 1.4 of the early stages of the product
development process. Note again that throughout the design process and product
development, iteration takes place among the tasks as more knowledge is gained about the
design problem and the design itself.
ME 218 Lecture Notes 14
Figure 1.4 – From Product Design and Development, Karl Ulrich and Steven Eppinger, McGraw-
Hill/Irwin.
Identify customer needs – Conduct research into the qualitative needs customers and
users desire in a product. Products often fail because they lack a clear understanding
of what their users and customers truly want. An example of such failure is illustrated
in Figure 1.4.
Figure 1.5 – Note how to design depends on the viewpoint of the individual who defines
the problem [9].
Establish target specifications - Customers generally express needs in qualitative
terms rather than with concrete values. Your job as an engineer is to translate these
qualitative needs into quantitative engineering characteristics that can be met by a
design.
Generate product concepts – Once the design problem is thoroughly clarified and
understood, the engineering designer’s task is to generate possible ways to address the
needs and specifications. Innovative thinking at this stage is crucial for arriving at
novel solutions.
ME 218 Lecture Notes 15
Select product concepts – Not all ideas are equal. From the range of concepts
generated in the previous step, choose the best subset to pursue for further exploration
and development.
Test product concepts – Assess how well product concepts might perform by testing
various aspects of its performance.
Set final specifications – The testing of product concepts often reveals information
about a design that was not known beforehand. This knowledge can be used to fine
tune design specifications.
Plan downstream development – Determine how a design will be further developed
and manufactured.
In this course, you will work in teams to design and prototype your own design project that
will give you firsthand experience of the design project. You will learn a number of
structured methods to help you design well, and you will have many milestones along the
way during which faculty will advise and assess your progress.
REFERENCES
1. Ullman, D. G. (1997). The Mechanical Design Process, 2nd
Edition. McGraw-Hill,
Boston, MA.
2. Juvinall, R. C., and Marshek. K. M. (2000). Fundamentals of Machine Component
Design, 3rd
Edition, John Wiley & Sons, Inc.
3. Harris, T. A. (1966). Rolling Bearing Analysis, Wiley, New York.
4. Michael H. Morgan (2007). “Lost History: The Enduring Legacy of Muslim
Scientists, Thinkers, and Artists.” National Geographic, Washington, DC.
5. Al-Hassani, S. T. S. (2007). Al-Jazari – The Mechanical Genius, Foundation for
Science Technology and Civilization, UMIST, Manchester, UK.
6. Pahl, G., and Beitz, W. (1996). Engineering Design – A Systematic Approach,
Springer-Verlag, Berlin, Heidelberg, New York.
7. Dym, C. L., and Little, P. (2000). Engineering Design: A Project-Based Introduction,
John Wiley & Sons, Inc.
8. A. D. Deutschman, W. J. Michels and C. E. Wilson, “ Machine Design, Theory and
Practice,” Macmillan, 1975.
9. Ulrich, K. T., and Eppinger, S. D. (1995). Product Design and Development".
McGraw-Hill, Inc., New York.
10. Dieter, G. (1983). Engineering Design, A Materials and Processing Approach,
McGraw-Hill.
ME 218 Lecture Notes 16
LECTURE 2
EENNGGIINNEEEERRIINNGG DDEESSIIGGNN TTEEAAMM && TTEEAAMMWWOORRKK
2.1 OBJECTIVES
The student will learn:
The importance of teamwork in design projects and team dynamics.
The different roles of team members.
How to lead or hold an efficient meeting.
How to deal with conflicts in design teams.
2.2 INTRODUCTION
A team is a group of people linked in a common purpose. Teams are especially appropriate
for conducting tasks that are high in complexity and have many interdependent subtasks.
A group in itself does not necessarily constitute a team. Teams normally have members with
complementary skills and generate synergy through a coordinated effort which allows each
member to maximize his or her strengths and minimize his or her weaknesses [1].
Teamwork separates the winners from the losers. Football players form teams that have a
common target: winning games. Football teams like “Al-Ahli,” “Al-Hilal,” or “Al-Itihad”
end up champions of Saudi Arabia more often than the rest of the teams because they share
center point values and put the team first.
Working in teams is not an easy task. Basic knowledge about holding meetings and technical
know-how about the project matter are not sufficient for achieving project objectives.
Teamwork requires a lot of collective efforts, collaboration, compromise and commitment
from all the members to the team. Team members should have a common vision of the
design project at hand and work collectively to achieve it using interpersonal skills.
The first three sections of this lecture will describe what constitutes an engineering design
team, what it takes to have efficient teamwork and how does a design team develop through
forming, storming, norming, and performing stages. The fourth section will present elements
of efficient meetings and the different roles that members can play in a team. The last section
is about conflicts in design teams and how to deal with them.
2.3 ENGINEERING DESIGN TEAMS
2.3.1 Composition of Design Teams
As mentioned in Chapter 1, in the early days designs were performed by individuals. Al-
Zarqali [2] has learned the art of design by practice and was able to design the famous water
clock of Toledo alone, so did Al-Jazari [3] for the double action pump and other designs.
Nowadays, the mechanical devices have become more complex and more sophisticated
requiring the expertise of more than one engineer. Figure 2.1 illustrates the evolution in
ME 218 Lecture Notes 17
systems complexity over the last two centuries. For Example, the Boeing 747 aircraft, which
has over five million components, required over 10,000 person-years of design time.
Obviously, a single designer could not approach this effort [4].
Figure 2.1 – Increasing complexity in Mechanical Design [4].
Design is an activity that is better performed in groups (engineering design teams). A
successful design requires many different skills and talents. As a result, design teams involve
people with a wide range of training, experience, perspectives and personalities. A design
and product development team may be composed of design engineers, material scientists,
manufacturing engineers, marketing experts and others. The team members for a given
project are selected to have the skills and talents required to design, manufacture and sell the
products successfully. The team members' skills are complimentary and not competitive.
Figure 2.2 is a schematic representation of a medium size engineering team [5].
Figure 2.2 – Composition of product development team for an electro-
mechanical product of modest complexity [5].
2.3.2 Virtual Teams
More and more, the product development and design team members do not necessarily have
to be in the same space or from the same cultural background. You may find the designers
stationed in North America, the material scientist in Europe, the marketing expert in Saudi
ME 218 Lecture Notes 18
Arabia, and the manufacturing engineers in China. This is especially true for mega projects,
such as the Dubai Metro.
Developments in communications technologies have seen the emergence of the virtual work
team. A virtual team is a group of people who work interdependently and with shared
purpose across space, time, and organization boundaries using technology to communicate
and collaborate. Virtual team members can be located across a country or across the world,
rarely meet face-to-face, and include members from different cultures [1]. A good example
of this is the team that has worked on integrating design in the ME Curriculum at KFUPM.
The project team was composed of six faculty members from KFUPM, Dhahran, Saudi
Arabia and four faculty members from MIT, Cambridge, Massachusetts, USA. Some of the
members of this virtual international team know each other only through e-mail, Skype, or
Video-conferencing.
2.3.3 Interdisciplinary Teams
In the Mechanical Engineering (ME) Department at KFUPM, like in a large number of
engineering institutions all over the world, senior design projects are performed in teams. It
is preferred that teams be multidisciplinary (include members from other departments and
from industry). Examples of such senior design projects performed in the ME Department at
KFUPM are the 6-DOF Robotic Master Arm, USAD-1 and Stair Climbing Platform. These
projects involved faculty and students from Mechanical Engineering, Systems Engineering
and Computer Engineering Departments.
As a future engineer, in SABIC, SAUDI ARAMCO, …, you will have to work in teams and
most probably (being a KFUPM graduate) you will find yourself leading engineering teams.
If you know how to deal with teamwork and team dynamics you will see higher team
member productivity and satisfaction. If you do not know how to work or lead a design or an
engineering team you will see a lot of frustrations.
2.4 EFFICIENT TEAMWORK
“Teamwork is a joint action by two or more people or a group, in which each person
contributes with different skills and expresses his or her individual interests and opinions to
the unity and efficiency of the group in order to achieve common goals. The most effective
teamwork is produced when all the individuals involved harmonize their contributions and
work towards a common goal.”
“In order for teamwork to succeed one must be a team player. A team player is one who
subordinates personal aspirations and works in a coordinated effort with other members of
the team, in striving for a common goal” [1].
2.4.1 Team Goals
A good team is that who effectively utilizes the total energy of the group. The team members
should be able to transform individual energies into group energy. Two factors help make
this transformation possible: perception and valorization of a common target and
interpersonal relations [6].
ME 218 Lecture Notes 19
Other essential ingredients for efficient teamwork are: collaboration, compromise,
communication and commitment [4].
Collaboration: means more than just working together-it means getting the most out
of the other team members.
Compromise: design teams are empowered to make decisions. They must
compromise to reach them. More robust decisions are developed by consensus rather
than by authority.
Communication: efficient communication where each member shares all the
information with other members will help develop a shared vision of the problem by
all members.
Commitment: It is important that team members are committed to the good of the
team.
To be able to reach the stage of efficient teamwork some adjustments are needed at during
team formation.
2.4.2 Development of Design Teams
Groups take time to come together as a team. There is a natural development process every
team progresses through. It is useful to examine this maturation so that as a team member
you can be prepared to work effectively with the team. To reach maturity a team has to go
through four stages: forming, storming, norming and performing [1].
The Forming – Storming – Norming – Performing model of group development was first
proposed by Bruce Tuckman in 1965 [7], who maintained that these phases are all necessary
and inevitable in order for the team to grow, to face up to challenges, to tackle problems, to
find solutions, to plan work, and to deliver results. Figure 2.3 presents Tuckman's schematic
representation of the four stages of team development. These stages are developed in the
following.
Figure 2.3 – The four phases of team development.
ME 218 Lecture Notes 20
Forming
In the first stages of team building, the forming of the team takes place. The team meets and
learns about the opportunity and challenges, and then agrees on goals and begins to tackle the
tasks. The forming stage of any team is important because in this stage the members of the
team get to know one another and make new friends. This is also a good opportunity to see
how each member of the team works as an individual and how they respond to pressure.
Team members tend to behave quite independently. They may be motivated but are usually
relatively uninformed of the issues and objectives of the team. Team members are usually on
their best behavior (very polite) but very focused on themselves. They are polite, unsure,
suspicious and nervous. Mature team members begin to model appropriate behavior even at
this early phase.
Storming
Once the team works together for a while, they will leave the Forming stage and enter
storming. Politeness begins to wear off and dissension occurs over basic mission and
operating procedures. Control often becomes the primary issue. Who is going to decide
what? Disagreements can be either very obvious or subtle.
Storming is the most difficult stage for a team to weather, but it is necessary for healthy team
development. When team members begin to trust one another enough to air differences, this
signals readiness to work things out. Conflicts usually start at this stage.
Norming
In the norming stage team members adjust their behavior to each other as they develop work
habits that make teamwork seem more natural and fluid. They ask, “How are we going to
accomplish our work?” This often will lead them to agree on a process: rules, values,
professional behavior, shared methods, working tools and even taboos. During this phase,
team members begin to trust each other. Less time will be spent on idea generation, and
more on decision making. Motivation increases as the team gets more acquainted with the
project. The team members can be expected to take more responsibility for making decisions
and for their professional behavior.
Views seen before of members at the start begin to change as they know each other better.
The team members feel a sense of achievement for getting so far, however, some can begin to
feel threatened by the amount of responsibility they have been given. They would try to
resist the pressure and resist reverting to storming again.
Performing
Some teams will reach the performing stage. Performing is the fourth stage of team
development also known as the action stage. These high-performing teams are able to
function as a unit as they find ways to get the job done smoothly and effectively without
inappropriate conflict or the need for external supervision. Team members have become
interdependent. By this time they are motivated and knowledgeable. The team members are
ME 218 Lecture Notes 21
now competent, autonomous and able to handle the decision-making process. Dissent is
expected and allowed as long as it is channeled through means acceptable to the team.
Even the most high-performing teams will revert to earlier stages in certain circumstances
(Figure 2.3). Many long-standing teams will go through these cycles many times as they
react to changing circumstances. For example, a change in leadership may cause the team to
revert to storming as the new people challenge the existing norms and dynamics of the team.
2.5 HOLDING EFFICIENT MEETINGS
Holding meetings is an important element of teamwork. During these meetings team
members exchange information to attain the common target. To be efficient, the meetings of
a design team have to be prepared carefully and the role of each team member has to be
defined. The following sections give brief descriptions of the roles that a team member may
play and explain the elements of an efficient meeting.
2.5.1 Team Roles and Responsibilities
There are a number of roles that a team member can play during the execution of a project.
Ulman [4] lists eight such roles: Coordinator, creator, investigator, shaper, monitor-
evaluator, team worker (player), implementer, completer-finisher. Dupuis [8] lists thirteen
roles adding: initiator, normalizer, …. Some engineering teams working on big projects have
a large number of team members that allows them to accommodate most of the roles listed
above. The design teams in this and subsequent courses will be small and will not have the
luxury to fill all of these roles. In this section we will concentrate on three of these roles that
an engineer in training like you may be called to play: team leader, team recorder and team
member.
Team Leader
During the course of ME 2XX you will be holding a number of meetings on site (during lab
sessions) and off site. To achieve the set goal of realizing your project you will need to
nominate (select) a team leader (coordinator). The main tasks of the team leader are:
To set the agenda for the meetings and make sure that each member receives it
ahead of time.
To make sure that the project is completed on time.
To ensure that every member participates actively in the project.
During the meetings, the team leader:
Coordinates, listens and considers all the pertinent views of the members.
Facilitates and promotes the positive participation of each teammate. However, full
and positive participation is not the sole responsibility of the team leader but that of
each member.
ME 218 Lecture Notes 22
Should never apply undue influence on the team. Reaching consensus during
decision-making process may not be easy (Figure 2.4).
Figure 2.4 – Reaching a balance [9].
Ensures an environment that helps the team get their work done by providing the
needed resources for successful meetings. For example, the team may need to meet
off site, or require work samples, products or other items. The team leader is
responsible for obtaining these resources, and if they are unavailable (e.g., no off site
meeting space is available), then the team leader must inform the team of the situation
and direct the team to consider other options.
Team Recorder
The team recorder is responsible for:
Writing down the team's key points, ideas and decisions during the meeting.
Producing the minutes of the meeting from the notes taken during the meeting.
Reviewing the agenda for action items and making sure that they are highlighted in
the minutes with clear indication of the team member responsible for the action.
Distributing drafts of the minutes to the team members to get their input before the
next meeting.
Documenting the team's process, discussions and decisions.
Team Members [9]
Team members don't have specific responsibilities, but their positive participation through
collaboration, compromise and commitment is critical to the team's success. As a team
member you must agree to:
Read, analyze and understand the meeting agenda.
Prepare material related to your assigned task.
Arrive on time to the meeting.
ME 218 Lecture Notes 23
Be enthusiastic and committed to the team's purpose.
Share responsibility to rotate through other team roles like team leader or recorder.
Share knowledge and expertise and not withhold information.
Respect the opinions and positions of others on the team, even if the person has an
opposing view or different opinion.
2.5.2 Preparing a Meeting
An efficient meeting needs to be carefully prepared. Preparation of a meeting goes through
five stages [8].
A. Reason for holding a meeting: Three questions need to be answered before calling
for a meeting:
a) Is it necessary to hold a meeting?
b) Can the information be obtained without holding a meeting?
c) What is the objective of the meeting? Is it
i) a communication meeting?
ii) a meeting for assessing the progress of the project?
iii) a meeting for producing new ideas and making decisions?
iv) a briefing or debriefing meeting?
v) a meeting for negotiation?
B. Selection of the participants: The selection of the team members who should attend
the meeting is to be done according to the objective of the meeting.
C. Preparation of the meeting agenda: the agenda should
a) be prepared and distributed by the team leader before the meeting so that
members can prepare for the meeting.
b) be consulted during the meeting: it will serve as a tool for the team leader to
stay on the track and help control the time duration for each item.
c) contain most of these elements:
i) Venue, date and time of the meeting.
ii) Title of the Document (Agenda).
iii) Meeting number and team name (it is customary to give a name to the
design team).
iv) Objective of the meeting.
v) List of items to be discussed (should include: adoption of present
meeting agenda and last meeting minutes).
An example of a meeting agenda is given in appendix A [10].
ME 218 Lecture Notes 24
D. Holding the meeting.
a) Starting the meeting: The team members need to arrive on time to the
meeting or inform the team leader if they are planning to arrive late. The team
leader should start the meeting on-time and should not wait for late arrivals. If
the presence of an absent member is essential to meeting objective, the
members present (not the team leader alone) may take the initiative of
postponing the meeting to a later date.
b) Welcoming of the participants: The team leader will make the necessary
introduction if team members do not know each other. He may want to
remind the team members of the essential ingredients for efficient teamwork
(Section 2.3).
c) Explaining the objective of the meeting: The team leader reviews the agenda
and gets input from all team members regarding its appropriateness. Team
members should be encouraged to give input to the agenda. It is essential that
all the participants have the same understanding of the meeting objectives to
be able to positively participate. Once the objectives are clearly perceived by
the members it will be convenient to set some rules and procedures for the
meeting.
d) Process: To set an effective process, team members should address questions
such as: who will speak first? How much time to allocate to each agenda
item? Should decisions be taken by consensus? When can members ask
questions? These rules and procedures are to contribute to the efficiency of
the meeting and to allow the team to achieve its set objectives. An initial
compromise on the process rules and procedures will prevent dysfunctions of
the meeting and team.
e) Task sharing: The team leader must make sure that meeting objectives are
met. He needs to remind each member of his task during the meeting.
E. Closure of the meeting: Before the end of the meeting it is recommended that the
leader summarizes the accomplishments and decisions made during the meeting. The
summary should be concise, well structured and free of subjectivity. It is convenient
to remind each member of the tasks to be performed before the next meeting of which
the date and time are to be set at the end of the present meeting.
2.6 CONFLICTS AND CONFLICT MANAGEMENT
Conflicts are inevitable in each teamwork. They are known to occur more often during the
storming stage of the team development process. This stage which is necessary to the growth
of the team can be unpleasant and even painful to members of the team who are reluctant to
conflict. Some teams may experience conflicts at later stages of their work and fall back into
the storming stage. This phase can become destructive to the team and will lower motivation
if allowed to get out of control.
Patrick Lencioni [11] enumerates five main dysfunctions of the team:
ME 218 Lecture Notes 25
Absence of Trust
Fear of Conflict
Lack of Commitment
Avoidance of Accountability, and
Inattention to Results
To minimize the frequency of conflict occurrence, team members need to always be
reminded by the leader of the team goals. Tolerance of each team member and their
differences needs to be emphasized. Without tolerance and patience the team will fail. The
teams will therefore resolve their differences and team members will be able to participate
with one another more comfortably and they won't feel that they are being judged in any way
and will therefore share their own opinions and views.
Conflicts should not be feared and need to be resolved as they occur. Avoiding them will not
make them disappear. A healthy fight is beneficial to teamwork. Dealing with conflict on a
project is probably one of the best ways to see what you’re made of. It is the perfect
opportunity to choose to be open and understanding rather than close-minded and verbally
abusive (that helps no one). Disruptive team members, even those with good intentions and
who are trying to help, should be dealt with appropriately, never ignored. More tips on how
to resolve team conflicts can be found in references [12-14].
REFERENCES
1) http://en.wikipedia.org/wiki/Teamwork
2) Michael H. Morgan (2007). Lost History: The Enduring Legacy of Muslim Scientists,
Thinkers, and Artists, National Geographic, Washington DC.
3) Al-Hassani, S. T. S. (2007). Al-Jazari - the Mechanical Genius, Foundation for
Science Technology and Civilization. UMIST, Manchester, UK.
4) Ullman, D. G. (1997). The Mechanical Design Process, 2nd
Edition, McGraw-Hill,
Boston, MA.
5) Karl T. Ulrich, and S. D. Eppinger (2000). Product Design and Development, 2nd
Edition, Irwin McGraw-Hill International.
6) Vinet, R., et al. (1992). Methodologie d'Ingenerie et Communication, Presse de
l'Ecole Polytechnique de Montreal, Canada.
7) Tuckman, B. Developmental sequence in small groups, Psychological Bulletin, 63(6),
pp.384-99.
8) Daniel Dupuis, Notes de cours Module 2 Le travail en équipe : aspects humains et
aspects techniques, Édition Automne07© FSG 2007 Ingénierie, design et
communication COM-21573 Faculté des Sciences et de Génie, Université Laval.
9) http://www.goer.state.ny.us/Train/onlinelearning/
ME 218 Lecture Notes 26
10) Merah, N. (2002). “Machine Design Laboratory Manual: Design Procedures,
Guidelines and Solutions,” KFUPM Press.
11) Patrick Lencioni (2002). The Five Dysfunctions of a Team, Jossey-Bass, p. 229,
12) Fisher, K., Rayner, S., and Belgard, W. (1995). Tips for Teams: A Ready Reference
for Solving Common Team Problems, New York:McGraw-Hill, Inc.
13) Townsley, C. (2007). Resolving Conflict in Work Teams, Ron Armstrong & Carole
Townsley.
14) http://www.americangeriatrics.org/education/gitt/3_topic.pdf
ME 218 Lecture Notes 27
Appendix A
EXAMPLE OF MINUTES
Course Name and Number: ___________________________________
Team Name: ___________________________________
Meeting #: ___________________________________
Project Title:
Date and Time:
Place:
Members Present:
Absent:
Late:
Minutes
1. Opening – State the purpose and objectives of the meeting, announcements, items to
be discussed.
2. Item # 1 Review of agenda and adoption of minutes for last meeting.
3. Item # 2 (title):
Discussion
Problem
Decisions and actions
4. Varia
Signature
------------------------------
Secretary (Name)
Att. Agenda (The agenda is prepared by the team leader).
ME 218 Lecture Notes 28
LECTURE 3
PPRROODDUUCCTT DDIISSSSEECCTTIIOONN
3.1 OBJECTIVES
To teach the students the ethics of competitive products assessment.
To appreciate the importance of product dissection as a tool in reverse engineering.
To learn what product dissection is all about.
To appreciate the importance of product dissection in product development.
To appreciate that product dissection is an important tool in design.
3.2 INTRODUCTION
(a) Important Definitions
Product dissection is the tearing of the product down to its smallest parts. As such, it
is a tool that is frequently used in the process of reverse engineering or benchmarking.
Reverse engineering is a ‘tear down’ process, using product dissection as one of its
tools, which systematically dismantle the product (or process) to understand what
technology is used and how it is made for the purpose of meeting marked needs and
replication.
Benchmarking is a process used in search of ‘best practices’ that will lead to superior
performance. It can be broadly defined as a process to measure and compare a
company’s methods, processes, procedures, and services performance against other
companies that consistently distinguish themselves in the same category of
performance. The ‘teardown’ of a product without the intent of replication is part of
the benchmarking process in establishing best practices.
Competitive analysis, on the other hand, looks at ‘market share’ a product may enjoy
relative to the competition and how a company may enhance their product to increase
its market share.
(b) In dissection, taking apart a product has specific targets:
i) understanding how the product works,
ii) inferring important technical manufacturing attributes of the product,
iii) creating the engineering specifications for the product,
iv) inferring strengths and weaknesses of the design involved in the product, and
v) re-designing the product for the same specifications, or with some extra
constraints.
The first two parts of the process are technical and the three last parts represent an
analysis of the product to determine its relative competitiveness with other products.
ME 218 Lecture Notes 29
3.3 FRAMING THE ISSUES AND OBJECTIVES OF THE DISSECTION
Key objectives: learn the “what” and the “how” of the product.
Decide for whom is product meant for and for what use.
Describe who the customers are and what their key needs are.
Describe what the concept for this product is. How does the whole thing work?
Describe what the key working principles are.
What is the role of the technology in the product.
What are the choices of key materials? Why chosen?
What is particularly clever about the product and its design? What is not clever about
it?
What is the most probable PDS on which the dissected product was based?
3.4 DISASSEMBLE, MEASURE, AND ANALYZE THE DATA
Introduction to good practices. Take good notes, make sketches, take pictures, and in
general, be able to put it back together so that it works again
Teardowns the product, take pictures, makes sketches, take measurements.
Fill in the Bill of Materials, as shown in Figure 3.1.
Figure 3.1 – Bill of Material (BOM).
3.5 UNCOVER THE FUNCTION
Use the Subtract and Operate Procedure (SOP) to uncover the function. The concept
is to take out a part, operate the product or assembly, and observe its operations.
Through observation and/or measurements deduce the function of the part and its
working principles. The concept can be demonstrated with simple products. For
Product: XYZ Manufacturer: ABC
Part # Name Quantity Function Mass Material
ad Finish
Manufacturing
Process Dimensions
Cost
Estimates
A1
A2
A3
A31
A32
A33
…
A4
A5
A6
A61
A62
…
…
…
…
ME 218 Lecture Notes 30
example, a coffee maker, a coffee grinder, an alarm clock, an electric stapler,
mechanical stapler, etc.
Parts move with respect to each other to produce an effect. Therefore, the
arrangement of parts is the result of design. Also, the materials are chosen in the
context of function, performance, and cost.
Steps involved:
Step 1. Disassemble a component of the assembly.
Step 2. Operate the system or the assembly.
Step 3. Observe the effect and take measurements if required.
Step 4. Deduce the function of the missing component. Replace the
component
Step 5. Repeat the procedure for all the parts.
3.6 FORCE FLOW ANALYSIS
Introduction. The concept is to identify the force (energy) flow through the product to
understand the functions of the components that make it work. The goal is to identify
the flows where there is a relative motion between two components. The overall idea
is to analyze the parts where there is no relative motion to infer the reasons why they
are distinct parts and whether there is an opportunity to simplify the design
Steps involved:
Step 1. Identify primary force flow transmitted through the product.
Step 2. Map the flow from the external source to the exit point.
Step 3. Analyze the map to identify the points of relative motion between
components.
Step 4. Decompose the diagram intro groups of relation motion components.
Step 5. Deduce the sub-functions of the product.
Step 6. Infer the architecture of the product and how it satisfies customers’
needs.
Step 7. Repeat for the other forces.
3.7 FORM BILL OF MATERIAL
Prepare a Bill of Materials (BOM) as shown above for the product.
3.8 PRODUCT COST
Consider the total cost of the product.
Consider the price of the product.
Find typical competitive products.
Determine their price ranges.
Obtain as much functional and technical information as possible.
Research SIC code profitability and cost information.
Document findings of relative cost, price, and profitability.
Draw some conclusions about your product.
ME 218 Lecture Notes 31
3.9 CREATE THE PRODUCT DESIGN SPECIFICATIONS (PDS)
Describe the elements of the PDS, as shown in Figure 3.2.
Discuss what elements in the PDS can be created for the dissected product, and what
elements cannot be.
Figure 3.2 – Elements of the Product Design Specifications (PDS).
ME 218 Lecture Notes 32
LECTURE 4
CCUUSSTTOOMMEERR NNEEEEDDSS AANNDD EENNGGIINNEEEERRIINNGG DDEESSIIGGNN
SSPPEECCIIFFIICCAATTIIOONNSS
4.1 OBJECTIVES
The student will:
Understand the meaning of, and the tools for gathering, customer needs and
requirements.
Classify customer needs into “MUST HAVE” and “DESIRABLES.”
Learn the importance of the engineering specifications in the design process, and to
define these specifications.
Appreciate the variety of elements that appear in the EDS.
4.2 INTRODUCTION
Product specifications. Product design specifications (aqua engineering design
specifications): When we buy a product, whether it is a household appliance (e.g.
refrigerator, vacuum cleaner, washing machine, toaster, etc.), an automobile, a computer, a
toy, etc., it is always accompanied by a booklet which consist of a large document or just a
few pages, written usually in many languages, titled “Instructions for use” or “User’s Guide.”
The last few pages of that booklet are a section titled “Technical Specifications” or “Product
Specifications (PS)” المواصفات الفنية. The PS lists the most important characteristics that the
user should know about the product, such as: size, weight, capacity, voltage, performance,
regular maintenance, expected life, recyclability, etc. These are fixed metrics which can be
checked by making measurements on the product itself.
Some of these characteristics were initially set before the product was actually designed,
while others evolved during the various design phases until they took the final values listed.
The initial set of specifications developed by or given to the designer are called “Engineering
Design Specifications, (EDS)” or “Product Design Specifications (PDS).” During the
design cycle, the (EDS) document continuously evolves until it becomes what is known as
the (PS) document after manufacture.
4.3 CUSTOMER NEEDS AND REQUIREMENTS
Now, you may want to ask: “But who determined the EDS, to start with, and how was it
done?” These are very legitimate questions, of course, and lead us to the fact that products
are usually designed, manufactured, and marketed to satisfy the voice of the customers. The
following are some guidelines for gathering customer needs and requirements.
ME 218 Lecture Notes 33
4.3.1 Generate List of Your Customer Base
Generate list of your customer base. This includes more than the end-use users of your
product. You must also consider retailers, service persons, and the personnel of your firm
including manufacturing and marketing. Almost anyone who contacts your product will have
some level of customer interest.
4.3.2 Tools for Gathering Customer Needs
Many tools can be used to collect the customer needs. Examples are:
Interviews with customers.
a) Who fit the profile of the market segment?
b) Of sufficient sample size to help draw meaningful statistical inferences.
Survey questionnaires.
Focus Groups.
Market Studies.
Product publications (e.g. consumer reports, trade journals, etc.).
Benchmark Studies through dissection.
4.3.3 The Fundamental Customer Needs and Requirements
These are listed in Table 4.1.
Table 4.1 – Fundamental Customer and Company Requirements.
CUSTOMER REQUIREMENTS COMPANY REQUIREMENTS
Functional Performance:
Motions/kinematics Forces/torques
Energy conversion/usage
Control
Operating Environment:
Air temperature, humidity, pressure
Contaminants
Shock, vibration
Others:
Economic
Geometry Maintenance
Repair
Retirement
Reliability
Robustness
Safety
Safety
Pollution
Ease of use
Human factors
Appearance
Marketing: Customer/consumer
Competition
Strategy
Time to market
Pricing
Advertising
Sales demand, targets
Manufacturing:
Production quantity
Processes, materials New factory equipments
Warehousing and distribution
Financial:
Product development investment
Return on investment
Others:
Regulations, standards, codes
Patents/intellectual property
ME 218 Lecture Notes 34
4.3.4 The next Question to ask is: Must all requirements be satisfied?
Requirements can be separated into: “MUST HAVE” and “DESIRABLE.”
“must have” requirements = become design constraints.
The “MUST HAVE” requirements are often associated with standards, spatial
requirements, and company requirements.
Be careful in identifying MUSTs, not all requirements are absolutely essential.
“desirable” requirements = weighted by importance
An alternative to importance weights is the use of importance ratings, or measures
that use ordinal number scales, such as “5” for most important, “3” for important, and
“1” for least important.
4.3.5 Example – Motorcycle Design
(a) Fundamental customer needs (usually called the WHAT’s) have been identified as:
Transport rider(s) fast
Steer bike easily
Supports rider(s) comfortably
Absorb road shocks
Start engine quickly
Note that the WHAT’s are loosely defined. This is the common situation.
(b) Rating the customer needs, by assigning weights to each of the WHAT’s. A typical
analysis may reveal the following the result shown in Table 4.2.
Table 4.2 – Customer Importance Weights.
Customer Needs
(What’s)
Weight
(%)
Transport rider(s) fast 50
Steer bike easily 20
Supports rider(s) comfortably 10
Absorb road shocks 5
Start engine quickly 15
TOTAL: 100
ME 218 Lecture Notes 35
4.4 ENGINEERING DESIGN SPECIFICATIONS (EDS)
The EDS is a listing of the critical parameters, engineering characteristics and requirements
for the product you are designing. The document is driven by customer needs. Called the
HOW’s, it indicates how the WHAT’s will be technically achieved.
It is intended to show what you are trying to achieve, NOT what you will end up with.
In other words, the EDS translate the vague and imprecise customer needs and requirements
into specific engineering specifications. For instance, if the customer says:
“I want a fast motorcycle.”
What does “fast” mean?
120 mph top speed? 32 ft/sec acceleration? 4000 Hz engine frequency?
Engineers need objectives … i.e. quantitative targets.
4.4.1 Methodology to Generate Measurable Engineering Specifications
(a) A first critical step is to find as many measurable engineering specifications (HOW’s)
for each customer requirement (What’s). Then record your engineering specifications.
For example, a requirement of “easy to attach” can be measured in:
number of steps in attachment,
time required to attach,
number of parts required,
number of tools required.
If you are unable to find an engineering specification for a customer requirement, it is
an indication that the customer requirement is not well understood. A possible
solution is to break the requirement down into finer parts.
(b) The next step here is to define target values for your engineering specifications.
These target values will be used to evaluate how well your product meets the
customer’s requirements. Two steps are involved here:
Examine the competition for how well they meet the engineering
specifications. Performing this step will require researching the competition
well. If you can get to examine physical examples, dissect them.
Establish the value that your product will meet. The best target values are
specific values, of less value are ranges of values. Record the target values
associated with each engineering specification.
4.4.2 Define Specifications
To define specifications, look to:
ME 218 Lecture Notes 36
Customers (first and foremost)
Competing products (use reverse engineering)
Analogous products
Patents
Trade magazines (identify the driving technology of the product power/weight,
materials, user interface)
Published standards (ASME, Mil-Specs, ASTM, etc.)
Engineering handbooks and textbooks
Experience and Experts
4.4.3 Elements of an EDS Document
The following is a list of elements that might appear in a product design specification. It is
not intended to be all inclusive.
Intended market.
Product cost(s).
Operating environment (temperature, pressure, humidity, dust, dirt, vibration,
contamination, corrosion, etc.).
Engineering performance (e.g. force, speed, power, torque).
Product operators/users.
Ergonomics.
User interface.
Dimensions.
Weight.
Materials.
Product life.
Service life.
Storage shelf life.
Reliability.
Mean time to failure.
Disposal/reuse.
Assembly.
Installation.
Regulatory environment (federal, state, local)
Patent infringement
4.4.4 Writing the EDS Document
(a) When writing the PDS, formulate a table of columns. List the requirements, define a
metric (units) if at all possible, define a target value or at least a range.
Finally, try to include a comment on where the specification came from (customer
needs, governmental regulation, competition, etc.) out as compromises are made.
ME 218 Lecture Notes 37
(b) Try to be comprehensive, even if you may have to ignore the requirement later due to
time constraints. Specifications may overlap and conflict (e.g. high strength vs. low
weight). Don’t worry at this stage, they will sort themselves
(c) Finally, remember that the EDS is a constantly evolving document. It is subject to
change as the project progresses and as more information is learned.
Details are added as the design develops.
4.4.5 Example – Motorcycle Design
Referring to the customer needs listed in Table 4.2, the corresponding Engineering
Specifications are given in Table 4.3.
Table 4.3 – Some Engineering Characteristics for the Motorcycle Design.
Customer’s Needs (What’s)
Engineering
Characteristics
(How’s)
Units Limits
Start engine quickly Cranking time Seconds ≤ 5 sec.
Support rider(s) comfortably Cushion compression Inches
Transport rider(s) fast
Acceleration
Top Speed
0–60 mph
feet/sec2
mph/kph
seconds
≥ 32 ft/s2
≥ 90 mph
≤ 6 secs
Steer bike easy Steering torque
Turning radius
pound-ft
feet
Absorb road shocks Suspension travel Inches > 5 in.
ME 218 Lecture Notes 38
LECTURE 5
CCOONNCCEEPPTTUUAALL DDEESSIIGGNN
5.1 OBJECTIVES
The student will learn:
The first phase of engineering design after identifying the EDS.
The importance of clarifying in detail the functions expected from the product.
How to generate design concepts for each sub function.
How to develop alternative product concepts.
How to analyze and evaluate the alternative product design concepts.
What are the expected outputs from the conceptual design phase for a product.
5.2 INTRODUCTION
(a) Where do we stand? So far, the designer did not achieve much in designing his
product. In fact he did not determine how it will look like, what will be its size, what
materials will be used, etc. However, he has in his hand a very important document
which translates the customer needs into engineering characteristics. This is the
Engineering Design Specifications (EDS). The designer will be continuously guided
in his decision-making process by this document, which can be slightly modified
along the way. But how does the design proceed from here? The answer has been
given in the first lecture. We start by performing the Conceptual Design of the
product.
(b) Conceptual Design. By the end of this phase, the designer should have arrived at an
accepted concept for his product. To do this, he must generate many alternative
product concepts, and then select the “best alternative.” It is very difficult to generate
concepts for the product as a whole, except in situations where the product is very
simple and the functions it performs are very limited. In other cases, the designer
must: (a) decompose the function into sub-functions, and those sub-functions into
sub-sub-functions, etc., (b) develop different alternative concepts to perform these
primary functions, then (c) develop different alternative concept for the whole
product. By now, most probably, you have many questions to ask. But, for sure, the
most urgent one is: What is a “concept?”
(c) What is a “Design Concept”? A design concept is defined as “the abstract
embodiment of: a physical principle, material and geometry.” As an example Figure
5.1 represents a design concept for a disc brake, where a caliper is forced on the flat
surface of a disc mounted on the shaft. The resulting friction causes the shaft to
decelerate or stop. Note that the size is not specified in the sketch; only a vague shape
is provided to illustrate the concept. Other examples of design concepts for slowing
ME 218 Lecture Notes 39
and stopping a spinning shaft, and for fastening sheets of paper are given in Tables
5.1 and 5.2, respectively.
Figure 5.1 – “Design concept” for a disc brake.
Table 5.1 – Design Concepts for Slowing and Stopping a Spinning Shaft.
Alternative Physical Principle Abstract
Embodiment
1 Fluid friction Fan blade on shaft
2 Magnetic field Re-generative brake
3 Surface friction Disk and caliper brake
Table 5.2- Design Concepts for Fastening Sheets of Paper.
Alternative Physical Principle Abstract
Embodiment
1 Spring force Paper clip
2 Bent clamp Staple
3 Bendable clamp Cotter pin
4 Adhesion Glue
(d) Physical Principles. A physical principle is “the means by which some effect is
caused”. Examples are given in Table 5.3.
(e) How do we proceed? We use the overall design process to guide us through the
concept design phase? This is shown schematically in Figure 5.2.
motion
(rotation)
physical principle
(friction force caused by
caliper clamping force)
material
(solid)
surface
(planar area)
working
geometry
ME 218 Lecture Notes 40
Table 5.3 – Examples of Physical Principles.
Conservation of energy Archimedes’ principle Ohm’s law
Conservation of mass Bernoulli’s law Ampere’s law
Conservation of momentum Boyle’s law
Diffusion law
Coulomb’s law of electricity
Gauss’ law
Newton’s law of motion Doppler effect Hall effect
Newton’s law of gravitation Joule-Thompson effect
Pascal’s principle
Photoelectric effect
Photovoltaic effect
Coriolis effect Siphon effect Piezoelectric effect
Coulomb friction
Euler’s buckling law Thermal expansion effect
Hooke’s law Newton’s law of viscosity
Poisson effect/ratio Newton’s law of cooling
Figure 5.2 – Using the design process during the conceptual design phase.
Generate
Alternatives
Analyze
Iter
atio
n
Will not violate laws of nature
Likely to satisfy “must”
customer requirements Likely to satisfy company
requirements
Archives, People
Internet, Creative methods
Engineering
Design
Specification
1st order calculations
Proof of concept tests
Bench test, Pilot plant
Feasible?
Best
Concept(s)
Pugh’s Method
Weighted Rating Method
Evaluate
Concept Design
yes
no
Clarify Functions
Activity Analysis Decomposition Diagrams
Function Structures
ME 218 Lecture Notes 41
5.3 CLARIFYING FUNCTIONS
(a) Activity Analysis Method. The interaction between the customer and the product can
be illustrated in Figure 5.3. Namely, the customer activities consist of using then
retiring the product. Along these lines, the activity analysis method for a rechargeable
electric shaver can be obtained as shown in Figure 5.4. We can see that an activity
analysis helps us understand all the required functions, not just those during daily use.
We also learn how the product interacts with the environment.
USE
Setup
◘ First time
◘ Prior to (daily) use
Ordinary operation
Maintenance
Repair
RETIREMENT
Deactivate
Disassemble
Recycle
Disposal
Figure 5.3 – Interaction between customer and product.
USE
Setup
1. Open package
2. Examine shaver, cord, travel case, and cleaning brush
3. Read instructions booklet
4. Fill out Warranty Card
5. Plug in shaver to charge batteries
6. Put shaver, case, cord, brush in bathroom cabinet drawer
Daily use
7. Remove charged shaver from drawer
8. Trim hair
9. Shave face
10. Remove cutter blade
11. Brush cutter blade
12. Replace cover
13. Repeat Step 5
14. Store shaver in drawer
15. Repeat Steps 7–14 until blades need replacing
Replace blade
16. Remove cutter blade cover
17. Install new cutter blade
18. Replace cutter cover
Daily use 19. Repeat Steps 7–13 until batteries need replacing
Replace batteries 20. Install new rechargeable batteries
Daily use 21. Repeat Steps 17–19 until shaver becomes unrepairable
RETIRE Dispose of shaver 22. Throw out shaver and auxiliaries
Figure 5.4 – Activity analysis.
ME 218 Lecture Notes 42
(b) Product Physical Decomposition. The product is broken down (decomposed)
physically as shown in Figure 5.5 for a coffee maker.
.
Figure 5.5 – Component decomposition diagram of a coffeemaker.
(c) Product Function Decomposition
Break down the product by what it does. This is done for the coffee maker, as
shown in Figure 5.6. The function decomposition diagram is seen to be a
hierarchical structure of functions, not forms. It tells us what functions need
to be performed, not how it gets done (form).
Figure 5.6 – Functional Decomposition Diagram for a coffeemaker.
Functions should be summarized as verb-noun pairs. [Examples in Fig. 5.6
are: Make coffee; boil water; store water; convert electricity, etc.]
The Noun-objects are classified into: Energy; Material; and Signals
(information).
The Verbs: Transform nouns (above) into other nouns.
Example: “boil water” transforms material (water) into material (hot water).
The general process is shown in Figure 5.7.
Note that: the “into noun” is implied by the verb choice.
2 September 2008 BIOE 498 - F2.1 - M. Haney 23
Component Decomposition Diagram
Coffee Maker
Level gage
Water Tank
Switch
FrameBasket
Power cord
Heater element
Hot Plate
assembly
subassembly
part
Legend:
• Break down the product, physically
ME 218 Lecture Notes 43
Example: “burn these lecture notes” – material → energy.
Figure 5.7 – Functions change the state of energy, material, and information.
Some functions that product parts perform are:
Amplify Dissipate Protect
Change Fasten Release
Channel Heat Rotate
Collect Hold Separate
Conduct Increase Store
Control Join Supply
Convert Lift Support
Cool Lower Transform
Decrease Move Translate
Why prepare functional decomposition diagrams?
To breakdown big functions into smaller basic sub-functions, thus
improving our ability to “match” existing concepts to basic functions.
Fully understand customer requirements (use and retire).
Disconnect function from form.
Identify system boundaries.
Increase the potential for new combinations
5.4 GENERATING DESIGN CONCEPTS
(a) Where do concepts come from?
Company archives, libraries.
People (co-workers, friends, consultants).
The Internet (US Patent Office, Thomas’ Register, vendor web pages).
Other/existing products.
Creative methods – no criticism allowed:
Brainstorming: Lots of 3 × 5 cards, or Post-It notes. 3 ideas each.
Method 6-3-5: Six people each write 3 ideas on pieces of paper, and pass to
Function
Energy
Material
Signal
Energy
Material
Signal
State 1
INPUTS
State 2
OUTPUTS
ME 218 Lecture Notes 44
the right. Each person reads the ideas from their neighbor, and adds 3 more
ideas. After 5 turns, collect the papers.
(b) Morphological matrix:
Simple combinatory expansion:
Sub-function (SF)1 may be addressed by concepts C11, C12, C13.
Sub-function (SF)2 may be addressed by concepts C21, C22, C23.
Now: A11 = {C11, C21}, A21 = {C12, C21}, A31 = {C13, C21},
A12 = {C11, C22}, A22 = {C12, C22}, A32 = {C13, C22}.
Each permutation of (sub) concepts is a candidate (super) concept.
Example: A morphological matrix for a gasoline-engine-powered mini bike is shown
in Table 5.4.
Table 5.4 – Morphological Matrix for a Mini Bike.
Alternative Concepts
1 2 3
Su
b-
fun
ctio
ns Transmit Chain Belt Gearbox
Brake Disc Drum
Steer Handlebar Control Stick Fly-by-Wire
5.5 DEVELOPING PRODUCT DESIGN CONCEPTS
(a) Now a design concept for the whole product can be developed by combining an
alternative for sub-function 1, with an alternative for sub-function 2, an alternative for
sub-function 3, etc. This is shown schematically in Table 5.5 below.
Table 5.5 - Developing Combinations of Concepts into Alternative Product Concept Designs.
ME 218 Lecture Notes 45
(b) For the example of a mini bike, Table 4 indicates that the number of alternative design
concepts for the mini bike will be: 3 * 2 * 3 = 18 possible alternative combinations.
These are listed in Table 5.6 below
Table 5.6 – Alternative Product Design Concepts for the Mini Bike.
Alternative Sub-function
Transmit Brake Steer
1. Chain Disc Handlebar
2. Chain Disc Control stick
3. Chain Disc Fly-by-wire
4. Chain Drum Handlebar
5. Chain Drum Control stock
6. Chain Drum Fly-by-wire
7. Belt Disc Handlebar
8. Belt Disc Control stick
9. Belt Disc Fly-by-wire
10. Belt Drum Handlebar
11. Belt Drum Control stick
12. Belt Drum Fly-by-wire
13. Gearbox Disc Handlebar
14. Gearbox Disc Control stick
15. Gearbox Disc Fly-by-wire
16. Gearbox Drum Handlebar
17. Gearbox Drum Control stick
18. Gearbox Drum Fly-by-wire
5.6 ANALYZING (SCREENING) ALTERNATIVE
PRODUCT DESIGN CONCEPTS
(a) Not every alternative product design concept will be feasible. All alternative concepts
should be analyzed and screened to eliminate those which are impractical.
(b) Analysis should be performed not just by asking: Is the product concept good/bad?
Rather, critical questions should be asked. Examples:
Will the concept work?
Will it meet the minimum performance?
Will it survive in the operating environment?
Will it satisfy other critical requirements?
Can it be manufactured?
ME 218 Lecture Notes 46
Is it financially realistic?
5.7 EVALUATING ALTERNATIVE PRODUCT CONCEPTS
(a) Pugh’s concept selection method. Example is shown in Figure 5.8.
Figure 5.8 – Pugh’s concept selection method.
(b) Weighted rating method. Example is shown in Figure 5.9.
Figure 5.9 – Modified Pugh’s concept selection method.
(c) Where do criteria, importance, and ratings come from?
You.
2 September 2008 BIOE 498 - F2.1 - M. Haney 29
Evaluation
• Pugh’s concept selection method
– Pick one concept for reference (B)
– Are others better (+), worse (-), or the same?
– A is better, C worse, D is a wash (wrt B)
Criteria Concept A Concept B Concept C Concept D
Faster + ref - +
Stronger + ref - same
Less expensive - ref + -
S+ 2 1 1
S- 1 2 1
Ssame 0 0 1
2 September 2008 BIOE 498 - F2.1 - M. Haney 30
Evaluation
• Weighted-rating method
– Concept A wins!
• You can “weight” the Pugh method (scale by Importance)
Concept A Concept B
Criteria Importance Rating Weighted
Rating
Rating Weighted
Rating
Faster 50% 3 1.5 2 1.0
Stronger 40% 3 1.2 2 0.8
Less
expensive
10% 1 0.1 2 0.2
Totals 100% 2.8 2.0
4 Very good
3 Good
2 Adequate
1 Tolerable
0 Unacceptable
Ratings
ME 218 Lecture Notes 47
May be your client, but probably not.
May be your Company has guidelines, or not.
More often than not, you chose. And you are judged by your choices!
5.8 CONCEPTUAL DESIGN REVIEW
(a) Each phase produces “outputs”: Concepts, configurations, parametric choices.
(b) The outputs of Conceptual Design are:
The ordered list of concepts that will be pursued into Embodiment Design.
All supporting documentation, namely: Meeting minutes; Literature search;
Internet search; Activity analysis; decomposition diagrams, and other
sketches; Screening; Evaluation matrices.
REFERENCES:
R. Eggert, Engineering Design, Pearson Education, Inc., 2005.
ME 218 Lecture Notes 48
LECTURE 6
SSEELLEECCTTIIOONN OOFF BBEESSTT AALLTTEERRNNAATTIIVVEE,,
FFUUNNCCTTIIOONNAALL,, AANNDD PPHHYYSSIICCAALL DDEECCOOMMPPOOSSIITTIIOONN
Lecture 5.3 and Lab 5.1 – Physical Decomposition
Physical decomposition is the process wherein the engineer deals with specific physical
flows to arrive at a physical function structure for the product. In prior lectures and labs, a
product concept grounded on a set of preliminary and sketchy working principles is in place.
A functional decomposition has been completed, though largely implementation independent,
it necessary and effective in setting the direction for the physical embodiment. In this lecture,
students will learn the preparatory steps for the physical embodiment process, which
culminates with an embodied design. Although the process is presented in a linear
description, it is iterative combining analyses and syntheses. Building on the learning and
results of the functional decomposition lecture as a base, students will learn the processes of
physical decomposition. They will learn how to apply three general work-intensive
processes. They are: (1) Specifying the physical black box. Transform the functional black
box to create a physical black box with inputs of energy, material, and information. The
outputs are transformed input, material and information that achieve the intended purpose of
the product. (2) Specifying detailed energy, material, and information flows of the black box.
Students will specify the energy, material, and information flows so that they meet
customer’s needs and perform the intended functions of the product, and (3) and from these
flows develop a refined function structure that will serve as input for working structures and
physical embodiment designs.
LECTURE 5.3 OUTLINES
6.1 INTRODUCTION
6.1.1 Review and Amplify the Definition of Function
Engineering function “is a statement of clear, reproducible relationship between the
available input and the desired output of a product, independent of any particular
form.” (Otto and Wood, 2001; 151)
Syntax of a function statement. function:< verb >|<noun>. Review examples.
In this lecture we relax the constraint of form independence. We permit the form to be
functions that use energy, material, and information. The functions should be
implementation independent. Thus, we get:
A more complete syntax:
function:<verb>|<noun>|”by
ME 218 Lecture Notes 49
using”|{<material>,<energy>,<information>}|
”to yield”| {<material>,<energy>,<information>}
[Pahl and Beitz (1999, 157) and Otto and Wood (2001, 172) present a set of
verbs; such as import, store, convert, etc. In turn these verbs are organized into classes
of verbs (Otto and Wood (2001, 1017- 1020)); such as, channel,
support, etc. Both of these references should be handed out to students. They should
have them for immediate reference at all times.]
Note that Ullman’s reading from last lecture also needed for this one.
6.1.2 Objectives of the Lecture
Extend the learning of function structures and learn how to create physical function
structures. In the previous lecture, the focus was on the “what,” namely what functions and
sub-functions are required to meet the customer’s needs and specifications. In this lecture,
the focus is on the “how,” namely how we realize the functions with “atomic” functions. Key
to the understanding of the “how” includes learning to specifying networks of “flows” that
form a function to achieve intended outputs. These are fundamental for making something
work using parts, assemblies, and subsystems.
6.1.3 Discuss Practice in Industry
For small projects the same team designs the function and physical structure, e.g.
medical instruments, and consumer electrical products.
In large projects of dozens or hundreds of engineers, small number of very
experienced groups does the functional design. Different groups from different
disciplines will design physical structures. For example for Boeing, the propulsion
system, avionics, wings, fuselage, all have very large distinct groups of engineers;
similarly in a computer company. The microprocessor, main memory, secondary
storage, printers, displays, software are all designed by different groups. These
groups are frequently in many different countries.
Companies typically have special staffs that enforce the discipline of the kinds of
processes discussed in this lecture. Senior executives pay special attention to the
results of the validation processes. They do not want to make mistakes.
6.2 LECTURE OUTLINES
6.2.1 Basic Concepts
One. The approach to physical decomposition is analogous to functional
decomposition. In the physical decomposition the inputs are energy, material, and
information (or signals). The outputs are energy, material, and information (or
signals). The black-box is where these inputs are transformed to outputs by physical
artifacts.
ME 218 Lecture Notes 50
Discuss that at this level, the inputs include user provided energy or material; such as
turning a dial on a radio, or stepping on a scale to weigh oneself.
Two. As in the functional decomposition approach, the idea is to turn this black box
into a transparent box by decomposition starting from each of the inputs. Following
each of the initial inputs describe a sequence of physical activities of what it must be
done to create the outputs desired. This is the idea of function “flow.”
Three. Present and discuss the concepts of “dominant” and “auxiliary” flows.
Four. Review and discuss the concept of “working principle” in the context of this
lecture. Physical design is not just about energy, materials, and information, but the
physical effects of parts, materials, microprocessors/IT, structure, and system effects.
Five. Present and discuss the concepts of objectives, constraints and guidelines.
Objectives alone do not complete the job of an engineer, e.g. in Lecture 3, engineering
is about using the least amount of resources.
Six. Obviously, not all the inputs are used with full effectiveness. Examples are heat,
vibrations, and noise. A challenge to all engineers.
Present examples to illustrate these concepts.
energy
material
information
energy
material
information
Product/system: a
physical artifact
that transforms
inputs to intended
outputs
Sub-
function 1 Sub-
function 3
Sub-
function 2
Sub-
function 4
Energy Energy
Material Material
Information Information
[Illustration is from Otto and Wood (2001, 166)]
ME 218 Lecture Notes 51
6.3 A SYSTEMATIC APPROACH TO PHYSICAL DECOMPOSITION
The procedure has 6 steps:
1. Specify the energy, material and information inputs and outputs of the black box.
2. Identify the dominant flow to specify the dominant physical flow.
3. Create the supporting physical flows.
4. Create a physical function structure.
5. Validate the physical functional decomposition.
6. Anticipate architecture by identifying key physical function structures.
6.4 SPECIFY THE ENERGY, MATERIAL AND INFORMATION
INPUTS AND OUTPUTS OF THE BLACK BOX
6.4.1 Objectives
Using the black box from the functional decomposition, specify the inputs and outputs in
terms of energy, material, and information.
Begin by using the black-box from the functional decomposition.
Organize the inputs into energy, material, and information inputs. [Figure 6.6 in Pahl
and Beitz (1999, 152); Figures 5.14 and Figure 12.14 in Otto and Wood (2001, 179);
Figures 4.1 and 4.2 in Dym et al. (2009, 83) are good examples.]
If necessary identify and insert the missing sub-functions in the functional
decomposition to do this.
Maintain a consistent level of abstraction.
Organize the outputs into energy, material, and information inputs.
If necessary identify and insert the missing sub-functions from the functional
decomposition to do this.
Maintain a consistent level of abstraction.
6.5 IDENTIFY THE DOMINANT FLOW TO SPECIFY
THE DOMINANT PHYSICAL FLOW
6.5.1 Objectives
Using the now hybrid black box specify the dominant physical flow.
Identify the dominant flow and reorganize the sub-functions from the functional
decomposition to create this dominant flow. See section 4.2 above. Figure 6.7 from
Pahl and Beitz (1999); Appendix A in Otto and Wood (2001) the Mr. Coffee brewer
ME 218 Lecture Notes 52
and Figure A.6 popcorn popper both show the material input as the dominant flow;
and Figure 4.3 in Dym et al (2009, 84)
For the dominant flow translate the sub-functions into physical sub-functions.
Maintain a consistent level of abstraction.
6.6 CREATE THE SUPPORTING PHYSICAL FLOWS
Using the now hybrid back box create the supporting physical flows in the context of the
dominant flow from step 5.
Select another input which is not the origin of the dominant flow.
Translate the flow for this input into physical flows. If necessary identify and insert
missing components from the functional decomposition to do so.
Connect to the dominant flow as appropriate.
Maintain consistent level of abstraction.
Repeat for the remaining input.
6.7 DEVELOP PHYSICAL FUNCTION STRUCTURES
Objective: Develop the physical function structures of the product by stepwise
refinement of level of abstraction until reach elemental “atomic” functions. This is the
UNTIL stopping rule for physical decomposition.
Describe the criteria for “atomic” functions.
Using the results from step 6, repeat steps 5 and 6 until the decomposition reaches the
“atomic functions.
6.8 AGGREGATE PHYSICAL SUB-FUNCTIONS INTO
PHYSICAL FUNCTION GROUPS
Present aggregation heuristics.
Aggregation heuristics. Relationships: based on flow of energy, material, or
information; consistent with the preliminary candidate working principles; based on
other logical relationships.
6.9 VALIDATE THE PHYSICAL FUNCTIONAL DECOMPOSITION
Otto and Wood (2001, 176) provide a thorough checklist.
ME 218 Lecture Notes 53
There are many ways to validate the physical decomposition: walkthrough, customer
needs, specifications, and functional decomposition work.
Recall that walkthrough is the approach of verbally stepping through all the paths of
the decomposition to explain how the whole thing works. The descriptions should be
as independent of physical implementation as possible. The walkthrough should have
an audience that is able to raise questions and critique the decomposition.
Customer needs. Check against the original customer needs and the Pugh matrix to
verify that the needs are being addressed.
Specifications. Check against specifications to determine whether the functions
address all the specifications.
Functional decomposition already developed. Check against this decomposition.
6.10 IDENTIFY KEY POTENTIAL FUNCTION STRUCTURES
TO ANTICIPATE ARCHITECTURE
Discuss how potential function sub-structures can be put together in different ways to
potentially organize the functions into an elegantly structured whole.
6.11 DOCUMENTATION
Document key findings and results.
Things to decide:
The products that will be used for the lab. We should consider using the products used in the
product dissection. This will provide some continuity and motivation for the students.
ME 218 Lecture Notes 54
REFERENCES
Dym, C.L., and Little, P., (2009). Engineering Design: A Project Based Introduction, 3rd
Edition. John Wiley & Sons, Hoboken, N.J.
Chapter 4 “Functions and Requirements,” section 4.1 “Identifying Functions” has a
straight forward, albeit highly simplified presentation of this topic.
Kosky, P., Wise, G., Balmer, R., and Keat, W., (2006). Exploring Engineering: An
Introduction for Freshmen to Engineering and to the Design Process, Academic Press,
Burlington, MA.
Otto, K. N., and Wood. K., (2001). Product Design: Techniques in Reverse Engineering
and New Product Development, Prentice Hall, N.J.
Chapter 5 is “Establishing Product Function” covers the ground of this lecture and
other material.
Appendix A presents very useful and clear detailed definitions and a plethora of
examples.
Pahl, G., and W. Betiz, W., (1999). Engineering Design: A Systematic Approach, 2nd
Printing, Springer Verlag, London.
A most authoritative and comprehensive textbook and handbook of engineering
design.
After learning the material of the previous lection, Section 6.3 titled “Establishing
Function Structures” is now much more approachable. Wonderful examples are
illustrated, which will challenge the student.
Ullman, D.G., (2003). The Mechanical Design Process, 3rd
Edition, McGraw-Hill, Boston,
MA.
Chapter 7, Section 7.3 “A Technique for Designing with Function” presents a useful
and actionable set of guidelines for function design. Should become second nature of
every engineer.
This section of the book should be a handout and required reading for this lecture.
A key objective of the lab for this lecture is to develop a strong intuition about these
guidelines.
ME 218 Lecture Notes 55
LECTURE 7
MMOODDEELLIINNGG AANNDD SSIIMMUULLAATTIIOONN
The module is structured in two parts, with fundamental concepts and methods introduced
and reviewed during the lecture, and application and implementation during the lab. The
lecture plan starts by introducing the students to modeling and simulation. Then, an
introduction to state-of-the-art CAD/CAE environments is given in continuation of what they
have already learnt in ME 210. Due to the time limitations, compromises have to be made
with respect to the breadth and depth of the topics that are covered. Emphasis is placed on
successfully completing the various steps of the design process using modeling and
simulation, rather than understanding all the details of the methods and tools used along the
way.
7.1 OBJECTIVES
The student will learn:
The role of modeling and simulation in design process.
How to use their knowledge of CAD in estimating structural response.
How to use CAE tools in design validation.
7.2 INTRODUCTION TO MODELING AND SIMULATION
A model is an idealization of part of the real world that aids in the analysis of a problem.
You have employed models in much of your education, and especially in the study of
engineering you have learned to use and construct models such as the free-body diagram,
electric circuit diagram, and the control volume in a thermodynamic system. Figure 7.1
illustrates some of the common types of conceptual models.
Figure 7.1 – Examples of common conceptual models. (a) Free-body diagram; (b) electric circuit
diagram; (c) graphic representation (pump characteristics); (d) crystal lattice. [1]
ME 218 Lecture Notes 56
7.2.1 What is Modeling?
Modeling is the process of producing a model; a model is a representation of the construction
and working of some system of interest. A model is similar to but simpler than the system it
represents. One purpose of a model is to enable the analyst to predict the effect of changes to
the system. On the one hand, a model should be a close approximation to the real system and
incorporate most of its salient features. On the other hand, it should not be so complex that it
is impossible to understand and experiment with it. A good model is a judicious tradeoff
between realism and simplicity. Simulation practitioners recommend increasing the
complexity of a model iteratively. An important issue in modeling is model validity. Model
validation techniques include simulating the model under known input conditions and
comparing model output with system output.
Generally, a model intended for a simulation study is a mathematical model developed with
the help of simulation software. Mathematical model classifications include deterministic
(input and output variables are fixed values) or stochastic (at least one of the input or output
variables is probabilistic); static (time is not taken into account) or dynamic (time-varying
interactions among variables are taken into account).
Note: Mechanical Engineering related examples will be added here having simple
mathematical equations.
7.2.2 What is Simulation?
A simulation of a system is the operation of a model of the system. The model can be
reconfigured and experimented with; usually, this is impossible, too expensive or impractical
to do in the system it represents. The operation of the model can be studied, and hence,
properties concerning the behavior of the actual system or its subsystem can be inferred. In
its broadest sense, simulation is a tool to evaluate the performance of a system, existing or
proposed, under different configurations of interest and over long periods of real time.
Simulation is used before an existing system is altered or a new system built, to reduce the
chances of failure to meet specifications, to eliminate unforeseen bottlenecks, to prevent
under or over-utilization of resources, and to optimize system performance. For instance,
simulation can be used to answer questions like: ……
Note: Mechanical Engineering related examples will be added to demonstrate the questions.
7.2.3 CAD/CAE
Many mechanical engineering companies, especially those in industrialized nations, have
begun to incorporate computer-aided engineering (CAE) programs into their existing design
and analysis processes, including 2D and 3D computer-aided design (CAD). This method
has many benefits, including easier and more exhaustive visualization of products, the ability
to create virtual assemblies of parts, and the ease of use in designing mating interfaces and
tolerances. Other CAE programs commonly used by mechanical engineers include product
lifecycle management (PLM) tools and analysis tools used to perform complex simulations.
Analysis tools may be used to predict product response to expected loads, including fatigue
life and manufacturability. These tools include finite element analysis (FEA), computational
fluid dynamics (CFD), and computer-aided manufacturing (CAM).
ME 218 Lecture Notes 57
Computer-Aided Design (CAD) is the use of computer technology to aid in the design and
especially the drafting (technical drawing and engineering drawing) of a part or product,
including entire buildings. It is both a visual (or drawing) and symbol-based method of
communication whose conventions are particular to a specific technical field. Drafting can
be done in two dimensions (“2D”) and three dimensions (“3D”). Drafting is the integral
communication of technical or engineering drawings and is the industrial arts sub-discipline
that underlies all involved technical endeavors. In representing complex, three-dimensional
objects in two-dimensional drawings, these objects have traditionally been represented by
three projected views at right angles.
CAD is mainly used for detailed engineering of 3D models and/or 2D drawings of physical
components, but it is also used throughout the engineering process from conceptual design
and layout of products, through strength and dynamic analysis of assemblies to definition of
manufacturing methods of components.
Computer-Aided Engineering (often referred to as CAE) is the use of information
technology for supporting engineers in tasks such as analysis, simulation, design,
manufacture, planning, diagnosis and repair. Software tools that have been developed for
providing support to these activities are considered CAE tools. CAE tools are being used, for
example, to analyze the robustness and performance of components and assemblies. It
encompasses simulation, validation and optimization of products and manufacturing tools. In
the future, CAE systems will be major providers of information to help support design teams
in decision making. CAE areas covered include:
Stress analysis on components and assemblies using FEA (Finite Element Analysis).
Thermal and fluid flow analysis [Computational fluid dynamics] (CFD).
Kinematics.
Mechanical event simulation (MES).
Analysis tools for process simulation for operations such as casting, molding, and die
press forming.
Optimization of the product or process.
In general, there are three phases in any computer-aided engineering task:
Pre-processing – defining the model and environmental factors to be applied to it.
Analysis solver (usually performed on high powered computers).
Post-processing of results (using visualization tools).
This cycle is iterated, often many times, either manually or with the use of commercial
optimization software.
7.3 REVIEW OF TOPICS COVERED IN ME 210
The following topics have been covered in ME 210 using SolidWorks and students have
completed all modules given in the Lab Manual [2]:
Introduction to computer-aided drawing software SolidWorks.
Basic SolidWorks data entry.
CAD construction techniques.
ME 218 Lecture Notes 58
Introduction to dimensioning with CAD.
Detail drawing with the addition of machine and surface texture symbols.
Assembly drawing with suitable fits and a parts list.
Screw threads, fasteners and springs.
Common weld symbols used in drawings.
Gears, gear drives, and rolling bearings.
Pipes/structural drawing.
7.4 BASIC ESTIMATION OF STRUCTURAL RESPONSE
Deformation is the changes in the size and/or shape of a body under external loading.
Various types of deformation are shown in Figure 7.2, where the components of the load are
given the following physically meaningful names:
P :: The force component that is perpendicular to the cross section, tending to elongate
or shorten the bar, is called the normal force.
V :: The force component lying in the plane of the cross section, tending to shear
(slide) one segment of the bar relative to the other segment, is called the shear
force.
T :: The component of the resultant couple that tends to twist (rotate) the bar is called
the twisting moment or torque.
M :: The component of the resultant couple that tends to bend the bar is called the
bending moment.
Figure 7.2 – Deformations produced by the components of internal forces and couples [3].
Uniaxial normal stress as shown in Figure 7.3 is expressed by:
P
A
where P is the force [N] acting on an area A [m2]. The area can be the undeformed area or
the deformed area, depending on whether engineering stress or true stress is used.
ME 218 Lecture Notes 59
Figure 7.3 – A material being loaded in (a) compression, and (b) tension.
Compressive stress (or compression) is the stress state caused by an applied load that
acts to reduce the length of the material (compression member) in the axis of the
applied load, in other words the stress state caused by squeezing the material. A
simple case of compression is the uniaxial compression induced by the action of
opposite, pushing forces. Compressive strength for materials is generally higher than
that of tensile stress. However, structures loaded in compression are subject to
additional failure modes dependent on geometry, such as Euler buckling.
Tensile stress is the stress state caused by an applied load that tends to elongate the
material in the axis of the applied load, in other words the stress caused by pulling the
material. The strength of structures of equal cross sectional area loaded in tension is
independent of cross section geometry. Materials loaded in tension are susceptible to
stress concentrations such as material defects or abrupt changes in geometry.
However, materials exhibiting ductile behavior(metals for example) can tolerate some
defects while brittle materials (such as ceramics) can fail well below their ultimate
stress.
Shear stress is the stress state caused by an opposing forces acting along parallel lines of
action through the material, in other words the stress caused by sliding faces of the material
relative to one another. An example is cutting paper with scissors. Three examples of shear
stress are illustrated in Figure 7.4.
Figure 7.4 – Examples of direct shear: (a) single shear in a rivet; (b) double shear
in a bolt; and (c) shear in a metal sheet produced by a punch [3].
ME 218 Lecture Notes 60
The distribution of direct shear stress is usually complex and not easily determined. It is
common practice to assume that the shear force V is uniformly distributed over the shear area
A, so that the shear stress can be computed from:
V
A
Shear stress due to torsion: Figure 7.5 shows twisting of a bar due to torque (T). The angle
of twist, in radians, for a solid round bar is:
T l
G J
where:
T = torque
l = length
G = modulus of rigidity
J = polar second moment of area
Figure 7.5 – A bar in torsion [4].
For a solid round bar, the shear stress is zero at the center and maximum at the surface. The
distribution is proportional to the radius and is:
T
J
Designating r as the radius to the outer surface, we have:
max
T r
J
Bending Stress: When a member is being loaded similar to that in figure one bending stress
(or flexure stress) will result as shown in Figure 7.6. Bending stress is a more specific type of
normal stress. When a beam experiences load like that shown in figure one the top fibers of
the beam undergo a normal compressive stress. The stress at the horizontal plane of the
ME 218 Lecture Notes 61
neutral is zero. The bottom fibers of the beam undergo a normal tensile stress. It can be
concluded therefore that the value of the bending stress will vary linearly with distance from
the neutral axis.
Figure 7.6 – A beam in bending due to distributed load.
The bending stress can be estimated using flexure formula:
M y
I
where:
M = bending moment
y = vertical distance away from the neutral axis
I = moment of inertia around the neutral axis
Calculating the maximum bending stress is crucial for determining the adequacy of beams,
rafters, joists, etc.
max
Mc M M
I I c z
where c is the distance from the neutral axis to the outermost point of the cross-section and z
is known as the section modulus of the beam.
In ME 210 Lab Module 3 on Extruded Features, students have learned how to get various
geometric parameters from solid model, such as area, volume, center of mass, second
moment of area (I) and polar second moment of area (J).
7.5 DESIGN VALIDATION THROUGH CAE (ASSEMBLY
AND MECHANISM SIMULATION)
Design Validation. With SolidWorks Simulation, you can test your designs in real-world
conditions on screen minimizing cost and time spent in physical samples.
7.5.1 Assembly Simulation
Using SolidWorks, study the interactions of assembly components on-
screen, before incurring the costs of physical prototypes. Simulate static
or dynamic loads to evaluate your design’s performance under stress,
strain, and displacement.
ME 218 Lecture Notes 62
Developing high-performance electro-mechanical products is a very challenging task. In
order to improve efficiency and reduce the product weight and volume, designers need to
pack a large number of components in a very small space. At the same time, in order to make
products easier to assemble and service, designers need to leave enough room for performing
assembly and disassembly operations. These requirements are quite often in conflict and
make design of electro-mechanical products a highly iterative process. In the absence of high
fidelity simulation tools, most product development teams are forced to include physical
prototyping in the design loop to verify proper functioning and ease of assembly. Physical
prototyping is a major bottleneck. It slows down the product development process and
seriously constrains the number of design alternatives that can be examined. Furthermore,
after a prototype has been built and tested, a significant amount of time is spent creating
instructions for performing assembly and service.
Rapid technical advances in many different areas of scientific computing provide the
enabling technologies for creating a comprehensive simulation and visualization environment
for assembly design and planning. It is believed that developing and maintaining a single
monolithic system for assembly simulations will not be practical. Instead, an environment is
built in which simple simulation tools can be composed into complex simulations. High
fidelity assembly simulation and visualization tools are now available with CAD/CAR
software that can detect assembly related problems without going through physical mock-ups.
In addition, these tools can be used to create easy-to-visualize instructions for performing
assembly and service operations.
In many Intelligent Assembly Modeling and Simulation environment, the designer creates an
assembly design using a commercial CAD package. After adding information about
articulation and assembly features, the designer stores the design in the assembly format. The
designer then selects a number of simulation tools and composes them into a customized
simulation. In parallel, process engineers create a model of the work cell in which the parts
will be assembled. The designer proposes an initial sequence in which this assembly can be
performed - either interactively or through the use of assembly planning software. He uses
the simulation environment to analyze the assembly, and he makes changes in the assembly
after discovering problems. Currently, the simulation environment includes the facilities for
performing interference detection, tool accessibility analysis, and detailed path planning.
When the designer is satisfied with the design, the process engineer can optimize the
workspace and create a detailed animation of the assembly process. This sequence is
downloaded to the operator's desktop computer, where it can be consulted using a browser.
The operator can start assembling the parts immediately, without the need for extensive
training.
Our software environment consists of four major components: (1) an assembly editor, (2) a
plan editor, (3) an assembly simulator, and (4) an animation generator/viewer. The assembly
editor imports CAD files of individual components from an ACIS-based solid modeling
system and organizes them into an assembly representation. Using feature recognition
techniques, the assembly editor recognizes joints between parts and assembly features on
individual parts. The plan editor allows users to synthesize assembly plans interactively. The
assembly sequence and tooling information (i.e., macro plans) entered by the user are
automatically converted into low level tool and part motions (i.e., micro plans). Using the
assembly simulator, the user selects and controls various simulations (such as interference
ME 218 Lecture Notes 63
and tool accessibility). The animation viewer allows the assembly operators to view the
modeled assembly process interactively. The users can randomly access any particular
operation in the assembly sequence and interactively change their 3D viewpoint.
Practically, these components can be used in the following manner. A designer creates an
assembly design using a commercial CAD package. The design is imported into our
environment using the assembly editor. The designer than uses the plan editor to enter a
specific assembly sequence. The designer selects a number of simulation agents in the
simulation controller and composes them into a customized simulation. Based on the
feedback from the simulations he may have to change the assembly design. After several
design iterations, he is satisfied with the design and hands it over to the process engineer. In
parallel, using the workspace editor, the process engineer has created a model of the work-
cell in which this assembly will be performed. After incorporating the assembly in the
workspace, the process engineer performs a detailed simulation to check for any problems in
the final assembly plan. He then generates an animation of the assembly process that is
downloaded to the operator's desktop computer where it can be viewed by the operator using
the animation viewer. The operator can start assembling the parts immediately, without the
need for extensive training or tedious creation of documentation.
Some of the features of these tools are:
Articulated Tools and Products: Most electro-mechanical products have articulated
devices. However, most assembly planning systems do not properly handle articulated
products and tools. Our assembly simulator will be able to handle products and tools
with built-in articulation. This is important for a large variety of designs, for which
the articulated components need to be moved to perform the assembly operations.
Automatic Plan Completion: When designing a complex electro-mechanical product,
the designer usually already has a coarse assembly sequence in mind. However, to
perform a high fidelity simulation, it is important to specify an assembly plan in full
detail. Our framework provides plan completion features that automatically fill in the
details of high-level assembly operations specified by the design and process
engineers.
Assembly Process Modeling: Most research efforts have focused on the geometric
aspects of the assembly (i.e., finding a sequence of assembly operation without part-
part interference). We believe that assembly tools and the workspace play a very
significant role. Many of the problems related to assembly cannot be recognized
without taking process models into account. We, therefore, model the workspace.
This allows the process engineers to evaluate various types of environments in which
the assemblies can be performed.
Assembly modeling and simulation infrastructure can allow the creation of much more
complex products in a much shorter time. Specifically, the following three main advantages:
1. Reduction in Physical Prototyping: By reducing the need for physical prototyping,
we will be able to complete each design iteration much faster and significantly reduce
the cost of prototyping.
ME 218 Lecture Notes 64
2. Agile Work Force: Ability to provide easy-to-follow instructions eliminates the need
for work-force training in specialized activities. Instead, we can have an agile work
force that can be deployed to handle a wide variety of tasks.
3. Better Assembly Analysis/Planning Software: Simulation environment can be
combined with a number of assembly analysis/planning tools to create much better
software. In particular, we see the following three potential applications of this
research: (1) automated assembly planners, (2) optimum design for assembly
workspaces, and (3) automated assembly redesign to improve manufacturability.
7.5.2 Mechanism Simulation
Apply a wide variety of physics-based models to simulate real-world
operating conditions for your design. Check for colliding parts. Output
numerical and graphic data of the results, as well as animations of your
tests.
Motion simulation – also known as rigid body dynamics – offers a simulation approach to
solving those issues. Its use is growing fast, and as it does, design engineers want to know
more about it, asking: What it is? What problems can it solve? How can it benefit the
product design process? Motion simulation for mechanism analysis and synthesis. Suppose
an engineer is designing an elliptic trammel meant for tracing different ellipses. When he has
defined mates in the CAD assembly, he can animate the model to review how the
components of the mechanism move (Figure 7.7). Although assembly animation can show
the relative motion of assembly components, the speed of motion is irrelevant and timing is
arbitrary. To find velocities, accelerations, joint reactions, power requirements, etc., the
designer needs a more powerful tool. This is where motion simulation comes in.
Figure 7.7 – Various positions of elliptic trammel simulated using CAD animator.
Motion simulation provides complete, quantitative information about the kinematics—
including position, velocity, and acceleration, and the dynamics—including joint reactions,
inertial forces, and power requirements, of all the components of a moving mechanism.
Often of great additional importance, the results of motion simulation can be obtained
virtually at no additional time expense, because everything needed to perform motion
simulation has been defined in the CAD assembly model already, and just needs to be
transferred to the motion simulation program. In the case of the elliptic trammel described
above, the designer needs only to decide the speed of the motor, the points to be traced, and
the motion results he wishes to see. The program does everything else automatically, without
the user’s intervention. The motion simulation program uses material properties from the
CAD parts to define inertial properties of mechanism components, and translates CAD
assembly mating conditions into kinematics joints. It then automatically formulates
equations that describe the mechanism motion.
ME 218 Lecture Notes 65
Unlike flexible structures studied with FEA, mechanisms are represented as assemblies of
rigid components and have few degrees of freedom. A numerical solver solves the equations
of motion very quickly, and results include full information about displacements, velocities,
accelerations, joint reactions, and inertial loads of all the mechanism components, as well as
the power necessary to sustain the motion (Figure 7.8).
Figure 7.8 – Linear velocity and motor power requirement calculated by motion simulator.
A simulation of the motion of the inverted slider mechanism shown in Figure 7.3 presents an
exercise commonly found in textbooks on the kinematics of machines. Here, the objective is
to find the angular speed and the acceleration of the rocking arm, while the crank rotates at a
constant speed. Several analytical methods can solve the problem, and the complex numbers
method is perhaps the most frequently used by students. However, solving such a problem
“by hand” requires intensive calculations, and even with the help of computerized
spreadsheets, it may take a few hours to construct velocity and acceleration plots. Then, if
the geometry of the slider changes, the whole thing has to be repeated—making this an
interesting assignment for undergraduate students but completely impractical in real life
product development. Motion simulation software makes it possible to simulate the motion
of the inverted slider practically instantly, using data already present in the CAD assembly
model.
Using motion simulation along with FEA: To understand how motion simulation and FEA
work together in mechanism simulation, it helps to understand the fundamental assumptions
on which each tool is based. FEA is a numerical technique for structural analysis that has
come to be the dominant CAE approach for studying structures. It can analyze the behavior
of any firmly supported elastic object, such as the bracket shown in Figure 7.9. By elastic we
mean the object is deformable. With the application of a static load, the bracket acquires a
new, deformed shape, and then remains motionless. The application of a dynamic load
causes the bracket to vibrate about the position of equilibrium. FEA can study displacements,
strains, stresses, and vibration of the bracket under static or dynamic load.
Figure 7.9 – A firmly supported bracket can’t move without deformation.
ME 218 Lecture Notes 66
In contrast, a partially supported object, such as the flywheel hinged on the bracket (Figure
7.10) can rotate without having to deform. The flywheel can move as a rigid body, which
classifies the device as a mechanism rather than as a structure. T o study the motion of the
flywheel, we use motion simulation. Strains and stresses cannot be calculated when treating
the flywheel as a rigid body.
Figure 7.10 – Flywheel motion.
Integrated CAD, motion simulation, and FEA: Both motion simulation and FEA use a
CAD assembly model as a prerequisite for analysis. A common, integrated environment for
all three tools facilitates the data exchange among CAD, motion simulation, and FEA.
Integration avoids cumbersome data transfer via neutral file formats, typical to standalone
applications. In addition, the use of motion simulation integrated with CAD, and not
interfaced with it, greatly reduces the effort required to set up motion simulation models. As
discussed above, material properties and CAD assembly mates can be “re-used” when
creating a motion simulation model. Motion trajectories, which are results of motion
simulation, can be turned back into CAD geometry. This, however, is only possible in an
integrated software environment. Additionally, both motion simulation and FEA use a CAD
assembly model as a prerequisite for analysis.
The SolidWorks CAD program together with
SolidWorks Simulation (FEA) and SolidWorks Motion
(motion simulation) as add-ins represents the state of
the art in integrated simulation tools. The addition of
SolidWorks Motion enables a complete simulation of
new products, and helps to reduce the number of
physical prototypes needed in product development
(Figure 7.11).
Figure 7.11 – The design process benefits from using motion
simulation along with CAD and FEA.
ME 218 Lecture Notes 67
7.6 LECTURE REVIEW WITH APPLICATIONS IN OTHER COURSES
Discuss the applications of CAD/CAE/CAM in advanced courses using various modules of
SolidWorks. Such as:
ME 206 Manufacturing Processes I SW sheet metal forming module
ME 307 Machine Design I SW Simulation
ME 308 Machine Design II
ME 309 Mechanics of Machines SW Motion Simulation
ME 311 Fluid Mechanics COSMOSFloWorks
ME 315 Heat Transfer COSMOSFloWorks
ME 411 Senior Design Project I SW Simulation and other modules depending
upon the project requirement ME 412 Senior Design Project II
REFERENCES
1. George E. Dieter, Engineering Design: A Materials and Processing Approach, 3rd
Edition, McGraw-Hill, 2000.
2. M. Younas, and J. Brien, ME210 Lab Manual, KFUPM.
3. Pytel, and Kiusalaas, Mechanics of Materials, Thomson Learning, 2003.
4. J. E. Shigley, C. R. Mischke, and R.G. Budynas, Mechanical Engineering Design,
7th Edition, McGraw Hill, 2004.
5. SolidWorks White Paper on “Understanding Motion Analysis.”
LAB 6 (3 Hours)
1. Tutorial on Assembly Simulation …….. 1 hour
2. Tutorial on Mechanism Simulation …… 1 hour
3. Module Assessment …………………… 15 minutes
4. Discussion ……………………………... 45 minutes
ME210
ME2xx
ME206 ME307 ME308
ME311 ME315
ME309
ME 218 Lecture Notes 68
LECTURE 8
MMAANNUUFFAACCTTUURRIINNGG PPRROOCCEESSSS PPLLAANNNNIINNGG
8.1 OBJECTIVES
The student will learn:
Part drawing analysis and how to extract technical information needed for the routing
sheet.
Identify operations, machine tools, and tools required for the operations.
Preparing routing sheets for parts.
Preparing operations sheets.
Material selection for the part.
This section covers the essential steps of process planning to manufacture an individual part
or component in a job shop environment, or setup. Most engineering products are made from
several parts that are joined in subassemblies and final assembly. All these parts are to be
manufactured individually use the approach detailed in this section. These steps of
manufacturing process planning include:
1. Analysis of the part design drawing(s) to identify the following:
a) Material from which the part is to be made, material properties.
b) Tolerances specified for each part dimension.
c) Surface finish specified for various part surfaces.
d) Number of pieces to be produced.
e) The manufacturing process and operations needed to produce the part.
f) Machine tool(s) [machine(s)] associated with each operation.
g) Tooling associated with each process.
h) The sequence of the operations through the job shop.
2. Preparation of a routing sheet that specify the job sequence in the job shop.
A brief discussion of the process planning steps is detailed below.
8.2 THE DETAILED DESIGN DRAWING OF THE PART
A detailed design drawing shows all the information necessary for fabricating, i.e.
manufacturing, a part. The details include dimensions, tolerances, surface finish
requirements, the material from which the part is to be made. The drawing can specify heat
treatment and finishes and coating required.
Some part drawings are made of two integral parts that can not be separated because they
have been joined permanently by such processes like welding, adhesive bonding, or
mechanical fastening by riveting, seaming, or seaming.
ME 218 Lecture Notes 69
8.3 SELECTION OF THE BLANK SIZE OF THE PART
The raw martial type used for the part is usually indicated in the drawing. Engineering raw
materials can be bought in the form of flat sheets, solid or hollow round bars or rods, flat
bars, angle, channel, or box shaped cross- sections, etc. Appendix 8-1 shows an example of a
web site with different forms of sheet steel. Appendix 8-2 includes an example of a web site
with plastic sheet standard sizes and prices. An example of web site for flat steel bar
dimensions is given in Appendix A-3.
During selecting the right amount of the blank or raw material required for the part it is
important to pay attention to the following points:
If the material is to be cast, calculate the approximate volume of the mold civilities
and add to that an allowance for the gating system, runners, risers, etc. Then calculate
the weight of the material needed using its density.
If the part is to be made from a bar (solid or hollow), cut the blank from the material
that has the same type of cross section (i.e. round bar for round part; square for a
square, rectangular for rectangular). Remember the blank dimensions are slightly
larger than the finished dimensions of the part. The excess material is need as a
machining allowance or to compensate for the cutting blades.
You may be forced to choose a round rod to cut a blank of rectangular or square-
cross-section from; with the intention to machine out the excess material. This
happens when you excess stock of round bars or are not able to get the size of the
rectangular bar.
Example 8-1: Selecting a Blank for a Stepped Shaft:
Problem:
Find the right commercial size from which the part shown below can be manufactured.
Figure 8.1 – Dimensions of a shaft to be machined from a round
AISI 1045 steel bar (all dimensions are in mm)
ME 218 Lecture Notes 70
Solution:
It can be observed that the largest diameter of the bar is 75 –mm. Since the drawing does not
require machining finish of the 75-mm diameter size, we select AISI 1045 cold rolled steel
bar. Hot rolled bar will not selected because it will have good surface finish, it has scale on
the surface. You can search in the internet to find the nearest size. Appendix-4 shows that
JFE Steel Corp has the right size of 75-mm diameter.
Note:
1. If machining is required we select the nearest larger diameter. This will be the 77.5
mm diameter bar, from which 2.5 mm will removed from the diameter.
2. If you decide to buy or use the bars fro II-Steel Company in Appendix-5, we will need
machining to reduce the bar from 3 in (76.2 mm) or form 3 1/8 in (79.38 mm).
Exercise 1
Use GoogleTM
to find standard sizes for the following:
Plastic sheet, both metric and inch-sizes.
Galvanized steel sheets.
Steel pipes and tubes.
Evaluation based on: Success in extracting right information.
8.4 SELECTING THE MANUFACTURING PROCESSES
Selection of manufacturing operations requires your knowledge of shapes or features
incorporated in the part and their corresponding methods of manufacturing [see Table 8.1
(Table 1.2 from Kalpakjian and Schmid)]. The most important process selection criterion is
the process capability with respect to tolerance and surface finishes specified on the drawing.
Industrial standards tabulate these values in handbooks.
8.5 THE ROUTING SHEET
The routing sheet documents the process plan. The routing sheet includes an operation list
and a tooling list. The header contains basic part information including part name, part
number, drawing number, quantity, material, planner, revision number, date, etc. Table 8.2
shows a typical routing sheet example.
ME 218 Lecture Notes 71
Table 8.1 – Shapes and Some Common Methods of Production [1].
ME 218 Lecture Notes 72
Example 8.2
Problem:
Prepare a routing sheet for machining the part in figure 1 above that is to be cut from a 75-
mm diameter cold rolled AISI steel bar. Use Table 1. Demonstrate the operations based on
the prepared routing sheet. Prepare an operation sheet during executing the work.
Table 8.2 – An Example of a Routing Sheet.
Part Name: Part No.: Drg. No.:
Quantity: Materials: Date:
Operation
No.
Description Equipment or
Machine
Tooling
100 Cut off 215 mm length Band saw Saw blade
200 Debur ends Manual File
300 Face one end Lathe Facing tool
400 Turn 40 mm diameter length from one end Lathe Turning tool
500 Turn 40 mm diameter length from the other end Lathe Turning tool
Solution:
We have to first cut a 215 mm long piece has to be cut using a hacksaw or similar equipment
before performing the machining operations on the lathe. The part is then mounted on a
three-jaw chuck from one end for facing the other end. This is followed by facing the other
end. Turning of the part to achieve the 45 mm diameter and 40 mm diameter sizes. The
processes require saw blade, end facing tool, and turning tools. Only few operations will be
included in Table 1.
8.6 THE OPERATIONS SHEET
The operation sheet lists in sequence, the operations listed in the routing sheet. The sheet
also includes, machine tool, tool, process parameters (e.g. speed, feed, depth of cut, etc.)
used, and remarks column. It is a record of all operations and has information that
determines the machining time and number of tools used for the purpose of costing the part.
The elements of the operation sheet vary according to the operation. Machining operations
use Table 8.3. Operation sheets are more useful for computer numerical control (CNC)
applications.
Table 8.3 – Operation Sheet.
Part Name: Part No.:
No. Name of
Operation
Machine
Tool
Cutting
Tool
Cutting
Speed Feed
Depth of
Cut Remarks
10 Cut bar Hack saw Saw blade – – –
20 Face end of bar Engine lathe RH facing tool Selected from table Selected Selected
ME 218 Lecture Notes 73
Exercise 8.2 The part shown in Figure 8.2 has to be machined from a steel flat bar made by BSI Steel Company.
Prepare a routing sheet for the part. Use your routing sheet to produce the part and prepare an
operation sheet.
Figure 8.2 – Dimensions of a part to be made from BSI steel flat bar
(all dimensions are in mm).
Evaluation based on: routing and operations sheets and quality of product.
Exercise 8.3
The part shown in Figure 8.3 has to be formed from a 3-mm thick galvanized steel sheet. Prepare a
routing sheet for the part. Use your routing sheet to produce the part and prepare an operation sheet.
Figure 8.3 – Dimensions of a part to be made from galvanized sheet steel (All dimensions are in mm)
Evaluation based on: routing and operations sheets and quality of product.
ME 218 Lecture Notes 74
APPENDIX 8-1
EExxaammppllee ooff FFoorrmmss iinn WWhhiicchh MMeettaall SShheeeettss aarree PPrroodduucceedd
http://process-equipment.globalspec.com/industrial-directory/sheet_metal_gage_dimension
From Global Spec: The Engineering Search Engine (May 29, 2009)
Metal Sheet – Metal sheet is metal or alloy stock supplied or available in the form of sheet
or foil. Metal sheet has a thickness between 0.006” and 0.250”, and is 24” (609.6 mm) or
more in width.
Overall thickness Gauge thickness Overall width/OD
Less than 0.011 inch 0.0005 to 0.0005 gauge Less than 0.35 inch
0.011 to 0.022 inch 0.001 to 0.001 gauge 0.35 to 10 inch
0.022 to 0.12 inch 0.0025 to 0.0025 gauge 10 to 50 inch
0.12 to 0.34 inch 0.005 to 0.005 gauge 50 to 68 inch
0.34 inch and up 0.062 to 0.062 gauge 68 inch and up
Metal sheet is metal or alloy stock supplied or available in the form of sheet or foil. Metal
sheet has a thickness between 0.006” and 0.250”, and is 24” (609.6 mm) or more in width.
Typically, metal sheet is formed to precise thickness and/or width requirements. Hardness
and surface finish properties may be controlled by the rolling process, usually through cross
rolling. Dimensional specifications to consider when specifying metal sheet include overall
thickness, gauge thickness, overall width or outer diameter (OD), and overall length. Some
metal sheet is cast, wrought, extruded, compacted, cold finished, drawn, hot rolled, or treated
in an electric arc furnace. Other products are characterized as amorphous, textured,
austenitic, coated, coiled, cold-worked, ferritic, galvanized, or wear resistant.
Ferrous metal sheet is based on iron. Carbon steel sheet contains ferrous alloys based on
iron, carbon and small levels of other alloying elements such as manganese or aluminum.
Alloy steel sheet contains ferrous alloys based on iron, carbon and high to low levels of
alloying elements such as chromium, molybdenum, vanadium and nickel. Stainless steel
sheet is highly corrosion resistant and made of ferrous alloys that contain chromium and/or
nickel additions. There are three basic types of stainless steels: austenitic stainless steels,
ferritic and martensitic stainless steels, and specialty stainless steels and iron superalloys.
Metal sheet made from tool steel contain wear resistant, ferrous alloys based on iron and
carbon. They have high levels of alloying (hardenability and property modifying) elements
such as chromium, molybdenum, tungsten and vanadium.
ME 218 Lecture Notes 75
APPENDIX 8-2
EExxaammppllee ooff PPllaassttiicc SShheeeett SSttaannddaarrdd SSiizzeess aanndd PPrriicceess
http://www.pep-plastic.com/49b.htm
(May 29, 2009)
P.E.P
Plastic Engineered Products
1-800-407-3726
High Density Polyethylene CPVC Sheet
Thickness
(inches) Size Part #
Price ($)
Thickness (inches)
Lbs. per
Sheet Part #
Price per
Sheet ($)
1/16 48 × 96 19730A 18.48 1/8 30 197401 307.00
1/8 48 × 96 197301 34.19 3/16 45 197402 456.00
1/4 48 × 96 197303 61.49 1/4 60 197403 551.00
1/2 48 × 96 197305 123.00 3/8 90 197404 822.00
3/4 48 × 96 197307 182.28 1/2 120 197405 1,102.00
5/8 150 197406 1,377.00
3/4 180 197407 1,651.00
1 240 197408 2,203.00
1.1/4 300 197409 2.890.00
1.1/2 360 197415 3,468.00
1.3/4 420 197417 4,046.00
ME 218 Lecture Notes 76
APPENDIX 8-3
EExxaammppllee ooff FFllaatt BBaarr DDiimmeennssiioonnss
http://www.rugui-steelprofiles.com/en/flat-steel-bars-dimensions.php
(May 29, 2009)
http://www.bsisteel.com/uploads/layout/products/pdf/ef502071b347037010ed5c6a888744e0.
(May 29, 2009)
ME 218 Lecture Notes 77
cont … Appendix 8-3
ME 218 Lecture Notes 78
APPENDIX 8-4
JJFFEE SStteeeell CCoorrppoorraattiioonn RRoouunndd BBaarr DDiiaammeetteerrss aanndd LLeennggtthhss
http://www.jfe-steel.co.jp/en/products/wirerods/standerd_demensions/index.html
Round bars Square bars
Length : 3.5~7.0M 3.0~12.5M --
16 36.6 62 95 220 250
17 37 63 100 230 300
18 38 65 105 240 350
19 40 65.5 110 250 400
20 41 67.5 115 260 450
21 42 68 120 270 500
22 43 68.5 125 280 550
23 44 70 130 290 600
24 45 73 135 300 650
25 46 75 140 310 700
26 47 77.5 145 320 750
27 48 78 150 330 .
27.1 50 80 155 340 .
28 51 85 160 350 .
29 52 90 165 360 .
30 53 . 170 370 .
31 54 . 175 380 .
32 55 . 180 390 .
33 56 . 190 400 .
34 58 . 200 410 .
36 60 . 210 420 .
* Midway sized products with a diameter in the range of 90 - 210 mm can be prepared by peeling. * Bars with a diameter of up to 90 mm can be prepared if so desired, with a pitch of 0.1 mm. * For the length also, we are ready to discuss if so desired.
ME 218 Lecture Notes 79
APPENDIX 8-5
SSppeecciiaall QQuuaalliittyy SSuuiittaabbllee ffoorr HHaammmmeerr FFoorrggiinnggss
http://www.iss-steel.com/rounds.htm
C1018 ASTM-A-36 C1045
Special Quality
Suitable for Hammer Forgings
Special Quality Steel is a higher grade than Merchant Bar
quality and commonly used for hammer-forging, heat-treating,
cold drawing or other fabrication processes.
Cold Finished or Hot Rolled
Size In
Inches
Weight,
Pounds Per
Ft.
Weight,
Pounds Per
20' Bar
Stock
Lengths, Ft.
C1015 - 1045 3 24.03 480.60 20
3 1/8 26.08 521.60 20
3 1/4 28.21 564.20 20
3 3/8 30.42 608.40 20
3 1/2 32.71 654.20 20
3 5/8 35.09 701.80 20
3 3/4 37.55 751.00 20
3 7/8 40.10 802.00 20
4 42.73 854.60 20
ME 218 Lecture Notes 80
LAB (2 50 min + 20 min)
1. Prepare routing sheet for the exercises provided.
2. Prepare operation sheet.
3. Manufacture the parts using their respective operation sheets
REFERENCES
1) Kalpakjian, S., and Schmid, S.R., (2008). Manufacturing Processes for
Engineering Materials, 5th Edition, Prentice Hall.
ME 218 Lecture Notes 81
LECTURE 9
OOVVEERRVVIIEEWW OOFF CCOOMMMMOONN MMAANNUUFFAACCTTUURRIINNGG PPRROOCCEESSSSEESS
(Lecture and Laboratory Activities)
9.1 LECTURE OUTLINES (30 min)
Introduction: Outline laboratory activity.
Define manufacturing.
Brief overview of the common manufacturing processes using.
Conduct laboratory tour guided by the instructor to demonstrate the common
manufacturing processes using an approach of: “Show and demonstrate.”
9.2 LAB ACTIVITES
Explain how to operate machine tool.
Demonstrate some basic operations with closer relevance to the student’s project.
9.3 LECTURE OUTCOMES
The student will learn:
Features of common types of manufacturing processes for discrete part production.
Major features of each process and range of application.
Process parameters that affect quality, productivity, and cost.
How to operate simple machines.
9.4 HOMEWORK
Prepare your final module design drawings for their use in preparing routing and operation
sheets required for producing them in Topic 8 and Topic 9.
9.5 OVERVIEW OF MANUFACTURING OF COMMON PROCESSES
9.5.1 Definition of Manufacturing
Manufacturing refers to the processes of converting the raw materials into useful products [1,
2]. The effort of realizing useful product is normally accomplished with a concurrent set of
ME 218 Lecture Notes 82
activities including: product design, selection of raw material, and materials processing (i.e.
manufacturing). Manufacturing is performed by a combination of machinery, tools, power,
and manual labor. They use physical and chemical processes to alter the geometry,
properties, and/or appearance of a given starting material to make parts or products. This
module presents an overview of common discrete part manufacturing processes. A laboratory
tool will follow the lecture presentation to show and demonstrate some of the common
manufacturing processes utilized in this course.
9.5.2 Classification of Manufacturing
There are two main groups of manufacturing processes: discrete parts processes and
continuous processes. The metal working industry, where many single items are produced,
uses discrete parts manufacturing such a car pistons, a beverage cans, a spanner, etc.
Chemical processing, used, for example, in oil refining and cement plants, uses continuous
processing. This course covers discrete parts manufacturing only. In discrete manufacturing
we produce a part that has a desired geometry, size, and finish [3]. Every component has a
shape that is bounded by types of surfaces of various sizes that are arranged relative to each
other. Thus a part is manufactured by producing the surfaces that bound its shape.
Figure 9.1 shows the major types of the conventional manufacturing process and the ones
falling under each. These include bulk deformation, casting, sheet metalworking, polymer
processing, machining, finishing, and assembly. The following sections present brief
description of the ones expected to be used in this course.
Figure 9.1 – Conventional types of manufacturing processes [4].
9.5.3 Bulk Deformation Process
Bulk deformation processes induce shape changes on the bulk raw materials or workpiece by
plastic deformation under forces applied by various tools and dies. Raw materials include
billets, blooms, and slabs. Some of the more common processes are:
ME 218 Lecture Notes 83
Extrusion: The process of extrusion consists of forcing a workpiece (generally a round
billet) through a die opening while it is supported in a container. As the workpiece is in
compression, heavy deformations are possible, and the result is a wide range of extruded
sections. Due to the nature of the process, downstream finishing operations are not required.
Because of this large variety and commercial viability, extrusion is one of the most widely
used bulk deformation processes, especially in the building construction sector. Figure 9.2
shows the four categories of extrusion.
Figure 9.2 – Types of extrusion processes [5].
Forging: In Forging, material is plastically compressed between two halves of a die set. In
closed die forging, the material is compressed on all sides (Figure 9.3). While in open die
forging, the side flow of material is not restricted, such as hammering a workpiece between a
hammer and anvil by a blacksmith.
Figure 9.3 – Impression die forging [5].
Rolling: In rolling, two or more cylindrical or shaped rollers physically compress material,
forming sheets, bars, or rods. It is used to produce billets, blooms, and slabs from ingots as
shown in Figure 9.4. The process also produces seamless tubes, structural shapes, etc.
ME 218 Lecture Notes 84
Figure 9.4 – Various product of rolling process [5].
Wire Drawing: In this process, bar stock is pulled through a set of successively narrowing
dies, forming a long strand of wire that is usually wound on a spool as a continuous process.
The process is illustrated in Figure 9.5. Flat strip can also be drawn to a thinner section using
wedge shaped dies.
Figure 9.5 – Wire drawing process [5].
9.5.4 Sheet Metalworking
Sheet metalworking operations produce a wide variety of consumer and industrial products.
Typical products include beverage cans, kitchen utensil, metal desks, car body parts, etc. The
raw material for sheet metalworking is sheet steels with thickness 6-mm or less. The sheets
are bought in various standard dimensions. They are either cold or hot rolled, black or
galvanized.
Common sheet metalworking processes include shearing, blanking, punching, bending,
drawing, and embossing.
Shearing: Shearing process cuts sheet metal into pieces using a punch and a die. It is used to
cut blanks of sheets for subsequent operations.
ME 218 Lecture Notes 85
Blanking: In blanking, a smaller piece of sheet is sheared from a bigger sheet for using it as a
raw material for another part.
Punching: Punching is used for making slots, notches, holes, and extruded holes in a blank,
using a punch and die. Figure 9.6 illustrates blanking, punching and shearing
operations.
Figure 9.6 – Examples of (a) blanking, and punching and (b) shearing operations on sheet metal [5].
Bending: Bending changes the profile the sheet by applying a bending moment around a
straight line using a set of punch and die. Figure 9.7 illustrates sheet bending
using V-and dies.
Figure 9.7 – Sheet metal die bending operations.
Sheet Metal Drawing: As shown in Figure 9.8, a punch plastically deform a sheet in a die to
form cupped-, boxed-, or hollow-shaped parts.
ME 218 Lecture Notes 86
Figure 9.8 – Illustration of deep drawing [5].
9.5.5 Machining Processes
Machining involves selective removal of material from a workpiece to end up with bounded
surfaces defining the shape and size of the part. Machining produces chips as waste and uses
very high amount of energy compared with forming processes. It is often used as a finishing
operation to improve tolerances and surface finish of the part. Machining processes produce
flat, cylindrical, and curved surfaces on the part. Some of the most common machining
processes are listed in Figures 9.9 and 9.10.
9.5.6 Finishing Operations
These processes include cleaning, surface treatment, and coating and thin film deposition
processes. Surface treatments include shot peening and sand blasting for mechanical working
of the part.
9.6 DEMONSTRATIONS AND EXERCISES IN THE LAB
It is envisioned that your project will employ a small group of processes such as:
Cutting or machining processes.
Forming processes.
Joining processes.
Finishing operations.
ME 218 Lecture Notes 87
Figure 9.9 – Machining processes that produce cylindrical surfaces [3].
ME 218 Lecture Notes 88
Figure 9.10 – Machining processes that produce flat surfaces [3].
ME 218 Lecture Notes 89
Table 9.1 – Shapes and Some Common Methods of Production [5].
ME 218 Lecture Notes 90
9.6.1 Demonstrating Machining Operations in the Lab
The basic machining processes of turning, facing, and drilling will be demonstrated by the
instructor and/or a helping technician through manufacturing the mild steel part shown in
Figure 9.11 below.
Figure 9.11 – Machining processes of turning, facing, and drilling.
The production processes include the following operations:
1) Cutting off 105-mm long piece from a 50-mm diameter carbon steel shaft by a
hacksaw.
2) Manual de-burring (i.e. removing the burs from) both ends of the part using a file.
3) Facing both ends of the part using a single point high speed single point tool on lathe.
4) Center drilling one end of the part on the lathe.
5) Drilling the 25-mm diameter hole to a depth of 40-mm at end of the part.
6) Turning the 50-mm diameter down to 45-mm diameter at the other end of the part.
7) In process measurement of the machined dimensions for quality assurance.
The preparatory stage of production involves selecting the:
process parameters, i.e. speed, depth of cut and feed rate.
cutting tool material and geometry, and
working mounting method.
9.6.2 Practicing Machining Operations in the Lab
On the completion of the above demonstration, the instructor and lab technician will
demonstrate to the students the safe operation of the lathe, working holding, and tooling
mounting procedure.
ME 218 Lecture Notes 91
The student groups will then practice the machining operations by producing the above part
while following the preceding manufacturing steps on the engine lathe.
It will be more interesting to students to use the CNC lathes for producing the same.
9.6.3 Demonstrating Shearing and Operations in the Lab
The part shown in Figure 9.12 will be used to demonstrate some basic sheet metal operations.
Figure 9.12 – Dimensions of a part to be made from galvanized sheet
steel. (All dimensions are in mm).
The process will include:
1) Calculating the length of the blank using the neutral axis and the bend allowance.
2) Shearing the blanks from a “mother” sheet.
3) Marking out the hole locations.
4) Drilling (or punching) the holes.
5) Bending the 90º bend.
6) Checking the dimensions as part of the quality assurance.
Student groups will also be given the opportunity to produce the same parts under the
supervision of the instructor and lab technician.
Additional operations can be introduced if the part is made from a plastic sheet.
ME 218 Lecture Notes 92
REFERENCES
1) George Chryssolouris, (2006). “Overview of Manufacturing Processes,” in
Manufacturing Systems: Theory and Practice, Springer:New York, pp. 55-124.
2) Narendra B. Dahotre, and Sandip P. Harimkar, (2008). “Manufacturing Processes:
An Overview Manufacturing Processes: An Overview,” in Laser Fabrication and
Machining of Materials, Springer, USA, pp. 69-96.
3) E. P. DeGarmo, J. T. Black, and R. A. Kohser, (2003). Materials and Processes in
Manufacturing, 9th Edition., John Wiley & Sons, USA.
4) R. J. Eggert, (2005). Engineering Design, Pearson-Prentice Hall, New Jersey.
5) S. Kalkapjian, and S.R. Schmid, (2008). Manufacturing Processes for Engineering
Materials, 5th Edition, Prentice Hall.
ME 218 Lecture Notes 93
LECTURE 10
EEXXPPEERRIIMMEENNTTSS,, MMOODDUULLEE TTEESSTTIINNGG,, AANNDD
DDEEBBUUGGGGIINNGG
10.1 OBJECTIVES
The objective of this lecture is for students to learn fundamental principles for (i) module
testing and system testing, and (ii) debugging.
10.2 INTRODUCTION
In this lecture students will learn the fundamental strategies and principles for testing.
10.3 DEFINITIONS
A test is a deliberate procedure to determine whether an artifact or process is working
correctly or whether it is effective, i.e. is the artifact or process meeting its objectives
for performance, quality, and other specifications? Is it producing unanticipated,
desirable or undesirable, results?
An experiment is a method to investigate a principle or a hypothesis, to make a
discovery, or to demonstrate a known fact. The scope and overarching goals of an
experiment are more ambitious than a test.
Note: The core concept of a test or an experiment is to investigate causal
relationships among variables.
Debugging is a deliberate process to: (i) identify the source of a malfunction or out-
of-specification condition in an artifact or process, (ii) produce a repair that removes
the unintended conditions, and which does not introduce unintended undesirable
conditions.
Module is an integral product substructure that have a 1-1 correspondence with a
subset of a product’s functional model (Otto and wood 2001; 361). These are also
called units.
A part, is an atomic elementary element of a module, which cannot be further
decomposed., say a screw, or a transformer in a power supply.
10.4 SCOPE
One can test and experiment at different levels of a product. These levels can proceed
from the atomic level of parts, components, subsystems, all the way to the entire
system or product, and all anywhere in between. In general, there is “unit test” or
“module test”, and “system test.”
ME 218 Lecture Notes 94
The scope of a system test encompasses the entire product. What constitutes a
module or a unit is in practice product specific or organizational specific. A
transmission is a module for Ford, but a system to the subcontractor who makes
transmissions.
10.5 APPROACH
We suggest a “bottoms up” strategy to testing. Test modules first to make sure they
function properly. Then aggregate modules into higher order modules (or units) and
then test. Continue this aggregation until the whole product is tested. The test of the
whole product is then the system test.
Testing specifications should use not only nominal values but “stress” values to test
the limits of the specified values.
What constitutes a module or a unit is in practice product specific or organizational
specific. A transmission is a module for Ford, but a system to the subcontractor who
makes transmissions.
10.6 DEBUGGING
See Dave Wallace 2009 reference below. Presents principles and six steps for debugging.
Note that these principles apply to module testing and system testing as well.
10.7 MODULE TESTING
Process:
1) Review the specifications and what the module is supposed to do.
2) Prepare the equipment.
3) Consider the units and values for the inputs and outputs.
4) Test using the nominal values of the inputs one input at a time. Record the outputs.
Analyze the outputs. If OK, continue. If not OK, record the conditions and proceed
to debug.
5) Repeat Step 4 but stressing the limits of the inputs.
6) Repeat Steps 4 and 5 combining inputs.
10.8 SYSTEM TESTING
1) Review the specifications and what the module is supposed to do.
2) Prepare the equipment.
ME 218 Lecture Notes 95
3) Consider the units and values for the inputs and outputs.
4) Test using the nominal values of the inputs one input at a time. Record the outputs.
Analyze the outputs. If OK, continue. If not OK, record the conditions and proceed
to debug.
5) Repeat Step 4 but stressing the limits of the inputs.
6) Repeat Steps 4 and 5 combining inputs.
REFERENCES
Wallace, D. (2009). Product Engineering Processes. Power Point presentation.
Available from Professor Dave Wallace, MIT Mechanical Engineering Department.
ME 218 Lecture Notes 96
LECTURES 12 AND 13
CCoommmmuunniiccaattiioonn SSkkiillllss aanndd PPrreesseennttaattiioonn ooff FFiinnaall DDeessiiggnn
12.1 LECTURE – COMMUNICATION SKILLS
12.1.1 Introduction
In this lecture students will learn the fundamental principles and skills for effective
communications. Students will learn how to prepare, produce, and deliver an effective
presentation. These principles and skills apply at all professional and management levels
from junior engineer to senior engineer to executive management. This lecture is grounded
on a simple model of communication comprised of: (1) the presenter, (2) the medium, (3) the
content carried by the medium, (4) the audience, and (5) the response.
12.1.2 Lecture Outlines
A) Introduction
The conventional model of communications. Figure 12.1 shows the conventional
model of communications.
Figure 12.1 – Conventional model of communications.
The presenter is the one delivering the presentation. Medium is the mechanism used
to carry the message. In our case, the medium is a PowerPoint presentation projected
onto a screen. Other media are, for example, a video, a movie, and so on. The
content is the information that is being presented. The audience is the set of people
listening to be presentation. Response includes the interactions, verbal and otherwise,
of the audience and any post presentation actions or their absence.
Strategy of effective communications: “Working Backwards.” We prefer that
students approach the problem “working backwards”. As shown in Figure 12.2.
Figure 12.2 – Working backwards.
ME 218 Lecture Notes 97
Given the occasion of the presentation, begin by thinking what is the response desired
from the audience. Follow that by thinking what are the content and messages that
will produce that kind of response you want from the audience. With this mindset,
one has to prepare for this task.
Industry Practice:
Senior executives do not have much time to read. They rely on verbal
presentations, debates and discussion during a presentation, and the Q&A
(question and answer) period at the end of a presentation for the vast majority
of the information they need.
Presentations are also used by managers to observe and judge the abilities of
the presenter. Executives use presentations to judge a person’s ability to
handle questions, breadth and depth of knowledge, professional demeanor and
presence. Beware of the bias that is generally introduced with this evaluation
technique. Colloquially this bias is called “impression management.”
Large and complex organizations have professional “briefers.” These are
typically temporary positions held by middle managers on their way to being
promoted. For example, the Pentagon has briefers to explain important policy
and programs to senators, senior officials, and the press. In business, briefers
present to key customers and are expected to answer a wide variety of
questions. Briefers are also expected to coach senior executives on how to
handle sensitive and hostile questions.
B) Scope of Outline
This lecture will cover basic principles and key skills required in each element of the
communications model. The medium is a PowerPoint presentation. This lecture will not
cover the graphics principles which are used to produce the visual presentation. This will be
presented as an addendum to this lecture.
C) The Audience
Target your presentation to those in the audience to get the results you want.
(a) Begin by asking the questions below and be very clear about the answers.
What is the purpose of this presentation? What actions and results do you
want to get from this presentation?
For these actions, who are the key people (or subgroups) that are key to reach
your objectives? What content and message will make them take the action
you want from them?
What questions are they likely to ask?
Be prepared with answers.
ME 218 Lecture Notes 98
Who might be skeptical or hostile to your messages?
Be prepared for their questions and weave counterarguments into the
Presentation before they pose any questions or comment.
(b) The above are the principles of relevance, action, and defense,
Presentation has to be relevant and convincing to those who will make a
decision in your favor.
Presenter must anticipate positive and negative responses and be proactive.
12.1.3 Contents
Given your analysis of the audience, the following are principles and guidelines for creating
the content of the presentation.
A) Be well prepared
Make an outline of the presentation before creating the PowerPoint.
Do the necessary research for your presentation.
B) Maintain the flow of the presentation
Begin with a VERY brief statement of what the presentation is about. This includes
“what” you will be talking about, and “why” they are there.
Follow with a very logical evolution and development of your content. Make sure the
handful of “takeaways” are pithily stated. Ask for the desired decision or action.
Flow: (1) Tell them what you are going to tell them, (2) Tell them, (3) Tell them what
you told them, and (4) Make the request for a decision.
Spend maximum of three minutes per slide; two minutes is better. Skip slides if you
sense the audience can handle it.
C) Content Principles
Accuracy. Everything must be correct and defendable to the best of your knowledge.
Keep it simple. Do not overwhelm the audience with information. Present only what
the audience needs to understand and reach the conclusions you want them to reach.
Do not cram too many messages per slide.
Decompose complex information into logical groups of simpler ideas called
“chunks.” Decomposition should be logical and natural to the subject matter.
Otherwise, a hierarchical grouping is an effective heuristic.
ME 218 Lecture Notes 99
Hold the attention of the audience. For example: Pose the problem before you present
your answer; state a provocative comment before presenting your most important
findings; present a dramatic graphic; explain the graphic before presenting the data
and information (e.g. what the x- and y-axis represent).
12.1.4 The Presenter
A) Personal Appearance
Look professional. Dress appropriately for the occasion. Stand straight and look
directly at the audience. Avoid looking at a single fixed point in the audience. End
each sentence by specifically looking at person. Leave both hands open, gesture for
emphasis. Avoid putting your hands, or one hand, in your pocket.
Sound professional. Speak clearly, project your voice into the audience.
Never read the slides, it is boring to the audience. Never face the slides when
speaking; you are not there to speak to the screen, but the audience.
B) Confidence
Confidence comes from thorough preparation, knowledge of the subject matter, and
knowing that for this presentation you are the expert. The audience is there to listen
to you; they want to learn something from you.
Confidence also comes from anticipating questions from the audience and having
prepared answers for them. (See Responses – 12.1.5)
“Socializing” the presentation before presenting also bolsters confidence. Socializing
is not only rehearsing, it is presenting before a competent, critical, but friendly group
that can improve your presentation.
12.1.5 Responses
A) Real Time Questions
Prepare thoroughly to anticipate questions.
Questions for clarification, answer briefly, avoid saying everything you know about
the subject. Stay with the simplicity principle,
Hostile or nasty questions. Never return tit-for-tat. Answer the question in the most
professional manner you can. Pretend that it is asked in good faith.
Questions you do not understand; ask for clarification. The clarification will give you
additional information that will help you answer the question. Moreover, interaction
with the audience is always good.
ME 218 Lecture Notes 100
Questions you know nothing about even after it was “clarified.” If you are part of a
team, it is OK to ask for help from your team. It is also acceptable to say: “I don’t
have an answer, but l will get back to you.” Make sure that you do.
B) Your Objectives of the Presentation
Reflect on how effective you were in delivery, getting the key people in the audience
to understand your message, and whether you got what you wanted.
Talk to your peers and get some constructive feedback.
Talk to your leader and get constructive critique.
Reflect on what you would do differently next time to improve.
REFERENCES
Kosslyn, S. M. (2007). Clear and to the Point: * Psychological Principles for Compelling
PowerPoint Presentations, Oxford University Press. New York.
Easy to read book by a Harvard psychology professor.
Zelazny, G. (2001). Say it with Charts: The Executive’s Guide to Visual
Communications. McGraw-Hill, New York.
From McKinsey on what charts to use and how to embody a message in charts. Very
practical book.
ME 218 Lecture Notes 101
LLeeccttuurree 1155 OOrraall PPrreesseennttaattiioonn
1. THE LISTENER
Presentation of the outline.
Knowing the audience.
Practice and Practice.
The material of your presentation should be concise, to the point and tell an interesting story.
In addition to the obvious things like content and visual aids, the following are just as
important as the audience will be subconsciously taking them in:
Your voice – how you say it is as important as what you say.
Body language – a subject in its own right and something about which much has
been written and said. In essence, your body movements express what your attitudes
and thoughts really are.
Appearance – first impressions influence the audience's attitudes to you. Dress
appropriately for the occasion.
As with most personal skills oral communication cannot be taught. Instructors can only
point the way. So as always, practice is essential, both to improve your skills generally and
also to make the best of each individual presentation you make.
1.1 Preparation
Prepare the structure of the talk carefully and logically, just as you would for a written report.
What are
the objectives of the talk?
the main points you want to make?
Make a list of these two things as your starting point.
Write out the presentation in rough, just like a first draft of a written report. Review the draft.
You will find things that are irrelevant or superfluous – delete them. Check the story is
consistent and flows smoothly. If there are things you cannot easily express, possibly
because of doubt about your understanding, it is better to leave them unsaid.
ME 218 Lecture Notes 102
Never read from a script. It is also unwise to have the talk written out in detail as a prompt
sheet – the chances are you will not locate the thing you want to say amongst all the other
text. You should know most of what you want to say – if you don't then you should not be
giving the talk! So prepare cue cards which have key words and phrases (and possibly
sketches) on them. Postcards are ideal for this. Don't forget to number the cards in case
you drop them.
Remember to mark on your cards the visual aids that go with them so that the right slide is
shown at the right time.
Rehearse your presentation – to yourself at first and then in front of some colleagues. The
initial rehearsal should consider how the words and the sequence of visual aids go together.
How will you make effective use of your visual aids.
1.2 Making the Presentation
Greet the audience (for example, ‘Good morning, ladies and gentlemen’), and tell them who
you are. Good presentations then follow this formula:
Tell the audience what you are going to tell them.
Then tell them.
At the end tell them what you have told them.
Keep to the time allowed. If you can, keep it short. It's better to under-run than over-run. As
a rule of thumb, allow 2 minutes for each general overhead transparency or PowerPoint slide
you use, but longer for any that you want to use for developing specific points. 35mm slides
are generally used more sparingly and stay on the screen longer. However, the audience will
get bored with something on the screen for more than 5 minutes, especially if you are not
actively talking about it. So switch the display off, or replace the slide with some form of
‘wallpaper,’ such as a company logo.
Stick to the plan for the presentation, don't be tempted to digress – you will eat up time and
could end up in a dead-end with no escape!
Unless explicitly told not to, leave time for discussion – 5 minutes is sufficient to allow
clarification of points. The session chairman may extend this if the questioning becomes
interesting.
At the end of your presentation ask if there are any questions – avoid being terse when you do
this as the audience may find it intimidating (i.e. it may come across as any questions? – if
ME 218 Lecture Notes 103
there are, it shows you were not paying attention). If questions are slow in coming, you can
start things off by asking a question of the audience – so have one prepared.
1.3 Delivery
Speak clearly. Don't shout or whisper - judge the acoustics of the room.
Don't rush, or talk deliberately slowly. Be natural – although not conversational.
Deliberately pause at key points – this has the effect of emphasizing the importance of
a particular point you are making.
Avoid jokes – always disastrous unless you are a natural expert.
To make the presentation interesting, change your delivery, but not to obviously, e.g.
speed
pitch of voice.
Use your hands to emphasize points but don't indulge in to much hand waving.
People can, over time, develop irritating habits. Ask colleagues occasionally what
they think of your style.
Look at the audience as much as possible, but don't fix on an individual – it can be
intimidating. Pitch your presentation towards the back of the audience, especially in
larger rooms.
Don't face the display screen behind you and talk to it. Other annoying habits include:
Standing in a position where you obscure the screen. In fact, positively check
for anyone in the audience who may be disadvantaged and try to accommodate
them.
Muttering over a transparency on the OHP projector plate and not realizing
that you are blocking the projection of the image. It is preferable to point to
the screen than the foil on the OHP (apart from the fact that you will probably
dazzle yourself with the brightness of the projector).
Avoid moving about too much. Pacing up and down can unnerve the audience,
although some animation is desirable.
Keep an eye on the audience's body language. Know when to stop and also when to
cut out a piece of the presentation.
ME 218 Lecture Notes 104
1.4 Visual Aids
Visual aids significantly improve the interest of a presentation. However, they must be
relevant to what you want to say. A careless design or use of a slide can simply get in the
way of the presentation. What you use depends on the type of talk you are giving. Here are
some possibilities.
◘ Overhead projection transparencies (OHPs).
◘ Computer projection (PowerPoint, applications such as Excel, etc).
◘ Video, and film.
◘ Real objects – either handled from the speaker's bench or passed around.
◘ Flip-chart or blackboard – possibly used as a ‘scratch-pad’ to expand on a point.
Keep it simple though – a complex set of hardware can result in confusion for speaker and
audience. Make sure you know in advance how to operate the equipment and also when you
want particular displays to appear. Sometimes a technician will operate the equipment.
Arrange beforehand, what is to happen and when and what signals you will use. Edit your
slides as carefully as your talk – if a slide is superfluous then leave it out. If you need to use
a slide twice, duplicate it. And always check your slides – for typographical errors,
consistency of fonts and layout.
Slides and OHPs should contain the minimum information necessary. To do otherwise risks
making the slide unreadable or will divert your audience's attention so that they spend time
reading the slide rather than listening to you.
Try to limit words per slide to a maximum of 10. Use a reasonable size font and a typeface
which will enlarge well. Typically use a minimum 18pt Times Roman on OHPs, and
preferably larger. A guideline is: if you can read the OHP from a distance of 2 meters
(without projection) then it's probably OK.
Avoid using a diagram prepared for a technical report in your talk. It will be too detailed and
difficult to read.
Use color on your slides but avoid orange and yellow which do not show up very well when
projected. For text only, white or yellow on blue is pleasant to look at and easy to read.
Books on presentation techniques often have quite detailed advice on the design of slides. If
possible consult an expert, such as the Audio Visual Centre.
Avoid adding to OHPs with a pen during the talk – it’s messy and the audience will be
fascinated by your shaking hand! On this point, this is another good reason for pointing to
the screen when explaining a slide rather than pointing to the OHP transparency.
ME 218 Lecture Notes 105
Room lighting should be considered. Too much light near the screen will make it difficult to
see the detail. On the other hand, a completely darkened room can send the audience to
sleep. Try to avoid having to keep switching lights on and off, but if you do have to do this,
know where the light switches are and how to use them.
1.5 Finally …
Enjoy yourself. The audience will be on your side and want to hear what you have to say!
1.6 Exercise
Students can be asked to give a one minute presentation about any product or design idea. His
colleagues will be judging him, and the best three can be rewarded for that.
2. MAKERS/MANUFACTURERS
When communicating our design results to a manufacturer, we must take great care in
rendering our final design drawing. In addition, as part of the design drawing process, we
need to think long and hard about the kind of fabrication specifications we are writing. This
means paying particular attention to the various kinds of drawings that are done during a
design project and to the different standards that are associated with final design drawing.
Generally, the only instructions available to the maker are those representations or
descriptions of the designed object that are included in the design drawings and fabrication
specifications. This implies that these representations or descriptions should be complete,
unambiguous, clear, and readily understood.
2.1 Design Drawings
Drawing is very important in design, especially in mechanical design, because a great deal of
information is created and transmitted in the drawing process. The drawings enable a parallel
display of information as they can be surrounded with adjacent notes, smaller pictures,
formula and other pointers to ideas related to the object being drawn and designed. In
reality, putting notes next to a sketch is a powerful way to organize information, certainly
more powerful than the linear, sequential arrangement imposed by the structure of sentences
and paragraphs. These notes written in the margins are known as “Marginalia.” Marginalia
of all sorts are familiar sights to anyone who has worked in an engineering environment. We
often draw pictures and surround them with text and equations. We also draw sketches in the
margins of documents, to elaborate a verbal description, to make stronger understanding, to
indicate more strongly a coordinate system or sign convention. Thus, it should come as no
surprise that sketches and drawings are essential to engineering design.
Of particular importance to the designer is the fact that graphics images are used to
communicate with the external environment, that is, with other designers, the client, and the
ME 218 Lecture Notes 106
manufacturing organization. Drawings are used in the design process in several different
ways, including to:
Serve as a launching pad for a brand new design.
Support the analysis of a design as it develops.
Simulate the behavior of performance of a design.
Provide a record of the shape or geometry of design.
Facilitate the communication of design ideas among designer.
Ensure that a design drawing is complete and its marginalia may remind us of still
undone part of the design.
There are several different kinds of drawings that can be formally identified in the design
process. Among these design drawings that is strongly suggested for mechanical product
design are:
A) Layout Drawings
Layout drawing are working drawings that show the major parts or components of a device
and there relationship (see Figure A-1). They are usually drawn to scale, do not show
tolerances. And subject to change as the design process continues.
B) Detailed Drawings
Detailed drawings show the individual parts or components of a device and their relationship
(see Figure A-2). These drawings must be toleranced, must indicate materials and any
special processing requirements.
ME 218 Lecture Notes 107
Figure A-1 – A layout drawing that has been drawn to scale. Example of countertop.
Figure A-2 – A detailed drawing that include tolerances and indicates
materials and list special processing requirements.
C) Assembly Drawings
Assembly drawing show how the individual parts or components of a device fit together. An
exploded view is commonly used to show such fit relationship (see Figure A-3).
Components are identified by a part number or an entry on an attached bill of materials, and
they may include detail drawings if major view cannot show all of the required information.
ME 218 Lecture Notes 108
Figure A-3 – An assembly drawing uses an exploded view to show
how some individual parts fit together.
2.2 Fabrication Specifications
There are some very specific properties we want the fabrication specifications to have,
namely, they should be: unambiguous (i.e., the role and place of each and every component
and part must be unmistakable). It should be complete (i.e., comprehensive and entire in
their scope). It should be transparent (i.e., readily understood by the manufacturer or
fabricator). We require fabrication specifications to have these characteristic because we
want to make it possible for the designed artifact to be built by someone totally unconnected
to the designer or the design process. In addition, that artifact must perform just as the
designer intended. Remember, this means that the designers are not there to catch errors or to
make suggestions, and that the maker cannot turn around to seek clarification or ask on-the-
spot question.
ME 218 Lecture Notes 109
Fabrication specifications are normally proposed and written in the detailed design stage.
Since our primary focus is conceptual design, we will not discuss fabrication specifications in
depth. However, there are some aspects that are worth anticipating even early in the design
process. One is that many of the components and parts that will be specified are likely to be
purchased from vendors, such as automobile springs, and so on. This means that a great deal
of detailed disciplinary knowledge come into play. Briefly there are many kinds of
requirements that can be specified in a fabrication, some of which are:
The physical dimensions.
Kind of materials to be used.
Unusual assembly condition
Operating conditions
Operating parameters
Maintenance and life-cycle requirements
Reliability requirements
Packaging requirements
Shipping requirements
External markings, especially usage and warming labels.
This relatively short list of the different kinds of issues that must be addressed in a fabrication
specification really does make the point about the requirements we have for the properties of
such a specification.
REFERENCES
Clive L. Dym, and Patrick Little (1999). Engineering Design: A Project-Based
Introduction, John Wiley, 1999.
George E. Dieter. Engineering Design: A Material Processing Approach, 3rd
Edition,
McGraw-Hill.
ME 218 Lecture Notes 110
Graphic Communication
1 Introduction to graphic communication
1.1 Introduction
Graphics communication is an effective means of communicating technical ideas and
problem solutions. In engineering design, the process starts with the ability to visualize, to
see the problem and the possible solutions. Then, sketches are made to record initial ideas.
Next, geometric models are created from those sketches and are used for analysis. Finally,
detail drawings or 3-D models are made to record the precise data needed for the production
process. Visualizing, sketching, modeling, and detailing are how engineers and technologists
communicate as they design new products and structures for our technological world.
In fact, graphics communication using engineering drawings and models is a language, a
clear, precise language with definite rules that must be mastered if you are to be successful in
engineering design. Once you know the language of graphics communication, it will control
the way you think, the way you approach problems. Because humans tend to think using the
languages they know. Thinking in the language of graphics, you will visualize problems more
clearly and will use graphic images to find solutions with greater ease.
In engineering, 92 percent of the design process is graphically based. The other 8 percent is
divided between mathematics and written and verbal communications. This is for the reason
that graphics serve as the primary means of communication for the design process. Graphics
come into every phase of the engineer's job. For example, the car you are driving was
designed within specified parameters. However, before it could be manufactured, a three-
dimensional (3-D) model of every single part of it had to be produced. Just imagine trying to
communicate all the necessary details verbally or in writing. It would be impossible!
Technical drawings are a nonverbal method of communicating information. Descriptions of
complex products or structures must be communicated with drawings. A designer uses a
visual, nonverbal process. A visual image is formed in the mind, reviewed, modified, and
ultimately communicated to someone else, all using visual and graphics processes.
Technical graphics can also communicate solutions to technical problems. Such technical
graphics are produced according to certain standards and conventions so they can be read and
accurately interpreted by anyone who has learned those standards and conventions. The
precision of technical graphics is aided by tools; some are thousands of years old and still in
use today, and others are as new and rapidly changing as computer-aided modeling (CAD).
This chapter will introduce you to some of the standards, conventions, techniques, and tools
of technical graphics and will help you develop your technical skills so that your design ideas
become a reality.
Engineers are creative people who use technical means to solve problems. They design
products, systems, devices, and structures to improve our living conditions. Technologists
work with engineers and are concerned with the practical aspects of engineering in planning
ME 218 Lecture Notes 111
and production. Both engineers and technologists are finding that sharing technical
information through graphical means is becoming more important as more nontechnical
people become involved in the design/manufacturing process. As Figure 1.1 illustrates, the
circle of people requiring technical information is widening rapidly, and engineering and
technical information must be communicated effectively to many other people who are not
engineers or technologists, such as marketing, sales, and service personnel. Computer
graphics can assist in the process. It can be the tool used to draw together many individuals
with a wide range of visual needs and abilities.
Figure 1.1 The circle of people requiring technical information is growing rapidly.
1.2 The Importance of Graphics in the Design Process
Technical graphics is a real and complete language used in the design process for
Visualization, Communication and Documentation. Graphical representations are used by
individual engineers and designers to problem-solve about a technical problem they are
working on (Figure 1.2). For an engineer, this problem can often be a 3-D object that is either
being modified from an initial design or created from scratch. Part of this problem-solving
process can be the use of informal drawings or sketches. While these types of drawings were
historically done with pencil and paper, increasingly computer-based sketching tools are used
to rapidly create multiple ideas for solutions to the problem.
Analysis
Analysis
Manufacturing Inspection
Customer use
Service
Designed Product
ME 218 Lecture Notes 112
Figure 1.2 Only experienced users of technical drawings can interpret the various lines, arcs, and
circles sufficiently to get a clear mental picture of what this part looks like three-dimensionally.
While informal sketches can be done by anyone, practice and instruction helps one to quickly
and accurately express their ideas. When computer tools are used, more training is often
needed so that the engineer/designer can appropriately represent their design solutions. As the
designs become more refined, specialized knowledge is needed to use the agreed upon
standardized language of technical drawing and modeling. These standards, developed by
organizations like the American National Standards Institute (ANSI), ensure accurate and
precise communication of engineered design specifications.
Graphic representations are useful as a permanent record of ideas as they are being mentally
worked through by an engineer or designer. Later on in the design process, more refined
graphic representations in the form of drawings or models can be used to communicate
problem solutions to other members of the larger team working on the design problem.
Visualization is the ability to mentally picture things that do not exist. Design engineers with
good visualization ability not only are able to picture things in their minds, but also are able
to control that mental image, allowing them to move around the image, change the form, look
inside, and make other movements as if they were holding the object in their hands. Most
designers will initially capture their mental images by sketching them on paper. Sometimes
these sketches are very rough and quickly done to capture some passing detail in the mind of
ME 218 Lecture Notes 113
the designer. When communicating one's sketch to others, the sketches must be refined
(Figure 1.3).
Figure 1.3 Design sketch of a motorcycle.
The second phase in the graphics produced to support the design process is communicating
drawings and models. In this phase your goal is to refine your initial sketches so your design
solution can be communicated to others without ambiguity. In other words, you must be able
to improve the clarity of your graphics to such an extent that others are able to visualize your
design. This is done by adding more detail to your sketches, then creating a 3-D model using
CAD software (Figure 1.4). The 3-D model is modified and changed as the design is refined.
In the past, real models of the design were created; however, many industries now use
rendered 3-D computer models to replace real models. Sometimes it is necessary to have real
models, which easily can be produced from the 3-D model through a process called rapid
prototyping.
ME 218 Lecture Notes 114
Figure 1.4 A refined 3-D model of the motorcycle used to communicate the design without
ambiguity.
After the design solution is finalized, graphics is the most effective way to permanently
record that solution. Before 3-D modeling, documentation drawings were 2-D detail
drawings that were copied through a process called blueprinting. Although many companies
still use this process, the trend is for companies to refine the 3-D model, which then is used
directly by machine tools to create the design. 2-D detail drawings still may be created, but
their primary purpose is for legal and archival purposes. Two-dimensional documentation
drawings follow very strict standard practices so everyone in the engineering field can "read"
the drawings. These standards are the "language" used to communicate graphically.
2. Sketching
Sketching is an important method of quickly communicating design ideas; therefore, learning
to sketch is necessary for any person working in a technical field. Most new designs are first
recorded using design sketches. Lettering is part of sketching and drawing. Before CAD,
lettering had much more emphasis in engineering and technical graphics. Now it is no longer
necessary to spend hours working on lettering technique. CAD systems offer the user many
different typestyles that can be varied in a number of ways.
2.1 Technical Sketching for Engineering Design
There are three methods of creating technical drawings: freehand, mechanical, and digital.
Technical sketching is the process of producing a rough preliminary drawing representing the
main features of a product or structure. Technical sketch may communicate only selected
details of an object, using lines; whole parts of an object may be ignored, or shown with less
emphasis, while other features may be shown in great detail.
Technical sketches can take many different forms, depending on the clarity needed and the
purpose of the sketch. For example, a sketch made quickly to record a fleeting design idea
may be very rough. This type of sketch is for personal use and is not meant to be understood
by anyone but the individual who produced it. A sketch also may use the format of a more
formal drawing intended to be used by someone who understands technical drawings (Figure
2.1). However, this type of sketch would not be appropriate for a nontechnical person.
Pictorial sketches would be used to further clarify the design idea and to communicate that
idea to nontechnical individuals (Figure 2.1).
ME 218 Lecture Notes 115
Figure 2.1 Classification of sketches.
The most common types of projection used in sketching can be placed in two major
categories: multiview sketches and pictorial sketches (Figure 2.1). Multiview sketches
present the object in a series of projections, each one showing only two of the object's three
dimensions. The other three types of projection, grouped as pictorial sketches, present the
object in a single pictorial view, with all three dimensions represented.
2.2 Sketching Technique
It takes practice and patience to produce sketches that both are legible and made quickly.
There are certain fundamental skills that must be learned in order for sketching to be used as
a tool for design. Over a period of time and with practice you will be able to acquire most of
the skills and knowledge necessary to create design sketches, regardless of your experience
and natural drawing ability.
Sketching is based on seeing (perception) and visual thinking through a process of seeing,
imaging, and representing (Figure 2.2). Seeing is our primary sensory channel because so
much information can be gathered through our eyes. It is our best-developed sense and one
we take for granted every day as we easily move through our environment. Seeing empowers
us to sketch. Imaging is the process used by the mind that takes the visual data received by
our eyes to form some structure and meaning. The mind's eye initially creates the images
whether real or imagined, and these are the images used to create sketches. Representing is
the process of treating sketches of what our minds see. Seeing and imaging is a pattern-
seeking process where the mind's eye actively seeks those features that fit within our
interests, knowledge, and experiences.
ME 218 Lecture Notes 116
Figure 2.2 Triangulation of sketches.
3. Design Drawings
Drawing is very important in design, especially in mechanical design, because a great deal of
information is created and transmitted in the drawing process. The drawings enable a parallel
display of information as they can be surrounded with adjacent notes, smaller pictures,
formula and other pointers to ideas related to the object being drawn and designed. In reality,
putting notes next to a sketch is a powerful way to organize information, certainly more
powerful than the linear, sequential arrangement imposed by the structure of sentences and
paragraphs. These notes written in the margins are known as “Marginalia”. Marginalia of all
sorts are familiar sights to anyone who has worked in an engineering environment. We often
draw pictures and surround them with text and equations. We also draw sketches in the
margins of documents, to elaborate a verbal description, to make stronger understanding, to
indicate more strongly a coordinate system or sign convention. Thus, it should come as no
surprise that sketches and drawings are essential to engineering design.
Of particular importance to the designer is the fact that graphics images are used to
communicate with the external environment, that is, with other designers, the client, and the
manufacturing organization. Drawings are used in the design process in several different
ways, including to:
Serve as a launching pad for a brand new design
Sketching
Seeing
Imaging Representing
ME 218 Lecture Notes 117
Support the analysis of a design as it develops
Simulate the behavior of performance of a design
Provide a record of the shape or geometry of design
Facilitate the communication of design ideas among designer
Ensure that a design drawing is complete and its marginalia may remind us of still
undone part of the design
There are several different kinds of drawings that can be formally identified in the design
process. Among these design drawings that is strongly suggested for mechanical product
design are:
3.1 Layout drawing
Layout drawing are working drawings that show the major parts or components of a device
and there relationship (Fig. 3.1). They are usually drawn to scale, do not show tolerances.
And subject to change as the design process continues.
Figure 3.1: A layout drawing that has been drawn to scale, Example of countertop.
3.2 Detailed drawing
Detailed drawings show the individual parts or components of a device and their relationship
(Fig. 3.2). These drawings must be toleranced, must indicate materials and any special
processing requirements.
ME 218 Lecture Notes 118
Figure 3.2: A detailed drawing that include tolerances and indicates materials and list special
processing requirements.
3.3 Assembly drawing
Assembly drawing show how the individual parts or components of a device fit together. An
exploded view is commonly used to show such fit relationship (Fig. 3.3). Components are
identified by a part number or an entry on an attached bill of materials, and they may include
detail drawings if major view cannot show all of the required information.
ME 218 Lecture Notes 119
Figure 3.3: An assembly drawing uses an exploded view to show how some individual parts fit
together.
ME 218 Lecture Notes 120
References
Clive L. Dym and Patrick Little. “Engineering Design: A project-Based Introduction”
John Wiley, 1999.
Gary R. Bertoline & Eric N. Wiebe, “Fundamentals of Graphics Communication”, 3rd
Edition McGraw-Hill, 2002.
George E. Dieter. “Engineering Design” McGraw-Hill, 3rd
Edition 1994.
ME 218 Lecture Notes 121
LECTURE 14
CCOOMMPPEETTIITTIIOONN LLOOGGIISSTTIICCSS
DDeessiiggnn PPrroojjeecctt aanndd KKiitt
14.1 HIGH-LEVEL DESIGN CHALLENGE DESCRIPTION
Design and build a device that is positioned roughly 5 stories high in the air that will launch
an egg so that it lands in the center of a target positioned below on the ground, while
protecting the egg from breaking while constructing the lowest cost design. (Could also
measure time to fall and the faster drops get a bonus score as well.)
The devices will be made from materials provided in a kit given to each team of students
(assume 4 students per team). Materials in the kit will have assigned costs, so the students
can compute the cost of their design (see also note at start of the proposed kit contents section
below).
The students will be graded through their notebooks, project milestones, homework exercises,
and final presentation that guide them to a successful prototype at the final competition. See
the Lecture Development Page for more details about the milestones. A draft file of a more
detailed project brief for the students is attached.
14.2 COMPETITION SITE
The goal is to have a competition site on campus that many students and other spectators can
watch the competition in a safe manner. During the April 20/22 meetings at KFUPM some
possible sites were identified (see figures below). There may still be better sites on the
campus.
Figure 14.1 – Site 1 – Service road. Launch from railing on right to road on bottom.
Students watch on either side of road or from launch area.
ME 218 Lecture Notes 122
Figure 14.2 – Site 1 – Launching railing in foreground, target on road below (~ 4
stores). Students watch on left or right of the road. Would need to
ensure students can’t fall to road (about 10 feet).
Figure 14.3 – Site 2 – Lawn by student’s Center/Cafeteria. Railing in foregoing.
Students can watch from above near launch area, or below on the lawn
(~ 3 story drop).
ME 218 Lecture Notes 123
Figure 14.4 – Details of the concrete railing the machines would sit on for launching.
Same for both of the proposed sites. Roughly 10” thick concrete.
14.3 PROPOSED KIT CONTENTS
All materials in the kits will have a cost assigned for the purpose of determining the cost of
the design. Another option would simply to ask for efficiency rather than low cost, and
measure efficiency through weight, i.e. the lighter the better.
Each team will receive a plastic box containing the material for their kit (a clear bin might be
nice so one can see what is inside without opening). It is proposed that each team receives a
practice kit at the start of the term to do experiments with and learn without worry of running
out of materials, and then they receive a final kit to build their final design (after doing
experiments) in the latter part of the term. The timing of this is outlined in the proposed
syllabus on the Lecture Development Page.
Please feel free to add items to the kit. Below is a quickly prepared first draft:
● Corrugated cardboard
● Balsa wood
● Basswood
● 3 mm plywood
● PVC pipe
● Elastics
● Constant force springs
● String
ME 218 Lecture Notes 124
● Nylon stockings or spandex
● Tissue paper
● Sheet aluminum (say 18 gauge or so)
● Duct tape
● 2-3 mil plastic sheet
● Packing tape
● Sand
● Latex balloons
● Plastic soda bottles (empty)
● 5 or 6 mm foam core sheets
● Expanded polystyrene foam (would this be too useful? Need to test)
● A $20 equivalent budget to purchase materials that they might like to use. Need to
think about certain materials that we would like to restrict is we do this (e.g. packing
foam, etc.)
ME 218 Lecture Notes 125
Lecture 15
EETTHHIICCSS AANNDD LLIIAABBIILLIITTYY
15.1 INTRODUCTION
Designers have a significant influence on the life of the end users of their designs. Products
of the design process usually change the daily habits of people and thus the functioning of the
different sectors of society. Knowing that designers go through conflicting decision making
process in the course of executing their design, the price for any erroneous decision made will
eventually be paid by the society. As a result, the best way to lead designers and engineers
alike in making conscious decisions in their job is to follow a code of Ethics.
Ethics is the discipline dealing with what is good and bad and with moral duty and obligation.
Ethics helps a person to make a decision regarding conflicting choices through the use of
what is known code of ethics. The code of ethics for any society stems from its culture which
developed over the history of that society. Ethics is thus influenced by the society belief
system, traditions, environment, its historical judiciary system and even more. The
combination effects of these aspects eventually created the value system of the society. A
code of ethics is a code of behavior or conduct, justified according to this reasoned value
system.
15.2 WHAT IS VALUE SYSTEM?
This is a definition of “good” or “bad,” “beneficial” or “deleterious,” according to some set
of criteria (measure of worth). Value systems serve a set of guiding principles for how an
individual lives, as well as how to operate in larger society.
Value systems may vary widely. Individuals may maintain their own value systems,
professional societies or groups may have their own, and society may hold to their own
values. Some examples of value systems:
Personal
Treat others as they would treat you.
Professional (from the American Society of Mechanical Engineers)
“Engineers uphold and advance the integrity, honor, and dignity of the engineering
profession by using their knowledge and skill for the enhancement of human welfare
... striving to increase the competence and prestige of the engineering profession.”
Note that value systems for an entity may change over time. For example, individuals may
change their values as they get older.
ME 218 Lecture Notes 126
15.3 ENGINEERING ETHICS
For engineers, a code of ethics relates to effective teamwork and the engineer’s professional
responsibilities.
Ethical behavior reflects the honor of the engineer and of the profession, and also guides how
engineers will work with others. When engineers behave unethically, they can risk the safety
and performance of the systems they engineer and design. This can have profound impact on
the lives of people who use engineered systems.
In most situations, ethical behavior is clear cut. The challenge lies in scenarios that are
ambiguous, particularly when there are conflicting goals. Signs that one is in comprising
ethical situation (from Lockheed Martin):
“Well, maybe just this once ...”
“No one will ever know ...”
“It doesn't matter how it gets done as long as it gets done.”
“Destroy that document.”
“Everyone does it.”
“We can hide it.”
“No one will get hurt.”
“This will destroy the competition.”
“We didn't have this conversation.”
“If they are that stupid, they deserve to get hurt.”
If one is in doubt, one must ask oneself:
Are my actions legal?
What would my professional society think?
Am I being fair and honest?
Will my action stand the test of time?
How will I feel about myself afterwards?
How will it look in the newspaper?
Will I sleep soundly tonight?
What would I tell my child to do?
How would I feel if my family, friends, and neighbors knew what I was doing?
In engineering design, a uniquely correct solution rarely exists. In fact, there are many
incorrect or poor solutions. The goal of engineering design is to understand that different
solutions offer different advantages and disadvantages (known as tradeoffs), and to arrive at
solutions that achieve desired outcomes without violating constraints (e.g., time and
resources) or other requirements. Furthermore, solutions should be robust against foreseeable
ME 218 Lecture Notes 127
misapplications. Because the process of arriving at a solution is often challenging and
ambiguous, it is important to maintain a strong ethical sense of ones work. This ethic may be
made explicit through a code of conduct.
The Societal code of ethics; although very important, does not provide explicit answer to the
conflicting situations usually occurring in the work place. To provide well defined guidelines
to help engineers adhere to the “honor” and liability of their work, each professional societies
has it is own code of ethics. Professional societies such as the American Society of
Mechanical Engineers (ASME) outline detailed professional codes of ethics, as shown at the
end of this section.
Overall, Engineering ethics are classified into three categories [Herkert, 2001]:
Technical ethics: dealing with technical decisions by engineers;
Professional ethics: dealing with interactions among managers, engineers and
employers; and
Social ethics: dealing with sociopolitical decisions concerning technology.
Professional ethics are mainly concerned with how managers, engineers, and employees
interact with each other. However, it also provides clear insight of impact the society in a
way to make the engineering technology more acceptable and beneficial. Such professional
ethics will help engineers make their profession a practice about which they need feel no
morally justified embarrassment, shame, or guilt.
Adhering to the engineering ethics might be even more challenging when taking a decision
on a conflicting matter might affect his/her loyalties. Most engineers of not all are ambitious
professionals who have strong desire to advance in their careers. A desire for quick
promotion or a competition over a management position might change the engineer position
on a certain ethical matter. This might be the case when other loyalties; such as loyalty to the
best interest of the company, loyalty to keep the well being and prosperity of the community,
etc.
15.4 CODE OF ETHICS OF ENGINEERS (ASME, Sept. 2003)
The Fundamental Principles Engineers uphold and advance the integrity, honor and dignity of
the engineering profession by:
I. using their knowledge and skill for the enhancement of human welfare;
II. being honest and impartial, and serving with fidelity the public, their employers and
clients; and
III. striving to increase the competence and prestige of the engineering profession.
The Fundamental Canons:
1. Engineers shall hold paramount the safety, health and welfare of the public in the
performance of their professional duties.
2. Engineers shall perform services only in the areas of their competence.
ME 218 Lecture Notes 128
3. Engineers shall continue their professional development throughout their careers and
shall provide opportunities for the professional and ethical development of those
engineers under their supervision.
4. Engineers shall act in professional matters for each employer or client as faithful
agents or trustees, and shall avoid conflicts of interest or the appearance of conflicts
of interest.
5. Engineers shall build their professional reputation on the merit of their services and
shall not compete unfairly with others.
6. Engineers shall associate only with reputable persons or organizations.
7. Engineers shall issue public statements only in an objective and truthful manner.
8. Engineers shall consider environmental impact in the performance of their
professional duties.
9. Engineers shall consider sustainable development in the performance of their
professional duties.
ME 218 Lecture Notes 129
CCOODDEE OOFF EETTHHIICCSS FFOORR PPRROOFFEESSSSIIOONNAALL
EENNGGIINNEEEERRIINNGG PPRRAACCTTIICCEE
((SSaauuddii CCoouunncciill ooff EEnnggiinneeeerrss wwwwww..ssaauuddiieenngg..oorrgg))
GENERAL RULES
Rule 1: Engineers shall build their professional reputation on the merit of their services and
shall avoid unfair competition with others.
Rule 2: Engineers shall continue their professional development throughout their careers, and
shall provide opportunities for professional development to engineers and technicians
under their supervision.
Rule 3: Engineers shall uphold and enhance the honor, integrity and dignity of the
engineering profession, and shall discharge their duties in a manner that foster and
consolidate these values in the local community or worldwide.
Rule 4: Engineers shall act in professional matters as faithful agents or trustee for their
employers/clients, and shall avoid conflicts of interest.
Rule 5: Engineers shall be objective and truthful in presenting their judgments, statements or
testimony, which shall be restricted to their areas of competence and professional
specialty.
Rule 6: Engineers shall hold paramount the principles of safety and environmental protection
in discharging their professional duties with an ultimate goal of maintaining
individual and public interests.
The above rules are detailed in the following:
Rule 1: Engineers shall build their professional reputation on the merit of their services
and shall avoid unfair competition with others.
1-1 Engineers shall not give or solicit either directly or indirectly gratuity, commissions or
compensations in order to secure work business or to influence its approval.
Engineers shall not offer any unprofessional concessions that might be used to
influence other competitors.
1-2 Engineers shall not improperly attempt to supplant other engineers knowingly that
certain steps were taken towards their assignment or after been assigned.
1-3 Engineers shall not maliciously injure the professional reputation or practice of other
engineer through direct or indirect criticism.
ME 218 Lecture Notes 130
1-4 Engineers shall not exaggerate the nature and extent of their previous engagements
and responsibilities. They shall not falsify or permit misinterpretation of their
academic or professional qualifications or previous achievements, whether for they,
subordinates, associates or employers.
1-5 Engineers should negotiate contracts for professional service on the basis of
demonstrated competence, qualifications, professional experience, size and scope of
work. Engineers shall consider fair suitable compensations for other professionals,
and shall strive to enhance trust among the contract parties.
1-6 Engineers shall always consider public interests in estimating fees of the engineering
services.
1-7 Engineers shall not undertake or agree to perform a free of charge engineering
assignment if the professional level of such service would be compromised.
1-8 Engineers shall not announce for their engineering services in a non-objective manner
as a mean for advertisement. They shall not permit contractors, suppliers or
manufacturers to use their names in commercial advertisements unless their actual
contributions are reflected in the advertisement.
Rule 2: Engineers shall continue their professional development throughout their
careers, and shall provide opportunities for professional development to engineers and
technicians under their supervision.
2-1 Engineers should strive to upgrade their professional levels through using adequate
means such as, engaging in professional events, presenting research papers and
technical studies, attending international professional meetings, and shall encourage
engineers and technicians under their supervision to that end.
2-2 Engineers shall-give proper credit for engineering work to those to whom credit is
due, and shall recognize the proprietary interests of others. Engineers shall name the
person(s) responsible for designs, inventions or other accomplishments whenever
possible.
2-3 Engineers shall observe fairness in entrusting other members with engineering
assignments, which should be appropriate to their experience and training.
2-4 Engineers engaged in recruitment shall provide candidate engineers with all
information related to the work conditions and the proposed paste they shall also
inform them of any changes after recruitment. Engineers shall estimate fair wages and
compensations for those working in the engineering field.
Rule 3: Engineers shall uphold and enhance the honor, integrity and dignity of the
engineering profession, and shall discharge their duties in a manner that foster and
consolidate these values in the local community or worldwide.
3-1 Engineers shall undertake to implement the code of professional ethics in discharging
their duties. They shall actively participate in educational, professional and training
activities in the academic and professional institutions as well as commercial
ME 218 Lecture Notes 131
organizations, to enhance and foster these values and disseminate engineering
awareness among the public.
3-2 Engineers shall build their professional responsibilities on the principles appreciated
and respected by the public. They shall not contribute in any products that may be
used in an immoral or prohibited manner, or have an immediate or potential risks.
3-3 Engineers shall report to Saudi Council of Engineers any dispute over the code of
ethics. In all cases priorities are defined as follows. Government regulations and
judiciary rules precede professional by-laws, professional by-laws precede business
contracts and personal interests.
3-4 Engineers shall not permit the use of their names or associates in other’s commercial
business if they have reasons to believe that they engage in ‘business or professional
practices of a fraudulent, dishonest or unethical nature.’
3-5 Engineers shall not attempt to use relation business association or partnership with
others as means to conceal malpractices and unprofessional conduct.
Rule 4: Engineers shall act in professional matters as faithful agents or trustee for their
employers/ clients and shall avoid conflicts of interest.
4-1 Engineers shall dedicate their technical knowledge and experience to the benefit of
their employers/clients. Engineers shall assume the responsibilities for their
professional practices, and admit mistakes as it occurred, they shall avoid twisting or
warping facts to justify wrong decisions.
4-2 Engineers shall not disclose confidential information coming to them in the course of
their assignments, or use such information as a means of making personal profit
without approval of their clients/employers, unless in particular situations where the
regulations permit such disclosure in accordance with the ethical principles and
values. In all cases these information must not be used if such action is adverse to the
interests of their clients/employers or the public.
4-3 Engineers shall act in a fair integer manner with all parties related to business
contracts under their management, and in negotiating recruiting of others. Engineers
shall not engage into any professional assignments unless there is clear agreement
with the client/employer which enable them to perform enhancements designs
innovations and allows for protecting their intellectual property rights. Engineers
shall not use deceptive methods to attract others to work with them.
4-4 Engineers shall not accept any professional employment outside their regular work
without knowledge of their employers. Engineers shall not use their employer's
equipments, supplies, and laboratory or office facilities to carry on outside private
practice without the consent of their employer.
4-5 Engineers shall not review other member's professional works without their
knowledge, or only after their engagement with that project has been terminated or
accomplished, unless the nature of their work requires such revisions.
ME 218 Lecture Notes 132
4-6 Engineers working in sales and industries shall have the right to conduct comparative
evaluation between their products and others; they shall limit offering engineering
consulting services, designs or recommendations only to cover the products they are
marketing.
4-7 Engineers shall avoid all conflicts of interest with their clients/employers and shall
promptly inform their clients/employers of any business association or interests or any
other circumstances that may influence their judgments or the quality of their service.
Engineers shall not commit themselves to professional assignments of potential
conflicts of interest with their employer/client.
4-8 Engineers shall not accept financial compensation or else from more than one party
for services on the same project, or for services pertaining to the same project, unless
the circumstances are fully disclosed to and agreed upon by all interested parties.
Engineers shall not solicit or accept gratuities of any kind directly or indirectly from
contractors, their agents, or other parties dealing with their clients/employers in
connection with work for which they are responsible. This includes free engineering
designs presented by suppliers to influence engineer’s judgments on project
specification.
Rule 5: Engineers shall be objective and truthful in presenting their judgments.
statements or testimony which shall be restricted to their areas of competence and
professional specialty.
5-1 Engineers shall be objective, truthful, and independent in their professional decisions
within areas of their qualification by education or experience. Engineer’s judgment
shall bound only by the scientific and professional considerations. They shall make
use of all available specialized expertise and seek assistant from other qualified
colleagues to perform tasks in other areas of specialty.
5-2 Engineers when acting as expert witnesses before the court or official bodies, their
testimony on engineering matters shall reflect an honest truthful professional
judgment based on full knowledge of the facts.
5-3 Engineers shall issue no reports, statements, or criticism on engineering matter which
are inspired or paid for by an interested party(s), unless they indicate clearly on whose
behalf the statements are made.
5-4 Engineers shall be dignified and modest in presenting their work and merit. They shall
avoid any act tending to promote their personal interests at the expense of profession
honor, dignity, and integrity.
5-5 5-5 Whenever conflicts arise between values/principles and the professional services.
Engineers priority options shall be as follows: Favor human values over physical
considerations. Favor human rights issues over production and exploitation of
technology. Favor general welfare of the society over personal interests .Favor safety
and security over occupational performance and tangible benefits of technical
solutions.
ME 218 Lecture Notes 133
Rule 6: Engineers shall hold paramount the principles of safety and environmental
protection in discharging their professional duties with an ultimate goal of maintaining
individual and public interests.
6-1 Engineers shall bound to the highest accepted standards of public safety and
environment protection principles in be design documents prepared or reviewed by
them. Engineering judgments, decisions, and practices. Engineers shall inform their
clients or employers of the possible consequences of any threat or potential risk to the
safety, heath, and welfare of the public that may result from a proposed engineering
solution.
6-2 Engineers shall provide wherever possible publications illustrating testing instructions
and quality control measures for their products and services with the intension of
spreading public awareness to safety and security levels or life cycle of their designs,
systems or products.
6-3 Engineers shall strive to provide constructive service to the nation in conformity with
the prevailing standards and values. Engineers shall undertake to provide safety
measures in the performance of their professional duties to enhance the welfare and
interest of the public.
6-4 Engineers who notice situations or circumstances where the safety, health, and
welfare of the public are endangered shall inform the concerned authority and shall
cooperate with the proper authorities in furnishing further information, assistance,
adequate review to the safety and validity of the products/systems as may be required.
ME 218 Lecture Notes 134