interaction design for rehabilitation
TRANSCRIPT
Interaction Design for RehabilitationPanos Markopoulos Eindhoven University of Technology University of Technology Sydney
Intelligent User Interfaces Limassol March 16, 2017
/ industrial design
Interactive rehabilitation technologies
↑ Training intensity ↑ Training variety ↑ Patient independence ↑ Patient engagement ↓ Reduced workload for clinical staff ↓ Reduced cost
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Motor and behavioural learning
Ying Li, Willem Fontijn, P.Markopoulos (2008) A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. In Proceedings Fun n' Games 2008, Springer LNCS 5294, 182-‐193. 4
CP games on TagTiles board
5Dhillon., Goulati., Politis, Raczewska,, Markopoulos, (2011). A set of customizable games supporting therapy of children with cerebral palsy. In Proc. INTERACT 2011, 360-361. Springer.
CONTRAST: Gamification of Arm-Hand Training for Stroke Survivors
7Jacobs, A., Timmermans, A., Michielsen, M., Vander Plaetse, M., & Markopoulos, P. (2013, April). CONTRAST: gamification of arm-hand training for stroke survivors. In CHI'13 Extended Abstracts
REHAP Tiles (UTS)
9Donker , Markopoulos, Bongers (2015) REHAP Balance Tiles: a modular system supportingbalance rehabilitation. Pervasive Health 2015.
Skill recovery after stroke
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Spontaneous Recovery
Functional brain mapreorganisationUse of pre-existing CC-connections, increased activityperilesional area
Nerve fibre sprouting &synaptogenesis
Increase synaptic efficacy
Increased activity in theundamaged ipsilateralhemisphere
Haematoma resorptionElevation of diaschisis
?
Mov
emen
t Affe
cted
Arm
and
Han
d
Increase Joint ROM
Improve Coordination
Increase Muscle forceReversal of maladaptivebiomechanical changes
True recoverymovement involves
same muscles
Compensationmovement involvesdifferent muscles
Acute
Subacute
Chronic
Stroke
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Timmermans A., Seelen H., Willmann R. & Kingma H. 2009 Technology-assisted training of arm-hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design, JNER, 6:1,
SotA in rehabilitation technology
• To date no effect on activity level (Prange 2006, Kwakkel 2008, Mehrholz 2009)
• Reasons: – stimulus-response discrepancy – proximal OR distal approach – lack of real life sensory input – limited degrees of freedom, limited reach – cognitive problem solving processes related to real life
activities were not enough challenged
Timmermans , Seelen ,Willmann & Kingma 2009. Technology-‐assisted training of arm-‐hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design, JNER, 6:1 12
SotA in rehabilitation technology
…Technology for upper limb training needs to provide engaging, patient-tailored task-oriented arm training in natural environments with patient-tailored feedback that supports learning of motor skills (Timmermans et al 2009)….
…essentially an HCI challenge
13Timmermans Seelen ,Willmann , Kingma 2009 Technology-assisted training of arm-hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design, JNER, 6:1
TagTrainer
14Tetteroo (2013). TagTrainer: a meta-‐design approach to interactive rehabilitation technology. In End-‐User Development (pp. 289-‐292). Springer Berlin Heidelberg.
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Therapists*as*content*creators*
Te#eroo,'Timmermans,'Seelen,'&'Markopoulos,'P.'(2014).'TagTrainer:'suppor>ng'exercise'variability'and'tailoring'in'technology'supported'upper'limb'training.'Journal(of(neuroengineering(and(rehabilita1on,'11(1),'140.'
/ industrial design
Usage of TagTrainer
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Total nr o
f exercises created
0
5
10
15
20
Day of study (working days only)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Tetteroo, Vreugdenhil, Grisel, Michielsen, Kuppens, Vanmulken, Markopoulos,. . Lessons Learnt from Deploying an End-‐User Development Platform for Physical Rehabilitation. In Proc. CHI 2015 , ACM, 4133-‐4142
RES: posture monitoring during training
Delbressine, F., Timmermans, A., Beursgens, L., de Jong, M., van Dam, A., Verweij, D., ... & Markopoulos, P. (2012, August). Motivating arm-hand use for stroke patients by serious games. Proc.IEEE EBMC (Vol. 2012, pp. 3564-3567). 17
Q. Wang, W. Chen, A.A.A. Timmermans, C. Karachristos, J.B. Martens, P. Markopoulos (2015) Smart Garment for Posture Monitoring, IEEE EBMC, 2015. 19
Bootsman, Markopoulos, Qi, Timmermans, Posture correction for occupational low back pain prevention with smart garments, Submitted. (2016)
Bootsman, Markopoulos, Qi, Timmermans, Posture correction for occupational low back pain prevention with smart garments, Submitted. (2016)
/ industrial design
Interaction design process
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1 • Immersion in context of clinic • Learning from existing therapy • Co-‐design
2 • Iterative design • Stepwise increase testing realism
3 • Acceptance/Experience /Credibility/Expectancy • Observation • Pre-‐clinical testing
/ industrial design
Feedback Design
• Content – Knowledge of results versus knowledge of performance – Emphasis on successful performance
• Scheduling – Less is more, fading out
• Modality – Multimodal, stepwise, contextualised, customised
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/ industrial design
Challenges for human computer interaction
• Equity for multiple stakeholders • Participation and community • Organisational and legal constraints • Ethics of patient participation • Effectiveness of yesterday’s technology • Implementation in clinical settings • Adapting feedback and coaching to patient behaviour
• Sustaining engagement in the long run
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Credits
I.Politis, A.Goulati, B.Dhillon, A.Racewska, N.Chupriyanov (CP GAMES) D.Tetteroo (TAGTILES) A.Jacobs, A.Antal(CONTRAST) A.Timmermans R.Winters (Scribeo) M.Willems (CervicWare) Q.Wang, Jiachun Du, Qi Qi (Zishi) R.Bootsman (Back Up) V.Donker, B.Bongers (Rehap) Bruna Goveia de Roha, Oscar Tomico (Flow)
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