interactive fiction & game design · • farmville type games similar to above, each ‘farm’...
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INTERACTIVE FICTION & GAME DESIGN
I D E A S F O R E D U C A T O R S
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NICE TO MEET YOU : )
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My name is Miriam Verburg, I am a digital strategist and game designer. My background: I come from a long line of dairy farmers.
INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS
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KEY INFLUENCES:
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Kid culture Design as learning
Girls Learning Code game design workshop participants. Design brainstorm at Girls Learning Code game design workshop.
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Long Story progressive and queer-positive dating game that helps tweens sandbox healthy relationships and sexuality. Platforms: IOS & Android tablets Audience: Tweens
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8 INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS
How to combine game design with learning language arts?
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ALL GAMES HAVE 5 CORE ELEMENTS
• Mechanic / Actions What you have to do to advance the game.
• The Goal What you must achieve to win the game. • Obstacles What could prevent you from winning the
game. • Rules What are you allowed to do to achieve the game
objective. • Characters Who is this game about ? • Setting Where does this game take place?
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GAMES ARE LIKE STORIES EXCEPT..
In games the story is ‘emergent’ – it happens as you play.
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GAMES HINGE ON ‘FLEXIBILITY’
How much input the players actions have on the sequence of events in the game.
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The amount of narrative in a game is inversely proportional to the amount of flexibility. The more words it needs, the less flexible your game is.
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RULE OF THUMB:
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EXAMPLE: CHESS VS. ZELDA
There are 1000s of ways to win a game of chess. There is really only one way to win at Zelda.
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That being said, designers like myself are hard at work trying to create engines and models that will allow designers to create ‘flexible’ story engines so players can experience non-linear narratives, with a degree of freedom to move as they wish and build out the narrative according to their preferences.
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PROVISO:
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EXAMPLES OF FLEXIBLE GAME TYPES:
• Competitive Sports Multiple ways to win –strategically intense – extremely re-playable.
• Builder simulations Example: Minecraft. Game is called a ‘sandbox’ because player has control over look & feel of their game. Random events drive action, but each game experience is different.
• Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will contain.
• Card & board games Not universally true but many card and board games are flexible to encourage multiple plays.
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INFLEXIBLE GAMES INCORPORATE WRITING IN SIMPLE WAYS:
• Rules & boundaries How is this played? What can I do and not do?
• Labeling items What is this piece or that & what can I do with it.
• Status updates Where am I in the game? how much longer is there? What did I just gain or lose?
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WAYS TO USE ‘FLEXIBLE GAMES’ IN LANGUAGE ARTS:
Game announcer Have students ‘narrate’ a game played by another student or students. Create the story of the game as it is played. This is the technique used by sportswriters. What’s the back story? Even chess can have a back story. Have students write a story about the pieces in a game of chess. Why are the king and queen fighting? What is the perspective of the pawn? Do this for any game that has lots of action but no story.
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When teaching with flexible games use creativity to describe the experience of play, or extend the game out into imaginative space.
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RULE OF THUMB:
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EXAMPLES OF INFLEXIBLE GAME TYPES:
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• Adventure and quest games E.G. King’s Quest series, Mass Effect games. Final Fantasy et al.
• Visual Novels Like Choose your own adventure books played on your computer or mobile device. Example: Digital a Love Story. Genre is much more popular in Japan.
• Mystery or puzzle games LA noire, Where in the World is Carmen Sandiego.
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INFLEXIBLE GAMES INCORPORATE WRITING IN COMPLEX WAYS:
• Setting the stage How does the game world look? What is the objective? How did the player get here?
• Character development Who is the player supposed to be? What is the back-story of other characters?
• Story-building What are the consequences of choices? How do choices stack one on top of each other?
• Dialogue What characters say to each other, what the player can say.
• Reveals What new information did the player just get? How does that information change their understanding and ability to complete the game?
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When teaching with inflexible games do deep dives into creative writing and story development, focus on game design instead of play.
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RULE OF THUMB:
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WRITING INTERACTIVE FICTION WITH TWINE
Twine Free application for Mac or PC that gives authors a visual interface for creating branching stories
• Download Link http://www.gimcrackd.com/etc/src/ • How to use Twine video http://vimeo.com/5010370 • A tutorial on Twine made in Twine
http://ryanscasey.com/twine/
Here is a small sample I made
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WRITING INTERACTIVE FICTION WITH TWINE
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How to play twine games Twine publishes games as native files and as html so students can play games on each others computers in the web browser. Collaborative Students can also trade twine files and work on each others stories to create collaborative interactive stories. Low tech version If access to tech is a problem, Twine creates nothing more than linked text sequences. Your students can just as easily collaborate on choose your own adventures written with paper and pen, or word processing software.
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SAMPLE INTERACTIVE FICTION
These samples are available online for free:
The Message: A short story about space and the stuff in it.
Link: http://ludonaut.de/the-message/
The Matter of the Monster:
Link: http://eblong.com/zarf/zweb/matter/
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Thank you very much for listening. I’d like to do a sample activity now, and as we work on this I will answer any questions.
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SAMPLE ACTIVITIES :