interactive fiction & game design · • farmville type games similar to above, each ‘farm’...

26
INTERACTIVE FICTION & GAME DESIGN IDEAS FOR EDUCATORS

Upload: others

Post on 24-Jul-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

INTERACTIVE FICTION & GAME DESIGN

I D E A S F O R E D U C A T O R S

Page 2: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

NICE TO MEET YOU : )

2

My name is Miriam Verburg, I am a digital strategist and game designer. My background: I come from a long line of dairy farmers.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS

Page 3: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

KEY INFLUENCES:

3

Kid culture Design as learning

Girls Learning Code game design workshop participants. Design brainstorm at Girls Learning Code game design workshop.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS

Page 4: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 4

Long Story progressive and queer-positive dating game that helps tweens sandbox healthy relationships and sexuality. Platforms: IOS & Android tablets Audience: Tweens

Page 5: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will
Page 6: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will
Page 7: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will
Page 8: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

8 INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS

How to combine game design with learning language arts?

Page 9: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

ALL GAMES HAVE 5 CORE ELEMENTS

•  Mechanic / Actions ­ What you have to do to advance the game.

•  The Goal ­ What you must achieve to win the game. •  Obstacles ­ What could prevent you from winning the

game. •  Rules ­ What are you allowed to do to achieve the game

objective. •  Characters ­ Who is this game about ? •  Setting ­ Where does this game take place?

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 9

Page 10: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

GAMES ARE LIKE STORIES EXCEPT..

In games the story is ‘emergent’ – it happens as you play.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 10

Page 11: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

GAMES HINGE ON ‘FLEXIBILITY’

How much input the players actions have on the sequence of events in the game.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 11

Page 12: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

The amount of narrative in a game is inversely proportional to the amount of flexibility. The more words it needs, the less flexible your game is.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 12

RULE OF THUMB:

Page 13: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

EXAMPLE: CHESS VS. ZELDA

There are 1000s of ways to win a game of chess. There is really only one way to win at Zelda.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 13

Page 14: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

That being said, designers like myself are hard at work trying to create engines and models that will allow designers to create ‘flexible’ story engines so players can experience non-linear narratives, with a degree of freedom to move as they wish and build out the narrative according to their preferences.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 14

PROVISO:

Page 15: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

EXAMPLES OF FLEXIBLE GAME TYPES:

•  Competitive Sports ­ Multiple ways to win –strategically intense – extremely re-playable.

•  Builder simulations ­ Example: Minecraft. Game is called a ‘sandbox’ because player has control over look & feel of their game. Random events drive action, but each game experience is different.

•  Farmville type games ­ Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will contain.

•  Card & board games ­ Not universally true but many card and board games are flexible to encourage multiple plays.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 15

Page 16: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

INFLEXIBLE GAMES INCORPORATE WRITING IN SIMPLE WAYS:

•  Rules & boundaries ­ How is this played? What can I do and not do?

•  Labeling items ­ What is this piece or that & what can I do with it.

•  Status updates ­ Where am I in the game? how much longer is there? What did I just gain or lose?

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 16

Page 17: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

WAYS TO USE ‘FLEXIBLE GAMES’ IN LANGUAGE ARTS:

Game announcer ­ Have students ‘narrate’ a game played by another student or students. Create the story of the game as it is played. This is the technique used by sportswriters. What’s the back story? ­ Even chess can have a back story. Have students write a story about the pieces in a game of chess. Why are the king and queen fighting? What is the perspective of the pawn? Do this for any game that has lots of action but no story.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 17

Page 18: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

When teaching with flexible games use creativity to describe the experience of play, or extend the game out into imaginative space.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 18

RULE OF THUMB:

Page 19: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

EXAMPLES OF INFLEXIBLE GAME TYPES:

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 19

•  Adventure and quest games ­ E.G. King’s Quest series, Mass Effect games. Final Fantasy et al.

•  Visual Novels ­ Like Choose your own adventure books played on your computer or mobile device. Example: Digital a Love Story. Genre is much more popular in Japan.

•  Mystery or puzzle games ­ LA noire, Where in the World is Carmen Sandiego.

Page 20: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

INFLEXIBLE GAMES INCORPORATE WRITING IN COMPLEX WAYS:

•  Setting the stage­ How does the game world look? What is the objective? How did the player get here?

•  Character development ­ Who is the player supposed to be? What is the back-story of other characters?

•  Story-building ­ What are the consequences of choices? How do choices stack one on top of each other?

•  Dialogue ­ What characters say to each other, what the player can say.

•  Reveals ­ What new information did the player just get? How does that information change their understanding and ability to complete the game?

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 20

Page 21: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

When teaching with inflexible games do deep dives into creative writing and story development, focus on game design instead of play.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 21

RULE OF THUMB:

Page 22: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

WRITING INTERACTIVE FICTION WITH TWINE

Twine ­ Free application for Mac or PC that gives authors a visual interface for creating branching stories

•  Download Link ­ http://www.gimcrackd.com/etc/src/ •  How to use Twine video ­ http://vimeo.com/5010370 •  A tutorial on Twine made in Twine ­

http://ryanscasey.com/twine/

Here is a small sample I made

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 22

Page 23: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

WRITING INTERACTIVE FICTION WITH TWINE

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 23

How to play twine games ­ Twine publishes games as native files and as html so students can play games on each others computers in the web browser. Collaborative ­ Students can also trade twine files and work on each others stories to create collaborative interactive stories. Low tech version ­ If access to tech is a problem, Twine creates nothing more than linked text sequences. Your students can just as easily collaborate on choose your own adventures written with paper and pen, or word processing software.

Page 24: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

SAMPLE INTERACTIVE FICTION

These samples are available online for free:

The Message: A short story about space and the stuff in it.

Link: http://ludonaut.de/the-message/

The Matter of the Monster:

Link: http://eblong.com/zarf/zweb/matter/

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 24

Page 25: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

Thank you very much for listening. I’d like to do a sample activity now, and as we work on this I will answer any questions.

INTERACTIVE FICTION AND GAME DESIGN IDEAS FOR EDUCATORS 25

SAMPLE ACTIVITIES :

Page 26: INTERACTIVE FICTION & GAME DESIGN · • Farmville type games Similar to above, each ‘farm’ looks different, relies on players goal orientation to define what the ‘farm’ will

THANK YOU FOR LISTENING

Questions or comments: [email protected] Twitter: @bloomdigitalmed