interior elementsspace hulk

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  • 7/21/2019 Interior ElementsSpace Hulk

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    INTERIOR ELEMENTS VOID SHIP TABLE v.3

    RUBBLE Up to three Rubble counters may be placed on the board by the Genestealer player before the start

    of the game. It costs +1 AP to move into a rubble square. here is no additional cost to move out of it.

    Rubble counters do not bloc! "#$% movement or shooting.

    If the Genestealer player is using a "ictor% all three rubble counters should be placed on the board.hey can only be destroyed by a &elta bomb.

    BARRICADES Up to one 'arricade counter may be placed on the board by the &arine player before the start of the

    game. Any model in a square directly ad(acent to a 'arricade may see or shoot beyond i t )ithin their

    appropriate "#$ and fire arc. #ther)ise% 'arricades bloc! "#$% movement and shooting.

    'arricades are destroyed the same )ay doors are *eception, 'arricades can be destroyed by a

    flamer shot% requiring a roll of - on a -/ and are replaced )ith a rubble counter if destroyed.

    CRATES Up to one 0rate counter may be placed on the board by the &arine player before the start of the

    game. Any model in a square directly ad(acent to a crate may see or shoot beyond it )ithin their

    appropriate "#$ and fire arc. #ther)ise% 0rates bloc! "#$% movement and shooting.

    'arricades are destroyed the same )ay doors are *eception, 0rates can be destroyed by a flamer

    shot% requiring a roll of - on a -/ and are replaced )ith a rubble counter if destroyed.

    AIR SHAFTS Up to one Air $haft may be placed in any room on the board by the Genestealer player before thestart of the game. It is placed in the center square of the room if possible.

    Air $hafts act as remote entry points for Genestealers and follo) all the same rules for entry points

    *lur!ing% being secured by &arines/.

    It costs a Genestealer AP to come onto the board by )ay of an air shaft.

    WALL BREACH &arines may attempt to breach interior )alls to establish an alternate route to the ob(ective.

    he &arine player may pic! any eisting 23square corridor tile *straight or corner/ to breach.

    0reating a )all breach is similar to destroying a door. In this case though% a erminator must face

    one of the eterior )alls of the middle square of the section and score three hits *A roll of - on a -/.

    he follo)ing rules apply to creating breaches,

    erminators equipped )ith a po)erfist roll - )hen attempting to create a breach by hand.

    A erminator equipped )ith a chainfist rolls 2- )hen attempting to create a breach by hand.

    $hooting )eapons roll the same number of dice as in their )eapon profile.

    Area effect )eapons are not used due to the dangers associated )ith their effect.

    #nce three hits have been done% the &arine player places a breach mar!er in the section. A &arine

    may enter the breach for a cost of AP.

    4

    GUN TURRETS Up to t)o Automatic gun turrets may be placed on the board by the &arine player before the start of

    the game. hey may only be placed in a corridor section *may not be placed in a room% (unction or

    turn/. Any model passing over a gun turret is fired upon and !illed on a roll of - on a -.

    'lips may not pass over a gun turret% they must stop their move or convert before moving over it.

    hey may not convert so that a model is placed in the same square as the turret. If forced to convert

    in this manner% that individual Genestealer )ill be lost.

    PURESTRAIN NESTS Up to three nest counters may be placed on the board by the Genestealer player before the start of

    the game. hey may only be placed in the center square of crossroads and 3(unction board sections.

    A Purestrain nest may be activated during at the start of any Genestealer player turn.

    5hen activated% roll a -.#n a roll of 1 6 7% the nest is currently empty and immediately removed.

    #n a roll of 8 or -% the nest is occupied. he Genestealer player dra)s and places a blip in place of

    the counter. If it is in "#$ of a erminator% it is automatically converted.

    Purestrain nests can only be destroyed prior to activation by area effect )eapons *flamers% etc./