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M ate rial s : Introduction M ate rial s : Pl as tic Introduct ion - Mat e rial s I

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Page 1: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Mate rials : Introduction

Mate rials : Plas tic

Introduction - Mate rials I

Page 2: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Diffus e Color = 0.50Spe cular Color = 0.50Sh inine s s = 0.50 Spe cular sam pling is e nable d w ith a Fre sne l Spe cular atte nuation and IOR (Inde x of R e fraction) s e t to 2.00

Rule s to follow w h e n cre ating Mate rials

Introduction - Mate rials I

Page 3: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Ke rk yth e a Mate rial Editor

Introduction - Mate rials I

Page 4: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Introduction - Mate rials I

Page 5: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Introduction - Mate rials I

Page 6: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Th e M ate rials s h ow n h e re are Gam m a corre cte d (Gam m a 2.2). If you don’t us e Gam m a corre ction , th e colors us e d for th e M ate rials m ay ch ange . Th is is not a proble m but w ith M e tals lik e Gold or Coppe r, th e color is ve ry im portant and for th at us e th e follow ing color value s . Gold (R = 238, G = 19 5, B = 132)

Coppe r (R = 247, G = 171, B = 112)

Introduction - Mate rials I

Page 7: Introduction - Mate rials I - Kerkythea - Home · You can join the Kerkythea Forum at Introduction - Mate rials I "Material Editor Basics Advanced I Mcidif.ers Settings Bitmap Bitmap

Patrick Nie borg 15.06.2006

Copyrigh t © 2006 Patrick Nie borg

Th ank s to Giannis for providing Ke rk yth e a and th ank sto all th e m e m be rs of th e K e rk yth e a Forum for th e ir support.You can join th e K e rk yth e a Forum at

Introduction - Mate rials I