introduction - rationale the machine posthuman cyborgs the difference between analogue & digital...

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Poetic Machines – the essentiality of the human and the machine to digital creative expression Paper by Jeneen Naji For iGBL June 7 th 2012 W.I.T. Part Time PhD Research Student – School of Communications, D.C.U. Full Time Digital Media Faculty at the Centre for Media Studies, NUI Maynooth [email protected]

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Page 1: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Poetic Machines – the essentiality of the human and the machine to digital

creative expressionPaper by Jeneen Naji

For iGBL June 7th 2012 W.I.T.

Part Time PhD Research Student – School of Communications, D.C.U.Full Time Digital Media Faculty at the Centre for Media Studies, NUI

[email protected]

Page 2: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Poetic Machines

Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue &

digital – simulations vs representations Conclusion References

Page 3: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Introduction - Rationale

Knowledge towards the creation of effective & specifically targeted game based learning experiences.

An examination of ePoetry as digital creative content can inform:

interactive entertainment digital game based learning

Page 4: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

iF Poemshttp://youtu.be/I8cP0L5PQmg

Page 5: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Vannevar Bush

Page 6: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

The machine

Page 7: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Posthuman Cyborgs

Page 8: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

So what really is different between analogue & digital?

Analogue – RepresentationsAristotle – mimesis

Poetry as a likeness or imitation of the world around us

Digital – SimulationsGiddings (2007) & Hayles (2004)

The computer as a simulation machine, simulating the world around us

Page 9: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Fallow – Monica Ong and Rebecca Givens

http://www.bornmagazine.org/projects/fallow

(Givens & Ong, Fallow, Online)

Page 10: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

“My work Concatenation is a text-as-apparatus. It was necessarily created within, and necessarily experienced via the computer” (Weight 2006).

Not only is the apparatus essential to digital creative expression but so too are we.

We are part of the process, the human and apparatus communication within the exchange, the cybernetic loop (Aarseth 1997).

Conclusion

Page 11: Introduction - Rationale The Machine Posthuman Cyborgs The difference between analogue & digital – simulations vs representations Conclusion References

Q.’s ?

Aarseth, E. 1997. Cybertext: Perspectives on Ergodic Literature. Baltimore and London: John Hopkins University Press. Angelini, F. 2011. Gather round today's poem is Ode to the App. The Sunday Times News Review 11th December, p.3. Aristotle. 1996. Poetics. London: Penguin Books.

Studies. Oxon Routledge, De Man, P. 1970. Lyric and Modernity. In Brower, R.A., ed. New York & London Columbia University Press. Dewdney, A. and Ride, P. 2006. The New Media Handbook. London & New York: Routledge. Giddings, S. 2007. Dionysiac Machines : Videogames and the Triumph of the Simulacra. In Convergence: The International Journal of Research into

New Media Technologies, 13 417-431. Gill, A.A. 2009. What is it about Poetry? In The Sunday Times Culture Supplement, 8 March. 30-31. Givens, R., & Ong, M. (n.d.). Fallow. Retrieved from: http://www.bornmagazine.org/projects/fallow. Haraway, D.J. 1991. Simians, Cyborgs and Women: the reinvention of nature. New York: Routledge. Hayles, N.K. 2002. Writing Machines. Cambridge, Massachusetts: MIT Press. Hayles, N.K. 2004. Print is Flat, Code is Deep: The Importance of Media-Specific Analysis. In Poetics Today, 25(1), 67-90. Hayles, N.K. 2006. The Time of Digital Poetry: From Object to Event IN: Morris, A. and Swiss, T. (eds.) New Media Poetics: contexts, technotexts, and

theories. Cambridge, Massachusetts: The MIT Press. Hayles, N.K. 2008. Electronic Literature: new horizons for the literary. Indiana: University of Notre Dame. Kac, E., ed. 2007. Media Poetry, an International Anthology. Bristol and Chicago: Intellect Books. Landow, G. 2006. Hypertext 3.0 Critical Theory and new Media in an Era of Globalization. Third ed. Maryland: The John Hopkins University Press. Lister, M., Dovey, J., Giddings, S., Grant, I., & Kelly, K. (2003). New Media: A Critical Introduction. New York & Oxon: Routledge. Morris, A. & Swiss, T. (eds) 2006, New Media Poetics: contexts, technotexts, and theories, The MIT Press, Cambridge, Massachusetts. Morris, A. (2006). New media poetics: As we may/think how to write. In Morris A., & Swiss T. (Eds.) New Media Poetics: Contexts, Technotexts, and

Theories, pp. 1-46. Cambridge, Massachusetts: The MIT Press. Nelson, T.H. 1987. Computer Lib / Dream Machines. Redmond, WA: Microsoft Press. Nelson, T. 2003. From Computer Lib / Dream Machines IN: Wardrip-Fruin, N. and Montfort, N. (eds.) The New Media Reader. Cambridge, Massachusetts:

The MIT Press. Ong, W.J. 2002. Orality and Literacy. New York: Routledge. Plant, S. 2000. On the Matrix: Cyberfeminist Simulations In Kirkup, G., ed. The gendered cyborg. London & New York Routledge, Sloane, S. 2000. Digital Fictions: Storytelling in a Material World. Connecticut: Ablex Publishing Corporation. Sapnar, M. 2004. Interview with Claire Alan Dinsmore re Dazzle as Question [Online]. Available from:

http://www.poemsthatgo.com/gallery/summer2002/dazzle/interview.htm [Accessed 29/05 2009]. Wardrip-Fruin, N. & Montfort, N. (Eds.). (2003). The New Media Reader. Cambridge, Massachusetts: The MIT Press. Weight, J. (2006). I, Apparatus, You: A Technosocial Introduction to Creative Practice. Convergence: The International Journal of Research into New

Media Technologies, 12 (4), pp. 413-446. Retrieved from: http://con.sagepub.com/cgi/content/abstract/12/4/413.

References