introduction to data structures
DESCRIPTION
Introduction to Data StructuresTRANSCRIPT
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Introduction to Data Structures
Data Structures: A data structure is an arrangement of data in a computer's memory or even disk storage.
Data structures can be classified into two types
Linear Data Structures
Non Linear Data Structures
Linear Data Structures:
Linear data structures are those data structures in which data elements are accessed (read and
written) in sequential fashion ( one by one)
Eg: Stacks , Queues, Lists, Arrays
Non Linear Data Structures:
Non Linear Data Structures are those in which data elements are not accessed in sequential
fashion.
Eg: trees, graphs
Algorithm:
Step by Step process of representing solution to a problem in words is called an Algorithm.
Characteristics of an Algorithm:
Input : An algorithm should have zero or more inputs
Output: An algorithm should have one or more outputs
Finiteness: Every step in an algorithm should end in finite amount of time
Unambiguous: Each step in an algorithm should clearly stated
Effectiveness: Each step in an algorithm should be effective
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Characteristics of Data Structures
Data
Structure Advantages Disadvantages
Array Quick inserts
Fast access if index known
Slow search
Slow deletes
Fixed size
Ordered
Array
Faster search than unsorted array Slow inserts
Slow deletes
Fixed size
Stack Last-in, first-out acces Slow access to other items
Queue First-in, first-out access Slow access to other items
Linked List Quick inserts
Quick deletes
Slow search
Binary Tree Quick search
Quick inserts
Quick deletes
(If the tree remains balanced)
Deletion algorithm is complex
Red-Black
Tree
Quick search
Quick inserts
Quick deletes
(Tree always remains balanced)
Complex to implement
2-3-4 Tree Quick search
Quick inserts
Quick deletes
(Tree always remains balanced)
(Similar trees good for disk storage)
Complex to implement
Hash Table Very fast access if key is known
Quick inserts
Slow deletes
Access slow if key is not known
Inefficient memory usage
Heap Quick inserts
Quick deletes
Access to largest item
Slow access to other items
Graph Best models real-world situations Some algorithms are slow and very
complex
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Stack :
Stack is a Linear Data Structure which follows Last in First Out mechanism.
It means: the first element inserted is the last one to be removed
Stack uses a variable called top which points topmost element in the stack. top is incremented
while pushing (inserting) an element in to the stack and decremented while poping (deleting) an
element from the stack
Push(A) Push(B) Push(C) Push(D) Pop()
Valid Operations on Stack:
Inserting an element in to the stack (Push)
Deleting an element in to the stack (Pop)
Displaying the elements in the queue (Display)
Note:
While pushing an element into the stack, stack is full condition should be checked
While deleting an element from the stack, stack is empty condition should be checked
Applications of Stack:
Stacks are used in recursion programs
Stacks are used in function calls
Stacks are used in interrupt implementation
A
B
A
C
B
A
C
B
A
top
top
top
top
D
C
B
A
top
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Queue:
Queue is a Linear Data Structure which follows First in First out mechanism.
It means: the first element inserted is the first one to be removed
Queue uses two variables rear and front. Rear is incremented while inserting an element into the
queue and front is incremented while deleting element from the queue
Insert(A) Insert(B) Insert(C) Insert(D) Delete()
Valid Operations on Queue:
Inserting an element in to the queue
Deleting an element in to the queue
Displaying the elements in the queue
Note:
While inserting an element into the queue, queue is full condition should be checked
While deleting an element from the queue, queue is empty condition should be checked
Applications of Queues:
Real life examples
Waiting in line
Waiting on hold for tech support
Applications related to Computer Science
Threads
Job scheduling (e.g. Round-Robin algorithm for CPU allocation)
A
B
A
C
B
A
D
C
B
A
D
C
B rear
front
rear
front
rear
front
rear
front
rear
front
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Linked List:
To overcome the disadvantage of fixed size arrays linked list were introduced.
A linked list consists of nodes of data which are connected with each other. Every node consist
of two parts data and the link to other nodes. The nodes are created dynamically.
NODE
Data link
Types of Linked Lists:
Single linked list
Double linked list
Circular linked list
Valid operations on linked list:
Inserting an element at first position
Deleting an element at first position
Inserting an element at end
Deleting an element at end
Inserting an element after given element
Inserting an element before given element
Deleting given element
bat
bat cat sat vat NULL
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Trees :
A tree is a Non-Linear Data Structure which consists of set of nodes called vertices and set of edges which links vertices
Terminology:
Root Node: The starting node of a tree is called Root node of that tree
Terminal Nodes: The node which has no children is said to be terminal node or leaf .
Non-Terminal Node: The nodes which have children is said to be Non-Terminal Nodes
Degree: The degree of a node is number of sub trees of that node
Depth: The length of largest path from root to terminals is said to be depth or height of
the tree
Siblings: The children of same parent are said to be siblings
Ancestors: The ancestors of a node are all the nodes along the path from the root to the
node
A
B C
D
G
E F
I H
Property Value Number of nodes : 9
Height : 4
Root Node : A
Leaves : ED, H, I, F, C
Interior nodes : D, E, G
Number of levels : 5
Ancestors of H : I
Descendants of B : D,E, F
Siblings of E : D, F
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Binary Trees:
Binary trees are special class of trees in which max degree for each node is 2
Recursive definition:
A binary tree is a finite set of nodes that is either empty or consists of a root and two disjoint
binary trees called the left subtree and the right subtree.
Any tree can be transformed into binary tree. By left child-right sibling representation.
Binary Tree Traversal Techniques:
There are three binary tree traversing techniques
Inorder
Preorder
Postorder
Inorder: In inorder traversing first left subtree is visited followed by root and right subtree
Preorder: In preorder traversing first root is visited followed by left subtree and right subtree.
Postorder: In post order traversing first left tree is visited followed by right subtree and root.
A
B
C
D
E
F G K
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Binary Search Tree:
A Binary Search Tree (BST) is a binary tree which follows the following conditons
Every element has a unique key.
The keys in a nonempty left subtree are smaller than the key in the root of subtree.
The keys in a nonempty right subtree are grater than the key in the root of subtree.
The left and right subtrees are also binary search trees.
Valid Operations on Binary Search Tree:
Inserting an element
Deleting an element
Searching for an element
Traversing
63
41 89
34 56 72 95
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Avl Tree:
If in a binary search tree, the elements are inserted in sorted order then the height will be n,
where n is number of elements. To overcome this disadvantage balanced trees were introduced.
Balanced binary search trees
An AVL Tree is a binary search tree such that for every internal node v of T, the
heights of the children of v can differ by at most 1.
Operations of Avl tree:
Inserting an element
Deleting an element
Searching for an element
Traversing
Height balancing
88
44
17 78
32 50
48 62
2
4
1
1
2
3
1
1
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Graphs
A graph is a Non-Linear Data Structure which consists of set of nodes called vertices V and set
of edges E which links vertices
Note: A tree is a graph with out loops
Graph Tree
Graph Traversal:
Problem: Search for a certain node or traverse all nodes in the graph
Depth First Search
Once a possible path is found, continue the search until the end of the path
Breadth First Search
Start several paths at a time, and advance in each one step at a time
0
1 2
3
0
1 2
3 4 5 6
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Object Oriented Programming:
You've heard it a lot in the past several years. Everybody is saying it.
What is all the fuss about objects and object-oriented technology? Is it real? Or is it hype? Well,
the truth is--it's a little bit of both. Object-oriented technology does, in fact, provide many
benefits to software developers and their products. However, historically a lot of hype has
surrounded this technology, causing confusion in both managers and programmers alike. Many
companies fell victim to this hardship (or took advantage of it) and claimed that their software
products were object-oriented when, in fact, they weren't. These false claims confused
consumers, causing widespread misinformation and mistrust of object-oriented technology.
Object:
As the name object-oriented implies, objects are key to understanding object-oriented
technology. You can look around you now and see many examples of real-world objects: your
dog, your desk, your television set, your bicycle.
Definition: An object is a software bundle of variables and related methods
Class:
In the real world, you often have many objects of the same kind. For example, your bicycle is
just one of many bicycles in the world. Using object-oriented terminology, we say that your
Introduction to Object Oriented Programming
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bicycle object is an instance of the class of objects known as bicycles. Bicycles have some state
(current gear, current cadence, two wheels) and behavior (change gears, brake) in common.
However, each bicycle's state is independent of and can be different from other bicycles.
Definition: A class is a blueprint or prototype that defines the variables and methods common to
all objects of a certain kind.
Inheritance:
Acquiring the properties of one class in another class is called inheritance
The Benefits of Inheritance
Subclasses provide specialized behaviors from the basis of common elements provided
by the super class. Through the use of inheritance, programmers can reuse the code in the
superclass many times.
Programmers can implement superclasses called abstract classes that define "generic"
behaviors. The abstract superclass defines and may partially implement the behavior but
much of the class is undefined and unimplemented. Other programmers fill in the details
with specialized subclasses.
Data Abstraction:
The essential element of object oriented programming in abstraction. The complexity of
programming in object oriented programming is maintained through abstraction.
For example, the program consist of data and code which work over data. While executing a
program we dont thing in which location that data is being stored how the input device is
transferring the input to the memory etc. this abstraction allows us to execute the program
without thinking deeply about the complexity of execution of program.
Encapsulation:
Encapsulation is the mechanism that binds together code and the data and keeps them safe from
outside world. In the sense it is a protective wrapper that prevents the code and data from being
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accessed by other code defied outside the wrapper. Access is controlled through a well defined
interface.
Polymorphism:
Existing in more that one form is called polymorphism.
Polymorphism means the ability to take more that one form. For example an operation may
exhibit different behavior in different behavior in different instances.
For example consider operation of addition. For two numbers the operation will generate a sum.
If the operands are string the operation would produces a third string by concatenation.
C++ supports polymorphism through method overloading and operator overloading
Method overloading:
if the same method name used for different procedures that the method is said to be overloaded.
Dynamic Binding:
Binding refer to the linking of a procedure call to the code to be executed in response to the call.
Dynamic binding means that the code associated with a given procedure call is not know until
the time of the call at runtime. It is associated with a polymorphism reference depends on the
dynamic type of that reference.
Message communication:
An object oriented program consists of objects that communicate with each other. The process
of programming in an object oriented language therefore involves the following basic steps:
1. creating classes that define objects and their behaviors.
2. creating objects from class definitions.
3. establishing communication among objects.
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Abstract Data Types:
An Abstract Data Type (ADT) is more a way of looking at a data structure: focusing on what it
does and ignoring how it does its job. A stack or a queue is an example of an ADT. It is
important to understand that both stacks and queues can be implemented using an array. It is also
possible to implement stacks and queues using a linked list. This demonstrates the "abstract"
nature of stacks and queues: how they can be considered separately from their implementation.
To best describe the term Abstract Data Type, it is best to break the term down into "data type"
and then "abstract".
Data type:
When we consider a primitive type we are actually referring to two things: a data item with
certain characteristics and the permissible operations on that data. An int in Java, for example,
can contain any whole-number value from -2,147,483,648 to +2,147,483,647. It can also be used
with the operators +, -, *, and /. The data type's permissible operations are an inseparable part of
its identity; understanding the type means understanding what operations can be performed on it.
In C++, any class represents a data type, in the sense that a class is made up of data (fields) and
permissible operations on that data (methods). By extension, when a data storage structure like a
stack or queue is represented by a class, it too can be referred to as a data type. A stack is
different in many ways from an int, but they are both defined as a certain arrangement of data
and a set of operations on that data.
abstract
Now lets look at the "abstract" portion of the phrase. The word abstract in our context stands for
"considered apart from the detailed specifications or implementation".
In C++, an Abstract Data Type is a class considered without regard to its implementation. It can
be thought of as a "description" of the data in the class and a list of operations that can be carried
out on that data and instructions on how to use these operations. What is excluded though, is the
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details of how the methods carry out their tasks. An end user (or class user), you should be told
what methods to call, how to call them, and the results that should be expected, but not HOW
they work.
We can further extend the meaning of the ADT when applying it to data structures such as a
stack and queue. In Java, as with any class, it means the data and the operations that can be
performed on it. In this context, although, even the fundamentals of how the data is stored should
be invisible to the user. Users not only should not know how the methods work, they should also
not know what structures are being used to store the data.
Consider for example the stack class. The end user knows that push() and pop() (amoung other
similar methods) exist and how they work. The user doesn't and shouldn't have to know how
push() and pop() work, or whether data is stored in an array, a linked list, or some other data
structure like a tree.
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Push(item)
{
If (stack is full) print stack over flow
else
Increment top ;
Stack [top]= item;
}
Pop()
{
If( stack is empty) print stack under flow
else
Decrement top
}
Display()
{
If ( stack is empty) print no element to display
else
for i= top to 0 step -1
Print satck[i];
}
Stack ADT Algorithms
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#include
#include
#include
class stack
{
int stk[5];
int top;
public:
stack()
{
top=-1;
}
void push(int x)
{
if(top > 4)
{
cout
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for(int i=top;i>=0;i--)
cout
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Insert ( item)
{
If rear = max -1 then print queue is full
else
{
Increment rear
Queue [rear]=item;
}
}
Delete()
{
If front = rear print queue is empty
else
Increment front
}
Display()
{
If front=rear print queue is empty
else
For i =front to rear
Print queue[i];
}
Queue ADT Algorithms
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#include
#include
#include
class queue
{
int queue[5];
int rear,front;
public:
queue()
{
rear=-1;
front=-1;
}
void insert(int x)
{
if(rear > 4)
{
cout
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return;
}
for(int i=front+1;i
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Push(item)
{
If (stack is full) print stack over flow
else
goto end of list and let it be temp
temp->next=item
item->next=NULL;
}
Pop()
{
If(head is null) print stack under flow
else
goto last but one node and let it be temp
temp->next=NULL
}
Display()
{
If ( head=NULL) print no element to display
else
{
Temp=head;
While(temp!=NULL)
{
Print(temp->data)
Temp=temp->next;
}
}
Algorithm for Stack Using Linked List
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#include
#include
#include
class node
{
public:
class node *next;
int data;
};
class stack : public node
{
node *head;
int tos;
public:
stack()
{
os=-1;
}
void push(int x)
{
if (tos < 0 )
{
head =new node;
head->next=NULL;
head->data=x;
tos ++;
}
else
{
node *temp,*temp1;
temp=head;
if(tos >= 4)
{
cout next;
temp1=new node;
Stack Using Linked List
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temp->next=temp1;
temp1->next=NULL;
temp1->data=x;
}
}
void display()
{
node *temp;
temp=head;
if (tos < 0)
{
cout
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cout ch;
switch(ch)
{
case 1:
cout ch;
s1.push(ch);
break;
case 2: s1.pop();break;
case 3: s1.display();
break;
case 4: exit(0);
}
}
}
OUTPUT
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:1
enter a element23
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:1
enter a element67
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:3
23 67
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:2
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:3
23
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:2
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:2
stack under flow
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:4
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Insert ( item)
{
If rear = max -1 then print queue is full
else
{
Increment rear
Create a new node called item
goto last node in the list and let it be temp
temp-next=item;
item-next=NULL;
}
}
Delete()
{
If front = rear print queue is empty
else
{
Increment front
head=head-next;
}
}
Display()
{
If front=rear print queue is empty
else Temp=head;
While(temp!=NULL)
{
Print(temp-data)
Temp=temp-next;
}
}
Algorithm Queue using Linked List
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#include
#include
#include
class node
{
public:
class node *next;
int data;
};
class queue : public node
{
node *head;
int front,rare;
public:
queue()
{
front=-1;
rare=-1;
}
void push(int x)
{
if (rare < 0 )
{
head =new node;
head->next=NULL;
head->data=x;
rare ++;
}
else
{
node *temp,*temp1;
temp=head;
if(rare >= 4)
{
cout next;
Queue using Linked List
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temp1=new node;
temp->next=temp1;
temp1->next=NULL;
temp1->data=x;
}
}
void display()
{
node *temp;
temp=head;
if (rare < 0)
{
cout
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int ch;
clrscr();
while(1)
{
cout ch;
switch(ch)
{
case 1:
cout ch;
s1.push(ch);
break;
case 2: s1.pop();break;
case 3: s1.display();
break;
case 4: exit(0);
}
}
}
OUTPUT
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:1
enter a element23
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:1
enter a element54
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:3
23 54
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:2
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:2
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:2
queue under flow
1.PUSH 2.POP 3.DISPLAY 4.EXIT
enter ru choice:4
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Algorithm Insertfirst(item)
{
if dequeue is empty
{
Item-next=item-prev=NULL;
tail=head=item;
}
else if(dequeue is full) print insertion is not possible
else
{
item-next=head;
item-prev=NULL;
head=item;
}
}
Algorithm Insertlast (item)
{
if dequeue is empty
{
Item-next=item-prev=NULL;
tail=head=item;
}
else if(dequeue is full) print insertion is not possible
else
{
tail-next=head;
item-prev=tail;
tail=item;
}
}
Deletefirst()
{
If (dequeue is empty) print no node to delete;
else
{
Head=head-next;
Head-prev=NULL;
}
}
Algorithms fo DeQueue Using Double Linked List
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Deletelast()
{
if (dequeue is empty) print no node to delete;
else
{
tail=tail-prev;
tail-next=NULL;
}
}
Displayfirst()
{
if( dequeue is empty) print no node to display
else
{
temp=head;
while(temp-next!=null) then do
{
print(temp-data);
temp=temp-next;
}
}
}
Displaylast()
{
if( dequeue is empty) print no node to display
else
{
temp=tail
while(temp-prevt!=null) then do
{
print(temp-data);
temp=temp-prev;
}
}
}
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#include
#include
#include
class node
{
public:
int data;
class node *next;
class node *prev;
};
class dqueue: public node
{
node *head,*tail;
int top1,top2;
public:
dqueue()
{
top1=0;
top2=0;
head=NULL;
tail=NULL;
}
void push(int x)
{
node *temp;
int ch;
if(top1+top2 >=5)
{
cout next=NULL;
head->prev=NULL;
tail=head;
top1++;
Implementation of DeQueue Using Double Linked List
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}
else
{
cout ch;
if(ch==1)
{
top1++;
temp=new node;
temp->data=x;
temp->next=head;
temp->prev=NULL;
head->prev=temp;
head=temp;
}
else
{
top2++;
temp=new node;
temp->data=x;
temp->next=NULL;
temp->prev=tail;
tail->next=temp;
tail=temp;
}
}
}
void pop()
{
int ch;
cout ch;
if(top1 + top2
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else
{
top2--;
tail=tail->prev;
tail->next=NULL;
}
}
void display()
{
int ch;
node *temp;
cout ch;
if(top1+top2
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while (1)
{
cout ch;
switch(ch)
{
case 1: cout ch;
d1.push(ch); break;
case 2: d1.pop(); break;
case 3: d1.display(); break;
case 4: exit(1);
}
}
}
OUTPUT
1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:1
enter element4
1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:1
enter element5
Add element 1.FIRST 2.LAST
enter ur choice:1
1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:1
enter element6
Add element 1.FIRST 2.LAST
enter ur choice:2
1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:3
display from 1.Staring 2.Ending
Enter ur choice1
5 4 6 1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:2
Delete 1.First Node 2.Last Node
Enter ur choice:1
1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:3
display from 1.Staring 2.Ending
Enter ur choice1
4 6 1.INSERT 2.DELETE 3.DISPLAU 4.EXIT
Enter ur choice:4
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Algorithm Insertfirst(item)
{
if cqueue is empty then head=item;
else if(cqueue is full) print insertion is not possible
else
{
Rear=(rear +1) mod max
} cqueue[rear]=x;
}
Algorithm Deletet()
{
If (dequeue is empty) print no node to delete;
else
{
Front=(front+1) mod max
}
}
Algorithm display()
{
If (front >rear) display elements for front to max and 0 to rear
Else display elements from front to rear
}
Algorithm for Circular Queue
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#include
#include
#include
class cqueue
{
int q[5],front,rare;
public:
cqueue()
{
front=-1;
rare=-1;
}
void push(int x)
{
if(front ==-1 && rare == -1)
{
q[++rare]=x;
front=rare;
return;
}
else if(front == (rare+1)%5 )
{
cout
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}
front= (front+1)%5;
}
void display()
{
int i;
if( front
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OUTPUT
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice1
enter element4
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice1
enter element5
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice1
enter element3
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice3
4 5 3
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice2
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice3
5 3
1.INSERT 2.DELETE 3.DISPLAY 4.EXIT
Enter ur choice4
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#include
#include
#include
# define max 10
typedef struct list
{
int data;
struct list *next;
}node_type;
node_type *ptr[max],*root[max],*temp[max];
class Dictionary
{
public:
int index;
Dictionary();
void insert(int);
void search(int);
void delete_ele(int);
};
Dictionary::Dictionary()
{
index=-1;
for(int i=0;idata=key;
if(root[index]==NULL)
{
Algorithm for Dictionary Program to Implement Functions of a Dictionary
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41
root[index]=ptr[index];
root[index]->next=NULL;
temp[index]=ptr[index];
}
else
{
temp[index]=root[index];
while(temp[index]->next!=NULL)
temp[index]=temp[index]->next;
temp[index]->next=ptr[index];
}
}
void Dictionary::search(int key)
{
int flag=0;
index=int(key%max);
temp[index]=root[index];
while(temp[index]!=NULL)
{
if(temp[index]->data==key)
{
coutnext=temp[index]->next;
cout
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42
temp[index]=NULL;
free(temp[index]);
}
void main()
{
int val,ch,n,num;
char c;
Dictionary d;
clrscr();
do
{
cout
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43
OUTPUT
MENU:
1.Create
2.Search for a value
3.Delete an value
Enter your choice:1
Enter the number of elements to be inserted:8
Enter the elements to be inserted:10 4 5 8 7 12 6 1
Enter y to continue......y
MENU:
1.Create
2.Search for a value
3.Delete an value
Enter your choice:2
Enter the element to be searched:12
Search key is found!!
Enter the element to be deleted:1
1 has been deleted.
Enter y to continue......y
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Algorithm insertion(int x) {
If(tree is empty) then root is empty
Otherwise
{
temp=search(item); // temp is the node where search for the
item halts
if( item > temp) then temp-right=item;
otherwise temp-left =item
Reconstruction procedure: rotating tree
left rotation and right rotation
Suppose that the rotation occurs at node x
Left rotation: certain nodes from the right subtree of x move to its left subtree; the root of the right subtree of
x becomes the new root of the reconstructed subtree
Right rotation at x: certain nodes from the left subtree of x move to its right subtree; the root of the left subtree
of x becomes the new root of the reconstructed subtree
}
Algorithm Search(int x)
Algorithm delete()
{
Case 1: the node to be deleted is a leaf
Case 2: the node to be deleted has no right child, that is, its right subtree is empty
Case 3: the node to be deleted has no left child, that is, its left subtree is empty
Case 4: the node to be deleted has a left child and a right child
}
Algorithm Search(x, root)
{
if(tree is empty ) then print tree is empty
otherwise
If(x grater than root) search(root-right);
Otherwise if(x less than root ) search(root-left)
Otherwise return true
}
}
AVL TREE
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#include
#include
#include
#include
void insert(int,int );
void delte(int);
void display(int);
int search(int);
int search1(int,int);
int avltree[40],t=1,s,x,i;
void main()
{
int ch,y;
for(i=1;i> ch;
switch(ch)
{
case 1:
cout ch;
insert(1,ch);
break;
case 2:
cout x;
y=search(1);
if(y!=-1) delte(y);
else cout
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cout
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47
}
t++;
}
void delte(int x)
{
if( avltree[2*x]==-1 && avltree[2*x+1]==-1)
avltree[x]=-1;
else if(avltree[2*x]==-1)
{ avltree[x]=avltree[2*x+1];
avltree[2*x+1]=-1;
}
else if(avltree[2*x+1]==-1)
{ avltree[x]=avltree[2*x];
avltree[2*x]=-1;
}
else
{
avltree[x]=avltree[2*x];
delte(2*x);
}
t--;
}
int search(int s)
{
if(t==1)
{
cout
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48
return;
}
for(int i=1;i
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OUTPUT
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree1
Enter an element to insert into tree4
do u want to continuey
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree1
Enter an element to insert into tree5
do u want to continuey
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree3
Enter an item to deletion5
itemfound
do u want to continuey
1.insert 2.display 3.delete 4.search 5.exit
Enter u r choice to perform on AVL tree2
4
do u want to continue4
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Algorithm BFS(s): Input: A vertex s in a graph
Output: A labeling of the edges as discovery edges and cross
edges
initialize container L0 to contain vertex s
i 0
while Li is not empty do
create container Li+1 to initially be empty
for each vertex v in Li do
if edge e incident on v do
let w be the other endpoint of e
if vertex w is unexplored then
label e as a discovery edge
insert w into Li+1
else label e as a cross edge
i i + 1
Breath First Search Algorithm
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#include
#include
#include
int cost[10][10],i,j,k,n,qu[10],front,rare,v,visit[10],visited[10];
void main()
{
clrscr();
int m;
cout n;
cout m;
cout >j;
cost[i][j]=1;
}
cout v;
cout
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OUTPUT
enterno of vertices9
ente no of edges9
EDGES
1 2
2 3
1 5
1 4
4 7
7 8
8 9
2 6
5 7
enter initial vertex1
Visited vertices
12 4 5 3 6 7 8 9
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Algorithm DFS(v); Input: A vertex v in a graph
Output: A labeling of the edges as discovery edges and
backedges
for each edge e incident on v do
if edge e is unexplored then let w be the other
endpoint of e
if vertex w is unexplored then label e as a discovery
edge recursively call DFS(w)
else label e as a backedge
Depth First Search Algorithm
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#include
#include
#include
int cost[10][10],i,j,k,n,stk[10],top,v,visit[10],visited[10];
void main()
{
int m;
clrscr();
cout n;
cout m;
cout >j;
cost[i][j]=1;
}
cout v;
cout
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55
OUTPUT
enterno of vertices9
ente no of edges9
EDGES
1 2
2 3
2 6
1 5
1 4
4 7
5 7
7 8
8 9
enter initial vertex1
ORDER OF VISITED VERTICES1 2 3 6 4 7 8 9 5
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Algorithm Prim(E,Cost,n,t)
{
Let (k, l) be an edge of minimum cost in E;
Mincost= cost[k,l];
t[1,1]=k;
t[1,2]=l;
for i=1 to n do
{
If (cost[i, l]cost[k,j])
then near[j]=k
}
}
Prims Algorithm
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#include
#include
#include
int cost[10][10],i,j,k,n,stk[10],top,v,visit[10],visited[10],u;
void main()
{
int m,c;
clrscr();
cout n;
cout m;
cout >j>>c;
cost[i][j]=c;
}
for(i=1;i
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58
if(cost[v][j]
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Algorithm Krushkal(E, cost,n,t)
{
for i=1 to n do parent[i]=-1;
i=0;
mincost=0;
while( I < n-1)
{
Delete a minimum coast edge (u,v) form the heap and
reheapfy using adjust
J=find(u);
K=find(v);
If(j!=k) then
{
i=i+1;
t[I,1]=u; t[I,2]=v;
mincost=mincost+ cost[u,v];
union(j,k)
}
If( i != n-1) the write ( no spanning tree);
else
Return mincost
}
}
Kruskals Algorithm
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#include
#include
#include
int cost[10][10],i,j,k,n,m,c,visit,visited[10],l,v,count,count1,vst,p;
main()
{
int dup1,dup2;
cout n;
cout m;
cout >j >>c;
cost[i][j]=c;
cost[j][i]=c;
}
for(i=1;i
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for(p=1;p
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#include
#include
#include
int shortest(int ,int);
int cost[10][10],dist[20],i,j,n,k,m,S[20],v,totcost,path[20],p;
void main()
{
int c;
clrscr();
cout n;
cout m;
cout > j >>c;
cost[i][j]=c;
}
for(i=1;i
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S[v]=1;
dist[v]=0;
for(i=2;i
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4 1 10
4 5 15
5 2 20
5 3 35
6 5 3
enter initial vertex1
1
14
145
1452
13
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65
Algorithm preorder( root)
{
1. current = root; //start the traversal at the root node
2. while(current is not NULL or stack is nonempty)
if(current is not NULL)
{
visit current;
push current onto stack;
current = current->llink;
}
else
{
pop stack into current;
current = current->rlink; //prepare to visit
//the right subtree
}
Non recursive Pre order Traversing Algorithm
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66
#include
#include
#include
class node
{
public:
class node *left;
class node *right;
int data;
};
class tree: public node
{
public:
int stk[50],top;
node *root;
tree()
{
root=NULL;
top=0;
}
void insert(int ch)
{
node *temp,*temp1;
if(root== NULL)
{
root=new node;
root->data=ch;
root->left=NULL;
root->right=NULL;
return;
}
temp1=new node;
temp1->data=ch;
temp1->right=temp1->left=NULL;
temp=search(root,ch);
if(temp->data>ch)
temp->left=temp1;
else
temp->right=temp1;
Non recursive Pre order Traversing
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}
node *search(node *temp,int ch)
{
if(root== NULL)
{
cout right== NULL)
return temp;
if(temp->data>ch)
{ if(temp->left==NULL) return temp;
search(temp->left,ch);}
else
{ if(temp->right==NULL) return temp;
search(temp->right,ch);
} }
void display(node *temp)
{
if(temp==NULL)
return ;
display(temp->left);
coutleft;
if(p==NULL && top>0)
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68
{
p=pop(root);
}
}
}
node * pop(node *p)
{
int ch;
ch=stk[top-1];
if(p->data==ch)
{
top--;
return p;
}
if(p->data>ch)
pop(p->left);
else
pop(p->right);
}
};
void main()
{
tree t1;
int ch,n,i;
while(1)
{
cout > ch;
switch(ch)
{
case 1: cout
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OUTPUT
1.INSERT
2.DISPLAY 3.PREORDER TRAVERSE
4.EXIT
Enter your choice:1
enter no of elements to insert
enter the elements7
5 24 36 11 44 2 21
1.INSERT
2.DISPLAY 3.PREORDER TRAVERSE
4.EXIT
Enter your choice:2
2 5 11 21 24 36 44
1.INSERT
2.DISPLAY 3.PREORDER TRAVERSE
4.EXIT
Enter your choice:3
5 2 24 11 21 36 44
1.INSERT
2.DISPLAY 3.PREORDER TRAVERSE
4.EXIT
Enter your choice:4
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Algorithm inorder( root)
{
1. current = root; //start traversing the binary tree at
// the root node
2. while(current is not NULL or stack is nonempty)
if(current is not NULL)
{
push current onto stack;
current = current->llink;
}
else
{
pop stack into current;
visit current; //visit the node
current = current->rlink; //move to the
//right child
}
}
Non recursive In order Traversing
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#include
#include
#include
class node
{
public:
class node *left;
class node *right;
int data;
};
class tree: public node
{
public:
int stk[50],top;
node *root;
tree()
{
root=NULL;
top=0;
}
void insert(int ch)
{
node *temp,*temp1;
if(root== NULL)
{
root=new node;
root->data=ch;
root->left=NULL;
root->right=NULL;
return;
}
temp1=new node;
temp1->data=ch;
temp1->right=temp1->left=NULL;
temp=search(root,ch);
if(temp->data>ch)
temp->left=temp1;
else
temp->right=temp1;
Non recursive In order Traversing
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}
node *search(node *temp,int ch)
{
if(root== NULL)
{
cout right== NULL)
return temp;
if(temp->data>ch)
{ if(temp->left==NULL) return temp;
search(temp->left,ch);}
else
{ if(temp->right==NULL) return temp;
search(temp->right,ch);
} }
void display(node *temp)
{
if(temp==NULL)
return ;
display(temp->left);
coutright);
}
void inorder( node *root)
{
node *p;
p=root;
top=0;
do
{
while(p!=NULL)
{
stk[top]=p->data;
top++;
p=p->left;
}
if(top>0)
{
p=pop(root);
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cout data;
p=p->right;
}
}while(top!=0 || p!=NULL);
}
node * pop(node *p)
{
int ch;
ch=stk[top-1];
if(p->data==ch)
{
top--;
return p;
}
if(p->data>ch)
pop(p->left);
else
pop(p->right);
}
};
void main()
{
tree t1;
int ch,n,i;
while(1)
{
cout > ch;
switch(ch)
{
case 1: cout n;
for(i=1;i> ch;
t1.insert(ch);
}
break;
case 2: t1.display(t1.root);break;
case 3: t1.inorder(t1.root); break;
case 4: exit(1);
}
}
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}
OUTPUT
1.INSERT
2.DISPLAY 3.INORDER TRAVERSE
4.EXIT
Enter your choice:1
enter no of elements to inser
5 24 36 11 44 2 21
1.INSERT
2.DISPLAY 3.INORDER TRAVERSE
4.EXIT
Enter your choice:3
251121243644
1.INSERT
2.DISPLAY 3.INORDER TRAVERSE
4.EXIT
Enter your choice:3
251121243644
1.INSERT
2.DISPLAY 3.INORDER TRAVERSE
4.EXIT
Enter your choice:4
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Algorithm postorder( node root)
{
1. current = root; //start traversal at root node
2. v = 0;
3. if(current is NULL)
the binary tree is empty
4. if(current is not NULL)
a. push current into stack;
b. push 1 onto stack;
c. current = current->llink;
d. while(stack is not empty)
if(current is not NULL and v is 0)
{
push current and 1 onto stack;
current = current->llink;
}
else
{
pop stack into current and v;
if(v == 1)
{
push current and 2 onto stack;
current = current->rlink;
v = 0;
}
else
visit current;
}}
Non recursive Post order Traversing Algorithm
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76
#include
#include
#include
class node
{
public:
class node *left;
class node *right;
int data;
};
class tree: public node
{
public:
int stk[50],top;
node *root;
tree()
{
root=NULL;
top=0;
}
void insert(int ch)
{
node *temp,*temp1;
if(root== NULL)
{
root=new node;
root->data=ch;
root->left=NULL;
root->right=NULL;
return;
}
temp1=new node;
temp1->data=ch;
temp1->right=temp1->left=NULL;
temp=search(root,ch);
if(temp->data>ch)
temp->left=temp1;
else
temp->right=temp1;
Non recursive Post order Traversing
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77
}
node *search(node *temp,int ch)
{
if(root== NULL)
{
cout right== NULL)
return temp;
if(temp->data>ch)
{ if(temp->left==NULL) return temp;
search(temp->left,ch);}
else
{ if(temp->right==NULL) return temp;
search(temp->right,ch);
} }
void display(node *temp)
{
if(temp==NULL)
return ;
display(temp->left);
coutdata;
top++;
if(p->right!=NULL)
stk[top++]=-p->right->data;
p=p->left;
}
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78
while(stk[top-1] > 0 || top==0)
{
if(top==0) return;
cout left);
else
pop(p->right);
}
};
void main()
{
tree t1;
int ch,n,i;
clrscr();
while(1)
{
cout > ch;
switch(ch)
{
case 1: cout
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Advanced Data Structures
79
}
break;
case 2: t1.display(t1.root);break;
case 3: t1.postorder(t1.root); break;
case 4: exit(1);
}
}
}
OUTPUT
1.INSERT
2.DISPLAY 3.POSTORDER TRAVERSE
4.EXIT
Enter your choice:1
enter no of elements to insert:
enter the elements7
5 24 36 11 44 2 21
1.INSERT
2.DISPLAY 3.POSTORDER TRAVERSE
4.EXIT
Enter your choice:2
2 5 11 21 24 36 44
1.INSERT
2.DISPLAY 3.POSTORDER TRAVERSE
4.EXIT
Enter your choice:3
2 21 11 44 36 24 5
1.INSERT
2.DISPLAY 3.POSTORDER TRAVERSE
4.EXIT
Enter your choice:4
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80
Algorithm quicksort(a[],p,q)
{
V=a[p];
i=p;
j=q;
if(i v);
Repeat
J=j-1;
Until(a[j]
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Advanced Data Structures
81
#include
#include
int a[10],l,u,i,j;
void quick(int *,int,int);
void main()
{
clrscr();
cout
-
Advanced Data Structures
82
a[l]=temp;
cout
-
Advanced Data Structures
83
Algorithm Mergesort(low,high)
{
If(low
-
Advanced Data Structures
84
#include
#include
void mergesort(int *,int,int);
void merge(int *,int,int,int);
int a[20],i,n,b[20];
void main()
{
clrscr();
cout n;
cout
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Advanced Data Structures
85
while(h
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Advanced Data Structures
86
Definition: A heap is a list in which each element contains a key, such that the key in the
element at position k in the list is at least as large as the key in the element at position 2k + 1
(if it exists), and 2k + 2 (if it exists)
Algorithm Heapify(a[],n)
{
For i=n/2 to 1 step -1
Adjustify (a,i,n);
}
Algorithm Adjustify(a[],i,n)
{
Repeat
{
J=leftchild(i)
Compare left and right child of a[i] and store the index of grater number in j
Compare a[j] and a[i]
If (a[j]>a[i]) then
Copy a[j] to a[i] and move to next level
}until(j
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87
#include
#include
int a[20],n;
main()
{
int i,j,temp;
clrscr();
printf("ente n");
scanf("%d",&n);
printf("enter the elements");
for(i=1;i
-
Advanced Data Structures
88
adjust(int a[],int i,int n)
{
int j,iteam;
j=2*i;
iteam=a[i];
while(j
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Advanced Data Structures
89
#include
#include
int min(int a,int b);
int cost[10][10],a[10][10],i,j,k,c;
void main()
{
int n,m;
cout n;
cout m;
cout>j>>c;
a[i][j]=cost[i][j]=c;
}
for(i=1;i
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Advanced Data Structures
90
getch();
}
int min(int a,int b)
{
if(a
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Advanced Data Structures
91
Algorithm Insert(item)
{
If(tree is empty) then root is empty
Otherwise
{
temp=search(item); // temp is the node where search for the
item halts
if( item > temp) then temp-right=item;
otherwise temp-left =item
}
}
Algorithm Search(x, root)
{
if(tree is empty ) then print tree is empty
otherwise
If(x grater than root) search(root-right);
Otherwise if(x less than root ) search(root-left)
Otherwise return true
}
}
Algorithm Delete(x)
{
Search for x in the tree
If (not found) print not found
Otherwise{
If ( x has no child) delete x;
If(x has left child) move the left child to x position
If(x has right child) move the right child to x position
If(x has both left and right children) replace x with
greatest of left subtree of x or smallest of right
subtree of x and delete selected node in the subtree
}
}
Algorithms for Binary Search Tree
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92
#include
#include
#include
class node
{
public:
class node *left;
class node *right;
int data;
};
class tree: public node
{
public:
int stk[50],top;
node *root;
tree()
{
root=NULL;
top=0;
}
void insert(int ch)
{
node *temp,*temp1;
if(root== NULL)
{
root=new node;
root->data=ch;
root->left=NULL;
root->right=NULL;
return;
}
temp1=new node;
temp1->data=ch;
temp1->right=temp1->left=NULL;
temp=search(root,ch);
if(temp->data>ch)
temp->left=temp1;
else
temp->right=temp1;
Binary Search Tree
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Advanced Data Structures
93
}
node *search(node *temp,int ch)
{
if(root== NULL)
{
cout right== NULL)
return temp;
if(temp->data>ch)
{ if(temp->left==NULL) return temp;
search(temp->left,ch);}
else
{ if(temp->right==NULL) return temp;
search(temp->right,ch);
} }
void display(node *temp)
{
if(temp==NULL)
return ;
display(temp->left);
coutdata==ch)
{
top--;
return p;
}
if(p->data>ch)
pop(p->left);
else
pop(p->right);
}
};
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94
void main()
{
tree t1;
int ch,n,i;
clrscr();
while(1)
{
cout ch;
switch(ch)
{
case 1: cout
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Advanced Data Structures
95
#include
#include
#include
#define MAX 10
int find(int i,int j);
void print(int,int);
int p[MAX],q[MAX],w[10][10],c[10][10],r[10][10],i,j,k,n,m;
char idnt[7][10];
void main()
{
clrscr();
cout >n;
cout
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Advanced Data Structures
96
c[i][j]=w[i][j]+c[i][k-1]+c[k][j];
}
}
cout
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97
1. What is the difference between an ARRAY and a LIST?
2. What is faster : access the element in an ARRAY or in a LIST?
3. Define a constructor - what it is and how it might be called (2 methods).
4. Describe PRIVATE, PROTECTED and PUBLIC - the differences and give examples.
5. What is a COPY CONSTRUCTOR and when is it called (this is a frequent question !)?
6. Explain term POLIMORPHISM and give an example using eg. SHAPE object: If I have
a base class SHAPE, how would I define DRAW methods for two objects CIRCLE and
SQUARE.
7. What is the word you will use when defining a function in base class to allow this
function to be a polimorphic function?
8. You have two pairs: new() and delete() and another pair : alloc() and free(). Explain
differences between eg. new() and malloc()
9. Difference between C structure and C++ structure.
10. Diffrence between a assignment operator and a copy constructor
11. What is the difference between overloading and overridding?
12. Explain the need for Virtual Destructor.
13. Can we have Virtual Constructors?
14. What are the different types of polymorphism?
15. What are Virtual Functions? How to implement virtual functions in C
16. What are the different types of Storage classes?
17. What is Namespace?
Viva Voice Questions
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Advanced Data Structures
98
18. Difference between vector and array?
19. How to write a program such that it will delete itself after exectution?
20. Can we generate a C++ source code from the binary file?
21. What are inline functions?
22. What is strstream ?
23. Explain passing by value, passing by pointer and passing by reference
24. Have you heard of mutable keyword?
25. Is there something that I can do in C and not in C++?
26. What is the difference between calloc and malloc?
27. What will happen if I allocate memory using new and free it using free or allocate
sing calloc and free it using delete?
28. When shall I use Multiple Inheritance?
29. How to write Multithreaded applications using C++?
30. Write any small program that will compile in C but not in C++
31. What is Memory Alignment?
32. what is the difference between a tree and a graph?
33. How to insert an element in a binary search tree?
34. How to delete an element from a binary search tree?
35. How to search an element in a binary search tree?
36. what is the disadvantage in binary search tree?
37. what is ment by height balanced tree?
38. Give examples for height blanced tree?
39. What is a 2-3 tree?
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Advanced Data Structures
99
40. what is a dictonary?
41.What is a binary search tree?
42. what is an AVL tree?
43. how height balancing is performed in AVL tree?
44. what is a Red Black tree?
45. what is difference between linked list and an array?
46. how dynamic memory allocation is performed in c++?
47. what are tree traversing techniques?
48. what are graph traversing techniques?
49. what is the technique in quick sort.?
50 what is the technique in merge sort?
51. what is data structure.
52. how to implement two stacks in an array?
53. what is ment by generic programming?
54. write the syntax for function templet?
55. write the syntax for class templet?
56. what is ment by stream?
57. what is the base class for all the streams?
58. how to create a file in c++?
59. how do you read a file in c++?
60. how do you write a file in c++?