introduction to "gamestorming your retrospectives"
DESCRIPTION
At the Lean Kanban conference in the Netherlands Astrid Claessen did a presentation on using game storming in your retrospectives. The talk covered the following topics: - Why retrospectives are important - How restrospectives could (or rather should) be run (using the model from Derby & Larsen) - What Gamestorming can add to the way you run retrospectives A more extended version of the talk will be done at Agilesingapore.org.TRANSCRIPT
HOW
WHY
RETROSPECTIVES
WHAT
GAMESTORMING YOUR
WHY?
AGILE LEAN
Continuousimprovement
Continuousimprovement
Inspect & adapt Kaizen
Deliver Product Increment
BuildProduct
Incorporate Experimentsand Improvements
RUN THE ITERATION
Set thestage
Gatherdata
Generateinsights
Close the retrospective Decide
what to do
RUN THE RETROSPECTIVE
• what went well?• what could be improved?• actions?
Most used format:
Deliver Product Increment
BuildProduct
Incorporate Experimentsand Improvements
RUN THE ITERATION
Set thestage
Gatherdata
Generateinsights
Close the retrospective Decide
what to do
RUN THE RETROSPECTIVE
• what went well?• what could be improved?• actions?
Most used format:BOREDOM
so no inspect & adapt
Deliver Product Increment
BuildProduct
Incorporate Experimentsand Improvements
RUN THE ITERATION
Set thestage
Gatherdata
Generateinsights
Close the retrospective Decide
what to do
RUN THE RETROSPECTIVE
Why Games?
increasing complexity demandsnon-linear business practices demands businesses that can rapidly adapt
to changing information environmentshelp teams deal with complexity
energize the participants and ignite their emotions, they engage thewhole person – a necessary element if you want insightful, creative results
game space reduces fear by suspending reality, creating a contextwithin which it’s safe to play; where risk is something to explore and not to fear
provide mechanisms for interaction and creative collaboration:multiparty, participatory, interdisciplinary work
games can be designed very quickly,ad-hoc, to deal with situations as they arise
Gamestorming your retrospectives
A BInitial state Target state
OPENDIVERGENT
act 1
• set stage• develop themes• ideas• information
opening people’s mindsopening up possibilities
EXPLOREEMERGENT
act 2
• examine• explore• experiment
create conditions that allowunexpected, surprising anddelightful things to emerge
CLOSECONVERGENT
act 3
• conclusions• decisions• actions
narrow the field in order toselect the most promisingthing for what comes next
• set stage
• develop themes• ideas• information
• examine• explore• experiment
A BInitial state Target state
OPEN EXPLORE CLOSE
• conclusions• decisions• actions
Games: Games: Games:
• carrousel• code of conduct• job or joy
• welbeing north star• crossfire• speedboat
• graphic gameplan• 35• 20/20
Variations
How &what
Wrap-upGamestorming techniques are a great
tool for continuous improvement
QUESTIONS?
Astrid Claessen@[email protected]