introduction to macromedia flash

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KM © 2007 the University of Greenwich 1 Adobe Flash Introduction to Macromedia Flash Kevin McManus Adobe

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Introduction to Macromedia Flash. Adobe. Kevin McManus. We are going to look at. What is Flash an IDE to create shockwave media Animation timelines, symbols, tweening Programming with ActionScript Sound Publishing on the Web Morphing Fonts Forms. Shockwave. - PowerPoint PPT Presentation

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Page 1: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 1

Adobe Flash

Introduction toMacromedia Flash

Kevin McManusAdobe

Page 2: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 2

Adobe Flash

We are going to look at• What is Flash

• an IDE to create shockwave media

• Animation• timelines, symbols, tweening

• Programming with ActionScript • Sound• Publishing on the Web• Morphing• Fonts• Forms

Page 3: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 3

Adobe Flash

Shockwave• Binary file format for Flash web pages

• small download sizes• open standard• requires a browser to have a shockwave plug-in

• only from macromedia• currently at version 8 in Adobe Flash CS3

• Supports all features found in DHTML • plus so much more• extensive animation support

• vector and bitmap graphics• guaranteed pixel perfect on all browsers

• providing they have a shockwave plug-in• no more browser compatibility issues

Page 4: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 4

Adobe Flash

Shockwave• Created using the Flash environment

• sophisticated IDE• work with .fla files and compile to .swf files to publish

• graphics + animation toolkit• part of Adobe Creative Suite 3

• Dreamweaver, Contribute, Fireworks, Illustrator, PhotoShop• not ColdFusion

• Other shockwave tools• Swish and many others

• Sophisticated applications• ActionScript programming in the client• Flash remoting to access server side scripts• XML and web service interfaces

Page 5: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 5

Adobe Flash

Animation• Cell based (frame) animation

• key frames• motion tweening• shape tweening - morphing

• Path based (vector) animation• follows an object’s transition over a vector

• Combination of cell and path based animation• Computational animation

• object moves by calculating its x and y coordinates

• Program or script based animation• ActionScript - Flash’s scripting language

• ECMA script• flexible, powerful, interactive• not as powerful as Lingo - Director’s scripting language

Page 6: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 6

Adobe Flash

FlashAnimation IDE with the ability to support

• Scripted behaviors• ActionScript

• User interaction• events• forms

• Key Frames• timeline

• Tweening• motion• shape

• Layers• Symbols, buttons and movie clips

Page 7: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 7

Adobe Flash

Flash• IDE with lots of training support in built

• A set of lessons implemented as interactive Flash movies complete with template files

• Getting started with Flash

• Illustrating in Flash

• Adding and editing text

• Creating and editing symbols

• Understanding layers

• Creating tweened animation

• Creating buttons

• Comprehensive set of HTML tutorials• Conventional HTML help system

• It is a good idea to complete the lessons before attempting to do anything with Flash

Page 8: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 8

Adobe Flash

Symbols• Each symbol has a unique timeline and stage, complete

with layers• When you create a symbol you choose the symbol type,

depending on how you want to use the symbol in the movie• graphic symbols• button symbols• movie clip symbols

• Use graphic symbols for static images• to create reusable pieces of animation that are tied to the

timeline of the main movie• graphic symbols operate in sync with the movie's timeline

• Interactive controls and sounds won't work in a graphic symbol's animation sequence

Page 9: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 9

Adobe Flash

Symbols• Use button symbols to create interactive buttons in the

movie that respond to events• onRollOver, onPress, onRelease, etc

• Define the graphics associated with various button states• assign actions to a button instance.

• Use movie clips symbols to create reusable pieces of animation.

• Movie clips have their own multi-frame timeline that plays independent of the main movie's timeline• movies inside movies• can contain interactive controls, sounds• even other movie clip instances.

• Place movie clip instances inside the timeline of a button symbol to create animated buttons.

Page 10: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 10

Adobe Flash

Bouncing Ball• Exercise to animate a bouncing ball

• Make the ball• Turn it into a symbol• Create a motion tween• Modifying the tween• Guide lines• Easing• Buttons

Page 11: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 11

Adobe Flash

Make the Ball• Draw with the oval tool

• Fill with a texture to give a “3D” effect• Save it as a symbol in the library

• why?• can’t use it until it is in the library• motion tweens work with symbols

• Before a shape is a symbol in the library it is a graphic on the stage consisting of strokes and fills

Page 12: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 12

Adobe Flash

Keyframes• The symbol exists in a keyframe (1) in a layer on the timeline

• insert another keyframe in the layer• right click in a blank frame (30)

• set a motion tween between them • right click between the two key frames

• In the new key frame move the symbol to a different position • Flash interpolates• move the play head to see the effect

Page 13: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 13

Adobe Flash

Motion Tween• You can animate by creating intermediate

keyframes that modify the ball’s path

Page 14: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 14

Adobe Flash

Motion Tween• But this is clumsy

• the interpolation is not effective

• Add guide lines using a guide layer to effectively control motion• force the symbol to follow a path

Page 15: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 15

Adobe Flash

Guide Layer

• They’re still jagged -let’s smooth them and curve them

Page 16: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 16

Adobe Flash

Guide Layer

Page 17: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 17

Adobe Flash

Easing• Easing is a way of controlling the frame rate to…

• accelerate into a scene• decelerate out of a scene

note orient to path

Page 18: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 18

Adobe Flash

Buttons• There is an internal timeline (state-line)

associated with each button • When the user interacts with the button (a

mouse event) the button references its internal timeline and performs the action set for it

• There are four button states:• Up (first frame) dormant no interaction with mouse• Over (second frame) rollover by mouse• Down (third frame) mouse button down and over

button• Hit (fourth frame) not seen by user, defines the area

that responds to the mouse

Page 19: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 19

Adobe Flash

Buttons• Insert another layer and create a button symbol• Double click the symbol to see it’s timeline• Up must have some content

• visual element for user interaction

Page 20: Introduction to Macromedia Flash

Adobe Flash

Buttons• Over and Down

• a keyframe must be inserted (or copied from the Up state)• behaviours can then be associated using ActionScript• appearance of the button should be modified to show the state

change• test the movie to see the button behaviour

Page 21: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 21

Adobe Flash

Buttons• Hit

• inserting a blank keyframe here stops the button working

• defining the hit area is then necessary, this supercedes previous hit area definitions

• why do this?• If you are using text as a button only the stroke of

each character is considered a hit area. A hit area allows all of the box space of the text to respond to the mouse.

Page 22: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 22

Adobe Flash

ActionScript• ActionScript provides elements, such as actions,

operators, and objects, that you combine with scripts that tell your movie what to do• events, such as mouse overs, button clicks and key

presses trigger these scripts. • e.g. use ActionScript to create navigation buttons for

your movie

• You can write simple scripts without a full understanding of ActionScript. • to begin working with ActionScript use the built-in

tutorial resourceHelp > Tutorials > Introduction to ActionScript.

Page 23: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 23

Adobe Flash

ActionScript• In Flash, you use the Actions panel to write

ActionScript. • Attach scripts to buttons, movie clips or frames

to create the required interactivity• In normal editing mode the Actions panel helps

you to build scripts by choosing options from menus and lists.

• In expert editing mode you enter text directly into the Script pane.

• In both modes code hints help you complete actions and insert properties and events.

Page 24: Introduction to Macromedia Flash

Adobe Flash

ActionScript• Add ActionScript to stop the movie in the last frame

expert view

select the last frame

add script

Page 25: Introduction to Macromedia Flash

Adobe Flash

ActionScript• Add ActionScript to handle events for buttons

or find the button in this menu

add script to replay the movie

select the button

Page 26: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 26

Adobe Flash

Sound• Flash offers a number of ways to handle

sounds. • Make sounds that play continuously

independent of the timeline• (sound has it’s own timeline)

• Synchronize animation to a sound track• Add sounds to buttons to make them more

interactive• make sounds fade in and out for a more

polished sound track.

Page 27: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 27

Adobe Flash

Sound• There are two types of sounds in Flash:

• event sounds • an event sound must download completely before

it begins playing, and it continues playing until explicitly stopped.

• stream sounds. • stream sounds begin playing as soon as enough

data for the first few frames has been downloaded• stream sounds can be synchronized to the timeline

for playing on a web site.

Page 28: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 28

Adobe Flash

Sound• Use Adobe Soundbooth to create audio files

• or a wave editor such as GoldWave or CoolEdit

• Import the sound into a movieFile > Import to Library…

• Select compression options for individual sounds• using the Sound Properties dialog box• define settings for all sounds in the movie in the Publish Settings

dialog box.

• Use sounds in shared libraries, to link a sound from one library to multiple movies.

• Use the ActionScript onSoundComplete event to trigger an event based on the completion of a sound.

Page 29: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 29

Adobe Flash

Sound• Create a layer to carry the sound

• insert keyframes into the sound layer• drag sounds from the library onto the stage

Page 30: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 30

Adobe Flash

Publishing• Movies are usually published as shockwave files

• embedded into HTML pagesFile > Publish Settings…

• Can also publish in other formats - GIF, QuickTime, etc.

Page 31: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 31

Adobe Flash

HTML Embedding<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /><title>Arrow</title></head><body bgcolor="#ffffff"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" width="550" height="400" id="Arrow" align="middle"><param name="allowScriptAccess" value="sameDomain" /><param name="movie" value="Arrow.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /><embed src="Arrow.swf" quality="high" bgcolor="#ffffff" width="550" height="400" name="Arrow" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></body></html>

Flash creates an HTML template using <embed> nested inside <object> for browser compatibility

Page 32: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 32

Adobe Flash

XHTML Strict• Strictly speaking there is no <embed> element in

XHTML• Could simply not include the <embed> element

in the web page containing the shockwave• but then some browsers may not work

• A workaround is to nest two <object> elements• use CSS to hide one of the objects

• exploit some IE CSS quirks

• see the XHTML 1.1 example in the teaching material

Page 33: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 33

Adobe Flash

Shape Tweening• Flash can transform one shape into another over a

sequence of frames• shape tweening (morphing)

• Insert two keyframes into the timeline• Insert graphics into the keyframes

• Click on the timeline between the two keyframes and select Shape from the Tweening menu in the properties panel• the frames are coloured pale green with an arrow between them

• Use the onion skin control to see the intermediate stages• Add shape hints to control the tweening

Modify > Shape > Add Shape Hints

Page 34: Introduction to Macromedia Flash

Adobe Flash

Shape Tweening

onion skin control

shape hints

Page 35: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 35

Adobe Flash

Fonts• Flash provides an extensive font library• Insert some text onto the stage using the

Text tool from the toolbox• Modify it’s properties

• size, colour, font, style, justification, kerning

• Text is created in symbolic form• Break the text apart (Modify) to

• decompose strings into characters• decompose characters into stroke and fill graphics• allow shape tweening

Page 36: Introduction to Macromedia Flash

Adobe Flash

Fonts

Page 37: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 37

Adobe Flash

Forms• Use text fields as input devices

• select type Input Text from the properties• give the text fields a name

• Other input devices can be found in the Components window• checkboxes, menus, etc• set their Properties

• Create Button symbols• Add ActionScript to submit the form

Page 38: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 38

Adobe Flash

Forms

add code to the button

more GUI components

Page 39: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 39

Adobe Flash

Formson (release) { // Prepare the data transfer object. var sender = new LoadVars();

// Custom form-submission function. function submitForm () { if (validateForm()) { // Assemble text field values into our LoadVars object. sender.user = name_txt.text; sender.pass = passwd_txt.text; // Hidden field sender.foo = "bar"; // Transfer the data to the server-side script. sender.send("http://staffweb.cms.gre.ac.uk/~mk05/cgi-bin/form.pl", this, "GET"); } else { //respond to user } }

function validateForm() { // test input data return true; }

submitForm();

}

get the text from the text boxes

send data to a URL

Page 40: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 40

Adobe Flash

We have not looked at...• Sophisticated ActionScript

• Remoting

• AJAX like applications• see teaching material for example

• XML and web services

• Video

• Flex

Page 41: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 41

Adobe Flash

Why not to Flash• Flash is evil

• Clearly there are accessibility issues associated with Flash but does that make Flash intrinsically evil?

Macromedia says Flash is "the solution for producing and delivering high-impact web sites." It's also a solution for making your site highly annoying and downright unusable.

dack.com

Page 42: Introduction to Macromedia Flash

KM © 2007 the University of Greenwich 42

Adobe Flash

Conclusions• Pixel perfect applications

• no browser compatibility problems

• An IDE that really helps• no more mucking around with markup

• Fast downloads• compressed binary instead of flatulent markup

• Fast response• easy partial page updates

• Not cheap• but hardly expensive