introduction to optical see-through hmds in ar

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Introduction to Optical See- Through Head-Mounted Displays in Augmented Reality Yuta Itoh 23th May, 2016

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Page 1: Introduction to Optical See-Through HMDs in AR

Introduction to Optical See-Through Head-Mounted Displays in Augmented Reality

Yuta Itoh23th May, 2016

Page 2: Introduction to Optical See-Through HMDs in AR

~2016.03: Ph.D. at TU Munich,@Germany

2016.04~: Project Assistant Prof.@Sugimoto lab

Yuta Itoh

Research topics:OST-HMDs, Eye tracking, AH

Research: http://campar.in.tum.de/Main/YutaItoh

Page 3: Introduction to Optical See-Through HMDs in AR

Augmented Reality (AR)

©IKEA, 2013

Page 4: Introduction to Optical See-Through HMDs in AR

Augmented Reality (AR)

Feiner, Steven, Blair Macintyre, and DoréeSeligmann. "Knowledge-based augmented reality." Communications of the ACM 36.7 (1993): 53-62.

Hirota, Gentaro, et al. "Superior augmented reality registration by integrating landmark tracking and magnetic tracking." ACM SIGGRAPH 1996.

Fuse virtual contents into the reality

Page 5: Introduction to Optical See-Through HMDs in AR

Augmented Reality (AR)

[1] Klinker et al. ISMR’99, [2] Kato and Bilinghurst, [3] Kaufmann and Schmalstieg 2003 [3] IWAR’99, Sony Computer Entertainment, [4] Schwerdtfeger et al. VRST 2008, [5] Bichlmeier et al. ISMAR 20017

Page 6: Introduction to Optical See-Through HMDs in AR

Augmented Reality (AR)

Research collections from FAR, TU Munich (http://campar.in.tum.de/Chair/ResearchAr)

Page 7: Introduction to Optical See-Through HMDs in AR

Fuchs, Henry, et al. "Optimizing a head-tracked stereo display system to guide hepatic tumor ablation." Studies in health

technology and informatics 132 (2007): 126-131.

Augmented Reality (AR)

Fuchs, Henry, et al. Augmented reality visualization for laparoscopic surgery. Springer Berlin Heidelberg, 1998.

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Non-Optical (Video) See-Through

Head-Mounted Displays (HMD)

Optical See-Through (OST-HMD)

Page 9: Introduction to Optical See-Through HMDs in AR

VR HMDs

VideoSee-Thro.

OpticalSee-Thro.

Opaque display

Scene camera

Page 10: Introduction to Optical See-Through HMDs in AR

Sight ©Robot Genius Film, 2012https://vimeo.com/46304267

Page 11: Introduction to Optical See-Through HMDs in AR

Hugo Gernsback, TV Glasses

1963

Page 12: Introduction to Optical See-Through HMDs in AR

Ivan Sutherland, The Sword of Damocles

1968

Page 13: Introduction to Optical See-Through HMDs in AR

Ivan Sutherland, The Sword of Damocles

1968

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2000- (VR HMD)

Toshiba, 2006 Oculus Rift DK2, 2014Photo from IFIXIT

Page 15: Introduction to Optical See-Through HMDs in AR

2013-

Page 16: Introduction to Optical See-Through HMDs in AR

2013-

Google Glass, 2013Photo by Mikepanhu

Don't Be A Glasshole | Mashable

Page 17: Introduction to Optical See-Through HMDs in AR

2016 (VR HMDs)

Oculus Rift, 2016HTC Vive, 2016Photo from Tom's Hardware

Page 18: Introduction to Optical See-Through HMDs in AR

2016

Meta 2, 2016 ODG R-7, 2016

EPSON BT300, 2016

Page 19: Introduction to Optical See-Through HMDs in AR

Kotaku, Minecraft Hololens demo at E3 2015https://www.youtube.com/watch?v=xgakdcEzVwg

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2016-

https://twitter.com/ksasao/status/715569511684911105

Microsoft, Hololens

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2016-

Magic Leap, 2016

Page 22: Introduction to Optical See-Through HMDs in AR

©Microsoft, 2015, 2016

How to make AR real?

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Issues on OST-HMDsDesign Factors

Photo by Mikepanhu

Page 24: Introduction to Optical See-Through HMDs in AR

Field of ViewIssues on OST-HMD

https://twitter.com/ksasao/status/715569511684911105

Page 25: Introduction to Optical See-Through HMDs in AR

Field of ViewIssues on OST-HMD

“Pinlight Displays: Wide Field of View Augmented Reality Eyeglassesusing Defocused Point Light Sources” Maimone et al., TOG’14

Page 26: Introduction to Optical See-Through HMDs in AR

Issues on OST-HMD

“Pinlight Displays: Wide Field of View Augmented Reality Eyeglassesusing Defocused Point Light Sources” Maimone et al., TOG’14

Field of View

Page 27: Introduction to Optical See-Through HMDs in AR

Realism in AR (with OST HMDs)

Visual

[Kiyokawa ’01] [Liu ’08] [Lee ’09]

Spatial

[Azuma ’95] [Tuceryan ’00] [Genc ’02] [Grubert ‘08]

Temporal

[Zheng ’14] [Lincoln ’16]

Page 28: Introduction to Optical See-Through HMDs in AR

Realism in AR (with OST HMDs)

Visual

[Kiyokawa ’01] [Liu ’08] [Lee ’09]

Spatial

[Azuma ’95] [Tuceryan ’00] [Genc ’02] [Grubert ‘08]

Temporal

[Zheng ’14] [Lincoln ’16]

Page 29: Introduction to Optical See-Through HMDs in AR

Temporal Realism in OST-HMDs

“How fast is fast enough? : a study of the effects of latency in direct-touch pointing tasks” Jota et al. CH’13

https://www.youtube.com/watch?v=PCbSTj7LjJg

“latencies down to 2.38 ms are required to alleviate user perception when dragging”

Page 30: Introduction to Optical See-Through HMDs in AR

Temporal Realism in OST-HMDsDigital Light Processing Projector

“Minimizing Latency for Augmented Reality Displays: Frames Considered Harmful” Zheng et al. ISMAR’14

Page 31: Introduction to Optical See-Through HMDs in AR

Temporal Realism in OST-HMDs

Lincoln, Peter, et al. "From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality." (2016), IEEE VR 2016 (Best paper award)

Page 32: Introduction to Optical See-Through HMDs in AR

Realism in AR (with OST HMDs)

Visual

[Kiyokawa ’01] [Liu ’08] [Lee ’09]

Spatial

[Azuma ’95] [Tuceryan ’00] [Genc ’02] [Grubert ‘08]

Temporal

[Zheng ’14] [Lincoln ’16]

Page 33: Introduction to Optical See-Through HMDs in AR

Visual Realism (including photorealism)

Occlusion, Depth, Color, etc..

Lee and woo, 2009

Kiyokawa et al. 2003Liu et al. 2008

Page 34: Introduction to Optical See-Through HMDs in AR

Occlusion (physical “Z-buffer”)

Kiyokawa et al. 2003

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Depth (eye accommodation)

Liu et al. 2008

Konrad et al. 2016

Page 36: Introduction to Optical See-Through HMDs in AR

Depth (eye accommodation)

The Light Field Stereoscope,Huan et al., SIGGRPAH 2015

Page 37: Introduction to Optical See-Through HMDs in AR

Realism in AR (with OST HMDs)

Visual

[Kiyokawa ’01] [Liu ’08] [Lee ’09]

Spatial

[Azuma ’95] [Tuceryan ’00] [Genc ’02] [Grubert ‘08]

Temporal

[Zheng ’14] [Lincoln ’16]

Page 38: Introduction to Optical See-Through HMDs in AR

Grubert, J., Tümler, J., & Mecke, R. (2008). Untersuchungen zur optimierung der see-through-kalibrierung fuer mobile augmented reality assistenzsysteme. Michael Schenk, Hrsg, 6(7).

Spatial Realism in OST-HMDs

Page 39: Introduction to Optical See-Through HMDs in AR

Spatial Realism in OST-HMDs

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Optics Designs of OST-HMDs

(Free-form)prism

Point source

Waveguide

Laser source

Half-mirror

Eye

Prism-based

Waveguide-based

Half-mirror

Hainich and Bimber, Displays Fundamentals and Applications, 2011

Retinal Scanning

Page 41: Introduction to Optical See-Through HMDs in AR

Eye-HMD Calibration

3D2D

Page 42: Introduction to Optical See-Through HMDs in AR

Eye-HMD Calibration

3D

Page 43: Introduction to Optical See-Through HMDs in AR

Off-axis Pinhole camera

3D2D

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Manual method (De facto standard)

[Tuceryan ’00] [Genc ’02]

SPAAMSingle Point Active Alignment Method

Page 45: Introduction to Optical See-Through HMDs in AR

SPAAM (Manual Calibration) video

Page 46: Introduction to Optical See-Through HMDs in AR

Track the position!

Itoh and Klinker, IEEE 3DUI 2014, IEEE ISMAR 2014

Automated method

Page 47: Introduction to Optical See-Through HMDs in AR

OST-HMD with eye-tracking

Hua and Gao, SPIE, 2012

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VR-HMD with eye-tracking

Stengel et al., ACM Multimedia, 2015

Page 49: Introduction to Optical See-Through HMDs in AR

Better understandings ofHMD and Eye-ball optics

Locational Realism revisited

Page 50: Introduction to Optical See-Through HMDs in AR

EyeEnvironment

Medium

View-Dependent Lens Distortion

Distorted ray

HMDoptics

Image source

Itoh and Klinker IEEE TVCG ‘15 (VR ’15) & IEEE ISMAR ‘15

Page 51: Introduction to Optical See-Through HMDs in AR
Page 52: Introduction to Optical See-Through HMDs in AR
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Light Field Calibration

World camera

User-view camera

Itoh and Klinker IEEE TVCG ‘15 (VR ’15) & IEEE ISMAR ‘15

Page 54: Introduction to Optical See-Through HMDs in AR

Learned distortion maps

IEEE TVCG ‘15 (VR ’15) & IEEE ISMAR ‘15

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View-Dependent Point-Spread Func.

Page 56: Introduction to Optical See-Through HMDs in AR

Corneal-Imaging Calibration

Plopski et al., IEEE TVCG ‘15 (VR ’15)

Page 57: Introduction to Optical See-Through HMDs in AR

Schematic Eye for Virtual Environments

Jones et al., IEEE 3DUI 2016

Page 58: Introduction to Optical See-Through HMDs in AR

What would happen in 20XX???

Sight ©Robot Genius Film, 2012

Page 59: Introduction to Optical See-Through HMDs in AR

Vision Augmentation

Analysis of individual eyes

Computational photography

+

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Low-vision devices

Peli, Eli. "Vision multiplexing: an engineering approach to vision rehabilitation device development." Optometry & Vision Science 78.5 (2001): 304-315.

Peli, Eli. "Treating with spectacle lenses: a novel idea!?." Optometry & Vision Science 79.9 (2002): 569-580.

Page 61: Introduction to Optical See-Through HMDs in AR

Enhancing Color

Toshiyuki Amano, Oliver Bimber, and Anselm Grundhöfer. "Appearance Enhancement for Visually Impaired with Projector Camera Feedback.“, TECHNICAL REPORT, BAUHAUS-UNIVERSITY WEIMAR, JANUARY 2009

Page 62: Introduction to Optical See-Through HMDs in AR

Broecker, Markus, Ross T. Smith, and Bruce H. Thomas. "Adaptive substrate for enhanced spatial augmented reality contrast and resolution." transport 3.6 (2011): 22.

Enhancing Contrast

Page 63: Introduction to Optical See-Through HMDs in AR

Huang, Fu-Chung, et al. "Computational light field display for correcting visual aberrations." ACM SIGGRAPH 2013 Posters. ACM, 2013.

De-blurring displays

Page 64: Introduction to Optical See-Through HMDs in AR

De-blurring OST-HMD screen

Oshima et al. ISMAR’15

Page 65: Introduction to Optical See-Through HMDs in AR

De-blurring eye via OST-HMD

Itoh and Klinker, Augmented Human ‘15

Page 66: Introduction to Optical See-Through HMDs in AR

Compensation layer

Blurred

Enhanced

Itoh and Klinker, Augmented Human ‘15

Sharp

Page 67: Introduction to Optical See-Through HMDs in AR

In Science Fiction, a precog sees his short-term future…

Next, Nicholas Cage, TM & © Paramount (2007)

Page 68: Introduction to Optical See-Through HMDs in AR

Vision Predication

Itoh et al., Augmented Human ‘16

Page 69: Introduction to Optical See-Through HMDs in AR

A proof-of-concept system

Tracking system

User-view Camera

OST-HMD

Virtual Image plane

Page 70: Introduction to Optical See-Through HMDs in AR

Tracking system

User-view Camera

OST-HMD

Virtual Image plane

A proof-of-concept system

Page 71: Introduction to Optical See-Through HMDs in AR

Realism in OST-HMDs Better understandings of

Tracking, Graphics, HMD optics, Eye balls, etc.

Summary

Vision Augmentation Extend human capability

Questions & comments: [email protected]: http://campar.in.tum.de/Main/YutaItoh

Page 72: Introduction to Optical See-Through HMDs in AR

Resources related to OST-HMD&AR

“Optical See-Through AR Calibration: Methods for Current & Next Generation Head-Mounted Displays”, Kenneth Moserhttps://sites.google.com/site/krm104/project-updates/ieeevr2016tutorialslidesandmaterials

“How to calibrate your Optical See-Through Head Mounted Displays”, Jens Grubert and Yuta Itohenneth Moserhttp://www.slideshare.net/JensGrubert/google-glass-the-meta-and-co-how-to-calibrate-your-optical-seethrough-head-mounted-displays

“2016 AR Summer School ”, Mark Billinghurst,http://www.slideshare.net/marknb00/2016-ar-summer-school-lecture1