introduction to play and game thinking - cedep workshop
TRANSCRIPT
PowerPoint Presentation
Remixing PLAY for Creative Practices
Sylvester Arnab, PhD, Reader in Game ScienceSamantha Clarke, Researcher and Game Designer
Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK
@sarnab75 @credit_continue #GChangers
Both
AgendaPlay, Games and GameChangers (45 minutes)Break (10 minutes)Introduction to Remixing Play methodology (20 minutes)Remixing play Hands-On session (max 2 hours) Group pitching (groups of 5) (30 minutes)Discussions and reflections (15 minutes)
Take awaysDiscover the potential of playful and gameful perspectivesExperience Design through Play, Play through designBe inspired to design engaging experience to address real issues
http://dmll.org.uk/projects/
Motivation
Remixing play - Experience Design
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
Helen introduceGamechangers to set the scene for todays session and what we will do in this workshop
1 minute
Game design thinking for creativity
Holistic approach
Remixing Play into a GamePlanReuse the mechanics of play for creative and strategic thinking
Individuality is important for Collective Creativity
Create, Think, Learn
Problem solving under pressure?
Gamification for social good (PlayingForReal.eu)
http://chronicle.com/article/The-Looming-Gamification-of/233992Design Experience inspired by PLAY
(Amy Jo Kim, MFW15)
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
Thank You!@sarnab75 @ credit_continue #GChangersBlog: https://sylvesterarnab.com/
Tailblazer- catch up on aris as well.