io devices [edocfind.com]
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Input and Output Devices
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I/O Devices: Input
An input device one that, together with appropriatesoftware, transforms informationinformation from the user into
datadata that the computer application can process. Choice and method of use of an input device should
contribute positively to usabilityusability of the system
The usability of an input device depends greatly onthe provision of appropriate feedbackfeedback
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Types of Keyboard
QwertyQwerty keyboard
Uses most common alphabetic character arrangement
Required for highly variable data entry. Many trained typists. Slow for non-typists
DvorakDvorak keyboard Similar to Qwerty. More efficient layout
ChordChord
Various arrangements. Words are formed by combinationsofkey presses
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Keyboards (lesser known)
KlockenbergKlockenberg (1926) / MaltonMalton (1977)
Ergonomic keyboard. Varying key heights. Lessens
physiological strain PalantypePalantype
stenographic use
Numeric keypadNumeric keypad
may eliminate need for use of alphanumerickeyboard insome applications
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Pointing devices
A variety ofpointingpointing and trackingtrackingdevices are available, but many areexperimental
Various characterstics and features maysuit differentusersusers or differenttaskstasks
EyesEyes, headsheads and feetfeet can be used tocontrol computers as well as handshands
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Pointing devices: Other
DatagloveDataglove
Communicates hand and finger position to an application.Used for manipulating virtual objects
TouchTouch--sensitive screensensitive screen
Special screen that detects the position of a finger touchingit.
Light penLight pen
Location found by beam passing through screen duringrefresh cycle
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Comparison of major devices
ev ce van ages sa van ages
ouc -screen o mov n arts, ura e,ow r ce, attract ve to
nov ces
t r n or ro on e use,smu g ng o screen
g pen use u w t at screen, notra n ng nee e
not act vate y arareas
ouse ast, accurate,nex ens ve, m n ma
tra n ng
requ res at, e catesur ace areatra n ea . w war ncom nat on w tey oar
rac a nex ens ve, ne contro ,tt e es space nee e ess easy to use t anmouse, ra n saw war
oys c nex ens ve, tt e esspace nee e
an e nconven ent touse u t- n. t erw se,tra ng ea
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Choosing appropriate input
devices Matching devices with workwork
The particular manipulations needed to accomplish a piece of workneed to be analyzed
Natural mappings between use, feedback, meaning of result andusers mental model are needed
Matching devices with usersusers
e.g., eye and head input for the physically disabled
Matching devices with environment of useenvironment of use space
relation to other concurrent tasks etc.,
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Developments in input
Speech recognitionSpeech recognition advantages: minimal user training, freedom of hands etc.,
opportunities for physically disabled
disadvantages: recognition system often needs training, liable toerror; subject to interference from background noise; difficult forapplication to interpret human speech
Handwritten inputHandwritten input advantages: easier to separate words, may need some training for
users disdavantages: cursive script difficult to read, wide variety of
handwriting styles, system may need training
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Output devices
Output devices provide information or feedbackfeedback in aform which is understandable by humans
Visual output, in 2-D, using a Visual Display UnitVisual Display Unit(VDU) is by far the most common form. Progress hasbeen in the direction of matching the colour-awareness of the human eye
New trends and possibilities include Graphical User Interfaces (GUIs)
Output devices suitable for laptop or notebook-sizehardware
Multimedia
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Visualisation
Dynamic visualisationDynamic visualisation is becoming increasinglyimportant in information-rich applications
visualisation of data, processes, scientificphenomena
The key issue is finding visual forms that support theusersmental modelmental model
Percept
u
alis
ationPerceptu
alis
ation is the multimedia equivalent ofvisualisation
3-D animation and Virtual RealityVirtual Reality are likely toincrease in importance for perceptual interfaces
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Sound
SoundsSounds can complement a visual interface when theusers attention is likely to turn away from a VDU
screen An important use is to deliver information onbackground eventsbackground eventsthat need continualmonitoring
The seven plus or minus two rule for informationinformationoverloadoverload applies to sounds, too
Sound can be critically important in interfaces for thevisually disabledvisually disabled
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Multimedia
The potential for multimedia includes the fact that itis estimated that only 7% of business-critical
information isrecord-based
Multimedia databases including photos, video clips,sounds, animation etc., may permit digitalisation ofmuch of the other 93%
ObjectTechnology is a critical technical enabler forsuch advances