io devices [edocfind.com]

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    Input and Output Devices

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    I/O Devices: Input

    An input device one that, together with appropriatesoftware, transforms informationinformation from the user into

    datadata that the computer application can process. Choice and method of use of an input device should

    contribute positively to usabilityusability of the system

    The usability of an input device depends greatly onthe provision of appropriate feedbackfeedback

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    Types of Keyboard

    QwertyQwerty keyboard

    Uses most common alphabetic character arrangement

    Required for highly variable data entry. Many trained typists. Slow for non-typists

    DvorakDvorak keyboard Similar to Qwerty. More efficient layout

    ChordChord

    Various arrangements. Words are formed by combinationsofkey presses

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    Keyboards (lesser known)

    KlockenbergKlockenberg (1926) / MaltonMalton (1977)

    Ergonomic keyboard. Varying key heights. Lessens

    physiological strain PalantypePalantype

    stenographic use

    Numeric keypadNumeric keypad

    may eliminate need for use of alphanumerickeyboard insome applications

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    Pointing devices

    A variety ofpointingpointing and trackingtrackingdevices are available, but many areexperimental

    Various characterstics and features maysuit differentusersusers or differenttaskstasks

    EyesEyes, headsheads and feetfeet can be used tocontrol computers as well as handshands

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    Pointing devices: Other

    DatagloveDataglove

    Communicates hand and finger position to an application.Used for manipulating virtual objects

    TouchTouch--sensitive screensensitive screen

    Special screen that detects the position of a finger touchingit.

    Light penLight pen

    Location found by beam passing through screen duringrefresh cycle

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    Comparison of major devices

    ev ce van ages sa van ages

    ouc -screen o mov n arts, ura e,ow r ce, attract ve to

    nov ces

    t r n or ro on e use,smu g ng o screen

    g pen use u w t at screen, notra n ng nee e

    not act vate y arareas

    ouse ast, accurate,nex ens ve, m n ma

    tra n ng

    requ res at, e catesur ace areatra n ea . w war ncom nat on w tey oar

    rac a nex ens ve, ne contro ,tt e es space nee e ess easy to use t anmouse, ra n saw war

    oys c nex ens ve, tt e esspace nee e

    an e nconven ent touse u t- n. t erw se,tra ng ea

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    Choosing appropriate input

    devices Matching devices with workwork

    The particular manipulations needed to accomplish a piece of workneed to be analyzed

    Natural mappings between use, feedback, meaning of result andusers mental model are needed

    Matching devices with usersusers

    e.g., eye and head input for the physically disabled

    Matching devices with environment of useenvironment of use space

    relation to other concurrent tasks etc.,

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    Developments in input

    Speech recognitionSpeech recognition advantages: minimal user training, freedom of hands etc.,

    opportunities for physically disabled

    disadvantages: recognition system often needs training, liable toerror; subject to interference from background noise; difficult forapplication to interpret human speech

    Handwritten inputHandwritten input advantages: easier to separate words, may need some training for

    users disdavantages: cursive script difficult to read, wide variety of

    handwriting styles, system may need training

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    Output devices

    Output devices provide information or feedbackfeedback in aform which is understandable by humans

    Visual output, in 2-D, using a Visual Display UnitVisual Display Unit(VDU) is by far the most common form. Progress hasbeen in the direction of matching the colour-awareness of the human eye

    New trends and possibilities include Graphical User Interfaces (GUIs)

    Output devices suitable for laptop or notebook-sizehardware

    Multimedia

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    Visualisation

    Dynamic visualisationDynamic visualisation is becoming increasinglyimportant in information-rich applications

    visualisation of data, processes, scientificphenomena

    The key issue is finding visual forms that support theusersmental modelmental model

    Percept

    u

    alis

    ationPerceptu

    alis

    ation is the multimedia equivalent ofvisualisation

    3-D animation and Virtual RealityVirtual Reality are likely toincrease in importance for perceptual interfaces

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    Sound

    SoundsSounds can complement a visual interface when theusers attention is likely to turn away from a VDU

    screen An important use is to deliver information onbackground eventsbackground eventsthat need continualmonitoring

    The seven plus or minus two rule for informationinformationoverloadoverload applies to sounds, too

    Sound can be critically important in interfaces for thevisually disabledvisually disabled

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    Multimedia

    The potential for multimedia includes the fact that itis estimated that only 7% of business-critical

    information isrecord-based

    Multimedia databases including photos, video clips,sounds, animation etc., may permit digitalisation ofmuch of the other 93%

    ObjectTechnology is a critical technical enabler forsuch advances