iolug - evolving librarian conference; the evolve project
DESCRIPTION
The presentation for the Indiana Online User Group's Conference called the "Evolving Librarian". This presentation covers the Evolve Project and what it aims to complete and do.TRANSCRIPT
Presented by: Brian Pichman of Mokena Library
Evolveproject.org
LIBRARIES NEED TO EVOLVE
http://www.bilinguallibrarian.com
Dangers Facing Libraries
Dangers Facing Libraries
Dangers Facing Libraries
Create a Public VALUE
Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING!
Innovation
Innovation must be an original disruptive act.
Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
Interaction
Through interaction your patrons will learn and grow.
Interaction / engagement is necessary to maintain interest in either your building or your collection material.
Discovery
Through the idea of an open play environment; people will discovery new and exciting things on their own.
Collaboration
These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information
People will collaborate naturally if centered around something FUN!
Invention
Allow your patrons the ability to build things.
Fab Labs/Maker Spaces
Inventions can be something simple from a Lego Set to something complex like a model bridge.
Evolve: A Library Playground Fab Lab / “Hackerspace”
A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.
Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.
Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.
Smart Tables
Two Smart Tables Interactive Touch
Table Top Easy to load and
install games Up to 8 children
can play, 100 finger touches
Laser Tag (Yes inside the library) Ubisoft Laser Tag
System Up to 8 can play Multiple different
game scenarios
See a virtual tour at http://tinyurl.com/Evolve-VirtualTour
What makes up the new “Childrens Area”
Meet Sphero.
Creation Station – Sifteo Cubes
Small LCD screens that can sense when there are nearby cubes and react accordingly
Creation Station – Lego We-DoRobotic legos that move; teaches how to program through a GUI interface
Creation Station - Why
Creation: Allows children to learn in new exciting
ways This type of environment will encourage
more families to come into the library with their children
Design Concept Six Touch Screen Computers so children can
learn, build, share , and interact with the creation sets
Gaming Stations
Have Kiosks setup with: Xbox 360 Kinect and Wii
No Time Limits This will encourage kids to learn to share and
maintain the open environment If they are on it for a while, ask the child
“would you mind letting someone else play, here let me show you something else”
Gaming Stools next to the Kiosk so children can make it their own friendly environment
“Sound Proof” Felt Barriers
Gaming Stations - Why
Involvement and communication Attract new target audiences Economy makes it hard for kids to
experience gamification Gamification is the use of game design
techniques and mechanics to solve problems and engage audiences
Video Games are actually “stories” with a plot and theme.
Encourages kids to come to the library familiarity.
The Menageri-E
A “Digital Petting Zoo” or “E-Bar”
The Menageri-E – Why?
Low Pressure, No Sale Environment Allows people to learn and interact with
technology without having a sales person Leads to discovery of new technology
and ability to make comparisons A great way to offer training and learning
of existing devices so patrons can decide what technology best suits their needs
A great community addition
The Open Play Coliseum
Imagination Board Allow children to submit reviews of books using a
giant white board / green screen as the backdrop. Kids can draw on white board / tell a story
Play A Movie…All Day. Include related books -> with a “map” to find them
All day activities that are related to the playing movie / related books…a story hour all day
Display a child driven art gallery – children can opt to make them “circulating”
The Open Play Coliseum – Why?
Encourages creativity The review board allows children to tell other children
(in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s
development (telling a story) The “story all day” motto allows people regardless of
work schedule to come in with their children to participate in craft building and fun
The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
Computer Lab
Remodel the desks of the computer labTo Flip-It Desks. Allows for more space and
can be used as a desktop or a worktop. We have a laptop training lab in the
works, we can use those as usable mobile stations for the children to use.
Music Station
Music Station - Why
Interactive and Fun Music is an exploration, and listening to
new music genres/styles expands their knowledge
Reflects the interest of the community
Children’s Collection Rotating Collection
Provides an “always new” environment Child Friendly Shelves
Bin style shelving, so children can “flip” through books
Bright, Fun, Attractive Colors.
SO WHATS NEXT??
Interactive Book Ends
Whats an Interactive Bookend
Replacing the traditional “end cap” display
With…
So what do they do?
Book Reviews Scanned in via QR Codes
Check Out Books Search Card Catalog Search Online Databases Find Media sources about the book you
scanned. Game of Books…
Game of Books
The Game of Books is gamifying the reading experience.
In the Game, you are the character that you are leveling up; books are the magical items that give you rewards. This is a project from BookLamp.Org
Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc.
The themes in the book relate to points – and those points apply to your character.
More Details: www.gameofbooks.com
Gesture Based Computing
More ways to engage patrons Stand in front of a TV and…
Paint without touching anything Scroll through pictures or upcoming events Play Videos without touching anything
All these things are done by hand movements
Libraries have to be engaging.
Libraries need to find ways to engage their patrons, both while at the library and away from library.
Final Thoughts
Contact Me
@bpichman 815.534.0403 [email protected]
ib.il.us
Brian Pichman
Credits:Photography: Joni Kat Anderson | [email protected] | 773.357.PICS (7427)Graphic Art Design: Michael Porter