iterative innovation - lean ux in the enterprise

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Iterative Innovation small guerilla projects can lead to big successes Emily Holmes Director, K12 User Experience @uxemily

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Presentation from 3/1/13 Lean Day UX conference. How small, iterative changes to your company's UX process can lead to bigger success.

TRANSCRIPT

Iterative Innovation small  guerilla  projects  can  lead  to  big  successes  

Emily  Holmes  Director,  K12  User  Experience  @uxemily  

challenges

Rapid    Growth  

Technical  Debt  

Process  Issues  

2011  UX  

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UX  

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PM  

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PM   PM  ENG  

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ENG  ENG  

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ENG  ENG   ENG  

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PM  

ENG  ENG  

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ENG  ENG  ENG  

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ENG  ENG  

ENG  

ENG  

UX  

UX  

UX  

UX  

UX  

UX  2013  Gaining momentum

Release  to    customers  

Development  

SpecificaMon  

Interface    design  

Release  to    customers  

Development  

Prototype  &  validate  

Customer  research  

Moving upstream 2011   2013  

•  Only  takes  a  few  hours  •  Doesn’t  cost  anything  •  Gets  feedback  directly  from  students  

School visit Persona workshop FIRST UI HiRE

•  Sped  up  the  whole  project  •  Ended  opinion-­‐based  internal  debate  

FIRST UI HiRE School visit Persona workshop

Design studio School visit FIRST UI HiRE Persona workshop

•  MulMple  departments  •  Only  takes  2  hours  •  A  chance  to  share  their  ideas    •  We  want  to  hear  about  their  experiences  

Design studio School visit FIRST UI HiRE Persona workshop

•  Incredible  cross-­‐department  discussion  •  Exposed  great  stories  and  informaMon  •  Sense  of  common  purpose  

Design studio Partner in crime Persona workshop scenarios

•  Only  takes  2  hours  •  It’s  fun  •  We  want  their  help  with  design!  

Design studio Partner in crime Persona workshop scenarios

•  It  WAS  fun!    •  Fostered  collaboraMon  and  great  ideas  •  People  appreciate  knowing  their  ideas  maYer  •  People  started  to  understand  UX  •  Changed  the  road  map  

Design studio Partner in crime scenarios

•  PM  was  included  as  a  partner  •  It’s  just  a  couple  of  phone  calls  •  It’s  cheaper  to  validate  now  

User research

Design studio Partner in crime scenarios

•  OpMmized  the  scope  of  work    •  Customers  loved  being  included  •  PM  loved  talking  to  customers  •  PM  saw  UX  as  a  helpful  partner    

User research

Partner in crime scenarios

•  Fast  and  free  •  Eliminate  misunderstandings  about  the  project  •  Enable  simple  validaMon  cycles  

User research Lean startup

User research Partner in crime scenarios Lean startup

•  Project  was  smooth  and  efficient  •  Saved  money  by  eliminaMng  extraneous  scope  •  Customers  loved  the  process  and  the  product  •  PM  saw  value  in  Lean  UX  tools  

User research Lean UX coaching Lean startup

•  It  worked  on  CTE  and  other  projects  •  Customer  response  has  been  very  posiMve  •  TesMng  early  and  o]en  saves  Mme  and  money  •  We  can  try  it  with  a  contractor  

scenarios

User research Lean UX coaching Lean startup

•  Customer  feedback  is  very  helpful  •  Research  can  find  the  right  problem  to  solve  •  It  gets  people  out  of  the  building  

scenarios

User research Lean UX coaching Lean startup

•  Provide  soluMons  to  familiar  problems  •  Use  short  case  studies  that  are  quick  to  read  

User research Lean UX coaching Lean startup

•  A  copy  appeared  on  every  product  manager’s  desk  

Lean UX coaching Lean startup Next?

•  Only  takes  2  days  •  Gets  PMs,  engineers  and  UX  to  collaborate  •  Provides  a  neutral  perspecMve  

Lean UX coaching Lean startup

•  People  got  it  •  Reinforced  what  our  own  UX  team  had  been  saying  •  PMs  agreed  that  UX  should  be  their  partners  •  The  team  wants  to  work  in  cross-­‐funcMonal  pods  

Next?

Next? Lean UX coaching

Sea    monsters  

New  Products  

Legacy  Product  

Sea monsters

•  UX  is  at  the  forefront  •  Lean  UX  is  the  way  we  do  things  •  Co-­‐designing  with  teenagers  

New products

•  Pick  one  project  at  a  Mme  •  More  build-­‐measure-­‐learn  •  IteraMve  design  and  development  •  Scenarios,  story  maps  and  MVPs  keep  the  focus  on  the  customer  

Legacy product

Parting advice

•  Build  and  iterate  on  your  successes  •  Find  ways  to  eliminate  objecMons  •  Have  a  plan,  and  be  paMent  •  You  can  get  there!