it's hard
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TRANSCRIPT
Drew Davidson
It’s Hardand that’s why (and how)
we succeed (which is a lot of fun)
a little bit about me
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Learning & Games
Games Teach us how to Play
Rhythmic, Repeating Structures
Master Gameplay Mechanics
Give us Agency
Impact beyond Game
Games make Learning Fun!
Covert Learning
So Much Fun
Don’t Even Realize You’re Learning
Gamification - Rewards & Achievements
Really?
It’s Hard
Games are HARD
Really Hard
Games are HARD
Learning is HARD
Challenge is Good
Games aren’t just Fun
Difficult Challenges
Fun has a Half-Life
Pleasantly Frustrating
Flow & Failure
Rewarding Challenges
Difficulty & Mastery
Develop Learning Literacy
Learning Literacy
How to Learn
Challenge Yourself
Create on Your Own
Life-Long Skill
Learning Literacy
How to Learn
Challenge Yourself
Create on Your Own
Life-Long Skill
Pleasantly Frustrating
The Challenge
of Games & Learning
Pleasantly Frustrating
Not too Simple
Pleasantly Frustrating
Not too Simple
Not too Hard
Both Learning & Games
Learning: Beginning Intermediate Advanced
Both Learning & Games
Games: Noob Casual Hardcore
Both Learning & Games
Difficulty: Easy Medium Hard
Learning: Beginning Intermediate Advanced
Games: Noob Casual Hardcore
Challenge is Fun
Meet them at their Mastery
Engage through Challenges
Give them Agency
Failure, Doubt, Curiosity
Failure
Learn from our Mistakes, Develop Grit
Fail Faster, Experiment, Explore
Rapid Prototyping
Iterate toward Solutions
Try Again. Fail Again. Fail Better.
Doubt
Question Answers
Challenge Assumptions
Work to Understand
Open to Changing Your Mind
To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
Curiosity
Ask Questions & Engage
Lifelong Learning & How Stuff Works
Problem Solving & Cheating?
Story Telling & Model Making
Curiosity was Framed, Ignorance killed the Cat.
World’s Best Playground
With an Electric Fence
Learning needs Challenges
Success needs Failures
Creativity needs Constraints
Extraordinary needs Boundaries
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
Transformational Games
Games for Impact
Beyond Transference
Knowledge through Gameplay
Applicable Outside of Game
Changes in Daily Lives
Transformational Game Design
Goals
Challenges
Rewards
Transformational Game Design
Goals
Challenges
Rewards
Motivations
Assessments
Transformations
Hard Truth
Not Everyone is a Game Designer
Particularly Us (Academic Fallacy)
T-Shaped Expertise
Interdisciplinary Collaboration
Be Careful
Creepy Treehouse
Whiff of Educational
Kids can Tell & Stay Away
Bad Learning Games = Suckn
For Instance
For Instance
Difficulty by Design
They Know Fun, Ask More & Let Them Try
Provide Context
Shape Challenges
Show Connections
Mastery to Literacy
Good Learning, Good Games
Explicit Goals
Involved Engagement
Scaffolded Difficulty
Failure, Doubt, Curiosity
Accomplishment, Mastery, Literacy
Not about Fun
Can’t Gamify Learning
Motivate through Difficulty
Reward through Mastery
Learning Literacy
Exceed Expectations
Hard Fun
Pleasantly Frustrating, Engagingly Compelling
Difficulty & Mastery
Agency & Literacy
Transformational
Playing & Learning & Creating
A Child’s Work is Play
Thanks!
Questions?
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