it's hard

42
Drew Davidson It’s Hard and that’s why (and how) we succeed (which is a lot of fun)

Upload: drew-davidson

Post on 30-Oct-2014

402 views

Category:

Education


2 download

DESCRIPTION

 

TRANSCRIPT

Page 1: It's Hard

Drew Davidson

It’s Hardand that’s why (and how)

we succeed (which is a lot of fun)

Page 2: It's Hard

a little bit about me

Page 3: It's Hard

Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Page 4: It's Hard

Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Page 5: It's Hard

Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Page 6: It's Hard

Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

Page 7: It's Hard

Learning & Games

Games Teach us how to Play

Rhythmic, Repeating Structures

Master Gameplay Mechanics

Give us Agency

Impact beyond Game

Page 8: It's Hard

Games make Learning Fun!

Covert Learning

So Much Fun

Don’t Even Realize You’re Learning

Gamification - Rewards & Achievements

Page 9: It's Hard

Really?

Page 10: It's Hard

It’s Hard

Games are HARD

Page 11: It's Hard

Really Hard

Games are HARD

Learning is HARD

Page 12: It's Hard

Challenge is Good

Games aren’t just Fun

Difficult Challenges

Fun has a Half-Life

Pleasantly Frustrating

Page 13: It's Hard

Flow & Failure

Rewarding Challenges

Difficulty & Mastery

Develop Learning Literacy

Page 14: It's Hard

Learning Literacy

How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill

Page 15: It's Hard

Learning Literacy

How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill

Page 16: It's Hard

Pleasantly Frustrating

The Challenge

of Games & Learning

Page 17: It's Hard

Pleasantly Frustrating

Not too Simple

Page 18: It's Hard

Pleasantly Frustrating

Not too Simple

Not too Hard

Page 19: It's Hard

Both Learning & Games

Learning: Beginning Intermediate Advanced

Page 20: It's Hard

Both Learning & Games

Games: Noob Casual Hardcore

Page 21: It's Hard

Both Learning & Games

Difficulty: Easy Medium Hard

Learning: Beginning Intermediate Advanced

Games: Noob Casual Hardcore

Page 22: It's Hard

Challenge is Fun

Meet them at their Mastery

Engage through Challenges

Give them Agency

Failure, Doubt, Curiosity

Page 23: It's Hard

Failure

Learn from our Mistakes, Develop Grit

Fail Faster, Experiment, Explore

Rapid Prototyping

Iterate toward Solutions

Try Again. Fail Again. Fail Better.

Page 24: It's Hard

Doubt

Question Answers

Challenge Assumptions

Work to Understand

Open to Changing Your Mind

To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.

Page 25: It's Hard

Curiosity

Ask Questions & Engage

Lifelong Learning & How Stuff Works

Problem Solving & Cheating?

Story Telling & Model Making

Curiosity was Framed, Ignorance killed the Cat.

Page 26: It's Hard

World’s Best Playground

With an Electric Fence

Learning needs Challenges

Success needs Failures

Creativity needs Constraints

Extraordinary needs Boundaries

Page 27: It's Hard

Less Talk, More Rock

Page 28: It's Hard

Less Talk, More Rock

Page 29: It's Hard

Less Talk, More Rock

Page 30: It's Hard

Transformational Games

Games for Impact

Beyond Transference

Knowledge through Gameplay

Applicable Outside of Game

Changes in Daily Lives

Page 31: It's Hard

Transformational Game Design

Goals

Challenges

Rewards

Page 32: It's Hard

Transformational Game Design

Goals

Challenges

Rewards

Motivations

Assessments

Transformations

Page 33: It's Hard

Hard Truth

Not Everyone is a Game Designer

Particularly Us (Academic Fallacy)

T-Shaped Expertise

Interdisciplinary Collaboration

Page 34: It's Hard

Be Careful

Creepy Treehouse

Whiff of Educational

Kids can Tell & Stay Away

Bad Learning Games = Suckn

Page 35: It's Hard

For Instance

Page 36: It's Hard

For Instance

Page 37: It's Hard

Difficulty by Design

They Know Fun, Ask More & Let Them Try

Provide Context

Shape Challenges

Show Connections

Mastery to Literacy

Page 38: It's Hard

Good Learning, Good Games

Explicit Goals

Involved Engagement

Scaffolded Difficulty

Failure, Doubt, Curiosity

Accomplishment, Mastery, Literacy

Page 39: It's Hard

Not about Fun

Can’t Gamify Learning

Motivate through Difficulty

Reward through Mastery

Learning Literacy

Exceed Expectations

Page 40: It's Hard

Hard Fun

Pleasantly Frustrating, Engagingly Compelling

Difficulty & Mastery

Agency & Literacy

Transformational

Playing & Learning & Creating

A Child’s Work is Play