ixda poznan #3 mariusz dziechciaronek: czym jest ixd
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Czym jest IxD?
Mariusz Dziechciaronek
IxDA Poznań Co-Founder
O czym będę mówił
1. Koncepcja IxD
2. Human-Computer Interaction 1940 – 2010
3. Miejsce i rola designera w procesie rozwoju oprogramowania
oprogramowania
4. Human-Computer Interaction w przyszłości
2
Mauris sed augue
http
://faculty
.washington.edu/ro
esler/Ix
D/v
isualM
CP.p
df
„INPUT DEVICES: Originally, our concept focused on developing
a new, more intuitive system for input into a redesigned ModeControl Panel. This included exploration of a variety of possibleknobs, buttons, and touch-screen combinations and configurations.As our design progressed, we decided it would be best to takehat we learned from our work in this area and concentrate on thedesign for a display.”
http
://faculty
.washington.edu/ro
esler/Ix
D/v
isualM
CP.p
df
Etiam a velit at enim pretium fermentum [email protected]
http
://faculty
.washington.edu/ro
esler/Ix
D/v
isualM
CP.p
df
4
„DISPLAY: The display became the main focus for our design
as we focused on creating a device for the cockpit that wouldprovide the pilot with both current and future feedback regardingthe impact of the autopilot system on the plane’s movement.The actual display consists of three parts. A dashboard displayat the top depicts altitude, speed, pitch, roll, and heading.”
http
://faculty
.washington.edu/ro
esler/Ix
D/v
isualM
CP.p
df
http
://faculty
.washington.edu/ro
esler/Ix
D/v
isualM
CP.p
df
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„Our project visualizes autopilot modes for the MCP.
The screen is broken:down into four areas: The Dashboard, 3D Display, Mode Indication Panel, and Interactive Timeline. These areas display information about the flight.”
http
://faculty
.washington.edu/ro
esler/Ix
D/v
isualM
CP.p
df
Etiam a velit at enim pretium fermentum [email protected]
http
://www.designingforin
tera
ctio
n.com/
StrategiaStrategiaw jakim stopniu produkt spełnia swoje cele biznesowe?
Experiencepowtarzalna interakcja w określonym kontekście użycia (szkoła, praca, zabawa, etc.)
Interactionużywanie interfejsu w czasie przez różne osoby
Informacja i funkcjonalnośćkategorie, typy, powiązania architektura informacji
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„Interaction Design (IxD) defines the structure and behavior of
interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond.”
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Human/machine communication – translate the conversation that goes on between the technology and the user; understand both parties.
Action/Reaction – understand and anticipate how interactions unfold over time, designing for the wide range of permutations that can occur
http
://www.boxesandarro
ws.com
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State – ensuring the user understands the current state of the application, what type of operations are possible or appropriate at any given time.
Workflow – concerned with the completion of multi-task goals such as browsing, selecting, and purchasing an item.
Malfunction –anticipate and mitigate those problems, ensuring that both the user and the system can easily recover.
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http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
Etiam a velit at enim pretium fermentum [email protected]
http
://www.boxesandarro
ws.com/v
iew/b
ringing
1. poznanie użytkownika przed sformułowaniem wymagań,
2. priorytetyzacja realizacji funkcjonalności: biznes, designer (user), development,
3. uwzględnienie designera w każdej fazie powstawania oprogramowania,
4. testy z użytkownikami w fazie „customer review”,
5. wizualizacje przypadków użycia w postaci interfejsów,
6. badania użytkowników po „launchu”.
http
://www.boxesandarro
ws.com/v
iew/b
ringing-u
ser
Etiam a velit at enim pretium fermentum [email protected] – proces rozwoju produktu
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http://tebe.blox.pl/resource/alegroproces.jpg
agile
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Etiam a velit at enim pretium fermentum [email protected]
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Etiam a velit at enim pretium fermentum [email protected]
http
://asset.s
oup.io
/asset/1
009/6
079_5d56.jp
eg
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http
://asset.s
oup.io
/asset/1
009/6
079_5d56.jp
eg
[email protected] warto zajrzeć?
Koncepcja IxD
http://faculty.washington.edu/roesler/IxD/visualMCP.pdf
http://en.wikipedia.org/wiki/Interaction_Design
http://ixda.org
Human-Computer Interaction 1940 – 2010
http://www.slideshare.net/mrettig/interaction-design-history
http://www.uxmatters.com/mt/archives/2006/12/clash-of-the-titans-agile-and-ucd.php
http://www.billbuxton.com/SoftwareDesign.pdf
http://www.ibm.com/developerworks/rational/library/2774.html
http://pschmid.net/blog/2006/10/09/58
http://blogs.technet.com/b/office2010/archive/2009/10/29/ux-research-tools-and-techniques.aspx
history
http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface
http://designinginterfaces.com
http://www.sapdesignguild.org/resources/ui_history.asp
http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design
http://home.vrweb.de/~martin.theus/Design.pdf
Miejsce i rola designera w procesie rozwoju oprogramowania
http://uxdesign.pl/jak-to-sie-robi-w-apple
http://www.boxesandarrows.com/view/bringing-user
http://www.boxesandarrows.com/view/case-study-of-agile
Human-Computer Interaction w przyszłości
http://www.gartner.com/it/page.jsp?id=1447613
http://liftlab.com/think/nova/2010/10/03/deconstructing-gartners-hype-cycle-myth
Klasyka:
http://www.kickerstudio.com/blog/2010/09/essential-interaction-design-essays-and-articles
dzięki za uwagę ;)
zapraszam na mojego bloga: http://www.ucd.com.plzapraszam na mojego bloga: http://www.ucd.com.pl