j-p's 1250 ogres

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  • 8/8/2019 J-P's 1250 Ogres

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    Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Unlimited Pts - O re Kin doms - J-P's 1250 O res

    Name # Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Butcher (1 , 130 pts) Butcher 1 6 3 2 4 5 4 2 3 7 - 2 130

    Composition: Hero

    Bull Charge; Immune to Poison; May not allocate more than 2 dice to any spell; Hand Weapon; Causes

    Fear

    Bulls (7 , 356 pts)

    Bulls 6 6 3 2 4 4 3 2 3 7 6+ 356Composition: Core

    Bull Charge; Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Ogre Club; Ironfist; Light Armour;

    Causes Fear Crusher 1 6 3 2 4 4 3 2 4 7 6+ [63]

    Ogre Club; Ironfist; Light Armour

    Bruiser (1 , 159 pts) Bruiser 1 6 5 3 5 5 4 3 4 8 5+ 159

    Composition: Hero

    Bull Charge; General; Ogre Club; Ironfist; Heavy Armour; Causes Fear Wallcrusher 1 +1 impact hit when charging. Enemies do not benefit from

    defended obstacles.

    [15]

    Ironguts (7 , 391 pts)

    Ironguts 6 6 3 2 4/6 4 3 2 3 8 5+ 391Composition: Core

    Bull Charge; Always Strikes Last; Bellower ; Standard Bearer ; Lookout Gnoblar (x1); Great Weapon;

    Heavy Armour; Causes Fear Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ [68]

    Always Strikes Last; Great Weapon; Heavy Armour

    Item (0 pts) Gut Magic Recipes 1 All Butchers know all spells. For a second Butcher to cast a spell

    that another Butcher already cast during that phase, double the

    casting value. For a third Butcher to cast that same spell that

    phase, triple the casting value, etc.

    0

    Bloodgruel 1 3+ Cast. Roll a D6 - on a 2+ the Butcher regains a wound (up tohis normal total), on a 1 he takes a S6 hit.

    [0]

    Bonecruncher 1 3+ Cast. Magic Missile, 18" Range, 2D6 S2 hits (no armor save).The Butcher takes a Strength 4 hit.

    [0]

    Braingobbler 1 3+ Cast. One enemy unit within 18" and in line of sight must takea Panic test.

    [0]

    Bullgorger 1 3+ Cast. Take a Strength test. If you pass, one unit within 6" (12"if this is a Slaughtermaster) gains +1 Strength.

    [0]

    Toothcracker 1 3+ Cast. One unit within 6" (12" if you're a Slaughtermaster) has+1 Toughness and becomes Stubborn. The Butcher takes a S6 hit.

    [0]

    Trollguts 1 3+ Cast. One unit within 6" (12" if you're a Slaughtermaster) hasMagic Resistance (2) and Regeneration. The Butcher takes a

    wound with no saves or regeneration.

    [0]

    Yhetees (3 , 215 pts) Yhetees 2 7 3 - 5 4 3 4 3 7 - 215

    Composition: Special

    Aura of Frost: Any model in base contact with a Yhetee is at -1 to hit. Cannot be joined by characters.Immune to Ice Magic; Scale Terrain: All undefended obstacles, cliffs, rocks, boulders, scree and woods are

    treated as clear ground (the unit may not end its move in anywhere classified as impassible terrain); Yhetee

    Ice Weapons; Causes Fear Greyback 1 7 3 - 5 4 3 4 4 7 - [85]

    Yhetee Ice Weapons

    Total Cost: 1251

    Option Footnotes

    Options

    Bellower +1 to combat resolution in a tie

  • 8/8/2019 J-P's 1250 Ogres

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    Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Great Weapon +2 Strength; Always strikes last. Two-handed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Heavy Armour 5+ Armour save.

    Ironfist Choose to use either as an extra hand weapon or a shield at the beginning of each combat.

    Light Armour 6+ Armour save.

    Lookout Gnoblar Any character or champion in a unit with a Lookout-Gnoblar gets a "Look Out, Sir!" roll if the unit

    numbers 3+ non-character models.

    Ogre Club Extra -1 armor save, unless used in combination with another weapon.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Yhetee Ice Weapons Count as Magical weapons until the unit is hit by any flaming attack.

    Special

    Always Strikes Last Always strikes last in close combat

    Spells

    Gut Magic Miscast Table Roll 1D6 on this table:

    1) Remove the caster from play. All models in base contact take a Strength 4 hit. All other Butchers on the

    battlefield take D3 wounds.

    2) The caster suffers D6 S4 hits and may cast no more spells for the rest of the game.

    3) The caster suffers D3 wounds.

    4) This spell may not be cast by any Butcher for the rest of the game.

    5) Any model in base contact takes a Strength 2 hit with no armor save.

    6) The caster becomes Frenzied.

    Validation Report

    Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms ArmyRoster satisfies all enforced validation rules

    Roster Statistics

    Casting Dice: 4

    Dispel Dice: 3

    General's Ld: 8

    # Models: 19

    Total Characters: 289.0

    Total Core: 747.0

    Total Magic Items: 15.0

    Total Rare: 0.0

    Total Special: 215.0

    % Characters: 23.1

    % Core: 59.7% Magic Items: 1.2

    % Rare: 0.0

    % Special: 17.2

    Group Min Max Used

    Points of Lords 0 0 0

    Points of Heroes 0 0 289

    Points of Core 0 Unlimited 747

    Points of Special 0 0 215

    Points of Rare 0 0 0