james gardner - "innovate with gamification: sidestep & twist"

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Innovate with Gamificati on James Gardner, Spigit amification Summit, NYC 2011

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James Gardner previously worked as Director of Future Design and CTO at the UK’s Department for Work and Pensions, where he helped to develop a new internal platform for innovation in Government. He currently works at Spigit. In his upcoming book, Sidestep and Twist, he shares his extensive experience in innovation management and how enterprise can utilize gamification to build a business around new ideas while seeing them through to completion.

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Page 1: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Innovate withGamification

James Gardner, SpigitGamification Summit, NYC 2011

Page 2: James Gardner - "Innovate with Gamification: Sidestep & Twist"

“What’s the newest thing I can think of

today?”

Page 3: James Gardner - "Innovate with Gamification: Sidestep & Twist"
Page 4: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Breakthroughs don’t pay

Page 5: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Desperately, I turned to the crowd

Page 6: James Gardner - "Innovate with Gamification: Sidestep & Twist"

“Innovation is not my

job”

Page 7: James Gardner - "Innovate with Gamification: Sidestep & Twist"
Page 8: James Gardner - "Innovate with Gamification: Sidestep & Twist"
Page 9: James Gardner - "Innovate with Gamification: Sidestep & Twist"

“Where’s my

breakthrough?”

Page 10: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Twists

Page 11: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Observability (Viral) Twists

Page 12: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Consistency (Herd) Twists

Page 13: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Trialability (Emergence) Twists

Page 14: James Gardner - "Innovate with Gamification: Sidestep & Twist"

BIG Society

Page 15: James Gardner - "Innovate with Gamification: Sidestep & Twist"

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Page 16: James Gardner - "Innovate with Gamification: Sidestep & Twist"

In summary

• Games as a motivator for innovation work

• Twists are a fundamental instrument for creating games that improve the more people play

Page 17: James Gardner - "Innovate with Gamification: Sidestep & Twist"

[email protected]

www.spigit.com