java media framework presentation

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    PRESENTED BY :

    GAURAV KUMAR SRIVASTAVA

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    Company profile

    Company Name:: Canon Inc.

    Founded:: August 10, 1937

    Headquarters:: Tokyo, Japan.

    Chairman & CEO:: Fujio Mitarai

    Canon ISDC:: noida and

    bangalore

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    Discussion topics Time based media

    Media processing model

    Media framework

    Jmf architecture

    Jmf classes and interfaces

    Applet video player

    Streaming media

    Streaming protocols: RTP

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    WHAT IS TIME BASED MEDIA?

    Any data that changes meaningfully with respect to time can be characterized as time-based media.

    Audio clips, MIDI sequences, movie clips, and animations are common forms of time-based media.

    Such media data can be obtained from a variety of sources, such as local or network files, cameras,microphones, and live broadcasts.

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    MEDIA PROCESSING MODEL

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    Media framework : its design goals

    Java Media Framework (JMF) is a large and versatile API for manipulation and processing of time-based media in Java applications and applets.

    This optional package which can capture,playback stream,transcode multimedia formats ,extends the java 2 standard edition for multimedia developers,by providing a powerful toolkit to develpop a scalable,cross plateform technology.

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    Architecture of jmf

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    Jmf architecture Managers

    DataSources

    Players

    Processors

    DataSinks

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    Managers JMF uses four managers:

    Manager--handles the construction of Players, Processors, DataSources, and DataSinks. This level of indirection allows new implementations to be integrated seamlessly with JMF.

    PackageManager--maintains a registry of packages that contain

    JMF classes, such as custom Players, Processors, DataSources, and DataSinks.

    CaptureDeviceManager--maintains a registry of available capture

    devices. PlugInManager--maintains a registry of available JMF plug-in

    processing components, such as Multiplexers, Demultiplexers, Codecs, Effects, and Renderers.

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    Managers..

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    Data Sources

    JMF media players usually use DataSources to manage the transfer of media-content. A DataSource encapsulates both the location of media and the protocol and software used to deliver the media.

    A DataSource is identified by either a JMF MediaLocator or a URL (universal resource locator).

    JMF data sources can be categorized according to how data transfer is initiated:

    Pull Data-Source--the client initiates the data transfer and controls the flow of data from pull data-sources.

    Push Data-Source--the server initiates the data transfer and controls the flow of data from a push data-source. Push data-sources include broadcast media, multicast media, and video-on-demand (VOD).

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    Players

    player Data

    source

    A Player processes an input stream of media data and renders it at a precise time. A DataSource is used to deliver the input media-stream to the Player.The rendering destination depends on the type of media being presented.

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    Processor

    Specialized type of Player that provides control over processing performed on the input media stream

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    Processor stages

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    Processor stages..

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    Data Storage and Transmission

    Data Sink is used to read data from a DataSource and render the media to an output destination.

    Its typical actions are writing the data to a file across the network etc..

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    Simple applet movie player

    Simple Java Applet that demonstrates how to create a simple media player with a media event listener. It will play the media clip right away and continuously loop.

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    Basic steps..

    initialization

    Retrieve applets FILE parameter

    Use this to locate media file and build URL

    Create Player using the Manager object

    Register applet as a ControllerListener

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    Controlling the player Starting the Player

    public void start() { if (player != null) player.realize(); } Stopping the Player public void stop() { if (player != null) { player.stop(); player.deallocate(); } }

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    Applet video player.. Player has methods to get references to

    visual components

    player.getVisualComponent()

    player.getGainControl()

    player.

    getControlPanelComponent()

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    Extensibility

    Jmf functionality can be extended in two ways:

    Plug-ins Direct

    implementations

    codec

    effect demux

    mux

    processor

    Data source

    Data sink player

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    Streaming media and Rtp When media content is streamed to a client in real-time, the client can

    begin to play the stream without having to wait for the complete stream to download.

    Transmitting media data across the net in real-time requires high network throughput.

    Consequently, the protocols used for static data dont work well for streaming media.

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    Streaming protocols

    TCP

    http,ftp are based on tcp

    Low bandwidth,

    Slow streaming

    UDP

    Unreliable

    slow

    RTP

    Dedicated for real time data transmission

    High speed streaming

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    RTP architecture Real time transport protocol

    Real time media frameworks and applications

    Real time control protocol(RTCP) Real time transport protocol(RTP)

    Other network and transport protocols(eg,tcp)

    UDP

    IP

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    RTP reception

    An incoming rtp stream is handled by a session manager

    The presentation of the stream is handled by a player

    network Session manager

    Data source

    Data source

    player

    player

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    Rtp transmission

    Data source

    processor

    Data source

    Data source

    Session manager

    Data sink

    network

    file

    file

    Capture device

    Session manager creates and sends streams for the content and control the transmission.

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    Conferencing :

    sender server receiver

    WEB CAM

    JMF CAPTURE APPLET

    UPLOAD THREAD

    FILE UPLOAD SERVLET

    JMF RECEIVER

    APPLET

    DIRECTORY OF FILE CLIPS

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    Queries?