java sockets. from waiting

21
Java sockets

Post on 21-Dec-2015

238 views

Category:

Documents


7 download

TRANSCRIPT

Java sockets

Fromhttp://java.sun.com/docs/books/tutorial/networking/sockets/index.html

waiting

Main Differences from c

• Library call sequencing is not nearly as important

• I/O uses standard streams hooked to the socket

• Basic activity looks more like other java streams.

Clients

import java.io.*;import java.net.*;

public class EchoClient { public static void main(String[] args) throws IOException { Socket echoSocket = null; PrintWriter out = null; BufferedReader in = null; try { echoSocket = new Socket("taranis", 7); out = new PrintWriter(echoSocket.getOutputStream(), true); in = new BufferedReader(new InputStreamReader( echoSocket.getInputStream())); } catch (UnknownHostException e) { System.err.println("Don't know about host: taranis."); System.exit(1); } catch (IOException e) { System.err.println("Couldn't get I/O for " + "the connection to: taranis."); System.exit(1); }

BufferedReader stdIn = new BufferedReader( new InputStreamReader(System.in)); String userInput; while ((userInput = stdIn.readLine()) != null) { out.println(userInput); System.out.println("echo: " + in.readLine()); } out.close(); in.close(); stdIn.close(); echoSocket.close(); } }

Client

Server machine

Server socket

// create an input device similar to the socket reader but for reading stdin BufferedReader stdIn = new BufferedReader( new InputStreamReader(System.in));

String userInput; // read from the keyboard to send to the echo server while ((userInput = stdIn.readLine()) != null) { // write it out to the server through the socket out.println(userInput);

// read the echo from the echo server and display it System.out.println("echo: " + in.readLine()); }

out.close(); // close the output stream associated with the socket

in.close(); // close the input stream associated with the socket

stdIn.close(); // close standard input (keyboard)

echoSocket.close(); // close the socket

Servers

What’s different about servers?Open a socket for service requests

try { serverSocket = new ServerSocket(4444); }

catch (IOException e) { System.out.println("Could not listen on port: 4444"); System.exit(-1); }

Accept connection from the client

Socket clientSocket = null; try { clientSocket = serverSocket.accept(); } catch (IOException e) { System.out.println("Accept failed: 4444"); System.exit(-1); }

Talk with client on “clientsocket”

Talk to the client on the clientsocket

outputLine = …….. //define first output .. Server goes first!!out.println(outputLine);

while ((inputLine = in.readLine()) != null) { outputLine = …….. //get next output .. (response) out.println(outputLine); if outputLine.equals("Bye.")) break; }

PrintWriter out = new PrintWriter( clientSocket.getOutputStream(), true); BufferedReader in = new BufferedReader( new InputStreamReader( clientSocket.getInputStream())); String inputLine, outputLine;

Client-Server Interaction

Maintaining State

State

• Clients and server interaction requires knowledge of previous activity to properly interpret and process current activity.

• Example– Client requests file in ftp– Has the request be properly preceded by a

successful login?

State diagram

disconnected

disconnected

Send pw

Waitingresponse

connected

Send acceptance

connected

client

server

Process is in a particular state.Stimulus causes state change.Stimulus caused by other end of socket client for server, server for client

Example

Kermit

A typical interactionStation A Station BS

Y

F

Z

B

Y

Y

Y

S - Send InitiationY - ACKF - File HeaderD - Data FrameZ - End of FileB - End of transmission

DATA

Interactions are complex

• Certain message types only have relevance in response to the previous stimulus

• Tracking this interaction requires knowledge of state

• A simple example follows in the knock-knock server

Knock-Knock Server

An example of state management

On the surface

Server: Knock! Knock! Who's there? (Client) Server: Turnip Turnip who? (Client) Server: Turnip the heat, it's cold in here! Want another? (y/n)

What is the client doing first?

while ((fromServer = in.readLine()) != null) { System.out.println("Server: " + fromServer); if (fromServer.equals("Bye.")) break; fromUser = stdIn.readLine(); if (fromUser != null) { System.out.println("Client: " + fromUser); out.println(fromUser); } }

And the protocol defining interaction

public class KnockKnockProtocol { private static final int WAITING = 0; private static final int SENTKNOCKKNOCK = 1; private static final int SENTCLUE = 2; private static final int ANOTHER = 3;

private static final int NUMJOKES = 5;

private int state = WAITING; private int currentJoke = 0;

private String[] clues = { "Turnip", "Little Old Lady", "Atch", "Who", "Who" }; private String[] answers = { "Turnip the heat, it's cold in here!", "I didn't know you could yodel!", "Bless you!", "Is there an owl in here?", "Is there an echo in here?" };

public String processInput(String theInput) { String theOutput = null; if (state == WAITING) { theOutput = "Knock! Knock!"; state = SENTKNOCKKNOCK; } else if (state == SENTKNOCKKNOCK) { if (theInput.equalsIgnoreCase("Who's there?")) { theOutput = clues[currentJoke]; state = SENTCLUE; } else { theOutput = "You're supposed to say \"Who's there?\"! " +

"Try again. Knock! Knock!"; } } else if (state == SENTCLUE) { if (theInput.equalsIgnoreCase(clues[currentJoke] + " who?")) { theOutput = answers[currentJoke] + " Want another? (y/n)"; state = ANOTHER; } else { theOutput = "You're supposed to say \"" +

clues[currentJoke] + " who?\"" + "! Try again. Knock! Knock!";

state = SENTKNOCKKNOCK;} } else if (state == ANOTHER) { if (theInput.equalsIgnoreCase("y")) { theOutput = "Knock! Knock!"; if (currentJoke == (NUMJOKES - 1)) currentJoke = 0; else currentJoke++; state = SENTKNOCKKNOCK; } else { theOutput = "Bye."; state = WAITING;} } return theOutput; }

Lastly the server itself

PrintWriter out = new PrintWriter( clientSocket.getOutputStream(), true);BufferedReader in = new BufferedReader( new InputStreamReader( clientSocket.getInputStream()));String inputLine, outputLine;

// initiate conversation with clientKnockKnockProtocol kkp = new KnockKnockProtocol();outputLine = kkp.processInput(null);out.println(outputLine);

while ((inputLine = in.readLine()) != null) { outputLine = kkp.processInput(inputLine); out.println(outputLine); if outputLine.equals("Bye.")) break;}