javascript
TRANSCRIPT
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
JavaScript
JavaScript is THE scripting language
Born in 1995, it is now one of the most famous programming languages
Heavily used by all major players in web and mobile development
….and remember this…
JavaScript HAS NOTHING TO DO WITH Java!!
Essentials
JavaScript is the programming code that can be inserted into HTML pages
à can react to events in the DOM
à can modify the DOM
Interpreted language
à see the eval() function
The HTML5 standard is adding new APIs to JavaScript
Can you list some of them?
Essentials
We can use the <script> tag to insert Javascript code into our web app
<!DOCTYPE html> <html> <body> <script src="myScript.js"></script> </body> </html>
If you want to execute code when you need it, you have to create a function
The code in myScript is executed immediately
We will use a module loader to load JS
Expressions
An expression is any valid unit of code that resolves to a value
Four types of expressions:
• arithmetic: evaluates to a number
• string: evaluates to a sequence of chars
• logical: evaluates to true or false
• object: evaluates to an object
Yes, JavaScript is object-oriented
Statements
A JS program is composed of a set of statements, which can be:
• Conditional
– if
– switch
• Loop– for
– while, do-while
– break, continue
– for..in
• Exception handling– throw
– try, catch
– finally
I assume you all know these
Operators on expressions
Operators perform some actions on expressions and may produce other expressions as output
Five main types of operators:• assignment
– x = x + y; x*= 3; x %= y, x = x & y
• comparison (always return a logical value)– x == 3; x != 5; x === y; 5 > 3
• arithmetic (always return a numerical value)• logical
– && (AND), || (OR), ! (NOT)
• String– + (string concatenation)
Special operators (1)
JavaScript provides the following special operators:
• Conditional operator condition ? val1 : val2
• Comma operator– evaluates both of its operands and returns the value of the second
operand
• delete– deletes an object, a property or an array element delete window.obj
• in– checks if a property exists in an object
var myCar = {make:’Opel’, model:’Corsa’, year:2014}; ‘make’ in myCar; // returns true
Special operators (2)
• instanceof– similar to the instanceOf method in Java myObj instanceof Car; //returns true
• new– creates an instance of an object var myself = new Person(‘Ivano Malavolta’);
• this– refers to the current objectthis.name;
this[‘name’];
• typeof– returns the type of an expression typeof myself.name; // returns string
Variables (1)
Variables are declared by using the keyword var
var magicNumber = 42;
var user = App.getCurrentUser();
var loggedUser = (user.isLogged()) ? user.name : undefined
If a variable has no value yet it evaluates to undefined
If a variable has not been defined an exception will be threw: Uncaught ReferenceError: c is not defined
Global variable: when it is declared OUTSIDE any function
à available to any other code within the app
Local variable: when it is declared INSIDE a function
Variables (2)
The scope of JavaScript statements is based on functions (not blocks)
If you declare a variable without the var keyword, you are creating a global variable (!)
In the browser global variables can be accessed by window.varName
this works
Constants and Literals
• Array– var bands = [‘NIN’, ‘Kraftwerk’, ‘Rammstein’];
• Boolean– var logged= true; // false
• Integer and Floating point– var age = 12;
– var PI = 3.14;
• String– var hello = ‘hello’;
• Objects– var band = {name: ‘The Smiths’, founder: {name: ‘Steven’, surname:
‘Morrissey’}};
– band.name; // The Smiths
– band.founder[‘surname’]; // Morrissey
Function declarations
A function declaration is composed of:
• name
• parameters
• body
Primitive parameters are passed by value
Objects are passed by reference
A function is actually an expression:
This is an example of anonymous function
Function Calls
Functions can be called by referring to their name and passing its parameters
A function can produce a result by means of the return statement
Since function declarations are expressions, a function can be declared and executed all at once
Functional Programming
Functions can be passed as arguments to other functions, or can be produced as output of another function
function map(f,a) { var result = [], i; for(i=0; i !=a.length; i++) { result[i] = f(a[i]); } return result; } map(function(x) {
return x*x*x; }, [0,1,2,5,10]);
result?
Closures
A closure is a special kind of object consisting of:
• A function
• The function’s environment– any local variables that were in-scope at the time that the closure was
created
http://goo.gl/Ya0be
Closures with the same environment
http://goo.gl/Ya0be
wow... makeCounter looks like a class... What do you think about changeBy?
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
JavaScript event loop
Confusion about JavaScript’s asynchronous event model is quite common
Confusion leads to bugs, bugs lead to anger, and Yoda taught us the rest....
http://goo.gl/g3xvY
First exploration
Let’s see this piece of code
http://goo.gl/g3xvY
for (var i = 1; i <= 3; i++) {
setTimeout(function(){ console.log(i); }, 0); };
Later we will see why the result is like this
What if a rare event happened between these two lines of code?
Second exploration
Let’s see this piece of code
http://goo.gl/g3xvY
var start = new Date; setTimeout(function(){ var end = new Date; console.log('Time elapsed:', end -‐ start, 'ms'); }, 500); while (new Date -‐ start < 1000) {};
HintThe setTimeout callback can’t fire until the while loop has finished running.
JavaScript concurrency model
JavaScript has a concurrency model based on an event loop
Intuitively, you can consider as if your code is always running in a loop like this:
runYourScript(); while (atLeastOneEventIsQueued) { fireNextQueuedEvent(); };
The two previous examples make sense now?
JavaScript concurrency model
The JavaScript concurrency model is composed of three main entities
http://goo.gl/0zgXC
Stack
Function calls form a stack of frames
Each time a function f is called, 1. a frame f is created with its arguments and local variables
2. the frame f is pushed on top of the stack
3. all the instructions of the function f are executed
4. when the function f returns, its frame is popped out
The JavaScript engine executes all the frames until the stack is empty
http://goo.gl/0zgXC
Heap
The heap stores all the objects created during the execution of JavaScript functions
The heap is just a name to denote a large mostly unstructured region of memory
http://goo.gl/0zgXC
Queue
The queue contains a list of messages to be processed
Each message has an associated function callback When the stack is empty:
1. the first message of the queue is taken out
2. its function callback is processed
– basically, a new stack frame is created for callback and it is processed
The message processing ends when the stack becomes empty
http://goo.gl/0zgXC
Important remarks about the queue
Each message is processed completely before any other message is considered
à when a function is running, it cannot be interrupted in any way
à it will always run until full completion
à it can modify data without race conditions
However, if a function takes too long, then it “stops” the app
Solutions:
• make message processing short
• split one message into several messages
• use web workers for multi-threading
http://goo.gl/0zgXC
Adding messages to the queue
In web browsers, a message is added when:
• an event occurs
• there is an event listener attached to the event
If an event occurs (eg a touch event), and there is no listener
à the event is lost
Examples of async functions generating messages in the queue:
• DOM interaction (touch, swipe, click…)
• timing functions (setTimeout, setInterval)
• I/O functions (read files, etc.)
• Ajax requests
http://goo.gl/0zgXC
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
Ajax
Ajax lets us fire requests from the browser to the server without page reload
à you can update a part of the page while the user continues on working
Basically, you can use Ajax requests to:
• load remote HTML
• get JSON data
Load JSON data
JSON is a lightweight alternative to XML, where data is structured as plain JavaScript objects
The Ajax() call
All of jQuery’s Ajax functions are simply wrappers around the $.ajax() method
$.ajax({ url: url,
dataType: 'json', data: data,
success: callback, error: callbackError
});
This is equivalent to $.getJSON(url, callback);
Callback Functions
A callback is a function that
1. is passed as an argument to another function
2. is executed after its parent function has completed– when an effect has been completed
– when an AJAX call has returned some data
$.get('myhtmlpage.html', myCallBack);
function myCallBack(data) {
// do something with data
}
myCallBack is invoked when the '$.get' is done getting the page
A note on nested callbacks
Nested callbacks tempt us to add more features by adding more code, rather than implementing those features in manageable, reusable pieces
Avoid more than two levels of function nesting
Store async results outside of the function making the async call so that the callback doesn’t have to be nested
passwordHash has a broader scope here
Promises
A promise is an object that represents a task with:
1. two possible outcomes (success or failure)
2. callbacks that fire when one outcome or the other has occurred
// with callbacks $.get('/mydata', {
success: onSuccess, failure: onFailure, always: onAlways
});
// with promises var promise = $.get('/mydata'); promise.done(onSuccess); promise.fail(onFailure); promise.always(onAlways);
Where is the difference?
Why promises?
If your Ajax request has multiple effects (animation, other Ajax requests, updating the DOM, etc.), you do not have to mix them with the part of your app making the request
You can attach multiple callbacks to the same request
For example, you may have a single callback for showing a spinner shared across your app
You can derive new promises from existing ones
Encapsulation
Stacking
Promise derivation
Promise derivationJQuery’s when method allows you to combine multiple promises
when acts as a logical AND for promise resolution and generates a new promise that:• is resolved as soon as all of the given Promises are resolved
• or it is rejected as soon as any one of the given Promises is rejected
var serverData = {}; var getting1 = $.get('/1') .done(function(result) {serverData['1'] = result;}); var getting2 = $.get('/2') .done(function(result) {serverData['2'] = result;}); $.when(getting1, getting2) .done(function() {
// the GET information is now in serverData... });
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
The DOM
DOM = Document Object Model
Every web page have a hierarchical structure in which every element is contained into another: its parent.
Text elements are particular since they never have children
The DOM
In JavaScript the document global variable stores a reference to the object corresponding to the <html> tag
Every node of the DOM can be navigated:document.body.parentNode
document.body.childNodes
document.body.firstChild
document.body.lastChild
document.body.nextSibling
document.body.previousSibling
Accessing the DOM
nodeName to get the name of the tag of a node:document.body.firstChild.nodeName;
nodeValue to get the text of a text node:document.body.firstChild.firstChild.nodeValue;
innerHTML to get/set the content of a node:document.body.firstChild.innerHTML = "<div>Hello</div>";
getElementById to get a node by its ID:document.getElementById("title");
getElementsByTagName to get a node by its type:document.getElementsByTagName("DIV");
getElementsbyClassName to get a node by its class:document.getElementsByClassName("listElement");
Modifying the DOM
createElement to create a new node:
var myDiv = document.createElement("A");
createTextNode to create a new text node:
document.createTextNode("Hello!");
appendChild to put new nodes into the DOM:
document.body.appendChild(myDiv);
setAttribute to set an attribute of a node:
document.setAttribute("href", "http://www.google.it");
Events
Every time the user interacts with the DOM, a set of events is triggered in our JS application
We can listen to these events by means of registered eventHandlers
An eventHandler is a function automatically called by the browser, where data about the triggered event is available as a parameter
Event handlers can be unregistered
Example
document.getElementbyId("myDiv").addEventListener("touchend", manageTouch, false);
function manageTouch(event) {console.log("touched " + event.target);
}
name of the event
callback function
handle the event in the capture phase
data about the event
Event Bubbling & capturing
When an event is triggered in the DOM,
it can be:
• captured by all the elements
containing the target element
à event capturing
• captured first by the target
and then BUBBLE up through all
the HTML elements containing
the target à event bubbling
Event default behaviour
Each element in the DOM has a default behaviour
ex. if you tap on an <a> element, it will make the browser to point to another location
event.preventDefault();
Cancels the event if it is cancelable, without stopping further propagation of the event
Usually, this is the last instruction of an event handler
Touch events
Touch events are triggered when the user touches the display
The event can describe one or more points of contact
Touches are represented by the Touch object
each touch is described by a position, size and shape, amount of pressure, and target element.
Lists of touches are represented by TouchList objects
Touch events
Main attributes of a touch event:
• TouchEvent.touches– a TouchList of Touches
• TouchEvent.type
– the type of touch
• TouchEvent.target
– the element in the DOM
• TouchEvent.changedTouches– a TouchList of all the Touches changed between this event and the
previous one
touchstarttouchend
touchmovetouchentertouchcancel
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
JavaScript objects
An object in JS can be seen as a map of key/value pairs
• key: a JavaScript string
• value: any JavaScript value
Everything in JavaScript is an object, and basically all its operations involve hash table lookups (which are very fast in our browsers!)
Object creation
In JavaScript an object can be created in two ways:
new-value creation object literal syntax
var obj = new Object(); obj.name = "Ivano"; ...
var obj = { name: "Ivano", surname: "Malavolta", details: { sex: "male", address: ”via..." } }
These are semantically equivalent
Object properties
In JavaScript an object property can be created in two ways:
dot notation array-like notation
obj.name = ‘Ivano’; var name = obj.name;
obj[‘name’] = ‘Ivano’; var name = obj[‘name’];
These are semantically equivalent too
In the array-like notation, the property is a string à it can be computed dynamically
Object Orientation (1): the model
JavaScript object model is prototype-based, rather than class-based
No notion of class, everything is an object
An object can be seen as a «template» for other objects, in this case it is the prototype of the other objects
à it defines an initial set of properties
The inheriting objects can specify their own properties
Object Orientation (2): class definitions
In Java I can specify a Class. It can have special methods, Constructors, which I execute in order to create instances of my class.
In JavaScript I directly define Constructor functions that I call to create my object by means of the new keyword.
The new and this keywords
new is strongly related to 'this'.
It creates a brand new empty object, and then calls the function specified, with 'this' set to that new object.
The function specified with 'this' does not return a value but merely modifies the this object. It's new that returns the this object to the calling site.
Functions that are designed to be called by 'new' are called constructor functions. Common practise is to capitalise these functions as a reminder to call them with new.
http://goo.gl/jBTMWX
Object Orientation (3): inheritance
In Java I can define a hierarchy of classes by defining subclasses via the extends keyword
In JavaScript I can define a constructor function X, then I can say that X acts as the prototype of constructor function Y
à X is a supertype of Y
Object Orientation (4): methods
In Java I can define methods in my class and call them by referring to specific instances.
In JavaScript I can define properties which can be functions, then I can call them directly on the object being used
OO Summary
JavaScript object model is prototype-based, rather than class-based
see here: http://jsfiddle.net/6kdBa/10/
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
Web Workers
Javascript is a single-threaded language
à If a task takes a lot of time, users have to wait
Web Workers provide background processing capabilities to web applications
They typically run on separate threads
à apps can take advantage of multicore CPUs
Web Workers
Web Workers can be used to:
• prefetch data from the Web
• perform other ahead-of-time operations to provide a much more lively UI.
Web Workers are precious on mobile applications because they usually need to load data over a potentially slow network
Web Workers
Any JS file can be launched as a worker
Example of Web Worker declaration:
var worker = new Worker(“worker.js”); In order to be independent from other workers, each worker
script cannot access:
– the DOM– the global window object
• (each web worker has its own self global object)
Web Workers concurrency model
A web worker has its own
• stack,
• heap
• message queue
Two distinct runtimes can only communicate through sending messages via the postMessage method
This method adds a message to the other runtime if the latter listens to message events.
Web Workers
The main JS script can communicate with workers via postMessage() calls:
$(‘#button’).click(function(event) {
$(‘#output’).html(“starting”);
worker.postMessage(“start”); });
worker.onmessage = function(event) { $(‘#output’).html(event.data);
}
Web Workers
The web worker script can post back messages to the main script:
self.onmessage = function(event) {
if(event.data === “start”) {
var result;
// do something with result self.postMessage(result);
}
}
Roadmap
JavaScript basics
JavaScript event loop
Ajax and promises
DOM interaction
JavaScript object orientation
Web Workers
Useful Microframeworks
Zepto
The only relevant downside of jQuery is about
PERFORMANCE
However,
1. it is not very noticeable in current class-A mobile devices
2. You can use mobile-suited alternatives to jQuery:
Zepto
The goal is to have a ~5-10k modular library that executes fast, with a familiar API (jQuery)
It can be seen as a
mini-jQuery
without support for
older browsers
Underscore.js
A utility library for JavaScript that provides support for the usual functional suspects (each, map, reduce, filter...)
It provides low-level utilities in the following categories:
• Collections
• Arrays
• Objects
• Functions
• Utilitieshttp://documentcloud.github.com/underscore/
iceCream
Minimal grid system for your layouts, pure CSS3 only
https://github.com/html5-ninja/icecream
Ratchet
It provides the basic building blocks for realizing well-known mobile design patterns
Examples:
• Nav bars• Title bars• Lists• Toggles• Cards• Popovers• Sliders• …
http://goratchet.com
Spin JS
It allows you to dynamically create a spinning loading indicator
Pure CSS à resolution-independent
http://fgnass.github.io/spin.js/
Frameworks
jQueryMobile, jQuery, Backbone, etc. are beautiful tools…
However they may impact the performance of your app
à Use a framework only when it is necessary
– Don’t use jQuery only because of the $(selector) syntax!
Solution
• build your own micro-framework
• cut out Cordova plugins you do not use
• use micro-frameworks (http://microjs.com)
A final note
JavaScript allows you to do the same thing in many ways
In order to make your code readable (and thus maintainable), you have to:
• follow as mush as possible known design patterns– singleton, factory, etc.
• follow conventions– https://github.com/rwaldron/idiomatic.js/