jenn mcnamara - using games for assessment: why? how? and examples
TRANSCRIPT
Using Games for Assessment: Why? How? And ExamplesJenn McNamara
BreakAway Games
Serious Play 2016 Chapel Hill, NC
Before we start we must remember… Games aren’t real – images from “If games were real” cracked.com
Topics
■ A little bit about assessment ■ A little bit about games’ qualities to support
assessment ■ Examples demonstrating their intersection
GamesAssessment
Assessments Serve To…
■ Measure outcomes or knowledge levels Attainment of specific levels of proficiency
■ Provide insight into the learning / thought processes■ Provide immediate feedback
Specific gaps Potential areas or direction for further instruction
■ Provide a record of behavior■ Certify proficiency
Types of Assessment
■ Formative Assessment: formal and informal assessment procedures employed by teachers during the learning process in order to modify teaching and learning activities to improve student attainment. Typically qualitative feedback that focuses on the details of content and performance.
■ Summative Assessment: seeks to monitor educational outcomes, often for purposes of external accountability.
■ Standardized Assessment: questions, conditions for administering, scoring procedures, and interpretations are consistent and are administered and scored in a predetermined, standard manner.
Wikipedia
Engagement
Fundamental components of the gameplay experience: Analysing immersion Ermi & Mayra
Support for Games for Learning
■ Well designed games can enhance motivation and learning a sense of accomplishment: Bandura; Gist et al. informative feedback: Bransford et al.; Salas & Cannon Bowers challenge /competition: Epstein & Harackiewicz; Reeve & Deci
■ Provide successive tasks to help players make progress towards concrete, specific and timely goals goal setting: Locke et al.; Locke & Latham; Schunk & Ertmer
■ Provide repeated interactive experiences in task based environment expertise: Glaser; Chi et al.; Bransford et al anchored instruction: Bransford et al.; CGTV active learning: Rothman; Chi; Mayer; Vogel et al.
Entertainment Software Association 2012; Hussain et al 2009
Games and Formative vs. Summative vs. Standardized Assessment
■ Games play nicely for formative assessment and learning Fundamental teaching element in support of formative assessment
they provide constant, clear feedback that allows for correction and learning
■ Relationship between standardized or summative assessment and games is potentially problematic
■ An ideal standardized or summative assessment purposely avoids teaching in the interest of maintaining validity – consider simulation vs. game or redefine assessment
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USC Standard Patient Studio
In the US, adequate diagnostic interview & physical exam are the #1 and #2 sources of indemnity payout.
PIAA Data Sharing ProjectDSP2009-2013; 2014Edition.
Desire standardized, repeatable, virtual, emotionally expressive, standard patient encounters for medical diagnostic skills and interview training without expenses of live actors and recorded video evaluation.
Funded by the Defense Medical Research Development Program.
USC Standard Patient Studio -Simulated patient interactions with performance measurement / formative guidance. -Allows spoken or typed interviews, branching encounters, diagnostic tests and assessment.- Reduced authoring from 6 months to < 1 day with no coding.
VALIDATION- >68% case performance gains after 20 minutes of use- 92% recognition & 96% accuracy medical interview natural language - automatic medical performance assessment accurate within 5%RECOGNITION 2015 Gold Serious Play Award 2015 IMSH SGVE Challenge Winner
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Standardized Patient Studio Feedback
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Standardized Patient Studio Feedback
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TraumaSim / RAMPART
University of Pittsburgh physician / researcher studying trauma referral behaviors of ED physicians couldn’t simulate real world performance in the laboratory using traditional written cases.
Pitt researchers validated that using TraumaSim: 1. physicians made decisions
consistent with actual practice 2. that cognitive load could be
manipulated3. load increased use of
heuristics consistent with cognitive theory
RECOGNITION2015 Serious Play Bronze Award
Mohan, D., et al. Assessing the Validity of Using Serious Game Technology to Analyze Physician Decision Making (2014) http://dx.doi.org/10.1371/journal.pone.0105445
Created a simple 2D environment:- present multiple patients - manage common distractionswith complimentary goals:- study physician decision making- evaluate construct validity of
using a serious game for this purpose
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TraumaSim / RAMPART
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TraumaSim / RAMPART
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The NBCOT Navigator™
INSTITUTE OF MEDICINE REPORTConcept for new tools derived from IOM Report: Health Professions Education: A Bridge to Quality
PRACTICE ANALYSIS STUDYinput from 2,500 certificants asking for interactive experiencesVALIDATED 6 DOMAINS•Client-Centered Care•Work in Interprofessional Teams•Utilize Informatics•Employ Evidence-Based Practice•Apply Quality Improvement•Professional Responsibility
VIRTUAL CONTINUING COMPETENCY ASSESSMENT PLATFORM Created with BreakAway Games to offer accessible, engaging and dynamic tools to provide:• Feedback on current skills• Career enhancement / growth• Evidence-based resources
PILOT TESTED AND LAUNCHEDTotal # of users: 512 & 13,227Total # of tools : 6,561 & 31,141 (9 week pilot & first 38 weeks live)
RECOGNITIONJudge’s Choice Most Innovative Product Demo - Association of Test Publishers Conference 2016Silver Serious Play Award 2016
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NBCOT Navigator™: A Portal + 4 Types of Assessments
PORTAL AND CERTIFICANT DASHBOARD
SELF REFLECTIVE ASSESSMENT
AND MINI PRACTICE
QUIZES
ANIMATED CASE SIMULATIONS
GAMES
Contact Information
Jenn McNamaraVice President Serious Games and Strategic Partnerships
BreakAway Games610 420-8812