jeopardy
DESCRIPTION
Jeopardy. Choose a category. You will be given the answer. You must give the correct question. Click to begin. Choose a point value. Choose a point value. Click here for Final Jeopardy. Count the Change. Addition. Subtraction. Can I Afford This?. Money Riddles. 10 Point. - PowerPoint PPT PresentationTRANSCRIPT
Choose a category. You will be given the answer.
You must give the correct question. Click to begin.
AdditionCan I Afford
This?Money Riddles
10 Point
20 Points
30 Points
40 Points
50 Points
10 Point 10 Point 10 Point 10 Point
20 Points 20 Points 20 Points 20 Points
30 Points
40 Points
50 Points
30 Points 30 Points 30 Points
40 Points 40 Points 40 Points
50 Points 50 Points 50 Points
SubtractionCount the
Change
Jeopardy 25 question template from: http://teach.fcps.net/trt10/PowerPoint.htm#temp
Clip art and math riddles from: Fun with Money: A Problem-Solving Activity Book by Carol A. Thornton and Judith K. Wells, published in 1991 by Learning Resources.
ISTE National Educational Technology Standards and Performance Indicators for Students:
2d—Communication and Collaboration. Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and
contribute to the learning of others. Students: contribute to project teams to produce original works or solve problems.
Placing students on teams to solve these jeopardy problems would ensure this standard is met.
5a—Digital Citizenship. Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: Exhibit a positive attitude toward
using technology that supports collaboration, learning and productivity.
Students doing group work to solve these problems will be collaborating in a productive way using technology. Hopefully it will be fun, so they will exhibit positive attitudes!
6a, 6d–Technology Operations and Concepts. Students demonstrate a sound understanding of technology concepts, systems and operations. Students: understand and use technology systems.
Students: transfer current knowledge to learning of new technologies.
Students will use prior math knowledge and use it to learn how to play this jeopardy game—a new technology. They will understand how to use this technology system.