jkharris resume full
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8/14/2019 JKHarris Resume Full
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Jeffery Kyle HarrisGame Designer
[email protected] 903-780-3615http://www.emphaticexperiences.com
I have a passion for exploring and creating new ways to experience fun, interactivity, and emotionthrough the medium of video game play, scenario, and level design.
SKILLSInterpersonal:Responsible, Deliberate and planning, Good at communicating, Strong writingskills, Creative, Experienced working with teams
Software & Tools:Microsoft Office, Microsoft Visual Studio .NET, 3D Studio Max, AdobePhotoshop, Adobe Flash, Source SDK Hammer Editor, Supreme Commander Level Editor, AuroraNeverwinter Nights Editor, Google Sketchup, Tortoise SVN version control
Programming: C/C++, Java, C#, ActionScript 3.0, JavaScript, HTML
EDUCATIONDigiPen Insitute ofTechnology
Bachelor of Science in Game Design(BSGD)
Graduate May2010
EXPERIENCEFall of Limgoth July2009 - Present3D tactics-RPG designed with free-roam movement and time-based actions commands for the PC.(team of 5; Microsoft Office, Microsoft Visual Studio .NET, Adobe Photoshop CS4, Google Sketchup)
Wrote and iterated on game design document, skills spreadsheet, and mechanicsdocumentation
Communicated with team to ensure vision for the game was always maintained
Prototyped interface, menus, maps, and mechanics on paper and digitally
Scripted game play scenes and events with a custom scripting language made by the tech.director
Designed art and style for 2D graphics, user interface, and character design
NetBots: Conquer the Internet December 2009Cooperative-centric strategy board game with trivia-party game mechanics.
Blended play mechanics from Riskand Cranium board games for a unique play style andexperience
7 Hour War April 2009Multi-team, 7 level project based on the Half-Life and Half-Life 2 lore. (8 teams of 3-4; Source SDKHammer Editor)
Designed and implemented a level in a team of 4
Communicated with other 7 teams for connecting levels into one experience
Alien Snack Run April 2009Board game project based on provided circular game board. (team of 4)
Worked with other designers to prototype, implement, play test, and iterate an enjoyableboard game
Integrated design ideas to focus the game design for family and younger audience appeal
The Honourable League of BrutalBeatdowns
September 2008 April 2009
An action-RPG designed to maximize efficiency of a team consisting of programmers, artists, anddesigners. (Producer in team of 6-7; C/C++, C#; Microsoft Office, Visual Studio .NET, 3D Studio Max)
In charge of project schedule, documents, team dynamics, and communication with thecourse instructors
Designed and implemented an XML editing tool in C#
Co-wrote the game design document and described the implementation to the programmers
Communicated between programmers and artists to insure functionality and productivity
Teachers Assistant, 1st year game project February 2009 April 2009
Graded and provided feedback for student code and documentation
Product Testing, Nintendo of America, Aerotek Summers 2007, 2008
Bug tracking, recording, and regression testing
mailto:[email protected]:[email protected]://www.emphaticexperiences.com/mailto:[email protected]://www.emphaticexperiences.com/