jon woe - dark age · 2013. 9. 3. · “kill ‘em! kill ‘em all!!!” m 30mm [1] 1000 65 bad...

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4 3 18 3 18 3 TRIBAL FATHER Special Abilities •Command (2) •Field Order (Skarrd)(Furious Charge) •Never Panic •Psychogenic Master AG#1 AS RF PW RN MAL [2] Katana Strike 8 8 0 - “Feed upon them my children...” [1]1000 110 30mm M COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round. FIELD ORDER(x)(y): This model has (y). While (x) is within 8 inches of this model, it gains (y). FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks. NEVER PANIC: This model may never gain Panic Counters. PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List. Jon Woe, ANG-1E (2) 3 3 18 3 16 3 JON WOE Special Abilities •Luck •Never Panic •Superior Maintenance (3) •Tough as Nails AG#1 AS RF PW RN MAL [1] Über Claw •Adaptability •Brutal •Grab 8 5x2 0 20 [1] Katana Strike 8 8 0 - “I will show them the glory of e Scorpion” ! Availability: Character. Counts as a “Grafter” for availability. ADAPTABILITY: Once per activation this attack can copy certain weapon abilities from a model in base contact. This attack retains the copied ability until the end of this model’s activation. Weapon abilities that may be copied are: Acid, Bleed, Brutal, Cauterize, ED(x), Fire, Paralyzing Poison, Poison, Reach, Rot, and Stun. BRUTAL: The Parry special ability may not be used against this attack. GRAB: When this attack hits a model, that model is Grabbed. While Grabbed, all attacks against that model from this model automatically succeed unless a malfunction is rolled. Nether model may spend AP to move. This model may end the effects of Grab at any point during its activation. The enemy model may spend 1 AP to end the effects of Grab. If an effect would force either model to move, the effects of Grab immediately end. LUCK: Once per game you may re-roll 1 attack roll or AR Save this model makes. NEVER PANIC: This model may never gain Panic Counters. SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this model’s owner may ignore the malfunction. This ability functions even if this model is killed. TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save. ! 120 30mm M 3 8 20 3 14 5 RAZE Special Abilities •Cause Panic •Enviro Filters •Fortitude •Never Panic •Tough as Nails AG#1 AS RF PW RN MAL [1] Halberd Saw •Brutal •Decapitate •ED(2) 7 7x2 0 18 AG#2 AS RF PW RN MAL [1] Ramming Helm •Brutal •KP(16) •Stun 8 8 0 - BRUTAL: The Parry special ability may not be used against this attack. CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. DECAPITATE: If this attack critically hits it gains ED(2) for that attack. If it already has ED(x) then (x) is increased by (+1) for that attack. ENVIRO FILTERS: This model ignores Smoke Clouds. EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. FORTITUDE: When this model is reduced to 0 HP, it is not immediately killed and removed from play. If this model activates while at 0 HP it is killed and removed from play at the end of that activation. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target. NEVER PANIC: This model may never gain Panic Counters. TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save. STUN: A model hit by this attack gains a Stun Counter. At the beginning of that model’s next activation, it immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time. C 165 50mm H 4 2 14 3 14 2 SABER Special Abilities •Assassination •Enviro Filters •Pop Smoke •Unnatural Climb AG#1 AS RF PW RN MAL [2] Sabers 6 6 0 - AG#2 AS RF PW RN MAL [1] Smoke Grenade •Indirect •Launch Smoke (3) 6 1 - 8 - ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round 1 this model may be deployed. When deployed, choose any point on the battlefield and place this model on that point. ENVIRO FILTERS: This model ignores Smoke Clouds. INDIRECT: This attack may fire at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers -4 AS. LAUNCH SMOKE(x): Launch Smoke is a Blast Attack. Place the center of a BL(x) Smoke Cloud where this attack hits. A smoke cloud is a terrain piece with the Does Not Block LoS and heavy Cover keywords. In addition, all models with their any part of their base over the terrain piece suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater. POP SMOKE: Once per activation, this model may place the center of a BL(3) Smoke Cloud in base contact. A Smoke Cloud is a terrain piece with the Heavy Cover keyword. In addition, all models under the template suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater. UNNATURAL CLIMB: This model may treat all areas of a terrain piece with the Levels keyword as having the Climbable keyword, and only forfeits 2 inches of movement to move between levels. C 75 30mm M

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Page 1: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

4

3

18

3

18

3

TRIBAL FATHER

Special Abilities•Command (2)•Field Order (Skarrd)(Furious Charge)•Never Panic•Psychogenic Master

AG#1 AS RF� PW RN MAL[2] Katana Strike 8

8

0

-

“Feed upon them my children...”

[1] 1000 11030mmMCOMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.

FIELD ORDER(x)(y): This model has (y). While (x) is within 8 inches of this model, it gains (y).

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

NEVER PANIC: This model may never gain Panic Counters.

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

Jon Woe, ANG-1E (2)

3

3

18

3

16

3

JON WOE

Special Abilities•Luck•Never Panic•Superior Maintenance (3)•Tough as Nails

AG#1 AS RF� PW RN MAL[1] Über Claw

•Adaptability•Brutal •Grab

8 ∞ 5x2 0 20

[1] Katana Strike 8 ∞ 8 0 -

“I will show them the glory of � e Scorpion”

! Availability: Character. Counts as a “Grafter” for availability.

ADAPTABILITY: Once per activation this attack can copy certain weapon abilities from a model in base contact. This attack retains the copied ability until the end of this model’s activation. Weapon abilities that may be copied are: Acid, Bleed, Brutal, Cauterize, ED(x), Fire, Paralyzing Poison, Poison, Reach, Rot, and Stun.

BRUTAL: The Parry special ability may not be used against this attack.

GRAB: When this attack hits a model, that model is Grabbed. While Grabbed, all attacks against that model from this model automatically succeed unless a malfunction is rolled. Nether model may spend AP to move. This model may end the effects of Grab at any point during its activation. The enemy model may spend 1 AP to end the effects of Grab. If an effect would force either model to move, the effects of Grab immediately end.

LUCK: Once per game you may re-roll 1 attack roll or AR Save this model makes.

NEVER PANIC: This model may never gain Panic Counters.

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this model’s owner may ignore the malfunction. This ability functions even if this model is killed.

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

! 12030mmM

3

8

20

3

14

5

RAZE

Special Abilities•Cause Panic•Enviro Filters•Fortitude•Never Panic•Tough as Nails

AG#1 AS RF� PW RN MAL[1] Halberd Saw

•Brutal•Decapitate•ED(2)

7

7x2

0

18

AG#2 AS RF� PW RN MAL[1] Ramming Helm

•Brutal•KP(16)•Stun

8 ∞ 8 0 -

BRUTAL: The Parry special ability may not be used against this attack.

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.

DECAPITATE: If this attack critically hits it gains ED(2) for that attack. If it already has ED(x) then (x) is increased by (+1) for that attack.

ENVIRO FILTERS: This model ignores Smoke Clouds.

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

FORTITUDE: When this model is reduced to 0 HP, it is not immediately killed and removed from play. If this model activates while at 0 HP it is killed and removed from play at the end of that activation.

KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.

NEVER PANIC: This model may never gain Panic Counters.

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

STUN: A model hit by this attack gains a Stun Counter. At the beginning of that model’s next activation, it immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.

C 16550mmH

4

2

14

3

14

2

SABER

Special Abilities•Assassination•Enviro Filters•Pop Smoke•Unnatural Climb

AG#1 AS RF� PW RN MAL[2] Sabers 6 ∞ 6 0 -

AG#2 AS RF� PW RN MAL[1] Smoke Grenade

•Indirect•Launch Smoke (3)

6 1 - 8 -

ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round 1 this model may be deployed. When deployed, choose any point on the battlefi eld and place this model on that point.

ENVIRO FILTERS: This model ignores Smoke Clouds.

INDIRECT: This attack may fi re at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers -4 AS.

LAUNCH SMOKE(x): Launch Smoke is a Blast Attack. Place the center of a BL(x) Smoke Cloud where this attack hits. A smoke cloud is a terrain piece with the Does Not Block LoS and heavy Cover keywords. In addition, all models with their any part of their base over the terrain piece suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.

POP SMOKE: Once per activation, this model may place the center of a BL(3) Smoke Cloud in base contact. A Smoke Cloud is a terrain piece with the Heavy Cover keyword. In addition, all models under the template suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.

UNNATURAL CLIMB: This model may treat all areas of a terrain piece with the Levels keyword as having the Climbable keyword, and only forfeits 2 inches of movement to move between levels.

C 7530mmM

Page 2: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

3

6

12

3

16

2

BONE DOC

Special Abilities•Bad Mojo•Never Panic•Psychogenic Master

AG#1 AS RF� PW RN MAL[1] Bone Staff 4 ∞

4

0

-

“You...shall...su� er...”

[1] 1000 5030mmMBAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers.

NEVER PANIC: This model may never gain Panic Counters.

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

3

3

14

3

16

2

FETISH BEARER

Special Abilities•Bad Mojo•Instigate•Never Panic

AG#1 AS RF� PW RN MAL[1] Fetish Strike 6 ∞ 4x2 RE -

[1] Mace Strike•KP(8)

6 ∞ 6 0 -

“Kill ‘em! KILL ‘EM ALL!!!”

[1] 1000 6530mmMBAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers.

INSTIGATE: Friendly non-Character models within 8 inches of this model gain +2 AS to all melee attacks.

KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.

NEVER PANIC: This model may never gain Panic Counters.

3

5

14

3

16

2

GRAFTER

Special Abilities•Hang In There Boys!•Stitch•Superior Maintenance (3)

AG#1 AS RF� PW RN MAL[1] Power Claw

•Crush4 ∞ 4x2 0 20

“Let me improve you...”

CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.

HANG IN THERE BOYS!: Living models reduced to 0 HP are not killed while within 8 inches of this model, but instead gain a Dying Counter. Models with a Dying Counter are prone, may not spend AP, and all attacks on them gain +2 AS and +2 PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying Counter ever gains HP, remove the Dying Counter.

STITCH: This model may spend 1 AP to target a friendly model within 1 inch and line of sight. That model heals 1 HP but gains a Stitched Counter. While a model has a Stitched Counter it suffers -2 AS to all attacks. A model may only have 1 Stitched Counter at any time, and may only be healed by Stitch once per game.

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this model’s owner may ignore the malfunction. This ability functions even if this model is killed.

[1] 1000 6030mmM

3

8

20

3

10

5

ABOMINATION

Special Abilities•Cause Panic•Non-Living

AG#1 AS RF� PW RN MAL[2] Assault Fist

•Brutal•Crush

7

∞ 9x2

0

20

AG#2 AS RF� PW RN MAL[1] Ion Cannon

•Cauterize•Restricted

7

1 10

ST

18

AG#3 AS RF� PW RN MAL[3] Pod Gun

•Burst•Restricted

7

1

6

16

18

! 18580mmG! Availaibility: 1 per “Grafter”.

BRUTAL: The Parry special ability may not be used against this attack.

BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may not be aimed.

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.

CAUTERIZE: HP lost by this attack may never be healed.

CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried

NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.. RESTRICTED: A model may only use1 assault group containing an attack with Restricted per round.

Page 3: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

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4

12

3

12

2

SISTER OF CHARITY

Special Abilities•My Pretty Toys

Buzz Blade (6)

AG#1 AS RF� PW RN MAL[1] Surgical Saw 5 ∞ 6x2 0 20

“� is will make it all better...”

! Availability: 1 per “Grafter”.

MY PRETTY TOYS: When this model is deployed it may upgrade up to 6 “Buzz Blades” to either “Charity’s Might” or “Charity’s Zeal”. All upgraded models must be upgraded in the same way, and are still treated as “Buzz Blades”.

! 6030mmM

Buzz Blade (6)

3

5

14

3

10

1

BUZZ BLADE

Special Abilities•Cannibal

AG#1 AS RF� PW RN MAL[1] Crude Club 5

3

0

-

“I’ve seen them rip a man’s neck out with just their teeth..”-Hoj, Warlord of Samaria

CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.

[6] 250 2540mmL

Buzz Blade (6)

3

5

16

3

10

1

CHARITY’S MIGHT

Special Abilities•Cannibal•Furious Charge

AG#1 AS RF� PW RN MAL[1] Crude Club 5 ∞ 4x2 0 -

‘What happens when you drive a madman insane?” -Saint Mary

! Availability: May only be deployed via the My Pretty Toys special ability.

CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

! *40mmL

Buzz Blade (6)

3

4

14

4

10

1

CHARITY’S ZEAL

Special Abilities•Cannibal•Elusive

AG#1 AS RF� PW RN MAL[1] Crude Club 5 ∞ 3x2 0 -

“How do they move so fast?!” -Finn Deadeye

! Availability: May only be deployed via the My Pretty Toys special ability.

CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.

! *40mmL

Page 4: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

3

6

18

3

12

4

WARHEAD

Special Abilities•Never Panic•Tough as Nails

AG#1 AS RF� PW RN MAL[1] Chain Halberd

•Brutal•ED(2)•KP(16)

7 ∞ 10x2 RE 18

AG#2 AS RF� PW RN MAL[1] Halberd Swipe

•KP(16)6 1 10x2 Arc 18

BRUTAL: The Parry special ability may not be used against this attack.

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.

NEVER PANIC: This model may never gain Panic Counters.

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

[1] 1000 14550mmH

Bola (6)

3

5

12

3

10

1

BOLA

Special Abilities•Infi ltrate

AG#1 AS RF� PW RN MAL[1] Gang Blade 5 ∞ 3 0 -

AG#2 AS RF� PW RN MAL[1] Spiked Bola

•Entangle6 2 4 10 -

ENTANGLE: When this attack hits a model, place an Entangled Counter on that model. While a model has an Entangled Counter it is prone, and may not spend AP on attacks. The model may spend 1 AP during its activation to remove an Entangled Counter. A model may never have more Entangled Counters than their AP stat.

INFILTRATE: This model is deployed only after all other non-Infi ltrating models have been deployed. This model may be deployed anywhere on the battlefi eld that is at least 12 inches from an enemy deployment zone.

[6] 500 3530mmM

Drillhead (3)

3

5

16

3

8

3

DRILLHEAD

Special Abilities•Burrow•Never Panic•Serpentine Body

AG#1 AS RF� PW RN MAL[1] Drillhead 8

7x2

0

18

AG#2 AS RF� PW RN MAL[1] Coiled Strike

•ED(2)•Pierce

8

1

7x2

RE

18

! Availability: 3 per “Grafter” / 6 per “Worm Shepard”.

BURROW: For 1 AP this model may gain or remove a Burrowed Counter. While this model has a Burrowed Counter is has -4 DF and +2 AR, but may not make attacks.

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

NEVER PANIC: This model may never gain Panic Counters.

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.

SERPENTINE BODY: This model may never be Entangled, Grabbed, Knocked Prone, or Crushed. This model ignores the automatic hit from the Dangerous keyword. This model may not Climb or Jump.

! 8540mmM

Golab (4)

3

5

18

3

12

2

GOLAB

Special Abilities•Tough as Nails

AG#1 AS RF� PW RN MAL[1] Heavy Sword

•Brutal9 ∞ 9 0 -

AG#2 AS RF� PW RN MAL[1] Power Claw

•Brutal•Crush

7 ∞ 7x2 0 19

BRUTAL: The Parry special ability may not be used against this attack.

CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

[4] 1000 7550mmL

Page 5: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

Harpy (6)

3

3

12

4

8

1

HARPY

Special Abilities•Gliding Deployment•Vault

AG#1 AS RF� PW RN MAL[2] Steel Claws 5 ∞ 3 0 -

“To think... � ey used to be human...” -Devon, Slaver of Chains Barrow

! Availability: 6 per “Grafter”.

GLIDING DEPLOYMENT: Do not deploy this model at the start of the game. During any Preparation Phase after Round 1 you may deploy this model. When deployed, choose a point on the battlefi eld and roll scatter, placing this model on that point. If a model’s fi nal deployment point is off the battlefi eld they will deploy at the point on the battlefi eld nearest to the edge. If the model’s fi nal deployment point is on another model place them with their base touching the model closest to the fi nal deployment point. Models that have Gliding Deployment and share a Squadlink(x) value may deploy using 1 Scatter Roll, placing the fi rst model on this point and the rest within 4 inches.

VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in charge, this model gains and additional +1 AS and +1 PW to the charge attack.

! 3030mmM

Drillhead (4)

3

5

16

3

14

2

WORM SHEPHERD

Special Abilities•Bad Mojo•Bite Reflex(AG#1)•Enhance (Drillhead)(Guard)•Superior Maintenance (1)•Psychogenic Invoker

AG#1 AS RF� PW RN MAL[2] Infant Drillhead

•Pierce6 ∞ 5 RE 19

AG#2 AS RF� PW RN MAL[1] Heartseeker

•ED(2)•Latch-On (AG#1)

- 1 5x2 RE -

[1] 1000 7530mmMBAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target numbers. Bad Mojo is not cumulative.

BITE REFLEX(x): The fi rst time this model becomes engaged each round it may immediately make a free attack with (x) before charge attacks are resolved.

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during 1 attack action. The fi rst time this is done, this model may make 1 free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried.

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.

PSYCHOGENIC INVOKER: Once per activation, this model may cast 1 Psychogenic from their applicable Psychogenic List.

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this model’s owner may ignore the malfunction. This ability functions even if this model is killed.

Harpy, Bola, Buzz Blade (6)

3

4

14

3

16

2

BLAZON

Special Abilities•Infi ltrate•Superior Gang-Up•Skarrd Mother

AG#1 AS RF� PW RN MAL[2] Mother’s Blade

•Paralyzing Poison6 ∞ 4 0 -

“If she truely is a sign of the future, then dark times await us...” -Saint Mary

C 6530mmMCOORDINATED STRIKE: While squadlinking, this model gains +1 AS and +1 PW to all attacks against its target for each other model that has made an attack against that target this activation.

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to move. This move action ignores the rules for Breaking Free and may result in a charge.

INFILTRATE: This model is deployed only after all other non-Infi ltrating models have been deployed. This model may be deployed anywhere on the battlefi eld that is at least 12 inches from an enemy deployment zone.

PARALYZING POISON: When a Living model is hit by this attack, place a Paralyzing Poison Counter on that model. When a model with Paralyzing Poison Counters activates, it immediately loses 1 AP per Paralyzing Poison Counter, and then all Paralyzing Poison Counters are removed. A model may never have more Paralyzing Poison Counters than its AP stat.

SUPERIOR GANG-UP: Increase this model’s Gang-Up Bonus by +1.

SKARRD MOTHER: When this model is deployed choose 1 of the following special abilities. This model gains the selected Special Ability: •Enhance (Buzz Blade) (+1 to Cannibal TN modifi er) •Enhance (Bolas) (Coordinated Strike) •Enhance (Harpy) (Hit and Run)

Jon Woe, ANG-1E (2)

3

4

16

3

12

2

ANG-1E

Special Abilities•Enviro Filters •Retaliation•Matching Set (Jon Woe)•Morphine Injector•Never Panic

AG#1 AS RF� PW RN MAL[1] Manipulator

•Horrible Death5 ∞ 5 0 19

[1] Jon’s Mercy•Chem Cocktail

6 ∞ 6x2 0 20

AG#2 AS RF� PW RN MAL[1] Ion Blaster

•Cauterize6 1 8 ST 18

C 8530mmMCAUTERIZE: HP lost by this attack may never be healed.

CHEM COCKTAIL: At the start of this model’s activation choose 1 of the following special abilities, this attack gains the chosen ability until the next Lingering Effects Phase: Acid, Blind, Cauterize, Paralyzing Poison, Poison(16), Rot.

ENVIRO FILTERS: This model ignores Smoke Clouds.

HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.

MATCHING SET(x): (x) is the model this model must be fi elded with. Should 1 of the models be removed from play, the other models in the Matched Set gains a Berserk Counter. While a model has a Berserk Counter it gains +1 AS, +1 PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter. A model suffers -1 AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters, remove any Berserk and Exhaustion Counters and end their activation. A model may only have 1 Berserk Counter at any time.

MORPHINE INJECTOR: The fi rst time this model would be killed, instead it heals 1 HP and gains a Morphine Counter. If the model ever loses its Morphine Counter it immediately loses 1 HP. While this model has a Morphine Counter it suffers -2 AS.

NEVER PANIC: This model may never gain Panic Counters.

RETALIATION: When an enemy model misses this model with a melee attack this model may select 1 melee attack and make an attack against the enemy model.

Page 6: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

-

-

Puppet (6)

4

2

16

3

18

4

FATHER MAYHEM

Special Abilities•Blood Cult•Blood Dominance•Command (2)•Parry•Psychogenic Master

AG#1 AS RF� PW RN MAL[2] Sickle Strike

•Bleed10

5x2

0

AG#2 AS RF� PW RN MAL

[1] Piercing Strike•Bleed•ED(2)

10 1 10 0

! Availability: Character. Counts as a “Tribal Father” for availability.BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time. EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack. BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model’s activation check to see how many Blood Counters are within 8 inches. This model gains the following benefi ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk CounterBLOOD DOMINANCE: Living models engaged with this model suffer -2 AS. COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks. PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

! 14530mmM

4

2

14

3

14

2

RED

Special Abilities•Assassination•Blood Cult•Elusive

AG#1 AS RF� PW RN MAL[2] Mutated Claws

•Bleed•Blood Pathogens

7 ∞ 6 0 -

“It’s not a “he”. It’s a thing.” -Saint Luke

ASSASSINATION: This model does not deploy at the start of the game. During any Preparation Phase after round 1 this model may be deployed. When deployed, choose any point on the battlefi eld and place this model on that point.

BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.

BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model’s activation check to see how many Blood Counters are within 8 inches. This model gains the following benefi ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter

BLOOD PATHOGENS: When this attack hits a Living model, place a Blood Pathogens Counter on that model. Models with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter only if both rolls are 10 or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed.

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.

C 6530mmM

Puppet (6)

4

4

14

3

14

2

AG#1 AS RF� PW RN MAL[1] Ju-Ju Pole 7 ∞ 6 RE

KEEPSAKE

Special Abilities•Blood Cult•Instigate•Psychogenic Invoker

-

“In blood there is power.”

BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model’s activation check to see how many Blood Counters are within 8 inches. This model gains the following benefi ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter

INSTIGATE: Friendly non-Character models within 8 inches of this model gain +2 AS to all melee attacks.

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

[1] 500 6530mmM

4

5

12

3

10

1

BLOOD MISTRESS

Special Abilities•Blood Cult

Blood Mistress (4)

AG#1 AS RF� PW RN MAL[1] Barbed Whip

•Bleed•Whiplash

6 ∞ 3x2 RE -

“Cruelty incarnate.” -Saint John

BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.

BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model’s activation check to see how many Blood Counters are within 8 inches. This model gains the following benefi ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter

WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that model’s next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are removed.

[4] 500 4530mmM

Page 7: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

Puppet (4)

3

7

10

3

8

1

PUPPET

Special Abilities•My Blood For Your Blood

AG#1 AS RF� PW RN MAL[1] Claw 1

∞ 3 0 -

“My life...for you!”

MY BLOOD FOR YOUR BLOOD: If a friendly model within 4 inches of this model would lose HP this model may lose the HP instead. This model may not lose more HP than its HP Stat.

[2] 250 2030mmM

Buzz Blade (6)

3

3

14

4

14

2

BLOOD REIGN

Special Abilities•Blood Cult•Enhance (Buzz Blade)(Blood Cult)

AG#1 AS RF� PW RN MAL[2] Jagged Blades

•Bleed6

4x2 0 -

“We will dye the sands red.”

BLEED: When this attack hits a Living model place a Bleed Counter on that model. During the Lingering Effects Phase a model with a Bleed Counter must roll a d20. On a result of 11 or greater, the affected model loses 1 HP. If a 10 or lower is rolled remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.

BLOOD CULT: When a force contains a model with Blood Cult the following rules apply: When any Living model is killed place a Blood Counter in base contact with that model before it is removed. At the start of this model’s activation check to see how many Blood Counters are within 8 inches. This model gains the following benefi ts based on the number of Blood Counters. These effects are cumulative:1+: +1 AS to all melee attacks5+: +1 PW to all melee attacks9+: This model gains the Cause Panic and Never Panic special abilities 13+: This model gains a Berserk Counter

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

[1] 500 5030mmM

3

8

20

3

10

5

BLOOD ABOMINATION

Special Abilities•Cause Panic•Non-Living•Razor Wire

AG#1 AS RF� PW RN MAL[2] Saw Fist

•Horrible Death7

∞ 6x3

RE

18

AG#2 AS RF� PW RN MAL[1] Miasma Spray

•Blood Pathogens8 1 3x3 SP 20

AG#3 AS RF� PW RN MAL[2] Saw Blade

•Ricochet6 1 6x2 12 18

! Availaibility: 1 per “Grafter”.

BLOOD PATHOGENS: When this attack hits a Living model, place a Blood Pathogens Counter on that model. Models with a Blood Pathogens Counter must roll twice when rolling for Bleed Counters, removing the counter only if both rolls are 10 or lower. Remove the Blood Pathogens Counter when a Bleed Counter is removed.

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.

HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.

NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.

RAZOR WIRE: Any model that hits this model with a melee attack suffers an automatic PW: 2x2 hit.

RICOCHET: If a model targeted by this attack passes its AR Save roll scatter. The fi rst model within 4 inches in the direction of the roll suffers an automatic hit by this attack.

! 17580mmG

Page 8: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

4

3

18

3

18

4

FATHER CURWEN

Special Abilities•Command (2)•Never Panic•Psychogenic Master•Toxic Cult•Virulent Fumes

AG#1 AS RF� PW RN MAL[1] Injector Scythe

•Frantic Toxin10

8

Arc

-

AG#2 AS RF� PW RN MAL[1] Foul Spew

•Cauterize•Poison (16)

8

1 3x3 SP -

! Availability: Character. Counts as a “Tribal Father” for availability.

CAUTERIZE: HP lost by this attack may never be healed.COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.FRANTIC TOXIN: When this attack hits a Living model, place a Frantic Counter on that model. When a model with a Frantic Counter activates it makes a PS check at -4. If the test is successful remove the Frantic Counter. Otherwise roll scatter, the affected model immediately spends AP to move directly towards that direction, ignoring Breaking Free. If the affected model comes into base contact with a model it will use all remaining AP to make melee attacks on that model, using a random assault group. Frantic Counters are removed at the end of a model’s activation.NEVER PANIC: This model may never gain Panic Counters.POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.VIRULENT FUMES: Any Living model moving into base contact, or activating while in base contact with this model immediately suffers an automatic PW: 4 hit.

! 16540mmL

3

2

14

3

14

2

HOODOO

Special Abilities•Cause Panic•Elusive•Never Panic•Psychogenic Invoker•Toxic Cult

AG#1 AS RF� PW RN MAL[1] Terror Blade

•Fear Toxin•Poison (16)

7

4x2

0

-

“Shhhh...”

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.

FEAR TOXIN: When this attack hits a Living model, place a Panic Counter and a Fear Toxin Counter on that model. Panic Counters cannot be removed from a model with a Fear Toxin Counter.

NEVER PANIC: This model may never gain Panic Counters.

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.

C 6530mmM

Bola (6)

4

4

17

3

15

2

CHITIN

Special Abilities•Infi ltrate•Never Panic•Enhance (Bola)(Toxic Cult)•Toxic Cult

AG#1 AS RF� PW RN MAL[2] Toxic Cleavers

•Cauterize•Poison (16)

7 ∞ 7 0

“I serve the Cult!”

-

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

INFILTRATE: This model is deployed only after all other non-Infi ltrating models have been deployed. This model may be deployed anywhere on the battlefi eld that is at least 12 inches from an enemy deployment zone.

NEVER PANIC: This model may never gain Panic Counters.

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.

[1] 500 7530mmM

4

4

17

3

15

2

LEISA

Special Abilities•Elusive•Infi ltrate•Never Panic•Parry•Toxic Cult

AG#1 AS RF� PW RN MAL[2] Toxic Cleavers

•Cauterize•Poison (16)

8

7

0

-

“� ere were no survivors.” -Forsaken Field Report

! Availability: Character. Counts as a “Chitin” for availability.

CAUTERIZE: HP lost by this attack may never be healed.

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.

INFILTRATE: This model is deployed only after all other non-Infi ltrating models have been deployed. This model may be deployed anywhere on the battlefi eld that is at least 12 inches from an enemy deployment zone.

NEVER PANIC: This model may never gain Panic Counters.

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.

! 9530mmM

Page 9: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

Buzz Blade (6)

3

4

16

3

14

2

KAUSTIC

Special Abilities•Enhance (Buzz Blade)(Toxic Cult)•Toxic Cult

AG#1 AS RF� PW RN MAL[1] Viral Injectors

•Cauterize•Poison (16)

6

2x3

0

-

AG#2 AS RF� PW RN MAL[1] Poison Globe

•BL(2)•Indirect•Toxic Could

5

2

2x2

8

18

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

CAUTERIZE: HP lost by this attack may never be healed.

INDIRECT: This attack may fi re at targets out of its line of sight if another friendly model has line of sight to the target. If using this ability, this attack suffers -4 AS.

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.

TOXIC CLOUD: Place a BL(x) Toxic Cloud where this attack hits. A Toxic Cloud is a Smoke Cloud with the following special rules: Any Living model without the Toxic Cult or Enviro Filters special abilities that enters the cloud or begins their activation in the cloud receives a Poison (16) Counter. They will receive another Poison (16) Counter for every AP they spend while within the cloud. A Smoke Cloud is a terrain piece with the Does Not Block LoS and Heavy Cover keywords. In addition, all models with any part of their base over the terrain piece suffer -4 AS to melee attacks. During each Lingering Effects Phase, roll a d20, removing the Smoke Cloud on a result on 11 or greater.

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.

[1] 500 5030mmM

Toxic Mistress (4)

3

4

12

3

10

1

TOXIC MISTRESS

AG#1 AS RF� PW RN MAL[1] Sprayer Stock 4 ∞ 2 0 -

AG#2 AS RF� PW RN MAL

[*] Stream

* 1 3x3 * 18 [1] Toxic Sprayer•Cauterize•Poison (16)

[*] Spray

Special Abilities•Kaboom! (14)(Toxic Sprayer)•Toxic Cult

8 ST SP 7

CAUTERIZE: HP lost by this attack may never be healed.

KABOOM!(x)(y): When a model with this ability is hit by an attack, roll a d20. If the result is equal to or higher than (x), roll scatter, moving the model directly toward that direction ½ the distance on the d20. The opponent then places a BL(2) Blast Marker over the model, so that the center hole is anywhere completely over the model’s base. All models under the template are automatically hit by an attack from (y). This attack cannot trigger Kaboom! on the model originally triggering Kaboom!

POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat.

TOXIC CULT: This model may never have Paralyzing Poison, Poison, Frantic Toxin, or Fear Toxin Counters. This model ignores Toxic Clouds.

[4] 500 5530mmM

3

8

20

3

10

5

TOXIC ABOMINATION

Special Abilities•Cause Panic•Non-Living•Toxic Miasma

AG#1 AS RF� PW RN MAL[2] Toxic Fist

•Brutal•Crush •Poison (16)

7

9x2

0

18

AG#2 AS RF� PW RN MAL[1] Toxic Spray

•KP(15)7

1

3x3

SP

18

AG#3 AS RF� PW RN MAL[3] Pod Gun

•Burst •Poison (16)

7

1 2x2 16 18

! Availaibility: 1 per “Grafter”.

BRUTAL: The Parry special ability may not be used against this attack.BURST: All ranged attacks made from this assault group must target the same model. Attacks with Burst may not be aimed.CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried. KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.TOXIC MIASMA: This model always has Light Cover. Any Living model without the Enviro Filters special ability that begins its activation engaged with this model receives a Poison (16) Counter, and suffers -2 AS to all melee attacks.POISON(x): When this attack hits a Living model place a Poison Counter on that model. During the Lingering Effects Phase a model with a Poison Counter must roll a d20. On a result of (x) or greater the affected model loses 1 HP, otherwise, remove the Poison Counter. HP lost by Poison cannot be healed. A model may never have more Poison Counters than its HP Stat

! 18580mmG

Page 10: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

4

3

20

3

18

5

FATHER JOHANN

Special Abilities•See Card B

AG#1 AS RF� PW RN MAL[2] Grafted Claws

•Crush10 ∞ 7 0 20

AG#2 AS RF� PW RN MAL[2] Back Blades

•Pierce8 ∞ 8x2 RE 19

AG#3 AS RF� PW RN MAL[1] Evicerate

•ED(2) •Horrible Death•Latch On (AG#2)

-

1

8x3

RE

19

! Availability: Character. Counts as a “Tribal Father” for availability.

CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.

DEFLECTION: When this model is targeted by ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.

LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during 1 attack action. The fi rst time this is done, this model may make 1 free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried.

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

FATHER JOHANN CARD A

! 20040mmL

Special Abilitites•Command (2)•Cult of Metamorphosis•Enviro Filters•Ghost in the Machine•Master of Change•Never Panic•Psychogenic Master•Tough as Nails•Wall of Blades (AG#2)

4

3

20

3

18

5

FATHER JOHANNCOMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches activate after them. That model may squadlink. Models activated by Command cannot use Command this round.

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

ENVIRO FILTERS: This model ignores Smoke Clouds.

GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an attack has a MAL of “-“ it gains MAL “19”. Ghost in the Machine does not affect Bio-Gens or Psychogenics.

MASTER OF CHANGE: Friendly models with the Cult of Metamorphosis special ability that are within 8 inches of this model gain the Never Panic special ability.

NEVER PANIC: This model may never gain Panic Counters.

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

WALL OF BLADES(x): During any activation in which this model does not make attacks with (x) it gains Parry and Deflection until the beginning of its next activation.

! 20040mmL

4

2

18

3

16

3

QUIETUS

Special Abilities•Cult of Metamorphosis •Tough as Nails•Enviro FIlters•Never Panic•Parry•Psychogenic Invoker

AG#1 AS RF� PW RN MAL[2] Katana Strike 8 ∞ 8 0 -

“I will burn New Ashkelon to cinders!”

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

ENVIRO FILTERS: This model ignores Smoke Clouds.

NEVER PANIC: This model may never gain Panic Counters.

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

C 12530mmM

Buzz Blade (6)

4

3

12

3

16

2

DOMINIQUE

Special Abilities•Cult of Metamorphosis•My Toys Are Better

AG#1 AS RF� PW RN MAL[1] Surgical Saw 5 ∞ 6x2 0 20

AG#2 AS RF� PW RN MAL[1] Whip

•Whiplash5 ∞ 2x2 RE -

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

MY TOYS ARE BETTER: This model may upgrade up to 6 “Charity’s Might” or “Charity’s Zeal” to “Dominique’s Chalica”. These models are still treated as “Buzzblades”.

WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that model’s next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are removed.

C 7530mmM

Page 11: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

DOMINIQUE’S CHALICA

Special Abilities•Cannibal•Cult of Metamorphosis•Elusive•Furious Charge

Buzz Blade (6)

AG#1 AS RF� PW RN MAL[1] Crude Club 5

4x2

0

19

“I have unlocked their highest potential.” -Dominique

3

4

16

4

12

2

! Availability: May only be deployed via the “My Toys Are Better” special ability.

CANNIBAL: All Living models without the Never Panic special ability suffer -1 AS while engaged with a model with Cannibal.

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically passes the PS Check to Evade.

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

! *40mmL

3

5

14

3

10

2

THRALL

Special Abilities•Cult of Metamorphosis•Enviro Filters•Ghost in the Machine•Psychogenic Master

AG#1 AS RF� PW RN MAL[2] Grafted Blade 4 ∞ 6 0 19

AG#2 AS RF� PW RN MAL[1] Grafted Claw

•Crush4 ∞ 2x2 RE 18

CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

ENVIRO FILTERS: This model ignores Smoke Clouds.

GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an attack has a MAL of “-“ it gains MAL “19”. Ghost in the Machine does not affect Bio-Gens or Psychogenics.

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable Psychogenic List.

[1] 1000 6530mmM

DEXUS

Special Abilities•Cult of Metamorphosis •Morphine Injector•Enviro Filters•Ghost in the Machine•Immaculate Maintenance•Master Grafter

AG#1 AS RF� PW RN MAL[1] Enhanced Claw

•Crush•Stun

6 ∞ 5x2 0 -

“Let me show you my dreams...”

3

3

16

3

16

2

! Availability: Character. Counts as a “Grafter” for availability.

CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

ENVIRO FILTERS: This model ignores Smoke Clouds.

GHOST IN THE MACHINE: All enemy models within 4 inches of this model suffer a -2 to their MAL values. If an attack has a MAL of “-“ it gains MAL “19”. Ghost in the Machine does not affect Bio-Gens or Psychogenics.

IMMACULATE MAINTENANCE: All MAL values of friendly models in this force are increased by “1”. If a MAL value is “20” then treat it as “-“.

MASTER GRAFTER: “Grafters” gain an availability of [1/ 250] in a force containing this model.

MORPHINE INJECTOR: The fi rst time this model would be killed, instead it heals 1 HP and gains a Morphine Counter. If the model ever loses its Morphine Counter it immediately loses 1 HP. While this model has a Morphine Counter it suffers -2 AS.

STUN: A model hit by this attack gains a Stun Counter. At the beginning of that model’s next activation, it immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.

! 8530mmM

Fallen Angel (4)

3

3

12

4

10

1

FALLEN ANGEL

Special Abilities•Cult of Metamorphosis•Furious Charge

AG#1 AS RF� PW RN MAL[2] Meat Hooks 5 ∞ 4 RE 20

AG#2 AS RF� PW RN MAL[1] Death Embrace

•Horrible Death•Latch On (AG#1)

- - 4x2 0 -

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter.

LATCH ON(x): Attacks from this assault group may only be used against a model if they are hit by all attacks under AG#(x) during 1 attack action. The fi rst time this is done, this model may make 1 free attack with this assault group against the model hit. All attacks made with this assault group against that model automatically hit this activation, and may not be Parried.

[4] 500 4030mmM

Page 12: JON WOE - Dark Age · 2013. 9. 3. · “Kill ‘em! KILL ‘EM ALL!!!” M 30mm [1] 1000 65 BAD MOJO: Enemy models within 8 inches of this model suffer a -1 penalty to all target

3

5

14

3

12

2

GRAFTER’S APPRENTICE

Special Abilities•Cult of Metamorphosis•Enhance (Buzz Blade)(Cult of Metamorphosis)•Enviro Filters•My Pretty Toys •Superior Maintenance (1)

AG#1 AS RF� PW RN MAL[1] Grafted Weapon 4 ∞ 2x2 CA 19

“� e path to greatness awaits you.” -Dexus

! Availaibility: [1] 1000. Models with an availability of “X per “Grafter” may count this model as a “Grafter”.

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

ENHANCE (X) (Y): When this model is deployed, choose up to 6 (x). Those models gain (y).

ENVIRO FILTERS: This model ignores Smoke Clouds.

MY PRETTY TOYS: When this model is deployed it may upgrade up to 6 “Buzz Blades” to either “Charity’s Might” or “Charity’s Zeal”. All upgraded models must be upgraded in the same way, and are still treated as “Buzz Blades”.

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this model’s owner may ignore the malfunction. This ability functions even if this model is killed.

! 5030mmM

3

8

20

3

10

5

JUGGERNAUT

Special Abilities•Cause Panic •Prototype(AG#1)•Cult of Metamorphosis•Massive•Non-Living

AG#1 AS RF� PW RN MAL[2] Scythe Arm

•Horrible Death•Pierce

7 ∞ 6x2 RE 18

[2] Power Fist•Brutal•Crush

7 ∞ 7 0 -

AG#2 AS RF� PW RN MAL[1] Grapple Gun

•Pierce•Pull (10)

6 1 4x2 8 18

! Availaibility: 1 per “Grafter”.

BRUTAL: The Parry special ability may not be used against this attack.CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter. CRUSH: During this model’s activation, if this attack hits, all further attack rolls made with this attack against the same target automatically succeed, unless a malfunction is rolled. These automatic hits may not be Parried.CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.HORRIBLE DEATH: If a model is killed by this attack, all enemy models within 4 inches receive a Panic Counter. MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault group this round.PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW. When on a ranged attack, draw a line from the center of the attacking model’s base through the center of the target’s base, continuing up to the attack’s maximum range. If the target is hit and fails its AR Save, make an attack against the next model in the line. Continue making attacks down the line until an attack misses or a model passes its AR Save. Reduce the PW of the attack by 2 per previous model hit. Only the attack roll against the initial target may malfunction, or gain the benefi ts of aiming. PULL(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is moved directly towards this model until it is in base contact or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for every size larger the attacking model is than the target.

! 18580mmG

3

8

20

3

10

5

NIGHTMARE JUGGERNAUT

Special Abilities•Cause Panic •Cult of Metamorphosis•Massive•Non-Living•Prototype (AG#1)•Regeneration

AG#1 AS RF� PW RN MAL[4] Drillhead Arms

•Pierce7 ∞ 6x2 RE 18

“Behold my masterpiece!” -Dexus

! Availaibility: 1 per “Grafter”.

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it gains a Panic Counter.

CULT OF METAMORPHOSIS: Once per round, when this model rolls a MAL and it does not have a Stun Counter, it may choose to ignore all effects of the MAL and gain a Stun Counter. When a model with a Stun Counter activates, it immediately loses 1 AP, and then the Stun Counter is removed. Stun Counters are not cumulative.

MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.

NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.

PROTOTYPE(AG#x): If an attack from this assault group malfunctions no more attacks may be made using that assault group this round.

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against another model within 1 inch of the targeted model. This attack suffers -2 PW.

REGENERATION: When this model activates, or at the start of the Lingering Effects Phase, it heals 1 HP. This model may only heal 1 HP per round from Regeneration. This model is not killed when reduced to 0 HP, instead, give it a Dying Counter. Models with a Dying Counter are prone, may not spend AP, and all attacks on them gain +2 AS and +2 PW. If a model with a Dying Counter ever loses HP, that model is killed. If a model with a Dying Counter ever gains HP, remove the Dying Counter. When this model loses a Dying Counter, it may immediately stand up for no AP cost.

! 18580mmG