julien debras

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2014-2015 Digital Design J ULIEN D EBRAS I nternational S chool of D esign - Valenciennes

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Page 1: Julien debras

2014-2015 Digital Design JULIEN DEBRAS International School of Design - Valenciennes

Page 2: Julien debras

2014-2015Digital Design

Julien Debras

Experience- Industrial Designer at Ceda Concept/1.5 year/Grenoble (France)/2012-2013. - Technician editor at Socodes-Gallin/7months/Lyon (France)/2011-2012

Education-Third year of Digital Design at ISD Valen-ciennes/2014-2015.-BTS Conception and achievement of car-body at Lycée Albert Camus, Rilleux-la-pape/2008-2010-BAC STI Electronic/2006-2008.

Language-French: Native language.-English: Conversational

Softwares proficiency:

/3D/- Alias - 3DSMax - ZBrush- Catia- Pro Engineer

/2D/- Photoshop- Illustrator- Indesign

About me

I’m a digital designer with an unusual back-ground: born in 1990, graduated in bodywork in 2010, I worked for almost two years in a study office as a draftsman and technical writer before going back to school to gain skills in the video game field. I also worked for 7months as a technical editor on heavy vehicle weight.My goal is to work as a designer for a major auto-maker as this is a domain I’m passionate about.

Contact

+33633053927 [email protected] fr.linkedin.com/pub/julien-debras/5b/3b8/528 www.viadeo.com/fr/profile/julien.debras www.behance.net/Julien-Debras

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Content Project

Illustrator

Illustrator

Photo

shop

Photo

shop

Zbrush

Alias

Alias

Alias

Alias

Alias

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Alias -Fujifilm X-m1-

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1:1 Scale mode-ling with 1:100mm construction tolerance, checked reflections with zebra and locator. The camera is full rounded.

- Place blueprint in order to visualize the averall volume. - Made basic surfaces.

- Add details. - Check reflections.

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Keyshot 5 Rendering

- It was my first rendering on Keyshot 5, i’ve used bases textures present in.

- I’ve created all visual details such as the x-m1, Fujifilm and each buttons stickers on Adobe Illustra-tor.

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-Postproduction and integration on adobe photoshop. Placed reference picture as backplate on keyshot and made rendering, then retouched it on Adobe photoshop

and added some shadows to improve sce-ne credibility.

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Alias -Nespresso Pixie-

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- This personnal pro-ject was modeled on Autodesk Alias, ren-derings and animation were done in Keyshot 5 and assembled in Adobe After Effect. Animation is avalaible on my behance Port-folio.

www.behance.net/Julien-Debras

1:1 Scale modeling. Dual symmetry mo-deling with 1:100mm construction tolerance checked with zebra and locator. The es-presso machine is full rounded.

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- To obtain a quality texture on the side, I realized a bump map and normal map of thumbprint in Adobe Illustrator, this then allowed me to achieve and set the normal map with the NDO software.

+

+Normal map

Diffuse map

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Alias/3dsmax -Bell&Ross BR01 airborn-

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REFERENCES

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- Realization of the studio, the bra-celet and its accessories in 3ds Max 2014.

- I created the studio to realize renderings with Vray, to do this, I’ve created Vray materials which are

parameterized as usual with diffuse map, normal map with reflection and refraction settings. I chose to place 3 lights in order to balance ligthing and shadows. I’ve also chose to put 2 models in order to balance the render picture and show more details of it. I also started learning vray in order to make more attractive and fast rende-ring.

- I’ve modeled the watch on Autodesk Alias. The model is full rounded.

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Alias -Hublot MP05-

Work in Progress

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- This exercise here is to learn basics notion of A Class modeling. The realization of this watch of complex form is done from perspective pictures, so there is a lot of possible interpretations.

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Work in Progress

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Work in Progress

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Alias/Maya/Vred -Lamboghini Huracan-

Work in Progress

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Work in Progress

-This is a personal project I have started in order to further understand car modeling and learn some techniques to model it effectively. I’ve chosen the Lamborghini Huracan as it is one of my favourite cars and because of its plane surfaces that make it easy to design. I’ve decided to model it on Autodesk alias in order to have great surface rende-ring for the car body and Autodesk Maya to model the interior.

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Work in Progress

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Work in Progress

I’ve decided to design the overall volume of the car with simple surfaces and return on it to cleaning ,improve and detail it. Then, once the external volume will be finished, I will create the interior on autodesk Maya and render it in Autodesk Vred.

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Zbrush -Motorcycle Helmet-

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- Modeling of the overall shape on a humanoid profil with basic brush.

- Finalization of the shape of the helmet and then addition of some details with hard surface technique.

- Proposition of other formal solution of the hull with alphas.

- Send it to Keyshot for ren-der.

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3Ds Max -Nike Jungle-

Work in Progress

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- Shoes concept made by Nicolas Schmitt, product design student at ISD School, I rea-lized the 3D model in 3DSMAX and zbrush, and I’ll render it on Vray.

Photoshop concept and render by Nicolas Schmitt

Work in Progress

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-Photoshop modification -

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- Mix of several pictures by using a mask and setting the lighting, contrast, exposure and color to create a realistic rendering.

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-Photoshop modification-

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Illustrator -Bell&Ross Radar-

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- Realize of a realistic rendering in Adobe Illustrator by setting lights, materials and marketing presentation on commercial picture.

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Illustrator -Jimmy Robberies- Google Play Game

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- Jimmy Robberies is a smartphone/ tablet game, it is running on android device and directed by 15 students of Gamagora (Lyon 2 University , France):

- 8 Game/level de-signers - 5 Graphic desi-gners - 2 programmers.

- This game with a full script and 13 le-vels has been carried out in three months.

- In this project, all graphics are made in Adobe Illustrator and my job was to rea-lize all game icons, vehiculs and interior decorative items.

The jimmy Robberies logo on Google play store. I’ve made this one on Adobe Illustrator.

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THANK YOU !

2014-2015 Digital Design JULIEN DEBRAS International School of Design - Valenciennes