kaitlyn crawford • marco lawrence • joanne marston supervised by: hussein suleman
DESCRIPTION
Heritage and Learning: An Online Rock Art Education Tool. Kaitlyn Crawford • Marco Lawrence • Joanne Marston Supervised by: Hussein Suleman. Statement of the Problem. The Department of Archaeology has large amounts of information pertaining to rock art in South Africa. - PowerPoint PPT PresentationTRANSCRIPT
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Kaitlyn Crawford • Marco Lawrence • Joanne MarstonSupervised by: Hussein Suleman
Heritage and Learning:
An Online Rock Art Education Tool
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Statement of the ProblemThe Department of Archaeology has large amounts of information pertaining to rock art in South Africa.
A database was constructed using the data. However, it does not provide a visual and easy to navigate view of the information.
This information could be used to educate the public about the importance of rock art.
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Solution
• 3D cave visualization
• Guided tours
• Storytelling
3D Cave Guided Tours
Story-telling
Home Page
Links to Feature of
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Work Allocation
3D Cave visualization
Guided Tours Storytelling
Kaitlyn Marco Joanne
Web based system linking each section
All Members
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3D Cave Visualization
Laser scans from the Department of Geomatics
Images and metadata from the Department of Archaeology
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Research Question
Is it possible to build a usable and useful 3D cave navigation system to encourage learning about rock art?
Will investigate this by building:•3D Visualization from database and laser scans•where users can navigate through the caves and information at the same time•and which can be used by other systems to pre-program routes
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Background• LVis
‒ good navigation‒ Virtual Reality (CAVE)
• 3D Vase Museum‒ Good navigation and context
preservation
• Columbia University project on situated media‒ Augmented Reality
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Solution• 3D Visualisation
‒ Overlaying information from the database on cave models
• Navigation‒ Use traditional 3D techniques to navigate the physical and
information space
• Web-based‒ Using WebGL
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Evaluation• Usability
‒ users given tasks to perform‒ E.g. Navigate to the campfire areas
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Guided Tours
Navigate the website being developed.
A structured approach for any other user to navigate the system.
This way the information is presented in a systematic and interesting way.
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Research Question
Is it possible to build a usable and useful guided pathway system to promote learning and learning design?
Will investigate this by building:•a navigable system •where users can go on guided tours of rock art sites•and view information related to them,•as well as build their own tours.
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Background
Walden's Paths – a guided path solution
Useful in Education
A path is a flow of information within hypertext
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Solution• Similar to:
• Travelling salesman – NP-complete• Topological Sort
• Path finding algorithm
• Sub-problem: Cluster nodes (sites) then find the path within each site
• JQuery
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Evaluation – User Testing
• Navigating the system while performing certain tasks that exploit all the features of the guided path
• User Experience: feedback will greatly influence the final design
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Storytelling
South Africa has a rich heritage of oral tradition
There are a large number of San tales; Different tales, as well as different versions and variants
Many of these tales can be related to and make use of the images depicted in the San rock art
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Research Question
Is it possible to build an engaging and dynamic storytelling environment to encourage learning about rock-art?
Will investigate this by building:•a storytelling environment •where users can read indigenous stories, particularly those pertaining to the San people,•and which makes use of rock art images.
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BackgroundDigital storytelling: Modern form of the ancient art of storytelling.
It can take many forms, such as:•A collection of still images, joined and overlaid with a voice narrative •Text Web pages•Website•Song•Video•Game•Virtual reality world
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Solution
Use of ambient sounds to enhance the storytelling experience
Audio version of some of the stories if available or can be created
Integration with the guided tour feature
Basic View Collage View
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Evaluation – User testing• User experience testing will be done on the system
• Users will go through various stories
• An evaluation will be conducted on their overall experience
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Timeline
Deliverables DateInitial feasibility study 23 July 2012
First prototype 31 August 2012
User testing 7 September 2012
Final prototype 31 September 2012
User testing 7 October 2012
Final write up 31 October 2012
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Conclusions
Our overall aim is to create a product that will:
•Educate users and•Aid preservation of heritage•Using the tools outlined above