keeping your company a*hole-free

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Keeping a company asshole-free! [Klaas Kersting, CEO, flaregames] All content in this presentation © flaregames GmbH

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Adapted from a talk Klaas Kersting (the CEO of flaregames) held at HackFwd's Build 0.10 event in Berlin.

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Page 1: Keeping your company a*hole-free

Keeping a company asshole-free!

[Klaas Kersting, CEO, flaregames]

All content in this presentation © flaregames GmbH

Page 2: Keeping your company a*hole-free

Who‘s talking?

Some context about Klaas

Page 3: Keeping your company a*hole-free
Page 4: Keeping your company a*hole-free

And flaregames is…… a focused team of industry veterans and fresh talent.

… creative, chaotic, sometimes loud, but always communicative, very transparent und approachable.

… 35 dedicated people with a common goal.

Page 5: Keeping your company a*hole-free
Page 6: Keeping your company a*hole-free

We create mobile games:… 2 games out, 4 in production, more to come.

… free to play, high production value, made with passion

WORK IN PROGRESS

Page 7: Keeping your company a*hole-free

Why asshole-free?

We can‘t all be nice guys all the time, can‘t we?

Page 8: Keeping your company a*hole-free

Well, there seems to be…

…a market for asshole counter-measures

Page 9: Keeping your company a*hole-free

Surrounded by jerks!

Page 10: Keeping your company a*hole-free

Why be asshole-free?I know any number of

successful assholes.

Page 11: Keeping your company a*hole-free

Why be asshole-free?I know any number of

successful assholes.

Page 12: Keeping your company a*hole-free

In short: assholes lower the output of quality product of a company. Look:

Boss

Dev PR IT

Office Product

Page 13: Keeping your company a*hole-free

In a big company, a single asshole may easily be ignored (except in his dept).

Boss

Dev PR IT

Office Product

Page 14: Keeping your company a*hole-free

Product

Dev

Mkt

IT

In a startup, everything is interdependent.A single asshole may cause much harm.

Page 15: Keeping your company a*hole-free

Product

Dev

Mkt

IT

Told you. Broken.

Page 16: Keeping your company a*hole-free

Who‘s an asshole?

Sutton defined the dirty dozen of unpleasant behaviours:

The list was compiled mostly with mobbing in mind.

Page 17: Keeping your company a*hole-free

Who else?But there‘s more, far more types of asshole:

The Exploiter (“can you do it for me?”)

The Ego (“I made this! Look! Look! Me! Me!”)

The Suit (“let’s have meeting first”)

The gossiper (“did you hear, X said…”)

The Black Hole (“Huh? Did I not tell you that?”)

Et cetera.

Page 18: Keeping your company a*hole-free

How to avoid them?

1. Don‘t hire them in the first place2. Create an atmosphere that‘s asshole-toxic

3. Don‘t be one yourself (it‘ll rub off)

Page 19: Keeping your company a*hole-free

Scare them off:

flaregames‘ recruiting formula:personality is worth more than skill

Page 20: Keeping your company a*hole-free

Recognize them early:

1. they badmouth2. they drain energy

3. they say I a lot4. they get angry easily

5. they don‘t take critizism well

Page 21: Keeping your company a*hole-free

Hire carefully

This is how we hire somebody:

1. Meet her informally, for a beer 2. Meet her formally in the office

3. Give her a very hard task to perform4. Have her present the results before the task

5. Have the team vote on her

Page 22: Keeping your company a*hole-free

Think about the atmosphere

1. Be open, always2. Don‘t reward bootlicking

3. Give people a chance to speak up4. Don‘t incentize with money

5. Don‘t build circles („us“ vs. „them“)

Page 23: Keeping your company a*hole-free

Questions, please

Page 24: Keeping your company a*hole-free

Contact us!

flaregames GmbH, Kaiserstr. 146-148, 76133 Karlsruhe, Germanyflaregames.com | twitter.com/flaregames | facebook.com/[email protected]

Klaas Kersting, FounderCEO