kellar's cube root trick - kellar

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An amazing cubing trick using the peg system

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Page 1: Kellar's Cube Root Trick - Kellar

Mnemonic - Articles

Magician's Tricks: How They are DoneHenry Hatton and Adrian Plate, 1910

Mnemonics as Applied to Conjuring

The Alphabet of Figures

WHILE it is not within the province of this book to go into a study of a system of artificial

memory, there are certain conjuring tricks frequently presented to the public as "MentalPhenomena," that have a system of this kind for their groundwork, as, for example, the followingwhich depend, mainly, on numbers, for their effects: "Second Sight" the memorizing of a long listof words at one reacting; the instantaneous raising of any two numbers to the cube or third power;the memorizing of a pack of cards or a set of dominoes, etc., etc. "Second Sight" can not beconsidered here, for the trick as exhibited to-day, with its varied codes, would need almost anentire volume to explain clearly, and calls for deeper, longer, and more continuous study thanmost conjurers would care to devote to it. Some of the other tricks, however, while also requiringsome study, will, we believe, prove interesting to our readers. The first step in this study is to learn so thoroughly that they may be recalled without theslightest hesitation, (1) the Alphabet of Figures and (2) the Table of Fixed Ideas. In the first, thenumerals 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 are represented by letters, as follows:

The Alphabet of Figures

T and D represent 1 J, ch, sh, zh, z in azure,g soft as in genius,

represent 6

N represent 2 K, C hard, G hard, and Q represent 7

M represent 3 F and V represent 8

R represent 4 P and B represent 9

L represent 5 S and Z represent 0

As will be seen, all these letters are consonants. The vowels a, e, i, o and u, and w, h, yare merely to form words, as, nail (n-l),=25; chess (ch-s)=60. "But," asks the reader, "how shall I remember which consonant represents three or whicheight?" Very easily by bearing in mind that t is made with one down-stroke; n with twodown-strokes; m with three down-strokes; r is the last letter of four, which has four letters; L, inRoman notation is fifty, but with the cipher oil it is five; J looks somewhat like a reversed six; K,inverted, is much like seven; f in script, resembles eight; p is a reversed nine; c is the first letter ofcipher and stands for naught. The above are the primitive letters, and in practice each letter is pronounced as if it werefollowed by e, as, te, ne, me, re, le, je, ke, fe, pe, ce. Remember it is the sound, not the spelling,is the guide. The other letters are those that have similar sounds, as, for example, d, whichsounds like t and represents 1; ch, sh, tch, zh, z in azure, g soft as in genius, sound like j, andstand for 6; g hard and q sound like k and stand for 7; v sounds nearly like f and stands for 8; b isalmost the sound of p and represents 9; s and z sound like c in cipher and stand for 0. As proofthat these sounds are similar, the foreigner often says dat for that, chudche for judge. Silent letters, those that are not pronounced, have no value, as, for example, knife(n-f)=28; lamb (l-m)= 53; gh in thought; l in palm. Double consonants are treated as one letter, asmummy (m-m) =33; butter (b-t-r) =914; but if the double letters have distinct articulation, theneach letter has its own numerical value, as, accept (k-s-p-t) =7091; bookkeeper (b-k-k-p-r) =97794. As the cipher never begins a whole number, s, which represents the cipher, may beprefixed to any other letter, as stone (t-n)=12; snow (n)=2. At first glance it may seem a difficult task to learn these letters and their equivalentnumbers, but half-an-hour's careful study will generally prove enough for the greatest dullard.

Table of Fixed Ideas

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Page 2: Kellar's Cube Root Trick - Kellar

THE next study is that of a table of one hundred words, known as a Table of Fixed Ideas,

and this will prove to be time well spent, for by its aid most of the conjuring "stunts" are effected.By sounding to one's self the letters that represent the numbers the word may be easily recalled.It is advisable to prepare such a table for one's self, but those who do not care to go to thattrouble will find the following good and perfectly reliable. One thing, however, must be borne inmind, that this Table ought not be changed, once it is memorized.

1 Tea 2 Noah 3 Ma 4 Hare 5 Ale 6 Shoe 7 Key 8 Hive 9 Pie10 Dice11 Date12 Den13 Dime14 Door15 Doll16 Dish17 Dog18 Dove19 Tub20 Noose

21 Note22 Nun23 Gnome24 Nero25 Nail26 Niche27 Nag28 Knife29 Knob30 Maize31 Mat32 Moon33 Mummy 34 Mare35 Mill36 Match37 Mug38 Muff39 Map40 Rose

41 Rat42 Rain43 Room44 Rower 45 Rail46 Rush47 Rug48 Roof49 Rope50 Lass51 Lad52 Lion53 Lime54 Lyre55 Lily56 Lash57 Leg58 Leaf59 Lip60 Chess

61 Shot62 Chain63 Gem64 Chair65 Shell66 Judge67 Cheek68 Shave69 Sheep70 Case71 Cat72 Cane73 Comb74 Car75 Coal76 Coach 77 Cake78 Cave79 Cab80 Face

81 Food 82 Fan 83 Foam 84 Fire 85 File 86 Fish 87 Fig 88 Fife 89 Fob 90 Boys 91 Bat 92 Bone 93 Bomb 94 Beer 95 Ball 96 Bush 97 Book 98 Beef 99 Baby100 Doses

This Table being perfectly mastered, so as to call instantly the letter or word whichrepresents a certain number, the pupil is prepared to learn some of the tricks made possible by amnemonical system. To begin let us describe one which was introduced to this country byCazeneuve, a wonderfully clever conjurer, when he visited us in 1876.

Cazeneuve's Trick

HANDING out a pack of cards he allowed several persons in his audience to shuffle it and

then to distribute the pack among themselves, as it suited them. He then requested them toarrange their cards in any order they pleased and to keep them in the same order. Going fromone to another he rapidly looked at the cards, and retiring to his stage called off the names in theorder they were arranged. In like manner he distributed a set of dominoes and some Loto cards,and these he called off after looking at them a moment. Finally he allowed one of the audience toselect one of four or five volumes offered, and requesting that it be opened, preferably about themiddle, he read off the first three, four, or five lines. The trick made a hit, especially with hisaudiences, who were mostly educated people. The cards, dominoes and Loto cards were all done on one principle, and as to explain oneis to explain all we shall confine ourselves to an explanation of the cards. Each card in the pack is represented by a word. The initial letter of this word tells at oncethe suit, the words representing Spades beginning with S, Hearts with H, Clubs with C, andDiamonds with D. So far it is simple. The other consonant or consonants in the word representthe number of spots on the card, according to the Alphabet of Figures, counting the Jack aseleven, the Queen as twelve, and the King, thirteen. As the preparation of these words requiressome time and thought we give herewith the card list that we have used for years.

CARD LIST

1 Soot 2 Sun 3 Seam 4 Sore 5 Sail 6 Sash 7 Sock

HoodHunHamHeroHailHashHook

CoatConeCameo CrowClawCashCook

DodoDownDamDeerDialDoucheDuck

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8 Safe 9 Soap10 Seed11 Statue12 Stone13 Steam

HoofHoopHothouse Hot teaHeathenHaytime

CalfCapCatsCadetCottonKing

DiveDopeDotsDeadheadDudeenDiadem

King is used as no other word could be found that would as well express the King of Clubs;Deadhead may be represented by a skull; and as a Dudeen may not be a familiar word to someof our readers, let us say it means a short tobacco pipe. In exhibiting the trick let us suppose that seven cards are taken from the pack at first, as,for example, the nine of diamonds, the deuce of hearts, the seven of spades, the four of spades,the six of clubs, the Queen of diamonds, and the ten of hearts. When the conjurer goes to theperson who drew the cards, he asks, " How many cards have you, please ~ " and when he hears"seven, " he at once pictures to himself a tea-table with, say, a large key lying on it, andremembers (without trying to remember) that seven cards have been drawn by the first person.Then he connects tea (the first word in the Table of Fixed Ideas) with dope, the nine of diamonds.How does he connect them, In any way, as, for example, by comparing the two words and seeingin what way they are alike, in spelling, in appearance, in characteristics, in color, taste, or whatnot, or how they differ, or he may make a mental picture of the two things (not words), as, forinstance, a man refusing a cup of tea because there is some axle-grease (which is dope) floatingin it. We believe that the latter method, that of making use of a mental picture, will prove the bestfor most persons. Proceeding he connects then, the deuce of hearts, with Noah, the second wordin the Table of Fixed Ideas, as, let us say, Noah looking out on the waters of the flood, while a henis perched on his shoulder. Absurd, the reader may say, but absurd or not it does the work, and, inmost cases, the more absurd the mental picture the stronger the impression will be, as he whodoes this work night after night can testify. For the second lot of cards let us suppose that twelvecards are drawn. The performer says to himself, seven and twelve are nineteen, and heimmediately connects eight, hive, with nineteen, tub, and then the mnemonical name of the firstcard with hive, and so on to the end. Difficult and complicated as this may seem, we assure ourreaders that in practice it will be found most simple and always reliable. The reading of a book is very different. The books are all the same, but with differenttitle-pages and corresponding titles on the covers. Not only are they all the same, but they aremade up of two pages only, repeated over and over. The performer, as will be remembered, asksthat a page about the middle of the book be selected, and in that way is assisted by the personwho opens the book. Another trick that makes a good impression on the average audience is that of Memorizingat One Reading a Long List of Words Suggested by the Audience.

Memorizing at One Reading a Long List of Words

Suggested by the Audience

THIS is a regular exercise with the teachers of Memory Systems, but as a trick it was first

presented, to the best of our knowledge, by the senior editor of this book. It was introduced laterin this country by Ernest Patrizio, a Spanish conjurer, who first appeared in New York in 1878. It issimple and consists merely in connecting the words suggested by the audience with those in theTable of Fixed Ideas. When this connection is clearly made there is no difficulty in repeating ahundred words in the order set down, or recalling them backward or telling the number anyparticular word or words occupy in the list. A somewhat similar trick, one that has proved something of a puzzle to professional andamateur conjurers, is that commonly known as Kellar's Cube Root Trick.

Kellar's Cube Root Trick

AS HERE presented we have substituted other cues for those used by Mr. Kellar, and, we

believe, with advantage, but the method is identical with his. In several system of mnemonics as many as three and four Tables of Fixed Ideas areused, and in this cube-root method we use one that differs in most words with Table No. 1. In presenting this as a trick it is generally offered as something similar to the so-called

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Page 4: Kellar's Cube Root Trick - Kellar

"Lightning Calculation, " and not as a feat of memory. Mr. Kellar prefaced it with merely a fewwords in which he announced that if the audience would call out any one number or two numbershe would immediately write down the cube on the blackboard and he did. It will be seen by thefollowing Table that each number is represented by one word and the cube by a short sentence.These are connected in the performer's mind, in the manner already described; the moment anumber is called out he thinks of the word that stands for it and that word, if his table is properlymemorized, will revive in his mind the word or sentence that stands for the cube. The cubes oftens are not noted here, as they can be recalled instantly by calling the cubes of units thousands,as, for example, the cube of 3 equals 27; the cube of 30 is 27,000; the cube of 7 equals 343; thecube of 70 is 343,000. Now or the Table itself.

2 7 3 Ham An egg 6 4 4 Rye Sherry 1 2 5 5 Lie Denial 2 1 6 6 Hash On a dish 3 4 3 7 Key My room 5 1 2 8 Hive Wild honey 7 2 9 9 Bee Go nip 1 3 3 111 Date With my maid 1 7 2 812 Dine Take enough 2 1 9 713 Item Note Book 27 4 414 Author Ink hirer 3 3 7515 Tell Me meekly 4 0 9 616 Dish Rose bush 4 9 1 317 Talk Ripe theme 5 8 3 218 Thief Love money 6 8 5 919 Daub Save a lip 9 2 6 121 Hand Punched 1 0 6 4 822 Nun Does show her vow 1 21 6 723 Name A dandy joke 1 3 8 2 424 New Year With my fine rye 1 5 6 2 525 Nile Dull Channel 1 7 5 7 626 Wench Took all cash 1 9 6 8 327 Nag To buy each wife a home 2 1 95 228 Knave Neat plan 2 43 8 929 Nob No army fop 2 9 7 9 1

1 4 0 6 0 852 Lion Dares chase a foe 14 8 8 7 753 Lamb Drove off a cook 1 5 74 6 454 Liar Idol crusher 1 6 6 3 7 555 Lily Dutch show my equal 1 75 6 1 656 Slouch Tacle a schottishe 1 8 5 1 9 357 Look The evil witty poem 1 95 1 1 258 Loaf Double the weight now 2 0 5 3 7 959 Sloop When I sell my cup 2 26 9 8 161 Shod An inch by a foot 2 3 8 3 2 862 Jane Name of my new wife 25 0 0 4 763 Chime Only uses a rock 2 6 2 14 464 Chair No china drawer 2 7 4 6 2 565 Shallow Niagara channel 2 8 7 4 9 666 Judge No fake rubbish 3 0 0 7 6 367 Joke Amuse a sick chum 3 14 4 3 268 Shave May draw your moan 3 2 8 50 969 Shop Woman feels happy 3 57 9 1 171 Goat Milk by the day 3 7 3 2 4 872 Coin Make men rave 3 8 9 01 773 Come Move up a stake 4 0 5 2 2 474 Choir Rose Hill nunnery 42 1 8 7 575 Quill Worn out of gall 4 3 8 9 7 676 Coach Remove baggage 4 5 6 5 3 377 Cook Relish a oily mummy 4 74 5 5 278 Cuff Sore, cruel line

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31 Mad In a big pout 3 2 7 6 832 Money May now catch a foe 3 5 9 3 733 My Home Home will be Mohawk 3 9 3 0 434 Mary May be a miser 4 2 8 7535 Mule Ruin a vehicle 4 6 6 5 636 Smash Rich jewel show 5 0 6 5 337 Smoke Lose a chilly home 5 4 8 7 238 Move Lower a heavy can 59 3 1 939 My pay Help me to buy 6 8 9 2141 Road Chief point 74 0 8 842 Run Accross a five 7 9 5 0 743 Rum Keep losing 8 5 1 8 444 Rower Awful diver 9 1 1 2 545 Rail A bad tunnel 9 7 3 3 646 Rich Big mummy show 10 3 8 2 347 Rake Hits my wife numb 1 1 0 5 9 248 Rough The head sea will open 1 1 7 6 4 949 Rube To take a chair up 1 3 2 6 5151 Lad The man child

4 9 3 0 3 979 Cop Rip a museum up 5 3 1 4 4 181 Food Well made arrow root 5 51 3 6 882 Fine Loyalty may shave 5 7 1 7 8 783 Foam Liquid quaffing 59 2 7 0 484 Fire Albany gas ray 6 1 4 1 2 585 Fall Shatter town hall 6 3 6 0 5 686 Fish Shame a choice leach 6 5 8 5 0 387 Fake Shall a fool swim 6 8 1 4 7 288 Five Shaved a racoon 7 0 4 9 6 989 Fop Kiss our bishop 75 3 5 7 191 Piety Gloomy lookout 7 7 8 6 8 892 Pony Kick a fish off a hive 8 0 4 3 5793 Poem Vassar milk 8 3 0 5 8 494 Bar Famous loafer 8 5 7 3 7 595 Pill Vile chemical 8 8 4 7 3 696 Page Favoring a mash 9 1 2 6 7 397 Pack Beaten each game 9 41 1 9 298 Puff Part the bun 9 7 0 2 9 999 Pup Big as a nabob

Let us caution our readers to observe carefully the exact sounds of the letters, thevariations in sound of the same letter, and the silent letters, as, for example, g in judge is soundedlike ch=6; in baggage, the double consonants are sounded like a single K=7, whereas the third ghas the sound of ch=6; in chair the ch equals 6, while in chemical it has the sound of K=7. Theseseveral sounds once mastered no further trouble will be experienced and no one, we believe, willregret the time devoted to the study of this branch of mnemonics.

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