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kensei the awakening Antonio Mendoza Salado ‐ Joan Rotger Bibiloni Digital version v2.2

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  • - 1 -

    kenseithe awakening

    Antonio Mendoza Salado Joan Rotger Bibiloni

    Digital version v2.2

  • 20112017forlogos,imagesandillustraonsownedbyZenitMiniatures.AnyothercontenthasaCreaveCommonlicenseAribuonNoncommercialNoDerivaveWorks4.0internaonal

    Yes,youcanprintanypagewithtables.

    WrienbyAntonioMendozaSalado,JoanRotgerBibiloni.

    BackgroundJoanRotgerBibiloni.

    DocumentaonWilliamsNuez.

    IllustraonEmilioRodrguez.

    TranslaonJasonRogerBurrows.

    DesignandlayoutAntonioMendozaSalado.

    RevisionbyMiguelJuanRamaJurado.EnriqueRamosPeinado.GermnFco.MarnezNavarro.JoshuaVanZaane.GregoryWright.JonathanDavidson.VicentPaviaJuan.GuillermoEduardoCabezasCasllo.RamnPrez.

    GamesystemBasedonTorii,theSkirmishminiaturegamebasedontheFeudalJapan,createdbyAndyRuiz.

    ZenitMiniaturesDirectorDanielPro.

    OriginalconceptFranciscoJavierAparicio

    MiniaturepaintersAntonioRodriguez.Josedavinci.

    CollaboraonsMartaLupinLozano,PlastcraGames,UbalioMarnez,RafelTomsSastre,JaimeManresa,MiguelngelBlancoMoreno,Bakuninclub,JoshVanZaane,JonjoMcquaid.

    AcknowledgmentsToeveryonethathavehelpedusduringtheproduconofthisnewedion.ToDani,fortrusngus.ToAndy,forgivinguspermissiontoworkoverhissystem.ToTurnoCu4tropodcastforsuchamazingworkandsupport.Toourparents,forsupporngusandhavingreadthebackgroundwhenitwassllsuchamess.ToeveryonefromtheBakuninClubplayercommunityinManacor(Mallorca).Toeverysinglepersonandgamingcommunitythatcameandgaveusfeedbackandcheers.Thanks!

    CREDITS

    ZenitMiniaturesPostalcode20129692SanLuisdeSabinillasMlaga(Espaa)[email protected]

    contactus:[email protected]

  • ToourMartas,becausewithout

    yourpaenceandsupportwecouldneverhavewalked

    thisjourney

  • PROLOGUEA new evil has been born from amidst the Hymukai islands. News of death and rotting come from the West. Evil has awoken and the major clans mo-bilize their armies as they prepare to face an eternal battle...

    KenseiisaminiaturewargamethattakesplaceinaworldcalledHymukai,setinafantasyfeudalJapan.Theplayerstakeontheroleofcommanderofoneofthisworld'sclansandtheirarmies.Leadingthemtogloryandcontroltheirempireisyourmission!

    InthisnewedionofKenseithegame,thesystemhasbeensimplifiedandmade

    moreexcing.Somenewgamemechanicsinclude,reacveorderstokeepyouinvolvedinthegame,andmoreindepthstrategicplanning.Thenewrulesaredesignedtokeepyouconnuouslyinthegame.Also,newtroopprofilesareavailableforclansandforthenewundeadarmy,aswellasnewrulesfortheuseofmagicandmythologicalcreatures.

    Lastbutnotleast,theKenseiruleshavebeendesignedtocorrelatewithTorii,theskirmishgame,whichisalsosetintheworldofKensei.Bothsystemssharesimilarconceptsandarmylists(althoughtheykeeptheirdifferentgamedynamics).Thusallowingyoutheplayertoexperiencebeingabletoplaybothlargebales,orassmallskirmishes,withouthavingtolearntoplaytwocompletelydifferentgames.

    ABOUT THIS VERSIONWeareveryhappytosharethisfreeversionoftheruleswithyouall.HereyouwillfindeverythingyouneedtoplayKensei.

    Whatisnotincludedinthisfreeversionoftherules?Thebackground.ThebackgroundwehavecreatedfortheNewAwakeningwillonlybeavailableinthefullversionoftherulesavailableintheKickstarterandinforfuturerelease.Thisversionincludesanintroduconthatwehopeyouwillfindinteresng.YouwillnotfindrulesandscenariosregardingKensei'snewwarmachineseither.SupportusinourcurrentKickstartercampaignsothatwemaycelebratethisedionandincorporatealloftheseelementsintotheprintedversion.

    Thisversionisalivingtext.Therewillbemistakestocorrect,newtroopstoadd,

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  • andrulestopolishbeforelaunchingtheprintedion.Helpusandcontactusasitwillbeapleasuretohearallyourproposals.

    WHAT IS A MINIATURE WARGAME?

    It'satabletopgamewhereplayerstakeontheroleofacommanderandleadyourarmyofmetalminiaturesoldierswithwhichyouandyourfriendsfaceeachotherinbale.Miniaturewargamingencompassesanexcingandextensivehobbywhichisbothcreaveandsmulang.

    Thewargaminghobbycomprisesmanydiverseaspects.Youandyourfriendscollectminiaturesofaclan(orclans)youlikethemost,andbringthemtolifebyassemblingandpainngthemonatabledecoratedwithsceneryyouhavebuilt.Youcanrecreatehistoricbalesthatwerefoughtcenturiesago,orcreateyourownstoriesandcampaignstoenjoy.Allthisisnotmandatory,butlilebylileyouwilldiscoverhowfascinangitistoplaywithafullypaintedarmyandthefunitistobuildyourowngamingtable.Searchontheinternetandyouwillfindthousandsofexamples.Yourimaginaonandcreavityshouldhavenolimits.

    HOW TO READ THIS RULEBOOK

    Ifyouarenotaregularplayerofthesesortofgames,westronglyrecommendthatyoureadandfamiliarizeyourselfwiththeIntroducontoKenseichaptertohelpyougettogripswiththeclassicalconceptsofthesegamesandwiththeKenseirulemechanics.Formoreexperiencedplayers,werecommendreadingtheintro

    ducon,payingaenontotheExampleofagameround,wherethegamesystem,theacvaonsystemandtheorderssystemexamplesaredemonstrated.

    OnceyouhavelearnedthesebasicconceptsconnuingreadingunlyoureachtheIntermediateRules.TrybuildingasmallarmyusingthearmybuildingrulesfirstandplayasmallgametogetusedtotheacvaonandordersystembeforeyoucarryonwiththeIntermediateRules.Playingthegameandintroducingnewrulesgraduallywillhelpwithexpandingandenjoyingtheaddedchanges.

    TheIntermediateandAdvancedRulesarenotcomplicated,butoffernewgamemechanics(commandcards,magicalcreatures,etc)thatwillhelpyoufullyenjoyKensei.Werecommendthatyouincludethecommandcardsystemassoonaspossible,asitincreasesthegamesfunandstrategy.

    Attheendoftherulebookyouwillfindaseriesofreferenceannexesthatwehaveplacedsotheycanbeeasilylookedup.Youwillfindtroopabilitylists,andthearmylistswithalltheminiaturesprofiles..

    MINIATURE BASINGKenseiusessquarebasedmodelsfromZenitMiniatures.Duethecombatrulesandthewayunitsareformed,itmakessensetousethesebases.However,youcanuseothertypesofbases(round,hexagonal,etc.)aslongasitdoesnotexceedthedimensionsofthesquarebaseofthefigureitrepresents(eg.25mmforinfantry).Keepinmindthatthemodelsshouldbehaveasiftheyareonasquarebase,regardlessofwhatthebaseitisactuallymountedon.

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  • Apartfromthisrulebook,youwillneedthefollowingelementstoplayKensei:

    MiniaturesTostartplayingwerecommendoneofZenitMiniaturesArmyBoxeswithwhichyouwillhavedifferentunitsandheroestostartassemblingandplaying.

    Afriendtoplaywithwiththeirownpreparedarmy.

    DiceAbouttensixsideddice(D6).

    MeasuringtapeIncenmetres.

    MarkersTheyarenotnecessarybutwillbeveryusefultoremembersomesituaonsthatoccurduringthegame.Youcanusecolourchips,buytheofficialmarkersonZenitMiniatureswebsite,ordownloadthepdfandprintthemyourself.

    AgamingtableAminimum90x120cmgamingareaisrecommended.

    SceneryScaledelementstodecorateyourbaleground:Japanesestylehouses,trees,hills,colouredmats,etc.Orcardboardboxessimulangallthosethings,themostimportantthingisyourimaginaon.

    AdeckofcardsIfyouusethecommanddeckIntermediateRulesyouwillneedadeckofcards.ThecommanddeckcanpurchasedoryoucanprintafreepdfcopyfromtheZenitMiniatureswebsite(downloadingandprinngthepdforbuyingadeckalreadypreparedanddesignedaccordingtotheseng)orusinganormaldeckofcardsthathasfourdifferentsuits.

    WHAT YOU NEED TO PLAY

    120x120tablesample

    Somemarkers

    Commandcards

    - 6 -

  • TheBuke'sarmybox

    THE BUSHIDO CODE Bushidoisthecodebywhichthesamurairuledtheirlivesby.Bushidoisbasedonhonour,dutyandloyaltytotheirmasters.Breakingthiscodewasadishonorandsamuraiwouldcommitritualsuicide(seppuku)torestoretheirhonour.

    WehaveincludedromanizedwordsinJapanesealongwiththeirdefinionsasyoumaywanttousetheminyourgamesofKensei.

    Integrity.Ifthediceresultsarenotinyourfavour,donotblameyouropponent.Justaccepttheresultsofthediceandenjoythegameforthebenefitofyouropponent.

    Respect.Respectyouradversary,andtreatthemasyouwouldliketobetreated.

    Courage.Fighttotheendwithcourageanddonotabandonagameunlessbymutualagreement.

    Honour.Respecttherulesofbaleanddontmanipulatetherulesinyourfavor.

    Compassion.Donothumiliateyouradversarybydisrespecullanguageoracons.

    Loyalty.Beloyaltotheserulesandrespectyourgamingcommunity.

    Honesty.Donotcheatyouropponentascheangisdeludingyourself.

    GI

    MEIYO

    YU

    JIN

    MAKOTO

    CHU

    REY

    - 7 -

  • RULEBOOK INDEX

    .........................................................................................Hymukai

    1. AN INTRODUCTION TO KENSEI 12SummaryofPlay 12Systemsummary 13Basicconcepts 16Exampleofagameround 17Typesofdierolls 24

    2. TROOPS AND UNITS 26Troopstats 27TroopAributes 29Typesoftroops 29Units 30Typesofformaon 30Front,flankandrearguard 31Outofcohesionandformaon 32Controlarea 33HataJurushi 33Armyleaders 34ArmyGeneral 34Unitleader 34Neededinthousandsfronts 35Lastmanstanding 35

    3. LINE OF SIGHT AND COVER 36Visualfieldandlineofsight 36Lineofsightthroughminiatures 36Troopsbehindcover 37

    4. THE BATTLE 38Preparingforbale 38Turnsequence 41Maintenancephase 42Iniavephase 42Acvaonphase 43

    5. ORDERS 50Aconandreaconorders 50UsingOrders 51Movementorders 52Combatorders 54Stacorders 58Supportorders 59Spiritualorders 59Reaconorders 60

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  • 6. COMBAT 62Handtohandcombat 62Mulplecombat 66Rangedaacks 68Combatresoluon 70Honourroll 72Meleemovements 74

    7. ARMOUR AND WEAPONS 76MeleeWeapons 76RangedWeapons 77Armour 77

    8. INTERMEDIATE RULES 78CommandDeck 78TroopAbilies 80Titles 81Honourduels 82

    9. ADVANCED RULES OCCULT POWERS 84Spiritualtroops 86MythologicalCreatures 88Invocaons 90

    10. MULTIPLAYER BATTLES 92

    11. CLANS 9412. BUILDING AN ARMY 10613. BATTLE SCENARIOS 112

    Terrainelements 112Generalrulesofthescenarios 113Scenarios 114

    APPENDICES 122Appendix:Armylists 122Appendix:AbilityList 134

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  • An introduction to the world of Hymukai

    In the beginning there was nothing. Light and darkness were born from the silent blackness and from them the gods and demons, whose destiny was to live together in the Ama, the celestial kingdom, thus keeping the universal balance. Soon, that balance was broken. The gods, believing that they were the first ones to be created, started the Great War, after which the demons were expelled to Jigoku, the infernal kingdom, a place from where the desperately cry out seeking vengeance.

    Upon seeing the celestial lands free from the demonic stain, Aramasu cried out of sheer joy. Those tears fell into the sea and created the Hymukai islands, land bathed in light. The gods considered these islands as sacred land, as they were born from the goddess herself, thus they decided to make these lands a defensive bastion for the future war against the inhabitants of Jigoku.

    This is how the story of Kensei starts, a new wargame that takes place in Hymukai, a fantasy world based on feudal Japan. There, you will find out all about the history of the Imperial family, of treason, love, war and death. Chose one of the six available clans and fight for the power!!

    The Kuge consider themselves the head of the government. For many years they had dominated all trading routes and diplomatic relations in such a way that most of the bigger cities were under the domain of the Kuge families. They consider themselves to be honourable for the mere fact of having divine blood in their veins and they will not tolerate any questioning of their honor and

    do not deign to demonstrate it for those they consider their inferiors. They specialize in scheming and the use of ninjas, that seek cover in the darkness to carry out their plans.

    The Buke for centuries have protected and farmed the lands of the islands, owing vassalage to the Emperor. They were considered as the arms of the Empire; the strength and the sword. Most of them were rural samurai, an inferior class than the Kuge that despise them for being so. These rural samurai are tough fighters, seasoned by life in the mountains and they live by an ancient warrior code, the Bushido. They are great horsemen and archers; some of the most fearsome warriors of the Intermediate World.

    The Sohei consider themselves the heart of the Empire. In the Dragon Isles the Sohei have always been a separate power, keeping their privileges distinct from the Kuge and the Buke. For centuries they have trained warrior monks with whom they defended themselves from any intrusion considered to be against their way of life or their morals. When the conflict between the Kuge and the Buke started to raze the fields to the ground, the peasants, defenseless, started to seek refuge and implore the Sohei monasteries and temples for help. On contemplating the suffering of the people they began to take their side, in defense of the interests of the most disadvantaged. This way they started to gain power and luring more and more people who commended their souls to the Kami of the temple in question. They imposed their own rules about territories, based on religion and quit obeying the Imperial Law.

    Hymukai

  • For the Otokodate the time of the samurai and aristocracy has ended and a new class stands tall among the ashes of ancient clans that have disappeared because of the war. Many port cities have risen against their lords declaring their independence and that of the surrounding lands. These new regions are governed by the old families of traders from Hymukai that have taken advantage of the power vacuum caused by the disappearance of the Emperor and the weakening of many lords.

    Traders have always been considered as a deplorable class by the samurai, who have committed all kinds of abuse against them. Now, in order to end the constant pillage and attacks, they have organised themselves in family clans called the Otokodate. These have the main purpose of guaranteeing security and trade, expanding their power as a net from which their enemies cannot escape. Facing the constant threats they have created their own armies, with which they defend the new laws installed at their own convenience.

    A huge army of undead creatures slowly advances, unstoppable, on the lands of Hymukai. Among their ranks there are samurai skeletons and ashigaru whose mon nobody is capable of recognizing. Creatures and abominations from Jigoku accompany them guided by intangible spectres whose empty gaze causes terror in whoever dares to face them. They make no sound at all when they walk, no cries, no harangue, only the clanging of armour against bone and putrid flesh. Wherever they tread plants wilt and animals run away even though they are miles away. The mon that the standards of this damned army from Jigoku waves is a skeletal hand, with spread open black fingers. The inhabitants of Hymukai upon seeing this

    mon and the terrible beings that carry it have called them Kuroi-te (the Black Hand).

    Inside the Kuge clan there is a minor clan of courtesans and artists. Their works are recognized and respected by all Hymukai, travelling the islands from end to end showing their art. What few know is that the Hattori are actually ninjas. This military group of spies and elite assassins are no more than legends and campfire rumours for the inhabitants of Hymukai, but reality is that they are the executing arm of the Kuge plans. The Hattori have become more visible and dangerous than ever, and their assassinations have grown bloodier and more terrifying than they had ever been.

    This situation is not of the liking of the Kuge clan. Their supreme concern is discovering the existence of real ninja armies prepared to march to the battlefield and how infernal creatures, the Shikomi, accompany them.

    The presence of foreigners has exponentially increased lately. These Namban say that they only want to do trading business but their firearms and preachers of the new religion are things that bring great unease to the daimyo of Hymukai. Their powerful armours, cannons and strange spears and swords can make them fearsome opponents.

    But not only foreigners are coming from the distant oceans. Dozens of Wako pirate ships are reaching Hymukais shores. With nothing to lose and lots to win, these bands of looters turn everything upside down wherever they go, and their ransacking seems to just have started. Commanded by their evil leader Turgot, they intend to cover all the Dragon Isles shore in blood.

  • KenseiisagamewhereyoutakeontheroleofcommandingoneofthegreatclansofHyumkai:theBuke,Kuge,Sohei,OtokodateorHaori.Alternavelyyoumaybeaninfernalcommander,whohascomefromtheunderworldtocommandtheundeadlegionsofJigoku,risensincetheemperor'sdisappearance.Eachonehastheirownpersonality,storyandcombattechniques.Choosetheonethatsuitsyouthebestandbecometheleaderofoneoftheirvasilfamilies.

    ThebalesinKenseirangefromasmallencounterbetweenpatrols,tobigpitchedbales.Yourarmieswillbemadeupofdifferenttroops,fromayoungSamuraiwarrior,toavaliantandreveredClanhero,orevenademonoftheunderworld.Eachoneofthesetroopsarephysicallyrepresentedbydetailedminiaturesandhaveuniquecharacteriscsthatdefinethem:wecalltheseaributes(movement,aackability,etc),equipmentandabilies.

    Alltheinformaonyouneedtoknowabouteachtroopiscontainedinwhatwecallthearmylists.Knowyourtroopswell

    andassignthemarolesuitedtotheirprofileandyourstrategy.Thedefeatofyourenemyinhonourablebalewillbeginbeforethefirstbladefalls.Beacarelesscommanderandyourownmenwillendupabandoningyou,redoftoomanyavoidablecasuales.

    Amongyourtroopsyouwillfinddifferenttypesofwarriors:Ashigaru,yourarmysmilia,arehiredfromamongthemostcapablemenandwomenofyourvillages;Samuraiarefearsomewarriorswhofollowthebushidocodeasawayoflife;TheNinjasaconsareinvisibleandlethal;Monks,servethefaith.Eachwarriorhasbeentrainedandlivedamongsttheirpeerssothattogetheringroups,theyarefarmoreeffecveandlethalthanthosethatstandalone.Thisiswhy,duringthebale,troopsfightinunits,agroupofthesametypeofminiatureswhichworkasasingleelementonthefield.

    Youwilllearnthatagoodcommanderknowshowtorelyonthemenandwomentheycommand.Andyourarmyleadersarespecialindividualsthatstandoutfromregularsoldiers.Theyareyour

    As the young commander you still are, you need training in the art of war. The greatest of masters will guide you through this rulebook and will make you the champion our clan needs you to be. You will learn to lead your troops to victory, to earn their respect and be feared and hated by your enemies. You will become the most powerful Taisho under the blue sky of Hymukai. But before starting your field training, you need to know some of the games basic concepts.

    SUMMARY OF PLAY

    Introducction to Kensei

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  • SYSTEM SUMMARYEverygameneedsasystem,anditisyourdutytounderstandandassimilateit.ThroughouttheKenseisystem,inaverysimplified,funanddynamicway,wetrytomakeyoufeellikeatruecommanderleadingyourarmytobale.Youwillreceiveindepthinstruconsbyreadingallofthisrulebook,butinthisseconyouwillfindasmallinsightintothegamesystem.

    Beforecommandingabale,youhavelessonstolearnthatwilltakeyoufarfromthekatana.Yourfirstdecisionascommanderwillbecreangyourarmylist.Thearmylististhelistoftroops(heroesandunits)thatyouwilltaketoba

    le.Choose,fromamongtheavailableprofilesoneachclansarmylist.Pickthewarriorsyourelyonthemost,combiningsynergiesbetweendifferentunitsandchoosingheroesthatwillbestsupportthem.Thereareaseriesofrulesyoumustfollowwhencreangyourlist.Themostimportantonebeingthatthetroopstotalcostmustnotexceedthemaximumpermiedarmypointssetforthegameyouwillplay.

    Whilebuildingyourarmyyouwilldecideyourcommander'slevel,ahigherlevelwillprovideyouwithsomeadvantagesforthebalebutthecostwillleaveyouwithlesspointstohiretroops.

    generalsandbaleheroes.Theywillbebutafew,butaloyalfew,andtheyaredesnedtoleadyourtroops.

    However,notonlyyoucanmakeuseofhonourandweaponabilies,butalsoharnessotherpowers,asthisisthe

    magicalagewhereevilhasrisenfromthegroundwhichfillstheirenemysheartswithfear.BemindfulthoughthatPowercomeswithaprice.Areyouwillingtopaythatprice?

    Askirmisharmyinkensei

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  • Agoodcommandermakessureheknowsthebalefieldandadaptstheirstrategytoulizetheterrainitcontains.Aerplacingterrainandchoosingthebalescenario(wherethebalebackground,yourmission,victorycondionsandspecialrulesareexplained)youmustcarryoutanarmydeployment:place(deploy)yourunitsintheirstarngposiononthetable,choosingwiselywillhelpyoutocompleteyourmission.Butbecarefulofyouropponentastheyaredeployingatthesameme.Trytooutsmartthemandusemindgamessothatyourstrategyisntrevealedtothemunlitstoolate.

    Onceyourtroopsaredeployedonthetabletop,itsmetostartthebale.Tosimulatethepassingofmewedividethebaleintoaseriesofturns.Thebalewillendwhenacertainnumberofturns(asindicatedinthechosenbalescenario)havebeencompleted.

    AbaleinKenseidoesnotmakethedisnconbetweenoneplayersortheothersturns.Bothplayersplayatthesameme,acvangatrooponebyone

    inanalternangmanner(youacvateone,youropponentanother,etc).However,onlyoneplayerwillhavetheturniniave,whichwillallowthatplayertodecidewhichplayerplaysfirstduringthatturnaswellasotheradvantagesduringthebale.Havingtheiniaveduringthebalecanbethekeytovictory.Aackingfirst,preparingambushesandaffecngyourenemysoponswillbemucheasierifyouretheonewhohastheiniave.

    Whenoneoftheplayershasnotroops(unitsorindividualminiatures)letoacvate,theotherplayermayacvateonemoreunit,aerwhichtheturnwillend.Alargerarmyismorecomplicatedtomanage.Usingtheiniavetoacvateyourunitsattherightmomentiscrucial!

    Whenaunitisacvatedyougiveitorderssoitcancarryoutdifferentacons(move,run,combat,etc),butasthebaleisahosleenvironment,yourtroopswillnotalwaysbeabletocarryoutalltheorderstheywouldliketo.

    Atdawn,aviolentcombattakesplaceatthefootofthetemple'swall.

    - 14 -

  • DependingontheresultofanOrderrollthatyoumakeaeracvangeachunit,youwillhaveoneortwoacvaonorderstospendonyourtroops.

    Therearetwotypesoforderswhichwewillexplainlateronintheirrelevantsecon.Aconorders,whichyoucanonlyuseontheacveunit,andreaconorders,whichyoucanuseonanyofyourunits.

    Hymukaiwarriorsarethebesttrained,makingcombatsfastanddeadly.Whentwotroopsfaceeachotherinhandtohandcombat,theywillbothaackatthesamemeandbothwillsuffercasuales.Ifyourmenlosethecombat,theywillhavetopassanHonourRollortheywillshamefullyflee.

    Aerallhandtohandcombatshavefinished,thesurvivingunitsminiaturesmaymakeashortmovementwhichwecallmeleemovement.Withthismovementtheycancloseranksandreorganizeorpierceintotheenemysunitstogetim

    mersedincombattryingtobreaktheenemysranks.

    However,youmustnotrelysolelyonhonourandweaponmastery.Yourworthandinspiraonascommanderwillbereflectedonthebalefieldthroughyourcommanddeck.Thesecardsallowyoutocarryoutcertainspecialaconsatanymomentoftheturn(stealtheiniave,rerolls,etc).Therulesforthisdeck,togetherwiththeabiliesandspecialrulesofyourtroops,arepartoftheIntermediateRules.WhenyouincorporatetheseIntermediateRules,thegamesystemaswellasthefeelingofastrategicchallengeofalargebalewillbecomplete.

    Youmustalwaysbearinmindwhyyourclanwagedwarthisday:yourmissionindicatedonthebalescenario.Oncethebalehasendeditwillnotmaerwhetheryourmencutmoreorlessheadsoffthanyourenemy,thewinnerwillbetheonewhofulfilledtheirmissionobjecves.

    ThehostsoftheJigokuhavepenetratedintoHymukai

    - 15 -

  • BASIC CONCEPTS

    DICE ROLLSSomeacons,suchascombatorinteracngwithterrainelements,needstoberesolvedwiththeuseofdicetocalculatethesuccessofanacon.Theamountofdicerolledandtherollsdifficulty(minimumvaluethatadiemustachievetobeconsideredasuccess)willdependonboththequalityofthetroopsandotherfactors.Agoodstrategistmustknowthesemodifierstostrengthentheirtroopsandgivethemthehighestwinningprobabilitypossible.

    ForKenseiweusesixsideddice,whichwewillcallD6.Whenwesaywehavetomakearollwewilltakeasmanydiceasnecessaryandrollthemonthetable.Theresultofeachdieisindicatedonthesidefacingupwards.

    Rollscangetmodifiersfordifferentreasons.Whentherulessaythatwemustadd+1D6(or2D6,or6D6,etc)toarollwemeanthatwehavetoadd1,2or6,etc.,dicetothetotalnumberofdicetoberolled.

    Thereareseveraltypeofrollsusedindifferentsituaons,explainedfurtherintherules:StrategyRolls,IniaveRolls,OrderRolls,CombatRolls,ShoongRolls,HonourRollsandPresenceRolls.

    DISTANCE AND MEASUREMENTS

    InKenseialldistancesaregivenincenmetres.Insituaonswheretherulesrequireyoutocheckadistance,useameasuringtapeoraruler.

    Adistancebetweenaminiatureandanotherelementonthetable(eitheranotherminiatureoranyotherelement),willalwaysbemeasuredfromthenearestborderoftheirbases.Whenmovingtroopsonthetabletop,measuringwillalwaystakeplacefromthesamepointofthebase.

    Asageneralrule,fromthebeginningofthefirstturnaerdeployment,nomeasurementscantakeplacebeforedeclaringanorder.Measurementsrelatedtotheordercanonlybemadeatthemomenttheorderisbeingcarriedout.

    MARKERSThroughouttherulebookaseriesofmarkers(wounds,stunned,troopsinretreat,etc)willbemenoned.Theyarenotmandatorybutusingthesetoindicatethedifferentstatesoftheunitewillmakethegamerunmuchmoresmoothly.YoucanusetheofficialmarkersfromZenit'swebsite,ordownloadthepdffilealsoonoursiteandprintthemoutyourself.Anyothercolourtokensyoumayhavelyingaroundwillalsodo.

    10cm

    - 16 -

  • TURN EXAMPLE

    HOI! Youalreadyknowyourteacherandyoualreadyknowsomegameconcepts.InthisseconwewilldelvealilemoreintotheKenseimechanics,inanarravemanneranddevelopingaficonalturnusingexampleimages.Takeafewofyourminiaturesandfollowthestepsdescribed.

    It'squitenormalthatquesonsshouldariseinthischapter.Duringthereadingofthisrulebookyouwillfindadetailedexplanaonofeachconceptandafullydevelopedsystem.

    GAME PREPARATIONBeforestarngthegameyoumustprepareyourarmy,thegametable,sceneryelements,andchoosethescenariothatyouandyouropponentaregoingtoplay.

    Army ListYoumustmarchtobalewithanarmyreadyforwar,chooseyourbestmenandmakeyourarmylist.

    Take15ofyourminiaturesandseparatethemintotwounits,oneof10andoneof5.Youropponentmustdothesame.Thebalewillbebetweentwowarriorunitsperside(regardlessoftheminiaturesyouuse).Thesewillbeyourarmylistsforthistrainingsession.

    Battle ScenarioPrepareyourgametablemeasuringa40x40cmareainsidewhichthetrainingwillbecarriedout.Placesomesceneryasdecoraonifyouwish.

    ForthistrainingsessionthebalescenarioisAnnihilaonandyourmissionistoengageanddefeatasmanyenemiesaspossible.

    Welcome honourable warrior, I am Tokage. Now that you have finished the academy and learnt the basic concepts, lets move on to the next stage of your training. I am here to instruct you in the noble art of war. I hope you understand this basic knowledge, it will be of great help in future combats.

    Battles in Hymukai are bloody. We are at a delicate moment, of power struggles and demons wandering all over the world, you must be prepared to lead your troops against any adversity. Learn to use them well, because any decision you make, might be your last.

    But no more talking, let's reach that training hill, where several units armed with bokens await us, training weapons, to avoid any unnecessary bloodshed. Your units will face those of another student, and I will be your guide. Prepare yourself and pay attention! Hoi!

    - 17 -

  • STRATEGY ROLL AND DEPLOYMENT

    Nowthatyouandyouropponenthavechosenyourmenit'smefordeployment.Thewayinwhichyouplaceyourtroopsatthebeginningofthebaleisveryimportantandmustbepartofyourstrategyforvictory.

    But,whodeploysfirst?WesolvethiswithaStrategyRoll:Eachplayerrolls1D6,theplayerwhorollsthehighestnumberwilldecideonwhichsideofthetabletostarton(thatplayer'sopponentwillstartontheoppositeside)andwillbethefirsttodeployaunit.Incaseofae,rerollthedice.

    HowdoIdeploymyforces?Placeyourunitsnomorethan10cmfromtheedgeofthetable,inturnswithyouropponent(youropponentplacesoneunit,youplaceone,etc.)starngwiththewinnerofthestrategyroll.Theunit'sminiaturesmustbeplacedclosetooneanotherbutthey

    donthavetobeplacedinbasetobasecontact.Thiswayitwillbeeasierforyoutomovethemaround.

    TURN SEQUENCEDidyouprepareastrategybeforedeployingyourunits?Willyoutrytoflankyourrivalorwillyouaemptafrontalaack?Thereisnoturningbacknow,it'smetoguideyourtroopstobale.Wemuststartthefirstturn.

    AgameofKenseiisdividedintoturns.Eachturnisdividedintoseveralphases,andineachofthesephasesyourtaskascommanderisdifferent.Youmustbepreparedandconcentrated.Thesephasesare:Maintenance,IniaveandAcvaon.Theywillrepeatinorderineachoftheturnsunltheendofthegame.

    Thesephaseshappenatthesamemeforbothplayers,therearenodifferenatedturnsforoneplayeroranother.

    YouropponentwillleadtheSoheiclantroops,theyellowminiatures.Youwillleadthebluetroops,oftheBukeclan.Theyarealreadyonthetable,armedandpreparedtoannihilatetheirenemy.Troopsaredeployedandreadyforbale.

    - 18 -

  • It'sveryimportantforyoutorememberthatbothplayersshareeachphaseoftheturnandbothplayatthesamemeduringeachone.

    Maintenance phaseDuringthisphaseyouandyouropponentmustremovethemarkersthatyourtroopshaveaccumulatedduringthepreviousturn.FirstremoveallStunnedUnitmarkersthatrepresentfagueaerhandtohandcombat.NextremoveallUsedUnitmarkers.Thesearegiventotroopsoncethathavereceivedanordertoindicatethattheycannotbeusedunlthenextturn.Inthistrainingsessionnoturnhaveyetbeenplayed,sowewillskipthisphase.

    Initiative phaseNowusetheIniaveRolltodecidewhichplayerhasthisturnsiniave.Bothplayersroll1D6atthesameme(asinthedeploymentphase).Thewinneroftherollwillhavetheiniaveforthisturnandduringthefollowingacvaonphasewilldecidewhichplayeracvatesandusestheirtroopsfirst.

    Activation phaseThisisthegame'smainphase.Bothplayerswillacvatetheirtroopsonebyoneandmakethemperformtasksbygivingthemdifferentorders.Witheachnewunitacvaonyoumustrepeatthefollowingsteps:unitacvaons;orderrolls;orders;markusedunits;endofturn.

    DuringtheunitacvaonbothplayerswillchooseoneoftheirunitswithoutanUsedUnitmarker.Wewillcallthesechosenunitsacveunitsandtherestoftheirarmyunitsreacveunits.Theplayerwithiniavedecideswhichofthetwochoosesfirst.Thisisaveryimportantdecisionaswewillnowsee.

    Inorderforeachplayertoknowhowmanyacvaonorderstheycangivetotheunitacvated,theyhavetomakeanorderroll.Bothplayersroll1D6atthesamemeandaddtheiniaveoftheiracveunit,onrollingafourormore(4+),theywillhavetwoacvaonorders,inanyothercaseonlyone.Werecommendplacingadieormarkernexttotheacveunittoindicatehowmanyorderstheunithas.

    11

    2 2

    (1)AcveUnits(2)ReacveUnitsInthisexample,youropponentchoosesfirstandchoosestheyellowspearashigaruunit.Immediatelyaer,youchooseyoursandacvatethebluespearashigaruunit.Youbothroll4+ontheorderrollsoyoubothget2acvaonorderseach.

    - 19 -

  • DuringtheorderphasebothplayerswilluseandspendtheiracvaonordersobtainedonthepreviousOrderRoll.Foreachacvaonordertheycanassignoneorder.Therearemanyorders(whichwewilldiscusslater)whicharedividedintotwogroups:aconorders,thatmaybeusedonlyonacveunitsandareusedtomove,charge,shoot,etc.andreaconorders,thatcanbeassignedtobothacveandreacveunitsandareusedtoreacttocombatwithoutbeinganacveunit,flee,etc.Yourunitsmayreactifaackedbyanenemy!However,theuseofareaconorderresultsaseriesofpenaleswhichwewillseeinthecombatsecon.

    Atthebeginningoftheorderphase,whenallacvaonordershavebeenrevealedfortheacveunits,theplayer

    whoacvatedfirstwillalsobethefirsttoassignanaconorderontheiracveunit.Nexttheopponentmustcheckiftheyhaveanyunitsthatareabletouseareaconorder.Aslongasthereareanyaconorderssllnotusedbyanyplayer,thissequencewillconnue.

    Asageneralrule,aeraplayerusesanorder,whetheritisanaconorareaconorder,theiropponentmustcheckifanyoftheirunitsgetstoreact(whetheritisanacveunitornot).Ifthisisntthecase,anacvaonordermustbeuseduponanacveunitaslongastheplayerhasonele.Inbothcases,eitherwithanaconorareacon,theywillspendoneoftheiracvaonorders.

    Astheplayerchosentomakethefirstunitacvaon,youropponentdeclaresamovementorderandmovestheacveunit10cmforwards(itsmovementaribute).Oncethemovementhasended,youcheckifyoucanreact.Thisisnotthecaseasyouhavereceivednoaacksoyoualsouseamovementorderandmoveyourunittowardstheenemyunit.Indoingso,youbothuseyourfirstacvaonorder.

    - 20 -

  • Whathappensifyouhavetoreactwithoneofyourunitsbutyouhavenoacvaonorderstospend?Yourunitmayreactusingonlyareaconorder,sufferingtheresultantpenales.

    Whenbothplayershavespentalltheiracvaonordersandcombatshaveended,bothacveunits,aswellasanyunitthathasusedanytypeoforder,mustreceiveanacvatedunitmarker(ifthey

    hadntalready)rightnow.Thisindicatesthattheycannotbeacvatedagainunlnextturn.

    Soitgoes,ifyouplayyourcardsrightandaackyouropponentsreacveunits,youwillexhaustallthatopponentsordersandavailabletroopsfortheturnwithoutthembeingabletousethemaswished.

    Usingthesecondorder,youropponentchargesagainstyourunit.Thechargingunitmoves10cm+1D6unlwithin1cmwiththebasesoftheminiaturesofyouracveunit.Youmustreactwithacombatorder.Bothplayersusetheirsecondacvaonorderandthecombattakeplace.

    Thechargewassuccessfulandmadecontact.Therewillbecombat!Whenthisends,theunitsreceivesanUsedUnitmarkerandthesestepsarerepeatedwiththeothertwounitsthathavenotbeenacvatedyet.

    - 21 -

  • Aeracombat,playersremovethecasualesoftheopposingunitfromamongthosethatwerefacingoneofhisbasesside,tryingtocreategapsamongthem.Inthiscase,theyellowashigaruunitwasthewinner,causing3casualestotheenemyandonlylosing2itself.Theblueashigaruunitmustmakeanhonourroll,rolling1D6.Theunitrollsa1.Thisislessthantheunit'shonour(3)sotheyremainincombat.

    AerallacveunitsreceivetheUsedUnitmarker,allthestepsintheAcvaonPhasewedescribedearlierarerepeatedwiththeothertwounitsofyourarmiesthathavenoUsedUnitmarkers.

    Theendofturnisreachedaeroneofthetwoplayershasnomoreunitstoacvate.Then,thatplayersopponentcanacvateonemoreunit(ifanyhavenotyetbeenacvated)and,whenitsordersconclude,theturnwillhaveended.

    COMBATArmedcombatcannotbeavoidedduringabale.Agoodcommanderknowsallsecretsofhandtohandcombatandhowtoposionthetroopsinthemostfavourableplace.Thereisaverythinlinebetweenvictoryanddefeat.

    Therearetwotypesofcombat,handtohandcombatandrangedaacks.

    Inbothhandtohandcombatandrangedaacks,thereareaseriesofcombatordersthatyoucanassigntoyourtroops(charge,combat,shoot,disengage,etc).

    Combatwearsyourtroopsstrengthoutveryquickly,soyoumustrememberthatyourtroopscanonlyreceiveonecombatordereachmetheyareacvated,regardlessofthenumberofordersachievedontheorderroll.However,theycanreceivetwomovementorders,forexample.Furtheronyouwillbeinstructedonhowandwhentouseeachoftheseorders.

    Whenfighnghandtohandorshoong,tworollsarerequired:aCombatroll,inordertoworkouttheamountofimpacts,andtheDamageroll,inordertoknowhowmanyofthoseimpactsactuallywoundtheenemy.ThecombatsystemwillbefullyexplainedintheCombatchapter.

    Duringhandtohandcombat,troopsfight,sufferwoundsandcasualesatthesameme.Whenacombatisdeclared,bothplayersmustrolltheircombatanddamagerollsatthesameme.However,duringarangedaack,theplayeraackingwillbetheonlyonemakingsuchrolls..

    - 22 -

  • Aercasualeshavebeenremovedtheminiaturesarereposionedtoconnuecombat.Theyellowashigaruplayerstartsasthatplayerwoncombatandmovesallminiaturesthatwerenotinhandtohandcombatupto3cm.seekingtotangleasmanyenemyminiaturesincombataspossible.Nexttheblueplayerdoesthesamewithanyavailableminiatures.

    Onceyouhavethetotalofallwounds,weenterthecombatresoluonphase,wherewewillremoveanycasualesandwewillfindoutifthedefeatedunitwillfleeornot.

    Thecasualescausedarethetrophiesyourtroopsproudlytakebackhome.Aeracombateachplayerpointattheminiaturesoftheenemyunitthattheopponentmustremoveascasualesfromthoseminiaturesindirectcombat.Thiswillmakeunitslosetheirformaonandcreategapsinit,whichwillbemostimportanttodefeatyourenemy!

    Surelyoneoftheunitswillhaveincurredmorecasualesorwoundsthantheother,soitwillbethedefeatedunitofthiscombat.ItmustmakeanHonourRollinordernottoflee.

    Theplayerrolls1D6andmustrolllessthanthetroopsHonourAribute.Ifthisrollisfailed,thetroopswillturnaroundandflee.Ifnot,theywillstayputincombat.

    Finally,thetroopsthatdidntfleemaymakeanextramovementtoclosethosegapsthatappearedintheirranksortopierceandbreaktheformaonoftheunittheywerefighngagainst.Wecallthismeleemovements,duringwhichallminiaturesnotindirectcombatcanmoveupto3cm.

    Twoenemyminiaturesareindirectcombatwhenfacingoneoftheirbasessidescompletelyandthosebothsidesarecloserthan1cm,

    - 23 -

  • TYPES OF ROLLS

    YoualreadyknowthatinKenseiyouwillbeusingsixsideddice(D6)toresolvetheresultofyouracons.Whenarollisrequiredyoumustroll1diceormoredependingontheaconyourtroopsarecarryingout.Howandwhentomakeeachtypeofrollisexplainedinitscorrespondingsecon.

    Insomesituaonsitisindicatedthatarollreceivesaposiveornegavemodifier.Thismeansthateachdieofthatrollreceivesthatmodifierbeforecheckingwhetheritachievesthegivendifficulty(eg.a1totheCombatRollmeansyoumustsubtract1fromtheresultofeachdice).

    SUCCESS ROLLSForasuccessrollyoumustrolloneormoresixsideddice(1D6,2D6,etc).

    Thedifficultyforobtainingasuccessisalwaysfourormore(4+).Thismeans,thateachdieoftherollwitharesultof4,5or6isasuccess.However,thisdifficultycanbemodified(increasedordecreased)dependingondifferentsituaonsthatareexplainedthroughouttherulebook.

    Whenwesaythatthedifficultycanbeincreasedordecreasedbyavalue(+1,+2,1,etc)thismeansthattheminimumvaluethatadiehastoreachinordertobeconsideredasuccessismodifiedbythatvalue(avalueof1totheimpactdifficultymeansthataresultof3ormoreisanimpact)

    Aresultof1onthedie(anatural1)isafumbleandisalwaysafailure.

    Onthecontrary,aresultof6isacricalroll,asuccessnomaerthemodifiersthatcouldaffecttheroll.

    Ifforanyreasonthenumberofdicetoberolledshouldbereducedto0,youmaysllroll1D6butonlyacricalroll(anatural6)willbeconsideredasuccess.

    Thesetypeofrollsareusedforhandtohandcombat(CombatRoll),rangedaacks(ShoongRoll)andwounds(DamageRolls).Theserollsareexplainedinthecombatsecon.

    e.g.:Atroopsarmourcausesthedifficultytodamageittobemodifiedby+1.Therefore,whoeverwantstodamagethattroopmustobtaina5+onatleastoneofthedicefromthedamageroll.

    ORDER ROLLSYoualreadyknowthistypeofroll.Duringtheturnacvaonphase,aeracvangatroop,roll1D6andadditsiniavevalue(INI).Dependingontheresultoneortwoacvaonorderswillbeobtained:

    Natural1:isafumble.Thetroopcanonlygetoneorderregardlessofitsiniave.

    2to3:1order.4to5:2orders.6ormore(6+):2ordersandalsoacvatesitsKi,beingabletouseoneofthetroopsKiabilies.

    - 24 -

  • HONOUR ROLLSIntheCombatResoluonseconwewillseethatatroopmayfinditselfforcedtofleeaertakingpartinacombatorbeingshot.

    IfthathappensyoumustrollaresultequalorlowerthanthetroopsHonouraributeon1D6.Thereisnofumbleorcricalresultforthisroll.

    e.g.:Awarriorunithashonour3,androllsa4on1D6,thereforefailsitshonourrollandtheunitmustflee.

    OPPOSED ROLLAnopposedrollisa1D6rollthatbothplayersmakeatthesameme,andwhoevergetsthehighestresultwins.Incaseofae,rollagain.Thereisnofumbleorcricalresultforthisroll.Examplesforthisrollarethestrategyrollandtheiniaverollthatarerequiredduringtheturn.

    Youhaveemergedvictoriousfromyourfirsttrainingsessionbutdontbeoverconfidentaswaristreacherous.Manyofmyapprenceshavefallenbecauseoftheirinexperiencetotakecommandoflargearmiesbeforebeingproperlyprepared.

    Hereyouhavelearntalileaboutthegamesequenceandscaleaswellascombat,butthedetailedexplanaonsareinthefollowingsecons.Nowyoumustdelveintothisrulebooktodiscoverallitstaccaloponsandthehugepossibiliestheyoffer.

    Studythedifferenttypesoftroopsandunits,learntheirabiliesandmodifierstheyoffer.Discoveralltheordersyoucangivetoyourtroops,addleaderstoyourarmyandletthemfightinahonourduel.DiscovertheOnmyouji,sorcererscapableofinvokingterrifyingcreaturesandtheirnemesis,theKomuso.Youwillbeinstructedintheuseofthecommanddeck,withwhichyouwillbeabletoaffecttheturniniaveandchangethefateofthedicerolls.Yousllhavemuchtodiscover

    MORE THINGS THAT YOU WILL LEARN

    - 25 -

  • Gettoknowyoursoldiersaswellasyourselfandyouwillbethemostpowerfulwarlord.Yourarmiesaremadeupoffiercesoldiers,fromthemosthumblepeasantstothemostreveredlegendaryheroes,allwiththeiruniquetraitsandcourageinbale.Wecalleachoneofthemanarmytroop.

    Eachoneofyourtroopshasauniqueprofilethatcontainsalltheinformaonthatyouneedtoknowaboutitduringbale.AlltroopprofilesinKenseicanbefoundintheArmylistannex.

    Inbale,alltroopsofthesametypearegroupedintounits,wheretheyreachtheirhigheststrength.Theyareleadbyyourlieutenantsinbale:thearmyleaders,thebestpreparedclanheroes.

    Whenwespeakthroughouttherulebookabouttroopsorunits,withoutspecifyinganythingelse,werefertominiaturesasbothindividualsandasagroupofminiaturesthatformanunit.Ifweshouldreferspecificallytooneminiaturewewillcallitanindividualtrooperorminiature.

    Troops and units

    Aunitoflethalsamuraiwithkatana

    - 26 -

  • 1.ClassThetroopssoldiercategory.Itcanbe:Hero(H),Elite(E),Warrior(W),Peasant(P),Komuso(K),Onmyouji(O),ColossalCreature(C),MayorCreature(M)andInferiorCreature(I).

    2.NameThetroopsname.

    3.AbiliesEachtroopgetstheirtraitsthroughasetofabilies,providingmodifierstoitsaributesandspecialaconsthatcanbeusedinbale.Thebeeratroop'sclassthemoreabiliesitwillhave.

    Therearetwotypesofabilies:Permanentabilies(PA)thatcanalwaysbeusedandKiabilies(unmarked)thatcanonlybeusedifa6+isrolledonanorderroll.TheyareexplainedindepthintheIntermediateRuleschapter.

    4.EquipmentYoumustequipyourmenforbale.Alltroopsareequippedwith,atleast,oneortwoweapons,whichcanbebothhandtohand(katana,yari(spear),etc)orranged(Yumi(bow),Teppo(akindofmusket),etc).

    Othertypesofequipmentcanincludearmour,whichmakesithardertodamageyourtroopsandmountssuchashorses.

    5.TitleIndicatesthetroopssocialandmilitaryeducaon:Samurai,Ashigaru,Ninja,Monk,Undead,Spectre,etc.Eachtleprovidesthetroopwithaseriesofextrarulesandabilies,describedintheintermediateruleschapter.

    6.RankIfaminiaturehastheArmyleaderrankitwillbemarkedasleader.

    7.AvailabilitySometroopsarelegendaryheroes,aDaimyofromanalliedvillageandhandtohandkenseimastersofwhichtherearearenotwothesame.Thesetroopsaremarkedasuniqueorlegendaryonthearmylist.Therecannotbemorethanoneminiaturewiththatprofileinyourarmy.(Forexample,therecannotbetwomountedDaimyoSoheiinyourarmy).Thetroopsthatarenotmarkedasuniqueorlegendarycanberepeatedinyourarmyasmanymesasallowedbythearmybuildingrules.

    TROOP STATS

    Troopstatsareshownoneachoftheirprofiles.Twotroopsareequaliftheirstatsvaluesarethesame.

    5 6 7 8

    12

    43

    9

    10PA

    - 27 -

  • 8.VolumeoftheminiatureIndicatesthesizeofthecreature,whichisimportantincertainsituaonsasbiggerminiaturesblockthesightofwhatisbehindthem.

    Thetotalvolumeofaminiatureisdeterminedbythewidthandlengthofitsbase,aswellastheminiaturesheight.Eachvolumevaluedeterminesaminiatureheight,regardlessofitspose.

    Thereare4typesofvolume:

    v1: Small creatures and animals.Height=2,5cm.

    v2:Humansizetroops.Height=3,5cm.

    v3:Bigcreaturesandmountedhumantroops.Height=6cm.

    v4:Colossalcreatures.Height=9cm.

    Anexampleofdifferentminiaturevolumes

    9.WeapontypeWeaponsaregroupedintoeightdifferenttypesofmeleeweaponsandthreerangedweapons.Eachofthesetypesbringsanumberofbonustocombat.(SeeWeaponsandArmorsecon)

    10.CostRepresentthetroopsvalueinpoints.Whenbuildinganarmyyoumustsumupthecostofallyourtroopsandthistotalmustnotexceedthemaximumarmypointvalueagreedonforthebale.

    V4

    9cm

    6cm

    3.5cm

    2.5cm

    V3 V2 V1

    - 28 -

  • TYPES OF TROOPS

    TROOP ATTRIBUTESAributesrepresenttheabilityaswarriorsofeachtroop.Whenyouwantyourminiaturestodosomethinglikeaack,move,etc.youmustchecktheappropriateaributeonthefollowingtabledependingonthetroopsclass.Wheneachaributeisused,theywillbeexplainedthroughouttherulebook.

    Movement(MOV):movementincenmetres.Thefirstvalueisappliedtoaminiatureonfoot,thesecondifmounted.

    Aack(AT):IndicatesthebasenumberofaackdiceThefirstvalueisusedforthehandtohandcombatroll,thesecondisusedfortheshoongroll.

    Iniave(INI):iniaveofeachtroop.Usedfororderrolls.

    Honour(HO):honourofeachtroop.Usedforhonourrolls.

    Wounds(WO):numberofmaximumwoundsthatatroopcantakebeforebeingconsideredacasualty.

    Kenseitroopsaredividedintosixcategories,whichdeterminehowthebehaveinbale:

    Infantry:Troopsonfoot,theyarethebackboneofyourarmy.

    Mounted:Troopsequippedwithhorsesoranyothermount.

    Skirmishers:Troopstrainedtoactfreelyonthebalefield,andinfiltrateamongenemyranksandwreckhavoc.

    SpiritualTroops:Therearetwotypes:theOnmyouji,sorcererscapableofmakingmagicalinvocaonsandtamecreaturesfromotherrealmsofexistence;theKomuso,theoppositeofthelaer,followersofcompleteorderandcapableofcounteracngtheirinvocaonaempts.

    MythologicalCreatures:Alltypeofcreaturesofmagicalorigin:Oni,Misuchi(dragons),demons,etc.

    (W)Warrior

    (H)Hero

    (E)Elite

    (P)Peasant

    - 29 -

  • UNITSDuringyourtrainingwesawwhataunitisandhowitworks:agroupoftroopswiththesameprofilethatinbalework,informaon,asanindividualelement.Thishowthereachtheirmaximumpotenal.

    Alltroops,exceptthosemarkedasunique(leaders,uniquecreatures,etc),mustbedeployedasunits.Whendeployed,aunitmusthaveatleast3miniatures,andamaximumofbetween10and15,dependingontheunittype.Inthearmybuildingrulesyouwillseeallthelimitaonsuponcreangyourunits.

    Unitshavebeentrainedtocombatinformaon,fighngsidetosidewiththeircomrades,increasingtheiraackstrengthandthedefenceoftheirprotecons.Therearetwotypesofformaon:closedandopen.

    CLOSED FORMATIONEveryunit,exceptforthoseofskirmishertype,mustbedeployedformingranksofminiatures,withnomorethan1cmseparaonbetweenoneanotherfromtheedgeoftheirbases.Ideallywewillleaveasmallgapbetweenminiaturessowecanhandlethemeasier.

    Ifthefirstrankhas3ormoreminiaturesitisconsideredtobeacompleterank.Ranksbehindthisfirstrankwillbealsocompleteiftheyhaveatleastthesameamountofminiaturesasthefirstrankminusone.Unitswithtwoormorecompletedranksaremorepowerfulasdescribedinthehandtohandcombatandcombatresoluonsecons.

    OPEN FORMATIONSkirmisherunitshavebeentrainedfordeceitandwreakinghavocamongstenemyranks.Inthisformaonminiaturescanbeseparatedupto5cmfromeachother,measuringfromtheedgeoftheirbases.

    TYPES OF FORMATION

    Theashigarulancers(1)mustbeinaclosedformaon,withamaximum1cmseparaonbetweeneachoneandformingranks.Theninjas(2)areskirmishersandcanbeinanopenformaon,withnoranksandwithamaximumseparaonof5cmbetweeneachother.

    1

    2

    5cm

    - 30 -

  • FRONT, FLANK AND REARGUARDWhendeployingaunityoumustdecidehowtoposionthetroopsinsideitandthusdefinethefront(width)andtheflank(depth).Ifyourunithaswideranksitwilloutnumbertheenemyonmostcombatsbutwillbevulnerabletobeingdivided.Whereas,formingwithnarrowerranksitwillhavemoremaneuverabilitybutalsowillbemorevulnerableinhandtohandcombat.

    FRONTIstheunitsfirstrankandindicatesthedireconinwhichitsfacedanditswidth.Inskirmisherunits,allofitsminiaturesareconsideredtobepartofthefront.

    Allminiaturesinaunithavetobefacedtothefrontdireconwhenevertheunitisinclosedformaon.

    Noranksintheunitcanhavemoreminiaturesthanthefrontrank.

    Nounitcanbedeployedwithoutatleast3miniaturesinitsfront,althoughtheycanchangetheirposionuponmovement.Inclosedformaon,themaximumwidthofthefrontis10miniatures,andcannotbeexceededatanymeofthegame.

    FLANKThesearetheoutersidesoftheunitthattheyindicatesthedepthoftheunitwhichismorevulnerabletoaacks.Individualminiatureshavenoflank.

    REARGUARDIstheoppositesidetothefrontandthemostvulnerable.Iftheunitsrearguardisaackedtheunitwillincurmanycasuales,trytoavoidthis!

    (1)Front(2)Flank(3)Rearguard

    2

    1

    2

    1

    3

    3

    - 31 -

  • OUT OF COHESION AND FORMATION

    Aunitthatbreaksitsformaonwilllosepartofitscombatstrengthandmustputalltheireffortintogengbackintoit,astheywillsuffernegavemodifiers.Aunitcanbeoutofformaonbecauseoflossofcohesion,orduetogapsintheirranks.

    Forcinganenemyunittobreakformaonorcoherencewillweakenthem.Youmaytrytodothiswhenyouremoveenemycasualesaercombat.

    OUT OF COHESIONIfaminiature(orminiatures)isseparatedfurtherthanthemaximumallowedformaondistance(1or5cm),thewholeunitwillbeoutofcohesion,sufferingaseriesofnegavemodifiers:

    Theunitloses1D6totheirhandtohandcombatroll(allthesemodifiersaredescribedinthecombatchapter).

    Iftheunitwasnotinhandtohandcombat,theycanonlyusethemovementorfleeordersunlincohesiononceagain.

    OUT OF FORMATIONAunitisoutofformaonifanyrankinithasgapsandthereisanotherrankbehindit(whichmeansanotherminiaturecanfillthatgap)orwhenarankiswiderthanoneinfrontofit.Theunitsuffersthesenegavemodifiers:

    Theycannotrun.Uponchargingtheydonotadd+1D6totheircombatroll.

    Uponshoongtheysubtract1D6fromtheirshoongroll.

    Also,ifaunitstartsamovementoutofformaon,itmustendtheirmovementinavalidformaonwheneverpossible.

    TheAshigaru(1)areoutofformaonbecausetheyhaveagapinalinethatcouldbefilledinbyaminiaturefromtheback.Itwillsufferthemenonednegavemodifiers.Theninja(2)areoutofcohesionasoneoftheirminiaturesisseparatedfurtherthanthealloweddistance.Theycanonlymoveorfleeunltheareincohesiononceagain.

    2

    8cm

    1

    - 32 -

  • TheHataJurushiarethestandardsthatyourunitscancarrytobale.Theyareusedtohelporganizethearmyandterrifyyourrivals.

    Thestandardbearermuststartthebaledeployedatthefrontofaunitthathasitssametleandclass.Youcanaddoneforeachunitinyourarmy,asindicatedinthearmybuildingrules.

    TheHataJurushiusestheunitsprofile.

    AunitincludingaHataJurushigetsa+1toitsOrderRollandadds+1D6toitsCombatRollwhenchargingaslongasthestandardbearerisaliveandisinthefrontrank.

    Duringacombat,theHataJurushiminiaturecanbedesignedascasualty.Anyunitsminiaturewithin1cmfromwherethe

    bannerfellandnotindirectcombatcanpickupthebanneraerthecombatresoluon.

    Ifthishappen,switchthemodelwiththestandardbearer.Ifthereisnominiaturethatcanpickitup,theunitwilllosethebannerforever.

    Theunitleadercannotpickupthebanner.

    TheHataJurushicannotShoot.(seeShootRollintheRangedCombatsecon).Ifitisthelastminiaturestandingitabandonthebannerandtaketheweapon.SwaptheHataJurushiwithanotherunitsminiature.Thebannerisnotappliedanymore.

    CONTROL AREAAminiatureorunitscontrolareais5cmaroundit,measuredfromtheedgeoftheminiaturesbaseorunitsborder.

    5cm

    5cm

    HATAJURUSHI

    - 33 -

  • Youarenotinfallible,wellatleastnotyet.Ascommander,youmustbehumbleandrelyonyourheroesandgreatelitewarriorsofyourclan.Thesearethearmyleaders.Besidestheirgreatcombatabilies,theyarecapableofimprovingthetroopsaroundthem.

    Unlikeothertroops,theycanbedeployedbothalone,outofanyunit,andinaunitbecomingtheunitleader(asexplainedfurtheron)

    Ifatroopisanarmyleader,itsprofilewillhavetheRankofLeaderonitsarmylistprofile.Inaddion,itisalwaysauniquetroop,regardlessifitsindicatedornot.

    ARMY LEADER

    ARMY GENERAL

    Whileyoudirectthestrategyfromtherearguard,yourarmygeneralwillbeyourvoiceonthefield,givingcouragetoyourmenandleadingbyexample.Youmustincludeatleastoneheroandappointitasgeneral(aneliteleadercanbeanarmyleaderbutnotyourgeneral).Thegeneralbehavesasanyotherarmyleaderbuthastheseaddionalspecialrules:

    RerollhonourrollThegeneralandanytroopwithin15cm,providedthereislineofsightbetween

    thegeneralandthetroop,mayrerollafailedhonourroll.Ifthegeneralisinsideofaunit,allofthosewarriorswillinspiretherestofyourtroops.Youcanmeasurethe15cmdistancefromtheborderoftheunitcontainingthearmygeneral.

    DeathoftheGeneralIfthegeneraldies,alltroopsinyourarmysuffera1modifiertotheirHonourandIniaveaributesunlthebaleends.

    Aunitcanincludeanarmyleaderinanyposionwithintheunitwhendeploying.Althoughitisntnecessary,itwillmaketheunitstrongerinbale.Wecallthisleadertheunitleader.

    Theunitleadercannotuseitspersonaltraitsaslongasitispartoftheunit,butitwillbelessvulnerableandwillprovideaseriesofbenefitstotheunit:

    Aleaderhasitsownwoundmarker,independentfromtheunits.TheleadercanonlybeinjuredwithcricalrollswhenmakingDamagerollatthediscreonoftheplayercausingthewound.

    Aslongastheleaderispartoftheunititisconsideredtobeusingthesameweapons,abiliesandequipmentastheunit.Ifallthe

    UNIT LEADER

    - 34 -

  • unitisremovedandtheleaderislealone,theleadercanmakeuseofitsownweaponsandabiliesimmediately.

    Aslongastheleaderisintheunitsfrontrank,theunitusestheleader'sIniaveandHonouraributesforanyrollsusingthoseaributes.Theunitleader'sAackaributeisaddedtotheunit's,alongwithanyothermodifiersthatapply,todeterminethetotalnumberofdicerolledwhenmakingaCombatorShootroll.

    e.g.:AmountedSoheiDaimyo(hero)leadsacavalrywarriormonkunit.Thesewarriorshaveaniniaveof1,butastheyarebeingledbyahero,theyuseitsiniaveof3forthestrategyrolls.Also,duringahandtohandcombatinwhichtheherotakespart,theunit'sbasediceforitsCombatrollwillbe6:2forthewarriorsaackaributeand4fromtheleadersaackaribute.

    Toincludeanarmyleaderasaunitleaderthefollowingrequirementsmustbemet:

    Therecannotbeanyotherleaderinthatunit.

    Theleadersclassmustalwaysbeequalorhigherthantheunitsone.ClassesarrangedIndescendingorder:Hero,Elite,WarriorandPeasant.Anyotherclasscannothaveorbeinganunitleader.

    Mustbeofthesametype(handtohandarmedinfantry,rangedweaponarmedinfantry,cavalry,etc).

    NEEDED IN THOUSAND FRONTSYourleaderswillfightwherevertheyareneeded.Theywillmovebetweenunitsorwillfacetheenemyaloneandsoitsnamewillremainknowninhistory.

    AunitleadercanleaveitsunitaslongasaslongastheunitdoesnothaveanUsedUnitmarkerorRetreatUnitmarkerandisnotengagedinhandtohandcombat.

    WhenyouacvateanewunitandbeforeperformingtheOrderRoll,youmustindicatetoyouropponentthattheunitsleaderisgoingtoleaveit.Youmustplacetheleaderminiatureanywherewithintheunitscontrolareaandfillthegap,ifpossible,withanotherunitsminiature.

    Thenyoucanconnueusingtheunitasusual.Thatunitistheacveunit.TheleaderbecomesareacveunitbutdoesnotreceiveanyUsedUnitmarkerandcanbeacvatedlaterduringthisturn.

    Itisassumedthattheleaderleavestheunitbecauseitisrequiredforanothertask.Thisiswhyitcannotdeclareacombatorderunltheendofthisturnagainstanyenemytroopaackedbytheunitthattheleaderhasjustleaved.

    Aminiaturewillbeconsideredasisolatedifitsunithasbeenreduceddowntoonlyonemember.Fromthatpointonwardsitsuffersa1toallitsaributes,exceptformovementandwounds.Ifthelastminiaturestandingistheunitleader,thesenegavemodifiersarenotapplied.

    LAST MAN STANDING

    - 35 -

  • Line of Sight and CoverAminiaturesvisualfieldisanyminiaturesareaofvision.Itranges180fromtherearedgeofitsbaseforwards.

    Aminiaturehaslineofsightwithanotherunitorminiatureifitsinsideitsvisualfieldandcanseeit,evenifthisisaparalvision.Getyourselfattheminiaturesheightandtrytolookthroughitseyestoseeifaminiaturecanseeanother.Ifyoucantseeit,ithasnolineofsight.

    Lineofsightthereforecanbetotalorparal:

    Total:Ifyourminiaturecancompletelyseeorupto75%oftheminiaturesvolumeinsize.

    Paral:Ifanysceneryelementorminiaturecoversatleasthalfthevolumeofthetargetminiatureorunit.

    Whencheckingthelineofsightfromoneunittoanotherenemytroop,alsocheckminiaturebyminiature,notallwillseethetarget.

    Whenlookingatanotherunit,thevisibleminiatureswillbeallthoseminiaturesseenbyoneofyours.Allminiaturesinyourunitinlineofsight(totalorparal)withatleastoneminiatureofthetargetunitareconsideredtoseeallvisibleminiatures.

    VISUAL FIELD AND LINE OF SIGHT

    LINE OF SIGHT THROUGH MINIATURESBothfriendandfoeblockthelineofsightofothertroopsthatarebehindthemandhaveanequalorlessvolumevalue.Thelineofsightwillbeparalwhenthetroopsvolumeislowerthanthetargetsvolumeorthetroopdoesnotblockcompletelythetargetvolume.

    Atroopthatlooksdownfromaraisedposionwilladdtheheightincenmetresoftheelementitsstandingonto

    calculateifitcanseethroughothertroopornot.

    Anunitisconsideredafullsolidelementaslongasitusesaclosedformaon.Youcanseethroughanunitonlyiftheunitisusinganopenformaonoritisoutofcohesion,checkingthelineofsightminiaturebyminiature.

    - 36 -

  • TROOPS BEHIND COVERAminiatureisconsideredtobebehindcoverifitsbaseiswithin1cmofanyelement(sceneryelement,miniature,etc)thatcreatesaparallineofsightduringaShootroll.

    Aunitofminiaturesisbehindcoverwhenatleasta75%ofallvisibleminiaturesarebehindcover.Miniaturesofasameunitdonotgivecovertoeachother.

    Beingbehindcoverincreasesthedifficultyofimpacngaminiatureby+1.ThismeansthatwhenaackingatroopbehindcoverthebasedifficultrequiredforaCombatorShootrollis5+insteadof4+.

    ThearcherhasnolineofsightwiththeSamuraiHerobehindtheShinigamibecauseofthecreaturehasavolumevalueof4andboththearcherandtheSamuraiheroonlyhaveoneof2.

    Theaackingunitofarchershasthevisualfieldshown,extending180degreesfromthebasesbackside(4).Thetargetunithasfourminiaturesthatarenotincover(1),twothatarebehindcover(2)andtwothatarenotvisibletothearchers(3).Thetargetisnotconsideredtobebehindcoverbecauselessthan75%ofthevisibleminiatures(onlytwooutofsixinthiscase)arebehindcover.

    2 1

    3

    4

    - 37 -

  • The Battle

    Thebalebeginswaybeforeweaponsstarttheirgrislydance.Atthebeginningofyourgamesyoumustprepareyourarmylistandchosethebalescenario,preparethegametableanddeployyourtroops.

    SIZE OF THE BATTLEThefirstthingbothyouandyouropponenthavetodoisdecidethesizeofthebaleyouaregoingtoplay.Thesizeofyourarmyisworkedoutwiththeuseofpointswith200pointsbeingasmallscaleengagement,toa2000pointmassbaleinvolvinghundredsofminiatures.

    ARMY LISTS AND BATTLE SCENARIOS

    Oncethesizeofthebaleissetyoubothhavetocreateyourarmylistsandchoosethebalescenariowhereyouwillfaceeachother.Ifyouknowthescenarioitwillbeeasiertoconfigureyourarmy.Ifthisisntthecase,seekversalitytofaceuptoanyconngency.VisittheArmyBuildingsecontoseehowtobuildthem.

    Inthebalescenariosseconyouwillfindthescenariorules:howtochoosethem,howtoobtainavictory,specialrules,necessaryterrainpieces,etc.

    STRATEGY ROLLBeforestarngtogame,aStrategyRollismade.

    Bothplayersroll1D6andaddthemodifierthattheircommanderlevelgrants(whichyoudecidewhenbuildingyourarmy).Whoeverobtainsthehighestvalue,chooseswhichsideofthetabletoplayon,theroletoplayonthebalescenario(aackerordefender),willbethefirsttostartplacingthesceneryelementsandwillstarttodeploytroopsinfirstplace(incaseofae,makeareroll).

    PREPARING FOR BATTLE

    You have finished your basic training, now is the moment for you to be instructed in depth in the noble art of battle. Know its secrets, practise on the battlefield, be the leader your clan needs.

    In this section we present you the general mechanics of the game so you can play a full Kensei game.

    - 38 -

  • GAME TABLE AND SCENERYInKensei(asinothergameslikethisone)averyenjoyablepartofthehobbyistopreparethegametable.Buyormakeyourownsceneryelements(handicras,design,thestudyofothercultures,allunderthesamehobby)andletyourimaginaonrunfree.

    Anidealgameareawouldbe90x120cm(usuallyarmiesdeployonthelongestside).Ifyouplayingroupsorverylargebalesusealargerarea.

    Youcangotanagreeduponbalebackgroundandmapbeforethetableinordertoplacethesceneryelements.Keepinmindyoumustincludedtheterrainpiecesnecessaryforthechosenbalescenario.

    Incasethereisnotanyagreement,usethenextrulestoplacethesceneryelements.

    First,theplayersmustsplittheterrainpiecesnecessaryforthemissionofyourscenerycollecon.Therestofyourelementsarecalledgenericsceneryelements.Theseelementscanbeanythingyouimagine:lonelytrees,barrels,forests,walls,hills,houses,etc.

    TheplayerthatwontheStrategyRoll,roll1D6andadd1tothedie.Thefinalresultisthenumberofgenericelementsthatcanbeplacedonthetable.Besidestheseelements,eachplayercanaddasmany

    genericelementsasitsCommandLevelallows:Haamoto=0,Taisho=1,Daimyo=2genericsceneryelements.

    Theplayersputtheelementsonthetableinturns,oneeach.Playermustplacegenericelementsfirst.Thentheymustconnuewithmissionnecessaryelementsunleveryelementisoverthetabletop.Theterrainisreadynow.

    ReadtheBaleScenariosseconformoreinformaononterrainpieces.

    - 39 -

  • DEPLOYMENTYouhavereachedacricalmomentyoungapprencecommander.Withthetableprepared,itismetoplaceyourarmiesonit.Amistakeduringdeploymentmightsupposelosingthebalebeforeitstarts.

    Atthispoint,theplayerwhowontheStrategyRollchooseswhichsideofthetabletoplayonandtheroletoplayonthebalescenario(aackerordefender).

    Asageneralrule,playersplacetheirtroopsontheirdeploymentarea,onebyonetheplayerstaketurnsindoingso(youplaceone,Iplaceone,etc).Eachbalescenariogivesinformaonaboutdeploymentareasandspecialrules.

    Theplayerwinnerofthestrategyrolldeploythefirsttroop.

    Theunitswithmulpleminiaturesmustbedeployedinformaon(openorclosed,dependingontheunitstype)andnonecanhavelessthan3miniatures.Anarmyleaderinsideaunit,beingitsleader,mustbedeployedatthesamemeasitsunit.

    Whenallyourtroopshavebeendeployedyoumustconnuewithallthosetroopsthatwillbedeployedoutofanunit(leaderswithnounit,spiritualtroops,etc)sustainingthealternaonbetweenplayers.

    STARTING THE BATTLEWhenyouandyouropponenthavefinishedthedeployment,thereisnoturningback.thesoldiersawait,weaponsarereadyandthenobori(Japaneseflags)arewavingandpreparedtoindicateorders.Saluteeachotherhonourablyandstartthefirstturnofthebale.Hoi!

    DEPLOYMENT AREA A

    DEPLOYMENT AREA B

    - 40 -

  • 1.MAINTENANCECheckifyourarmyisinretreat.Removeacvatedunitstunnedunitandunitinretreatmarkers.Discardanddrawfournewcommandcards.2.INITIATIVEIniaveroll.Thewinnergetstheiniave.3.ACTIVATION

    3.1.UnitacvaonBothplayerswillindicatewhichtroopstheyaregoingtouse(acveunits)atthismoment.Theplayerwiththeiniavechooseswhichplayeracvateshistroopinfirstplace.3.2.OrderrollEachplayermakesanorderrolltoseeiftheyhaveoneortwoacvaonorders.3.3.OrdersBothsplayersalternateintheuseoftheacvatedacvaonorders.Theplayerwhoacvatedfirststarts.Aeraplayerassignsanorderandperformsit,theopposingplayermustcheckifheshouldreactwithanytroop.Ifaclosecombatisreacted,thatcombatisperformedaerthereacveplayerassignsaorderthatusesanacvaonorder.Incaseofnoreacon,theopposingplayerassignsanordertohisacveunit.Usinganorderinvolvesspendinganacvaonorder.Thismechanicconnuesaslongasaplayerhasunusedacvaonorders.3.4.Markusedunitsanacvatedunitmarkerisplacednexttoanytroop(ofbotharmies)thathasgotanytypeoforder.3.5.EndofturnAtthemomentinwhichoneplayerhasacvatedallhistroops,theotherplayercansllmakeonemoreacvaonwithoneofhisnotyetacvatedtroops,ifthatplayerhasanyle.Aer,theturnhasended.

    TURN SEQUENCE

    SUMMARY TABLE

    Duringyourtrainingyourelishedpartofthegamesystemandtheturnsequence.Payaenonifyouwanttobecomethemighestcommander,becausethissequence,alongwiththeordersystem,isthemaincoreofKenseismechanics.

    YoualreadysawthataKenseibaleisdividedinturns.Asageneralrulethebaleendswhenthefihturnfinishes,althoughthebalescenarioplayedmay

    addspecialrulesinthissense.Rememberthatwemakenodisnconbetweenoneplayersoranothersturns,bothplayersplayatthesamemeineachturn.

    Eachturnisinitselfdividedintoseveralphases,maintenance,iniaveandacvaon.Thesephasesrepeatthemselveseachturnunlthegameends.

    - 41 -

  • Atthebeginningofeachturn,youropponentandyourmustcheckthecondionofyourarmiesandpreparethemforthenewturn.Followthesestepsinorder:

    Armyinretreat.Thefirstthingyoumustcheckisifanyofbothfighngsideshaslostatleasta75%oftheirstarngarmypoints.Shouldthishappen,thatarmygoesintofullretreatandthegameendsatthatmoment.Checkwhowinsaddingup,asindicatedinthebalescenariodescripon,thevictorypointsearnedbyeachside.

    Drawnewcommandcards.WhenplayingthecommandcardIntermediateRules,discardeverycardyoumayhaveinhandanddrawasmanycardasallowedforthebalesize(4,5or6for200,400and600armypointsrespecvely).Youcanusethesecardsfromthisexactmomenton.

    TroopsinRetreat:BothplayersmustmakeanewHonourRollforeachtroopthathasaUnitinRetreatmarker.Apply1tothisHonourRollifthetroopisinhandtohandcombatagainstanenemytroop.

    Removetheunitinretreatmarkerifitisasuccessfulroll.Thetroopstopsrunningandcanbeacvatednormallyduringtheacvaonphase.Inothercase,itisassumedthatthesoldiershavedispersedcompletelyandwillnotreturntobale.Thewholeunitortheminiaturemustberemovedandwillbebepartofthecasualescausedbytheenemy.

    Removemarkers.RemoveallUsedUnitmarkersandStunnedUnitmarkers(obtainedaerahandtohandcombat).

    MAINTENANCE PHASE

    INITIATIVE PHASEWhichplayergetstheturnsiniaveisdecidedinthisphase.YouandyouropponentmakeanIniaveRollatthesameme.Thewinnergetstheiniaveandmaychoosewhichplayergoesfirstduringtheacvaonphase.

    Ifyouareusingthecommandcards,theiniavemaybestolenduringtheacvaonphase.ThisisexplainedintheitsseconintheIntermediateRules.

    - 42 -

  • ACTIVATION PHASEHerewereachthemainphaseoftheturn,whereyourskillascommanderreallyshines.Inthisphase,bothplayerswillacvatetheirtroopsonebyone,givethemorders,move,combat,etc.

    Eachmeweacvateapairoftroops(oneofeachplayer)thefollowingstepsmustberepeated:unitacvaons,orderrolls,orders,markusedorders,andendofturn,unlallcondionsfortheendofturnaremet.

    UNIT ACTIVATIONNowbothplayerswillindicatewhichtroopstheyaregoingtouse(acveunits)atthismoment.Theplayerwiththeiniavechooseswhichplayeracvateshistroopfirst.

    Thefirstplayerpointsoutoneofitstroops.Rightaer,theotherplayerpointsoutoneofitstroops.NoneofthechosentroopscanhaveaUsedUnitmarkerindicangthatithasalreadybeenusedthisturn.

    Wewillcallboththesechosentroopstheacveunitsforthisacvaonphase.Theremainingtroopsofbothsides(beenusedornot)wewillcallreacveunits.

    Theacvaonofatroopsimulatesthatwearefocusingallouraenonascommanderonthatspotofthebale.Thattroop,calledacvetroop,willbetheonereceivingourordersandwillbeabletocarryoutaconsonitsown.Theremainingtroops,thereacveunits,areonlyabletoreacttoanyacontheenemyshouldmakeagainstornearthem.

    ORDER ROLLBaleispurechaosandyourtroopsarenotalwayscapableofunderstandingyourorderscompletely.Tocompensatethis,eachplayernowmakesanorderrolltoseeiftheyhaveoneortwoacvaonorders.Usemarkerstoremindyouhowmanyordersyouhaveandwhenyouareusingthem.

    Acvaonorderscanbeused,duringthenextorderphase,ontwotypesoforders(gototheorderssecontoseeallordersavailable):

    Aconorders(move,charge,combat,disengage,shoot,etc).Canonlybeusedbyacveunits.

    Reaconorders(combat,flee,etc).Dependingonthesituaoncanbeusedbybothacveandreacveunits.

    ORDERSActwisely,asnowiswhenbothplayersgivetheirordersandtheirtroopscarrythemout.Letsseehowitsdone.

    Eachplayernowhas1or2acvaonorders,obtainedbeforeontheorderrolls.Theplayerwhoacvatedtheirtroopfirstiswhoactsnow.Thatplayermustusehisfirstacvaonorder,assigninganaconorderonitsacveunit,andcarryingitoutatthatsamemoment.Thisorderwillbevalidunlanotherorderisusedoranothertroopisacvated.

    - 43 -

  • Atthismomentandfromnowon,eachmeaplayerdeclaresanorder(aconorreacon)ononeofhistroops,theopponentmustcheckifanyofhistroopsareaffected.Foratrooptobeaffectedmeansthatitisthetargetofahandtohandcombatorderorthatanenemytroophasentereditscontrolarea.Oneofthesituaonsdescribedinthereacontablemaytakeplaceandtheplayersmustimmediatelyactaccordingly.

    REACTION TABLE

    Whenaplayerrunsoutofacvaonorders,butanyofitstroopsisaffectedbyanenemyorder,itcansllreact,butcanonlyusereaconorders(beittheacveunitornot).

    Oncetheotherplayerhascheckedthesituaonitsin,declaringthenecessaryorder(ororders)andmakingthepossiblemovementsorshotsmightinvolve,handtohandcombatisresolved.

    Aeralldeclaredhandtohandcombatshaveended,theplayerthatstartedtheturnchecksifhehasasecondacvaonorderand,ifso,usesit,soallstepsofthispointofthephasearerepeated.Aer,theotherplayerwilldothesamewithhissecondacvaonorderifobtainedandsllhasit.

    NotroopswereaffectedTheplayermustuseanaconorder,iftheplayerhasanyle,onitsacveunit,thususinganacvaonorder.

    AtroopwithanUsedUnitmarkeronitgetsengagedinhandtohandcombatThattroopisforcedtouseacombatreaconordertorespondtotheenemysaack.Thisdoesntuseanacvaonorder,soimmediatelybeforeenteringthiscombat,theplayermustassignandexecuteanaconorder,iftheplayerhasanyle,onitsacveunit.

    TheacveunitisaffectedaerusingahandtohandcombatorderNoextraacvaonordersarespent,justresolvethepossiblecombat.Itmayoccurwhenatroopdeclareshandtohandcombatandgetschargeduponbeforeresolvingit.

    OneofthetroopswasaffectedandhasnoUsedUnitmarkeronitIfthetroopisyouracveunitandhasntusedahandtohandcombatorderyet,youcanassigneitheravalidaconorderorareaconorder(ifforexample,itischargedupon,itcanrespondwithcombatwithnonegavemodifiersorfleeing).Ifonthecontrary,itisoneofyourreacveunits,itcanonlyuseareaconorder.Inbothcases,theplayerusesanacvaonorderatthismoment,iftheplayerhasanyle.

    - 44 -

  • MARK USED UNITSOncebothplayershaveusedalltheiracvaonordersandallcombatshavebeenresolved,anUsedUnitmarkerisplacednexttotheacveunitsofbothplayers.Anyothertroop(ofbotharmies)thathasgotanytypeoforder(aconorreacon)alsogetsthismarker.Thesetroopscannotbeacvatedagainunlnextturn.

    END OF TURNYouhaveonlyacvatedonetroopeach,yousllhavemanymoreinyourarmy.Thisacvaonphaseisrepeatedaslongasanyplayersllhastroopstoacvate.Atthemomentinwhichoneplayerhasusedallhistroops,theotherplayercansllmakeonemoreacvaonwithoneofhisnotyetusedtroops,ifthatplayerhasanyle.Aer,theturnhasended.

    Whentheturnends,checkifanyrequirementsforendingthegamearemet,describedinthebalescenariothatyouareplaying(forexample,reachingthefihturn).Ifnot,startanewturn.

    ACTIVATION PHASE EXAMPLESExample1:Theplayerwiththeiniavedecidestogofirst.Usingthefirstacvaonorderanddeclaringthathisunitisgoingtochargeagainstanopponentsreacveunit(chargeisanaconorder)theplayermakesthechargeandreachescombat.Asthefirstplayerhasusedanorder,theopponentchecksforanunusedunit.ThereisanaffectedreacveunitthathasnoUsedUnitmakeronit(ithasntbeenused),sohemustdeclareareaconorder,thus

    usinghisfirstacvaonorder.Hecanchoosebetweenfighngorfleeing,butthismehismenshonourprevailsanddecidestoentercombat,althoughtheunitwillsuffernegavemodifiers,aswewillseeincombatmodifiers,fighngusingareaconorderimplieslosing1D6tothecombatorshoongroll.

    Example2:Oncethepreviouscombathasbeenresolved,theplayerwithiniavecannotgiveanymoreordersbecauseheonlyobtainedoneacvaonorderonhisorderroll.Hisopponentonthecontrary,obtained2.Havingusedoneonreacngwiththepreviousunit,hesllhasonele.Healsodecidestochargeupontheopponentsacveunit,thatremainsclose.Ongengcharged,thefirstplayerisforcedtoreact,andalthoughitstheacveunit,hecanonlyusereacveordersashehasnoacvaonordersle.Thepreviouscombatwashard,buthereliesonhismen,sohedecidestostayputandfightagain,althoughhetoowillsuffernegavemodifierstocombat.

    - 45 -

  • EXAMPLE 1Onaflankofthebale,threeSoheiunits(SA,SBandSC)facetwoBukeunits(BaandBB).TheturniniavewaswonbytheSoheiplayeratthebeginningoftheturn,duringtheiniavephase.Hedecidestoplayfirstandgetsreadytoindicatewhichisgoingtobehisacveunit.

    HisSAunithasanUsedUnitmarker(thisunitdestroyedaBukeunitthatwasremovedfromthegame),whichpreventshimfromacvangthatunitagain,sohedecidestoacvatetheSBunit.ItstheBukeplayersturntochoose,andasnoneofhisunitsareacve,hecanchooseanyofthem.SohepointsoutthathewillacvatetheBAunit,thatistheclosesttotheSoheiacveunit(SB).

    Nowthatbothacveunitsarerevealed,bothplayersmaketheirunitsorderrolls:

    TheSoheiunitrollsa2,thataddedtoitsiniaveof2givesitatotalof4.TheSBunitwillget2acvaonorders.

    TheBukeunitrollsa1,whichisanautomacfail,soitwillonlyhaveoneacvaonorder.

    AstheSoheiplayerdecidedtostartfirst,hewillalsodeclarethefirstorderforhisacveunit.HewilluseaconorderMove,tryingtogetintochargedistance.HemoveshisunittowardstheBukeUnit.Hesllhasasecondorderthatwillbedeclaredaerwards.

    TURN EXAMPLES

    SA

    SB SC

    BABB

    used

    - 46 -

  • ItsnowtheBukeplayersturn.Asheonlyhasoneorder,hedecidestoriskitdeclaringacharge,eventhoughtheenemyisabitfaraway.Herolls1D6andobtainsa3.TheBukeunitcanmoveupto18cm(15cmisthecavalrymovementaributeplus3oftheroll),hemeasuresthedistancetotheSoheiunitandthereisonly15cmseparaon,sothechargewillbesuccessfulandtheunitwillreachhandtohandcombat(iftheSoheiunitdecidesnottoflee).

    AstheSoheiunithasbeenchargedupon,itmustreactatthisverymoment.Beingtheacveunit,andnothavinganUsedUnitmarker,heisforcedtousehissecondacvaonorder,usingitonanaconorreaconorder.Heknowshehasagreatriskoflosing,sohedecidestousethereaconordertoflee.Herolls2D6andobtainsa9.Hemakesa9cmmovement,turningtheirbackstotheunitthatwerecharging.

    TheBukeunitisforcedtomaketheirchargemovementandmovesthe16cm.Thischargeisnotafailedchargebecauseoftheenemyunitwaswithinthechargedistancebeforefleeing.TheywillnotreachtheSoheiunit,buttheywillgetveryclose.

    BA

    BB

    SA used SB

    SC

    - 47 -

  • EXAMPLE 2Acvaonphaseconnues,acvangtwonewunits.TheSoheiplayersllhastheiniaveandagaindecidestoplayfirstforthisnewunitacvaon.HepointsouttheSCunitasnewacveunit.TheBukeplayerchoosestheBBunit.Thisme,duringtheorderroll,bothobtain1acvaonordereach.

    Themomenttogiveordersouthascome.TheSoheiplayerseesthattheBukeplayerwasrecklesswithhispreviousunitandplacedittooclosetohisunits,sohedeclaresthathisacveunit(SC)isgoingchargeagainsttheBAunitwithhisfirstacvaonorder.Hemakesthechargemovementrollandobtainsa3.Hemeasures13cmandtheBukeunitiswithinthatdistance,sohecanmakeachargemoveontheflank.TheBAunitisgoingtoenterhandtohandcombatagain.AstheunithasanUsedUnitmarkeritmustautomacallyandobligatorilyreactwithcombat.TheSoheiunitmovesunlitcomesintohandtohandcontact.

    Aswesaid,theBAunithadanUsedUnitmarker,soitsreacondoesntuseanacvaonorder.SobeforeresolvingthatcombattheBukeplayermustusehisfirstacvaonorder.AsheshoutsYoufellinmytrap!tohisopponent,hedeclaresthat

    SB

    SC

    SA

    BA

    BB

    acvada

    used used

    - 48 -

  • SB

    SC

    SA

    BA

    BB

    acvada

    hisacveunit(BB)isgoingtoaacktheSoheiunitontherearguard.

    Nowthatbothplayershavedeclaredandmadethemovementsoftheirfirstacvaonorders,itsmeforcombat.TheBAunitwillfightwithanegavemodifierof2D6onitscombatroll:1D6becauseitsalreadyusedplus1D6becauseitsincombatbyreacon.TheSCunitwillfightwith+1D6(againstbothunits)becauseitscharging.AsithasntgotanUsedUnitmarkeryet,itdoesntsufferthe1D6negavemodifier.TheBBunitwillfightwitha+1D6forcharginganda+2tothecombatrollforstrikingfrombehind.Allthesemodifiersaredescribedinthehandtohandcombatsecon.

    TheSoheiplayer,havingtheiniave,willdecidetheorderofthecombats(thisisexplainedinthemulplecombatssecon).

    used used

    - 49 -

  • Orders

    Thedifferenttypesofordersyourtroopscangetwilldepend,atonemomentoranother,onthedecisionsyoumakewhenacvangthem.Also,yourtroopswillnotstandsllagainstanenemyaack,theywillalwaysbecapableofreacngtowhateverhappensaroundthem.

    Youalreadyknowthattherearetwotypesoforders:AconOrders,whichare

    theonesthatyoucanassigntoyouracveunitsduringtheacvaonphase,andReaconOrders,whichareassignedandusedbytroops(eitheracveunitsorreacveunits)thatsufferanykindofaack,whenandhoweachordercanbeusedisfoundontheirdescripon.

    ACTION AND REACTION ORDERS

    Orders represent the actions that your troops can make during the game. You have already been instructed on how to use orders during the game sequence, now, learn which ones you can use, when to use each one of them and the strategic possibilities they provide.

    ORDER

    TABLE

    TYPE ACTION ORDERS REACTION ORDERS

    MovementMoveRunRegroup

    Flee

    Combat

    CombatChargeDisengageChallengetoaduelShoot

    CombatOpportunityChargeHoldandshoot

    Support Strengthen

    StacReloadShelterInteract

    SpiritualAbsorbkiInvokeExorcize

    - 50 -

  • USING ORDERSYousawduringtheacvaonphasethat,dependingontheorderroll,youwillhaveoneortwoacvaonorderseachmeyouacvateanewtroop.Eachoneoftheseordersrepresentsanaconthatyourtroopscanmake.

    Whathappensinbalewillletyoutakecertaindecisionsornot,youwillnotalwaysbeabletogiveouttheordersyouwouldliketo.Duringanacvaon,atroopcangetanycombinaonofordersbearinginmindthesecondionsandrestricons:

    Atroopcannotgettwocombatacons,eveniftheplayerhadobtainedtwoacvaonorders.TheonlyexceponisChallengetoaDuel,thatalwaysgoestogetherwithacombatorchargeorder,asexplainedinitsdescriponfurtheron.

    Thereareordersthatforceyoutousetwoacvaonordersatthesameme(e.g.:run)

    Thereareordersthatcanonlybeusedonceeachacvaon,thustheycannotberepeated.

    Atroopmustobligatorilydeclareatleastanallowedaconorreaconorderifitistargetofacombatorder:

    Ifitisthereacveunit,atleastacombataconorderoravalidreaconordercanbedeclared.

    IfthetroopisreacvebuthasnoUsedUnitmarkeronit,avalidreaconordermustbedeclared.

    IfthetroophasanUsedUnitmarkeronit,thecombatordermustbeautomacallydeclared.

    Ifthetroopstartsitsacvaoninhandtohandcombat,thefirstaconorderthattroopgetshastobecombat.

    Whenyouraiseyourorderflagsinbale,youmustbeconciseandclear.Allordersthatyoucanassigntoyourtroopsaredescribednext.

    - 51 -

  • MOVE

    Movementordersareanyordersthatordertheminiaturestomoveonthegametable.Noordercanmakethemmoveoffthetable,unlessotherwisestatedinthescenariorules.

    MOVEMENT ORDERS

    Youcanassignthisordertoanytroop.Ifitisnotengagedinhandtohandcombat,itmaymoveasmanycenmetresasitsmovementaributeinanydirecon.Whenfinishedmoving,theunitsfacingmaybeposionedinanydirecon.Duringthismovement,youcanchangedireconasmanymesasyouwish(forexample,turningroundcorners).

    Duringmovementthetroopcanchangetheunitformaon,thefrontrank,andtheposionoftheminiaturesinit,providedthatnominiatureexceedsitsmaximummovementaribute,allminiaturesendfacinginthefrontranksdirecon,theunitdoesnotlosecohesionandtheyendinformaon.

    Ifyoumoveyourunitsminiaturebyminiature,measurefromtheminiatureonthefrontthatisthefarthestfromthedesnaonpointandplacetherestintheformaonyouhad(ifyoudontchangeformaon).Ifyouusemovementtemplatesforyourunit(stencilsusedtoquicklymoveyourunits),makethemovementmeasuringfromthecornerofthefrontfurthestfromitsdirecon.

    Amovementcannotendinhandtohandcombatwithanotherunit,inthatcasetheChargeordermustbeused.

    Movementkeepinginformaon.Movetheminiatureonthefurthestcornerfromtheposionandfacedinthedesireddirecon,thenplacetherestofminiaturesnexttotheoneyoumovedkeepingtheformaon.

    - 52 -

  • Move during hand to hand combatIfyourtroopisengagedinhandtohandcombat,youcanusethisordertoturnaroundandthuschangeitsfront.Aunitcanmovetheminiaturesthatarenotindirectcontact(ononeofitsides)withanenemyminiature,torecovercohesionoraddminiaturestobale,byplacingthemincontactwithanotherenemyminiatureofthesameunititisfighngagainst.

    Passing through troops and objectsAsageneralrule,atroop(miniatureorunit)cannotpassthroughothertroops,friendorfoe,thathavemorethanoneminiatureusinganytypeofmovement.Individualfriendlyminiaturescanbepassedthrough,butmustpassthroughcompletely.Theycannotendtheirmovementinsidetheunitsformaonitspassingthrough.

    Terrainpiecessmallerthan75%oftheminiaturesvolumeheight,suchasfencesorhedges,donotposeanobstacleandcanbecrossedwithnomodificaonstomovement.Topassthroughlargerpieces,troopsmustclimborgoroundthem.

    ClimbAnytrooponfootcanclimbduringamovement.Itcanmakevercalmovements,adistanceuptohalfoftheirmovementaribute,toclimbupterrainelements.Aunitcannotremaininmidvercalmovement.Aunitmusthavesufficientmovementallowedtoclimbandcleartheobstacleathalftheirmovementvalue.

    Duringmovementformaonandthefrontsdireconcanbechanged.Inthiscasetheflankbecomesthefrontonmakingtheirmovement.Allminiaturesmustbelookinginthefrontsdirecon.

    - 53 -

  • RUNYoumayorderyourtroopstorunsothattheycanreachcombatfaster.Tobeabletousethisorderyoumusthaveobtainedtwoacvaonordersontheorderrollandnothaveusedanyyet.Atthemomentyoudeclarearunorder,youusetwoordersatthesameme.Ifyouonlygotone,yourtroopcannotrun.

    Thetroopmustmove,atleast,thedoubleofitsmovementaribute.Ondeclaring

    thisorderroll1D6,theresultwillbethecenmetresyoucanaddthethetroopsminimummovement.Youarenotforcedtomaketheextramovementobtainedonthedieroll.

    Itisrecommendedtoputamarkeronaunitthathasusedarunorderasareminder,asthedifficultytohitatroopthathasranthisturnincreases+1.

    Thereareseveralrestriconswhenrunning:

    Youcanonlyruntoapointinthetroopsvisualarea.(Youcannotrunbackwards)

    Troopswithastunmarker,outofcohesionorformaoncannotrun.

    Youcannotrunwhenclimbing.Ingeneral,ithasthesamelimitaonsasthemoveorder.

    REGROUPAnarmyleadercanmakeamovementplacingitselfinformaoninsideaunit,thusbecomingtheirunitleader.Whenenteringtheunit,hecanchangehisposionwithanyotherminiatureofthisunit.Hemustmeetallunitleaderrequirementsinordertojointheunit.

    Attheveryexactmomentthattheleaderenterstheunit,theleaderacvaonends.Theunitcanbeacvatedlater,andsotheleaderinside,iftheunithadnotaUsedUnitmarker.

    Theleadercannotleavetheunitduringthesameturnthatitusesthisregrouporder.

    COMBAT ORDERS

    COMBATAnyofyourtroopswhichhisbaseiswithin1cmdistanceofanotherenemyminiaturebasecangetthisorderto

    enterhandtohandcombatwithit.(Seehandtohandcombat)

    Atroopcanonlyreceiveonecombatorderperacvaon.

    - 54 -

  • SHOOTAnytroopscarryingrangedweapons,notengagedinhandtohandcombat,canshootagainstanenemytroopinitslineofsight(eithertotalorparal).Iftheunitisatargetofacharge,theunitcannotusethisorder.OnthecontraryitcanusethereaconorderHoldonandshootthatisdescribedfurtheron.

    Troopsequippedwithfirearmsreceiveanunloadedweaponmarkerwhentheymakeashot.

    Atroopthathasanunloadedweaponmarkercannotshoot.ThetroopmustuseaReloadordertoremovethemarkerandbeabletoshootagain.

    Youcannotshootatroopengagedinhandtohandcombatwithanotherfriendlytroop.

    Youcannotshootagainsttwotroopsatthesameme,regardlessofifthetroopthatisshoongisanindividualminiatureoraunit.

    DISENGAGETherewillbesituaonsinwhichyouwillrequireyourtroopstoabandonahandtohandcombatandmovesomewhereelse.Wecandothiswiththedisengageorder.

    Atroopengagedinhandtohandcombatwithoneormoreenemyunitscandisengagefromcombatusingthisorder.Yourordercanmove2D6cmintheoppositedireconofthecombat,keepingthemselvesfacedtotheunitsitwasfighngagainst.

    Opportunity attackEachtroopincombatagainstaunitusingthedisengageordermustdeclareacombatorder(dependingonthesituaonitwillbeanacveorreacveorder)tomakeanopportunityaack.

    Inanopportunityaack,thecombatrollonlyhas1D6foreachminiatureinhandtohandcombatagainsta

    miniatureofthedisengagingunit,withnoothermodifiertotheamountofdice,butonlytothedifficultytohit(ontheflank,rearguard,etc).Thedisengagingtroopcannotrespondandcanonlymove.

    Ifthetroopmakingtheopportunityaackisinmulplecombats,therestofcombatsaremadeinthenormalmannerasacombatorderhasbeendeclared.

    Skirmisher troopsAskirmishertroopispreparedtoaackandflee,sotroopsinhandtohandcombatagainstthemcannotreactnordeclareanykindofaackonthemwhentheydisengage.

    - 55 -

  • CHARGEInachargethesoldiersrunofftocombatwithalltheirstrengthagainstanenemyunit.Ifyourtroopisntengagedinhandtohandcombat,youcanusethisordertoreachcombatwithanenemytroop.Thisistheonlywaytodoso.

    Achargemustbedeclaredagainstthenearestenemytroopyourtroophaslineofsightwithandmustchargetheclosestsideofthattroop.(flank,side,front,rear)

    Thetroopthatischargingobtainsa+1D6modifiertoitsCombatRollifitstartsthechargeinformaonandoutofthetroopscontrolarea(seecombatrollmodifiers).

    Aunitoutofcohesioncannotcharge.Aunitoutofformaonmaydosobutdonotappliesthe+1D6chargebonustoyourCombatRoll.

    Aerdeclaringthisorder,yourtroopcanmoveandenterhandtohandcombatifatleasttwoenemyminiaturesfaceoneoftheirbasessidewithin1cm.Theenemytroopmustdeclarehowtheywill

    reacttothechargebeforemovingtheaackingtroop.

    Whenyouropponenthasdeclareditsreaconorder,youmustroll1D6andaddtheresulttoyourtroopsmovementaribute.Thisisthemaximumchargemovement(measuredincenmetres)thatyourtroopscanbemoved.Thencheckthatitisenoughtoreachthetargettroopofthecharge.Iftheenemytroopiswithinthemaximummovementdistance,thechargeisconsideredsuccessful.Inothercase,thechargeisconsideredanunsuccessfulcharge.

    Ifyouropponentdecidedto,orwereforcedtoflee,theymustperformtheirescapemovementnow.Aerwardsyouwillmoveyourtroop.Thismeansthatyoumustcheckifachargeissuccessfulorunsuccessfulbeforethefleemovement.

    Ifitwasasuccessfulcharge,moveyourminiaturesthemaximumchargemovementunltheirbasesarewithin1cmdistancefromanenemyminiature.Ifchargewasconsideredanunsuccessfulcharge,moveyourtroopitsfullmovementaributeincenmetresinthedireconofthedeclaredcharge.

    Iftheenemytroopfled,itispossiblethatyourtroopdonotreachtheenemytroop(evenmovingthemaximumchargemovementbecausethechargewassuccessful).Inthatcasenothingelsehappen.Ifyourtroopreachthefleeingtroop,ahandtohandcombatmustbeperformedandyourtroopwillaacktheenemysrearguard.

    Theunitsfrontalbaseedgemustengageintohandtohandcombatifpossible.Miniaturesindiagonalcontactwithanenemyunitwillalsoengageinhandtohandcombat(assupport).

    - 56 -

  • Allminiaturesthatcangetintohandtohandcombatmustdoso,respecngthefollowingrestricons:

    onlyminiaturesonthefront,andthoseofthesecondrankthatfindagapinthefrontrank,canenterhandtohandcombat.

    duringthechargemovementthewidthoftheunitsfrontcannotincrease,

    nominiaturecanexceeditsmaximummovement,passthroughminiaturesofitsownunit,orabandonunitcohesion.

    Theminiaturesthatcangetintohandtohandcombathavetoposionthefrontoftheirbase,tothebaseoftheminiaturetheywanttocombatagainst.Ifthisisnotpossible,thecorneroftheirbasesshouldbealignedtobeabletofightdiagonally.Otherwise,theywillnotbeabletotakepartinthecombat.

    Thecombatbetweentwoenemytroopswillberesolvedwhenallaconandreaconordershavebeendeclaredandallmovementsmade.

    Itmighthappenthattwosidesofanenemyunitarechargedupon(likeinapincermovement,forexample).Inthiscase,whencalculangthecombatmodifiersyoumustconsidererthatyourunithaschargedovertheenemysidewhichhasthegreatestnumberofyourminiatures.Inthecaseofthesamenumberofminiaturesareaackingonbothsides,itisconsideredthatyouhavechargedonthelessdetrimentalsidefortheenemyunit.

    Yourtroopscannotchargeagainstatroopthathasdisengagedfromcombatagainstitinthisturn.

    Ifthereareholesinthefrontofaunit,theminiaturesbehindcanchargeaslongasthewidthoftheunitdoesnotincrease.Iftheunitisoutofformaonitwillnotgetthechargebonus.

    Duringanobliquechargeyourunitcanbesplittochargeontwoflanksatame.Inordertocalculatecombatmodifiers,thesidethatisengagedwiththemajorityofthechargingunitwillreceivecombatbonuses.

    - 57 -

  • CHALLENGE TO A DUELOneofyourarmyleaderscanchallengeanenemyleader,regardlessiftheyarepartofaunitornot.Youwillneedtwoacvaonordersandthesearetobedeclaredatthesamemeasacombat

    orachargeorder.Ifyouusecharge,thetroophastoreachhandtohandcombatinordertomaketheduel(seeIntermediateRules,HonourDuels).

    STATIC ORDERS

    RELOADAershoongafirearmthetroopgetsanunloadedmarker.Foreachreloadorderdeclaredyoucanremoveoneof

    itsunloadedmarkers.Allfirearmsbeginthebaleloaded.

    SHELTERYourunitclosesranksandusesbarricadestoprotecttheiradvance.Apply1toboththeenemysCombatandShootRoll.

    Youmustsubtract2D6toyourhandtohandCombatrollandShootRoll.

    Theunitmustreceiveashelteredunitmarker,whichwillberemovedthemomentitmoves.Aunitcannotusethisorderagainaslongasithasashelteredunitmarkeronit.

    Mountedandskirmisherunitscannotusetheshelterorder.

    INTERACTAtroopcanusethisorderifitneedstointeractwithapieceofterrainorminiatureonthebalefield.Roll1D6andaddthetroopsiniave(INI).Onaresultof4+theinteraconissuccessful.

    Ifatroopsuccessfullyinteracts,aerwardsitcanmakeuptoa5cmmovementwithoutusinganextraorder.

    Mountedminiaturescannotusetheinteractorder.

    - 58 -

  • SUPPORT ORDERS

    STRENGTHENYourtroopsconcentrateontheaacktheyaregoingtocarryout.Withthisorder,youcanstrengthenahandtohandcombat,chargeorrangedaackadding+1tothecombatorshoongroll.

    Ithastobedeclaredatthesamemeasthecombat,chargeorshootorder,thereforeyouneedtohavetwoacvaonorderstouseit.

    SPIRITUAL ORDERS

    ABSORB KIAnOnmyoujiadds1pointtoitspersonalKipool.

    Canonlybeusedbyspiritualbeings.Theyarenotabletousethesameordertwiceinthesameturnandtheycannotbeengagedinhandtohandcombatwhenusingoneof

    thisorders.ThesespiritualorderscanbeusedifyouareplayingwiththeoccultpowersAdvancedRules.

    INVOKEAnOnmyoujimustusethisordertoinvokecreaturesoruseoneofhispowerabilies(thetroopsKiabiliesorthoseofacreaturepreviouslyinvoked).

    EXORCIZEAKomusocanusethisordertoeliminateKipointsfromanenemyOnmyoujispool.TheKomusomustbeatmidrange(within40cm)fromtheOnmyouji.TheKomusodoesnotneedtohavelineofsightwiththeOnmyouji.

    Roll1D6,andonaresultof4+eliminate1Kipointfromtheenemyspool,onaresultof6(cricalroll)eliminate2points.

    - 59 -

  • REACTION ORDERS

    COMBATWealreadylearntthatthisreaconcanbeusedwhenoneofyourreacveoracveunitsisthetargetofahandtohandcombatandyouhavenoacvaonorderstouseatthemoment

    ofreacon.Usingthisreaconordermeansthatyourtroopsuffersanegavemodifierof1D6onthecombatroll.

    OPPORTUNITY CHARGEAtroopwithnoUsedUnitmarkercandeclarethisreaconifanenemytroopmakesamovementorder,butnotacharge,thatpassesthroughitscontrolarea.Itisresolvedasacharge.The

    troopbeingchargeduponisstoppedandcombatisresolvedonthespotwhichisdecidedbythetheplayermakingtheopportunitycharge.

    FLEEIfoneofyourtroopsorunitsisthetargetofacharge,hasnoUsedUnitmarkerandisntengagedinhandtohandcombatagainstanotherunit,itcandeclareafleereaconorder.

    Makea2D6cmmovementintheoppositedireconofthechargeturningtheunitaround180degreestofacedirectlyawayfromtheenemyunit.Iftheobtaineddistanceisntenoughandthechargingunitmakescontactwiththefleeingenemy,acombatfromthere