keynote: principles of online mobile platforms

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Post on 17-Jul-2015

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Two statements:

1. The rise of the internet has been the most revolutionary development of the past 25 years, because it shifted power

to the people.

2. The internet is discipling the church, not the other way around.

innovation and the church

Jesus started a mobile ministry

He had a mobile-first strategy

and started a disruptive decentral movement called

the Kingdom of God

and get mobile-ized

Today mobile technologies can help catalyze

Kingdom movements.(www.joelnews.org)

THE CLASSIC APPROACH:- move content to mobile devices

- pull people out of their natural habitat

NEW PARADIGM of mobile missions:- mobile device as mission control- empower people where they are

- Not just reading the Bible, but living it

- Not just hearing the Gospel, but experiencing it

TRUTH AND DAREThe real-life game Jesus taught us

TRUTH:In Mt 19 the rich young ruler asks what he must do to have eternal life. Jesus applies truth: you shall not murder, commit adultery, steal, etc. and love

your neighbor as yourself.

DARE:Young ruler says: I already do that. Now Jesus

applies dare: go, sell all your stuff and give it to the poor, and come follow me.

TRUTH:Read the parable of the Good Samaritan in Luke 10. What is Jesus saying to you through this story? Pray for an opportunity to put this lesson into practice.

DARE:Find someone in need that you would not choose as

a friend and be a true blessing to this person. Report back what happened and what you learned

from it.

Follow Jesus by playing missions

MILLENNIAL CULTURE

lots of ‘daring’ tv-programschallenges for good causes

road trips, bucket listsyoutubers the new pop heroes

1.4 bn people play games(average: 10k hours by age 21)

the Kingdom of God isadventurous and giving purpose

4 key qualities that position gamers for positive action in the world:

1. Urgent optimism: can-do mentality2. Sense of community and cooperation3. Productivity: work hard, play hard4. Epic meaning: connecting to a meaningful

mission

(Dr. Jane McGonigal, real-life game designer)

mobile gamified discipleship:

- real-life missions- daily on your mobile phone- engaging with God’s world- learning by doing- sharing the mission with friends

gaming elements built in:

- storyline/goal- different playing fields- missions to accomplish

- levelling up- rewards & fallbacks

- feedback loop

MissionPathnewformsresources.com

boardgame drawingpeople in the process

of prayer, finding people of peace, sharing the gospel and planting a

simple church

YourStory the gameystg.org

7 areas of life formation and impact

missions by organizations

players (young)

mentors (mature)

7 areas of discipleship:

white: personal identity, values, sources of inspirationyellow: community/tribered: compassiongreen: nature, health, sustainabilityblue: spirituality, prayerorange: social justicepurple: personal rhythm, rituals, seasons

1st game: apprentice to member2nd game: member to master

5 levels:

- assessment level- simple personal missions

- deepening missions- collaborative missions

- end mission in each area

strength of YSTG:

- great concept and thinking direction- validated with young people

weakness of YSTG:

- no clear product-market fit yet- interface- game takes one full year

A THIRD WAYA platform that’s more lean, intuitive and

scalable.Organizations can define their own challenges,

missions and rewards.The base product is free.

Mail your ideas and input to:[email protected]

Question:

How would you gamify YOUR mission?

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