kick-start your creativity. may the force be with youalways what is the force?

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Kick-Start Your Creativity Slide 2 May the Force Be With YouAlways What is the Force? Slide 3 Creativity Adams: The combination of seemingly disparate parts into a functioning, useful whole. Picasso: Every act of creation is an act of destruction and art is a lie that makes us realize the truth. Einstein: Imagination is more important than knowledge. Slide 4 Three Creativity Perspectives The creative person The creative product The creative process Slide 5 The Creative Person Six traits of creative people *: 1. Self-confidence 2. Unconventionality 3. Alertness 4. Ready access to unconscious processes (incubation) 5. Ambition 6. Commitment to work *Creating Minds: An Anatomy of Creativity Seen Through the Lives of Freud, Picasso, Stravinsky, Eliot, Graham and Gandhi. (1996). Howard Gardner. New York: Basic Books. Slide 6 Three Creativity Elements 1. Expertise: In-depth knowledge about a field 2. Creative skills: Problem-solving skills, creative process skills 3. Intrinsic task motivation Intrinsic rewards: Love of the work, the process involved, not extrinsic reward such as money, awards * * Teresa Amabile, Creativity in Context, Westview Press, 1996 Slide 7 Four Roles Of The Creative Process (von Oech) * 1. The Explorer Gathers information, explores for knowledge in new places. 2. The Artist Experiments with new approaches, combinations. Follows intuition, breaks rules, brainstorms, takes risks. * A Kick in the Seat of the Pants, Roger von Oech, Perennial Library, New York, 1986. Slide 8 Four Roles Of The Creative Process (von Oech) 3. The Judge Evaluates ideas and solutions, critically weighs evidence. 4. The Warrior Takes the offensive, fights for implementation, sells the ideas, has courage. Slide 9 The Explorer Know what the objective is. Look in other fields. Camouflage came from cubist art (Picasso & Braque). Unbreakable code in WWII came from the Navajo language. Look for lots of ideas. Look behind the first right answer. How do you stop a fish from smelling? Slide 10 The Explorer Dont overlook things right in front of you. Look or ideas in places youve been avoiding. The drunkards search The Adjacent Possible The city and the web are engines of innovation, created for creation, diffusion, adoption of ideas. * Create or find Liquid Networks. * Sharing of ideas (open, collaborative) - double-entry bookkeeping * Use forcing mechanisms. * Where Good Ideas Come From, Steven Johnson Slide 11 Forcing Mechanisms Matrix Trigger concepts Creative Whack Pack and Oblique Strategies apps Random words from a book Starbursting (Who what, where, when, why, how) See Creativity Techniques on my website. Brainstorming See Better Brainstorming on my website. Write everything down Slide 12 The Artist Adapt Imagine (What if?) Reverse (backward, upside down) Connect Compare (metaphors, literature, music, art, sports, warfare, gardening) Exaptation * Gutenberg, Apple * Where Good Ideas Come From, Steven Johnson Slide 13 Parody Incubate The Slow Hunch (Darwin, Tim Berners-Lee) * The 10/10 Rule Ten years to develop a platform, ten years to build an audience -- used to be. Google, Facebook cut it in half because of the web. Serendipity * In dreamwork. Error * Make mistakes. * Where Good Ideas Come From, Steven Johnson Slide 14 The Judge Does it meet the objective? Positives? Negatives? Probability for success? Downside? Upside? Slide 15 The Judge Timing? Deadlines? Biases? (assumptions) Blind Spots? Slide 16 The Warrior Be bold. Develop a strategy. What are the consequences of failure? Get started immediately? Sell it. Persistence Learn from victories and defeats. Slide 17 Creativity Blocks Accepting conventional wisdom Not taking time to investigate or elaborate Seeking only to satisfy the perceived needs of bosses Having tunnel vision, compartmentalizing problems Looking for quick, yes-no answers Fear of failure Slide 18 Creativity Blocks Expecting others to be creative Being unwilling to question others Being unwilling to accept others input Being unwilling to collaborate Darwin:...those who learned to collaborate and improvise...prevailed. The wisdom of crowds Slide 19 Creativity Enhancers Assume every experience can stimulate personal growth. Look for positives, growth, opportunities: Chinese character, crisis. Clearly visualize a positive outcome. Dont react too quickly. Give yourself time (incubation), have patience. Slide 20 Methods For Killing Creativity Evaluation Fear of evaluation kills the love of creative activity. Surveillance Looking over creative peoples shoulder or policing them de-motivates them. Slide 21 Methods For Killing Creativity Reward Extrinsic rewards lower motivation. Reward creative people with autonomy, the opportunity to learn. Competition Win-lose competition kills creativity. In a competitive environment, people think about how not to lose instead of how to win. Slide 22 Methods For Killing Creativity Restricted Choice Making choices for creative people or severely limiting their options lowers creative output. Extrinsic Orientation External rewards such as prizes and money hurt creativity. Creative people love the intrinsic rewards of doing the job. Slide 23 Pixars Catmulls Rules For Collective Creativity 1. Empower your creatives. Give your creative people control over every stage of idea development. Developments job is to find people who can work together. 2. Create a peer culture. Encourage people to help each other do their best work. Slide 24 3. Free up communication. The most efficient way to resolve the numerous problems that arise in any complex project is to trust people to address difficulties directly, without having to get permission. So, give everyone the freedom to communicate with anyone. 4. Craft a learning environment. Reinforce the mind-set that youre all learning and its fun to learn together. 5. Get more out of post mortems. Most people dislike post-mortems. Theyd rather talk about what went right than what went wrong. Structure your post- mortems to stimulate discussion.

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