kidding around: designing digital activities (#mw2012)
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Kidding aroundDesigning Digital Learning Activities

Open drop-ins
Timed slot drop-ins
Workshops
Multi-day courses
How can people take part?

Open drop-ins
Highly flexible for families
High volume
Easy set up
Can be simplistic &
lack depth
Varied dwell-times
Can be overwhelmedMore staff needed


Create a comic
Welcome and selection
10 minutes
Create comic with Comic Life
20-30 minutes
Detail and polish5-10 minutes
Print and storytime
5 minutes
Dwell time 45-50 minutes

Story time is learning time



Gallery and studio photo/design


Time slot drop-ins
Preserves flexibility while reducing
wait
Scale complex activities gracefully
Danger of production line
Hard to estimate slot length
Reduces overall capacity
Non-optimal compromise



Hard to standardize technique
Dwell time to 90 minutes
Maximum number of families per
session

Could children do more of the editing? The children were keen to use the computers more themselves, but did not have the opportunity.
Fear the production line

Workshops
Allows in-depth engagement
Can include complex tasks
Produces meaningful result
Length still limited (2 hours)
Reduces capacity
Disappointed visitors if busy
Hard to setup

Greeks alive! animation
Intro and review of myth storylines
(15 minutes)
Demo of animation software
(5 minutes)
Making puppets and backgrounds(15 minutes)
Create animation(60+ minutes)
Screening(5-7 minutes)

Session format: interactive computer installation –
created using openFrameworks, the software was Open Sourced
Hellicar & Lewis - Mirror, Mirror

Some things to keep in mind…

Complement digital with analogue
Extending the digitalProviding an alternativeSupporting the digital


1) Design blended learning experiences

2) Entrust kids (and parents)
I liked when I got to take the photos.
(Maria, Age 5)

Instructions? What instructions?
3) Less instructions. More facilitators

Okay, where to next?
4) Integrate the galleries wisely.

Are you sure those objects are still in the gallery?
We enjoyed having the pictures taken and editing the photo. We decided to go back into the museum to find the artefact we'd had our photo taken with (the dragon).
A member of staff in the Centre said it would be in the museum. We were unable to find it despite asking staff in the Chinese and Japanese sections.
My niece, who is eight, was originally excited at looking for the item she'd had her photo taken with, and then disappointed that she couldn't find it and see it 'for real'.

5) Experiment with alternative interactions

Got it.
6) But don’t knock the usual suspects

Printing is the bomb! (or ticking timebomb)
6) Don’t forget the payoff or you’re sunk

Designing Content
Will crowds and noise
inhibit video/voice recording?
How are the
light levels? Do you care?
Is there easy access for families?
Are photographs allowed?
Which objects
will kids like?

What does your collection offer?

Photography is your friend

Unless…

And one more thing to watch out for!
DeathSex
Violence

Be prepared for searching questions!