killer benefits of html5 in games
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* Formerly known as GamesMadeMe
#1 in Mobile Browser GamesKiller Benefits of HTML5 in gamesHenric SuuronenPresident & Co-Founder
President and Co-Founder
Head of Studio
Director of Product
ManagementHenric Suuronen@henricgames
Social Games since September 2007
Rebranding
March August April
Singapore Office Opens
Company is Born
2012
San Francisco Office
www.dollarisle.com www.paintstars.net
1. Same codebase
• Browser to browser on desktop is fairly simple• Mobile needs more love• Performance. Bugs (especially Android). • UI needs a lot of work• Game design harder than the programming
70% Back-end40% Front
2. ‘Everyone’ can play
• Big thing for social games• little effect to single player or HC games
Wow, that game looks great but I
don’t have an iphone
‘Game as a Link’ Distribution
NonStop Games Cloud
Revolutionary distribution model with no waterfalls
Pin your favorite Game/Drawing and create a link to game
Users stay inside Flipboard while playing (Safari window)
Any place on desktop/mobile where you can share a linkAny Social Network
Play the game inside the twitter app from friends’ tweets
…ButYou also lose the biggest benefits of app stores
(If you don’t wrap it into native)
Discovery Payments
Summary
Killer Benefits of HTML51. Same code base2. Everyone can play3. Game as a Link4. It’s open5. Always up-to-date6. No App store dependency7. Instant Accessibility
BUT….
• Faster/Easier to code a myth• Discovery problems• Payments• Animations, performance issues• Limited game types you can do• No sounds
HTML5 Going forward
• Browsers will get better• More ’app-like’ behaviour for HTML5• New distribution (GREE, Pokki…)• Better Payment• Facebook App Center? • First REAL hit game