kiloquest
TRANSCRIPT
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KILOQUESTDW1-13
Daniel Lean, Kelvin Ong, Janicia Lim, Teh BeiXi, Joy Ng
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Overview and Reason
KiloQuest is a gaming device to aid young children in combating weight issues
Help obese children to manage their weight problem before reaching adolescence
To reduce associated health problems
To inculcate a mindset in children that exercising can be a fun and effortless activity
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Problem statement: People
Children aged 8 to 12 with obesity problems
Have some knowledge on technology
Have the mentality that exercising is a chore and exclude it from their daily lives
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Problem statement: Activities
No other products similar to KiloQuest that are targeted at children
Few gaming related weight management products in the market
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Problem statement: Context
Physical Outdoor environment Material must be water resistance and comfortable
Social Online community and user guides to provide user
support Interaction with other users through engaging
platforms
Cultural Market the device as a lifestyle product, a trend
among children
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Proposed Solution
• Wristwatch
Measures heart rate and steps taken
Translate into points for game play
• Technology Feasibility
Nike run
Fitbit
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Proposed Solution
• Handheld Device
Main platform for game play
Synchronize and translate data into visuals and game play
Bluetooth enabled and USB equipped
• Technological Feasibility
Nintendo GameBoy
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Start
• Enter weight, age, height, gender in handheld device
Avatar
• Creation of Avatar base on BMI
Synchronize
• Profile details will synchronize with wristwatch
Wristwatch
• Wristwatch is ready for use
Grooming
• Grooming Shop – Clothes, Sports equipment
Points System
• Wristwatch measures steps and heart-rate which translate into points
Handheld
Device
• Synchronize points with handheld device
Game Play
• Points collected allow Avatar to function in game
Optional
• Online Platform
How It Works…..
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Strengths of solutionIncorporate fun and social interaction into exercising
Potential for future market and development to cater to specific sports
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Criticism of solutionGaming aspect of our device might cause children to overlook the actual intention of our device
Concept of the device does not include any form of control over the user’s diets. Will device still be successful in controlling their weight?
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