king on the hill · candy crush. hud placement castle health bar . dlc the “pretty pretty...
TRANSCRIPT
KING ON THE HILL
Story
After running from the army of the red king for 2 weeks, The
Blue commander and his last load of troops take refuge as
they dart out of the nation.
Wanting them dead, the king puts a price on their heads- A
thousand pieces of gold to anyone who can bring him the head
of the Blue Commander, and his army.
Open to the nation, everyone wants to take a crack at (what
at first appears to be) easy money. From peasants to archers,
and even to the lords and kings of other nations.
Gameplay
Action / Adventure
Set in England during the Middle ages
Bird’s Eye View
Each Wave lasts for 30 seconds
- When the castle is damaged pixelated debris comes
off
- Swiping & tapping motions
- Bird’s eye view
- 30 Seconds each wave
- Difficulty increase as you complete waves
- If you are defeated you must say your goodbyes
because it’s gone forever!
- Get the best amount of waves completed
Game Mechanics
Genre / Target Audience
King on the hill is a game that falls into the genres of
action and adventure. Mild violence would most likely bring
our age rating up, therefore would be rated around PEGI 7.
This would mean our audience would be targeted mainly for
over 7 year olds.
Despite the mild violence we believe our game will be
appreciated by most audiences.
References and Inspiration: Mechanics
Fruit NinjaCandy Crush
HUD PLACEMENT
CASTLE HEALTH BAR
DLC
The “Pretty pretty
princess” update-
The King
-Ruler over the opposing
forces.
Red Archers of the veil
Peasants
Filthy console plebs Regular folk.
Mostly Farmers,or old
footsoldiers with deep war
wounds and families who
need to eat.
Characters - Enemies
Catapults
Bow & Arrow
Slingshot fodder
Weapons
Overlying Banners
The Competition / Market
There are over 1 billion active smartphones and tablets
using apps around the world every month. On those billion
devices, games account for more than 40% of all time
spent in apps!
Unique Selling Points & Ideas
Becoming a Multiplayer game allowing others to record highscores and challenge
each other
The game has no ending point so their is always a goal to beat personal best and
others best wave scores
More Customisation features would be introduced allowing you to change your
castle’s look and hero’s character
More Terrains meaning you could travel and set up your castle in the middle of the
desert or on a snowy mountain (making the game more adventurous)
Retaliation being able to send waves towards other players if you are attacked by
them in the future of development
These innovating idea’s would allow our game to compete in this market!
Demetrius & Jarred
Thanks!ANY QUESTIONS?
References
▪ App market net worth circa 2017 - http://www.
entrepreneur.com/article/236832
▪ Device Statistics - http://www.smartinsights.
com/mobile-marketing/mobile-marketing-analytics/mobile-
marketing-statistics/
▪ Mobile Usage Statistics - http://www.statista.
com/topics/1002/mobile-app-usage/
▪ Top Genre Statistics - http://localizedirect.
com/posts/most-popular-game-genres-revealed/