knowledge is power - obsidian...

60
Knowledge is Power So welcome to lore 101. Below is a brief description of why we use lores and how to interpret them. If you have questions, feel free to ask your storyteller. Lores are not the end all and be all of a character's knowledge, rather, a lore rating is a general way of describing the level of understanding a character has about a certain subject. This is helpful because of the extremely vast and confusing body of knowledge that's contained within the White Wolf books. Lores are purchased at secondary skill costs. Why Use Lores? First of all, you might ask yourself, why do we even use lores? What's the point? Why can't I just keep what I learn in-game, in-game? Well, the easy answer is that you can. It's perfectly okay (if somewhat risky) for you to create a starting ghoul or vampire character with no knowledge of what he or she is, what the Curse of Caine is all about, and what the Camarilla or even the Masquerade is, and learn everything in game. However, not everyone wants to begin play with a clueless neonate vampire or ghoul. Sometimes folks decide they want to make a vampire with a few years or decades of experience under their belt, an Ancillae, or even an Elder. An Elder without knowledge of the Masquerade would not last long, so it make sense that you should have a way to have that knowledge coming in. How do Lores apply to my character? So how do you apply the use of Lore to this problem? Let's use Brujah Clan Lore as an example. If I'm a good role-player and I want to make a well rounded Brujah, I'll probably go pick up the Brujah clanbook and read up on the subject before creating a character. Problem is, the Brujah clanbook covers everything from Troile's diablerie of the clan founder to the role of the Brujah gangs in the modern nights, and there's really no reason for my character to arrive newly embraced in the world of darkness knowing all of that stuff. So what should my character reasonably know? How do you separate the stuff you can't get by without knowing from the knowledge that seems like you're metagaming? Lores are the answer to this conundrum, for you, and for your storytellers. They help you set reasonable guidelines for your characters knowledge, and leave room to grow. In general Lore ratings break down like the following: Lore 1: What a newbie/ghoul/freshly embraced kindred would know. Lore 2: What a student/neonate would know. Lore 3: What a professional/ancilla would know. Lore 4: What a scholar/elder would know. Lore 5: What a master/methuselah would know. What's the deal with Insider Lores vs. Outsider Lores? What's the difference between a Lupine Lore and Garou Lore? Lupine lore is the kind of information someone that is not a Lupine, like a mortal or vampire can learn about werewolves, while Garou Lore is what a Werewolf can learn about themselves. This follows with Vampire lore vs. Kindred lore, and Ghost Lore vs. Wraith lore. For example, a Vampire can learn Kindred Lore and Lupine lore, but not Garou lore, and Vampire Lore would be pretty useless to them. Below the lores are broken down into what is insider or outsider lore for a Kindred.

Upload: phungquynh

Post on 13-Dec-2018

236 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Knowledge is Power

So welcome to lore 101. Below is a brief description of why we use lores and how to interpret them. If you have questions, feel free to ask your storyteller. Lores are not the end all and be all of a character's knowledge, rather, a lore rating is a general way of describing the level of understanding a character has about a certain subject. This is helpful because of the extremely vast and confusing body of knowledge that's contained within the White Wolf books. Lores are purchased at secondary skill costs.

Why Use Lores?

First of all, you might ask yourself, why do we even use lores? What's the point? Why can't I just keep what I learn in-game, in-game? Well, the easy answer is that you can. It's perfectly okay (if somewhat risky) for you to create a starting ghoul or vampire character with no knowledge of what he or she is, what the Curse of Caine is all about, and what the Camarilla or even the Masquerade is, and learn everything in game. However, not everyone wants to begin play with a clueless neonate vampire or ghoul. Sometimes folks decide they want to make a vampire with a few years or decades of experience under their belt, an Ancillae, or even an Elder. An Elder without knowledge of the Masquerade would not last long, so it make sense that you should have a way to have that knowledge coming in.

How do Lores apply to my character?

So how do you apply the use of Lore to this problem? Let's use Brujah Clan Lore as an example. If I'm a good role-player and I want to make a well rounded Brujah, I'll probably go pick up the Brujah clanbook and read up on the subject before creating a character. Problem is, the Brujah clanbook covers everything from Troile's diablerie of the clan founder to the role of the Brujah gangs in the modern nights, and there's really no reason for my character to arrive newly embraced in the world of darkness knowing all of that stuff. So what should my character reasonably know? How do you separate the stuff you can't get by without knowing from the knowledge that seems like you're metagaming? Lores are the answer to this conundrum, for you, and for your storytellers. They help you set reasonable guidelines for your characters knowledge, and leave room to grow.

In general Lore ratings break down like the following:

• Lore 1: What a newbie/ghoul/freshly embraced kindred would know. • Lore 2: What a student/neonate would know. • Lore 3: What a professional/ancilla would know. • Lore 4: What a scholar/elder would know. • Lore 5: What a master/methuselah would know.

What's the deal with Insider Lores vs. Outsider Lores?

What's the difference between a Lupine Lore and Garou Lore? Lupine lore is the kind of information someone that is not a Lupine, like a mortal or vampire can learn about werewolves, while Garou Lore is what a Werewolf can learn about themselves. This follows with Vampire lore vs. Kindred lore, and Ghost Lore vs. Wraith lore. For example, a Vampire can learn Kindred Lore and Lupine lore, but not Garou lore, and Vampire Lore would be pretty useless to them. Below the lores are broken down into what is insider or outsider lore for a Kindred.

Page 2: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Vampire Lore (An outsiders View)

Not necessary for Vampire players, but may be taken by mortals, ghouls or other supernaturals.

Vampire Lore 1: No clue

• Holy Crap!! Vampires are real, lurk in the night, and feed on blood. • They tend to live in populated areas • Some are pale in complexion. • Information from newer movies (Dracula 2000, Dusk till Dawn, etc.) A lot of false rumors, myths

and folklore mixed in (basically, a lot of false or inaccurate information). • They’re everywhere!!

Vampire Lore 2: A bit of knowledge

• The vampires seem to be organized into groups somehow. (No idea how, though). • Most major and some small cities have vampires hidden within them. • Religious symbols can keep vampires at bay. • May have vague knowledge about one or two single disciplines--e.g. Dread Gaze and Wolf Claws.

Note, this will not be detailed knowledge. "He grew claws from his fingers." • Believes any vampire will possess any power they have ever seen exhibited. • Vampires control many of the workings of the mortal world. • They claim ancestry from the mythical/biblical Caine.

Vampire Lore 3: What a successful Hunter might know

• Vampires actively try to keep their existence hidden. • Fire, stakes, and sunlight usually work. • May have overheard one or two vampire-specific terms--without understanding their meaning. • Vampires can enter into terribly violent frenzies. • Probably met and talked to several vampires. • It's not the religious symbol, but the faith of the user that counts. • They are able to turn mortals into their slaves, called ghouls.

Vampire Lore 4: What an Arcanum Scholar would know

• They call themselves Kindred. • The vampire's power is in the blood. • Their ancestry divides them into clans. (Know the names of 2-4 of the common major clans). • Knows different clans have different weaknesses and powers. (Although the combinations are

often wrong) • Many cities ruled by an ancient vampire. • One sect, called the Camarilla, is based on a feudal model • Another, called the Sabbat, is based on a libertarian/Anarch model. • Some vampires do not belong to either sect. They are called Anarchs. • Has an understanding of the ten primary disciplines and what they can do--think general overview

not V:TM write-ups. (Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Protean, Presence, Potence, Thaumaturgy).

Page 3: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Vampire Lore 5: Sure you’re not Kindred?

• May be able to name 7-9 clans and give short descriptions. (Equal to description in Laws of the Night).

• Knows how the Embrace and Blood Bond work. • Knows the very basics about Kindred social dynamics--Boons, Prestation, and maybe

Monomancy. • May have heard rumors of the clan-specific disciplines (Chimerstry, Necromancy, Obtenebration,

Quietus, Serpentis, and Vicissitude). • May know some Kindred specific terms (as words--not by meaning). • Knows some Kindred fear the end of the world is coming.

Kindred Lore (Insider)

Kindred Lore 1: What a Fledgling would know

• Basic understanding of the necessities (blood) and the banes (fire, sunlight, and wooden stake) of a Vampiric existence.

• Rumor that the biblical Caine was the first vampire. • Some say Kindred war among themselves, for various reasons. • Know many common Kindred specific terms. • The concept that raw power comes from the blood • You know that Kindred are separated into "Clans", tracing their heritage back to a single very old

Kindred. • You are aware of the names of the most common "Clans" in your area (i.e. Brujah, Toreador,

Lasombra. Etc.) • Understands the traditions surrounding Elysium

Kindred Lore 2: What a common Kindred would know

• The concept that the closer one is to Caine the more power a kindred possesses • You understand the Embrace, the Blood Bond, creating Ghouls and Diablerie • Has heard of the Book of Nod • Has a rough knowledge of major events in Cainite History, such as the First City, Second City,

Carthage, Anarch Rebellion, Founding of the Camarilla and Sabbat, etc • Can give short descriptions (equal to the descriptions in Laws of the Night) for 7-9 clans • Some say the world will come to an end when the eldest awake.

Kindred Lore 3: What an Experienced Kindred would know

• Can name the 13 clans and knows the V:TM, V:PG, and S:PG descriptions, in general specific terms. Includes the common weakness of each clan.

• Has a basic understanding of the ten primary Disciplines (Animalism, Auspex, Dominate, Fortitude, Obfuscate, Protean, Presence, Potence, Thaumaturgy)--think general overview but not detailed V:TM write-ups

• May have heard rumors about one of the rare clan-specific disciplines (Chimestry, Necromancy, Obtenebration, Quietus, Serpentis, and Vicissitude)

• Knows several of the legends of the First Days or Gehenna. • Knows many of the old terms and their meanings • Can name a couple of the Antediluvians • You have heard rumors of Golconda • You know of the Gangrel/Tzimisce war against the Tremere.

Page 4: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Kindred Lore 4: What a Scholar would know

• You know the commandments of Caine (Pg. 76-77, 84-85 Book of Nod) • Basic knowledge of the minor bloodlines, to include disciplines common to them - think general

overview but not detailed V:TM write-ups • Knowledge of a few of the Elder powers available in the ten primary Disciplines (Expert

Disciplines)--again think general description not detailed write-ups • Has heard rumors of the Inconnu • May know something about Golconda • Can name many Antediluvians and many of the major Methuselah’s-- may know some vague

legends about them • Can see the hidden meanings in night-to-night Kindred politics.

Kindred Lore 5: What an Elder would know

• A working familiarity with several editions, variora, and translations of the Book of Nod as well as some other apocryphal writings

• Experience with Cainite society is likely to be more accurately measured in millennia rather than mere centuries

• Knows some general details about the Jyhad and who the some of the real players are. • Know the legends surrounding the Diablerie of the Antediluvians (Saulot, Brujah, Cappadocius) • Has probably seen the equivalent to a full copy of the Book of Nod (although several drastically

different versions exist) • Having suspicions where an Antediluvian sleeps • Know about the City of Enoch in the Shadowlands, and its recent destruction.

Camarilla Lore (Insider)

Camarilla Lore 1: What an unreleased childe would know

• There exists a secret society of vampires, which keeps itself hidden from the mortal world. • That you are never to expose your new Vampiric nature to any non-vampire. • Vampires refer to themselves as "Kindred", the use of the term "vampire" is offensive to some

Kindred. • You have heard of a group of Laws, known as "The Traditions", but are uncertain as to the

specifics or interpretation of these, and if asked to repeat them are probably screwed. • You understand the very basics of the Camarilla Social Structure, and know of the proper place

and behavior of an unreleased childe. You know that you and the one that made you may be destroyed for your actions, if inappropriate.

• You know of the Tradition of Elysium, in that it is a safe place, which cannot be soiled by violence, or other acts of disrespect.

Camarilla Lore 2: What a newly fledgling would know

• You know "The Traditions" and can state them without hesitation; you also know the common interpretations of them. (Pg. 18-20 MET Camarilla Guide)

• You know the powers and responsibilities of the Domain Officers, and who holds them within your domain. (i.e. Sheriff, Harpy, Keeper of Elysium, etc.)

• You know the basics of the Prestation System. (Trivial, Minor, Major, Blood, Life) and are able to participate in the system of Boons.

Page 5: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You have heard rumors of other groups of Kindred, but know no specifics of their sects. (I.e. Independents, Aututark, and Sabbat), you may have even met some kindred, which claim not to belong to the Camarilla.

• You have heard the names of nearby Camarilla Princes, other kindred of high standing (5+ in status), and those of the Oathsworn

• You tend to use the Common Parlance when speaking of things (pg. 59 V:TM) • You know how to present a childe for release to the Prince,

Camarilla Lore 3: What and experienced Kindred would know

• You know the basic history of the Camarilla • You know of the Clan head, and their powers. • You know well the stereotypical horrors and tales of the Sabbat. (No specific powers or clans, but

general tales of horror) • You may have heard about a Conclave. • You know of the Edict of Barbs/Convention of Thorns. • You know of the Traditions and procedures of Princes Symposium, the level of politics that pits

Prince against Prince. • You know of the Red List, and who has been made Anathema. • You know the system of Prestation in and fleece boons out of young Kindred out of habit. • You know the intricate details of the Blood Hunt or Lextalionis (pg. 137-140 The Guide to the

Camarilla) • You know of the Treaties with the Assamites and Giovanni, and the specifics of such. • You know the unwritten traditions and customs of the Camarilla (The Protocols of the Camarilla)

Camarilla Lore 4: What a Scholar would know

• You tend to use the Old Form when speaking (pg. 60 V:TM) • You know how to contact and approach an Archon…properly. • You can identify most cities of the chronicle as Camarilla, Sabbat, or Anarch held • You know that the Followers of Set were asked to join the Camarilla at its founding, and that they

declined. • You know the names of public Archons and the Justicar that they serve. • You know the proper Traditions and Customs of a Conclave or Prince's Tribunal, and the use of

Ordeals.

Camarilla Lore 5: What an Elder would know

• You know of the existence of the Alastors, and other "divisions" of Archons (pg. 6-22 Archons and Templars), Not detailed descriptions, but rather that such "specialties" exist.

• You are or were known as a major voice of the Camarilla of your Domain and beyond. • You know how the Justicars are selected, and of the politics involved at such a level. • You know how to contact a Justicar… and probably even survive. • You know the names, and clans of the Founders, as well as the details of the very

founding of the Camarilla.

Page 6: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Sabbat Lore (Outsider)

Sabbat Lore 1 - What most Kindred know

• You know the Sabbat exists. • They are a Society of Vampires formed some time in the past, in opposition to the Camarilla,

designed to bring about it’s downfall. • Sabbat have all completely fallen to their beasts. • You know that Sabbat members organize themselves into Packs, lead by a Sabbat member, who

guides the cells of Vampires in their attacks. • You know many of them participate in demonic rituals to bolster their courage. • You know that the Sabbat contains members of all of the Camarilla Clans, calling themselves

‘Antitribu’ or Anti Clans, lead by the exclusively Sabbat Clans of Lasombra and Tzimisce.

Sabbat Lore 2 - What an informed Kindred would know:

• You have a little more understanding of the Sabbat. • You may have seen or fought them once or twice, or heard sketchy second hand reports of their

actions. • You know that a hierarchy exists, following much the same form as the Papal Hierarchy, from

Regent and Cardinal, to Priest. • You also may know of local Sabbat members, but have no reliable knowledge of their movements. • You know that Sabbat are ‘recruited’ by burying the victim after embrace, and awaiting their

escape and the reason behind the slang 'shovelheads'.

Sabbat Lore 3 - What a successful Sabbat hunter would know

• You have heard of the Vaulderie, the ritual of shard blood that ties Sabbat packs together. • You may have heard of a few basic rituals of the Sabbat. • You have some idea about local Sabbat movements, and have participated in at least one raid

against them in the past. • You also know that the Sabbat was created at the Signing of ‘The Convention of Thorns’, a

document that ended the Anarch Revolt, and laid the foundations for the formation of the Sabbat. • You have a reasonable knowledge of Sabbat pack tactics, and have a decent chance to tell the

difference between the clans of the Sabbat.

Sabbat Lore 4 - What an Elder with decades of experience would know

• You have heard of the Black Hand, and know that they are the elite of the Sabbat ranks. • You know that many Sabbat are not only not mindless beasts, but cunning and devious

combatants. • You know that Tzimisce sometimes craft disgusting creatures out of flesh to use in raids, called

Schlacta, and have heard of fearsome creatures called Vozd. • You have heard of at least one Path of Enlightenment. • You know that the Sabbat contains many Clans that have developed differently from their

Camarilla counterparts. • You know that the Malkavians practice a Discipline called ‘Dementation’, the Gangrel have a

bloodline known as ‘City Gangrel’ who have the power of Obfuscate, and many other variations that occur with in the ranks.

• You have gained a slight reputation among the Sabbat as one to watch out for. • You have a reasonably clear understanding of the local hierarchy of the Sabbat, who leads it and

what they are capable of.

Page 7: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Sabbat Lore 5 - Are you sure you're not Sabbat?

• You know as much about the Sabbat as most average members of the Sabbat, and are feared amongst it’s ranks.

• You know how to track and anticipate some local movements within the Sabbat, and of the packs in the surrounding area.

• Sabbat involved in coordinating the Sabbat raids in your area do so specifically with your movements in mind.

• You have heard of the ‘The Inquisition’, and have reason to believe that they monitor for unrest within the Sabbat.

• You know that most Sabbat despise the demonic. • You have heard whispers that recently, a new Clan has joined the Sabbat. • You have learned of a Sabbat text, that supposedly espouses a code of conduct for the Sabbat, but

have never heard it's contents. • You have personally fought and killed many Sabbat, and are sought out for your knowledge on the

matter within your domain. • You know how the Vaulderie is performed, and have seen it done, if not taken part in one

yourself. • Because of your knowledge, powerful Sabbat Elders have orders to convert you, or use every

resource to destroy you on sight. • Because of your knowledge you are distrusted by Elders among the Camarilla, who are most

likely watching you for any sign that you might be a spy.

Anarch Lore (Insider)

Anarch Lore 1: What a wanna-be Anarch would know

• Understands rep system • Has heard of the Convention of Thorns • Knows of the several interpretations of the Edict of Barbs • Understands the difference between mortal anarchy and the Anarch Movement • Understands how one goes about becoming a brother • Can make a Static Lore Challenge to determine the rep of another Anarch

Anarch Lore 2: What an FNG would know

• Knows several interpretations of the Convention of Thorns • Can name a few of the more well-known gangs • Can name a few of the more prominent lone wolves • Knows that Anarchs are divided into factions • Has probably heard of Danton/Exsangue • Has heard of Anarch Curses • Can make a Static Lore Challenge to determine the gang of another Anarch (or if they are a Lone

Wolf)

Anarch Lore 3: What an established one of the brothers would know

• Knows basic history of the modern Anarch Movement • Can identify a few Anarch-held territories • Can name a number of Anarch gangs • Can name a number of Lone Wolves

Page 8: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• Understands the different Anarch factions (moderates, terrorists and militants) • Has heard of Anarch Rituals • Understands what one Anarch Curses does • Aware of prominent Anarchs (Andi, Blade, Top, Stryfe, Smiling Jack, etc.) • Can make a Static Lore Challenge to determine the faction of another Anarch

Anarch Lore 4: What an Older would know

• Knows something about the causes behind the original Anarch Revolt and its history • Knows about the Golden Age of Piracy • Can name most Anarch-held territories • Understands what one Anarch Rituals does • Understands what all of the Anarch Curses do • Has heard the legends of the great Anarchs (Galaric, Troile, Caine) • Can make a Static Lore Challenge to determine the history/background of another Anarch

Anarch Lore 5 - What a Baron or Lone Wolf behind the Movement would know

• Knows the entire history of the Anarch Movement, past and present • Knows that the original Anarchs became the Sabbat • Understands why the Sabbat hate the Anarchs so much • Knows of most of the Anarch Rituals • Likely present (or at least alive) at the signing of the Convention of Thorns • May have participated in the original Anarch Revolt • Can garner rep, gang (or Lone Wolf), faction, and background history of another Anarch without a

Challenge

Noddist Lore (Insider)

You are a Scholar of ancient Noddist Lore and mythic History of the Cainite race, from Prehistory to the Modern times. Note that becoming a Noddist scholar could require extensive research and possibly knowledge of Archeology, Anthropology, History, Linguistics, Dead Languages and the Occult. Without these and other necessary skills, the road to knowledge about the elusive text will be exceptionally difficult.

Nod Lore 1 - What the idly curious would know

• You know that the Cainite creation legend is penned in a text known as ‘The Book of Nod’. • Supposedly written in prehistoric times, the text tells the story of Caine murdering Able, and God

casting him out to the Land of Nod as a Vampire, the first of that kind. • You know that the text is held in reverence by some Kindred, and seen as a joke by others. • You certainly don’t own one and accounts about it's contents vary widely.

Nod Lore 2 - What the Studied would know

• You know that the ‘Book of Nod’ has many variations throughout time, and in recent years, so many copies of variable reliability have cropped up, which finding the ‘original’ is impossible.

• You have heard from a reasonably reliable source the general contents of the text and know the tales of Caines expulsion, from the first Murder.

Page 9: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You also have heard that in some versions the book also contains notes at it’s end from the Founders of the Clans, to their Children.

Nod Lore 3 - What the Diligent Researcher would discover

• From further studies, you can name many other academics of the subject. • You have observed more than one copy of the book, and have compared the texts. • You know for certain that parts of the commonly known ‘Book of Nod’ have had to have been

written at some later date than proclaimed by the book. • You can see now, the glaring ‘patches’ in the book, and know that almost every copy in existence

must therefore be false in some way. And yet, you believe that somewhere there must be a real copy from these fakes to have been spawned from.

• You have researched the book’s historical origins, and know various claims of origin for the book, from Scandinavia, to Israel, but none with any authenticity.

• You have begun to hear whispers of cults of vampires who venerate the words of the Book of Nod.

Nod Lore 4 - What a Noted Scholar would suspect

• Your studies into the ‘Book of Nod’ are comprehensive, spanning historical, spiritual and philosophical aspects of its history.

• You own what you believe to be a reasonably complete copy, and have studied many more. • You have researched its words, and although you know many cannot have come from the time of

Nod, some have an alarming degree of truth to them. • You have in particular, noticed the alarming signs of Gehenna approaching rapidly, as described

by the Book. • You know that an accompanying book exists, the ‘Book of Lilith’, a supposed text regarding

Lilith, Caine’s mentor and her fall from Grace. You hear rumor that this book contains much information omitted from the ‘Book of Nod’.

• You also know that Cults exist, following both the ‘Book of Nod’, and the ‘Book of Lilith’, believing zealously in their teachings.

• You have most likely come into contact with one or more of these cults, and may even have been asked to join one.

• You’ve learned of the existence of a collection of tales and prophecies called ‘The Erciyes Fragments’. Apparently, this book exists as the forerunner to both ‘The Book of Nod’ and ‘The Book of Lilith’. It seems to be the original book, predating both. But you cannot find this sacred text.

• You have laid your hands on at least one authentic page from the 'real' book, without knowing it. Since that time, you have felt an indescribable foreboding overhanging your research.

• You have a tendency to become distant to your allies and associates, fearing that they may tell someone of your research.

• You know that the ‘Book of Nod’ contains only a snippet of information available within this tome, apparently, the information allowed to pass down to Neonates from Elders, to try and keep control on how much information is available to them.

• You believe that Elder or even older Kindred have altered many copies of the text to try to disseminate their philosophy amongst younger Kindred. You suspect that agents of some of these elders may now be keeping tabs on you and paying close attention to your work.

Page 10: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Nod Lore 5 - What a Master Librarian is afraid of

• You have a comprehensive knowledge of the ‘Book of Nod’. So much so, that you discount much of it’s teachings as bias, or pure fiction. By now you can pick up almost every false word and half truth within the ‘Book of Nod’, and there are many. So many that the lines blur many times over.

• You, by now, own many copies of the text, and have seen many more. Each different, each as verifiable as the next.

• You have studied the Cults surrounding both texts, and have discovered some alarming similarities. And confirmed the existence of a further text, the original ‘Book of Nod’.

• You have also researched into its history, and have come to the conclusion, that the original is probably Middle Eastern in origin, but you cannot be too certain.

• You have noticed many of the Signs of Gehenna mentioned in the text, and begin to take them at face value, often finding it difficult to stop yourself from expressing incredulity when others profess not to see the obvious end of all things.

• Your dreams contain endless cascades of falls words and lying letters in a multitude of dead languages falling in upon you, or vague and terrifying flashes of the stories in the book of Nod coming to pass, and you awake feeling as if someone has been watching you.

• You believe that one or more of the Ancient Kindred mentioned in the Prophecies of Gehenna, are keeping a control on how much information is distributed. You sometimes believe you can feel their presence watching you. You have suffered many threats from the agents of Elders to discontinue your research, and upon refusal have most likely suffered worse.

• Many of your close associates and allies may have also asked you to stop your research, out of worry for your safety and sanity, thus confirming your suspicions that they are being controlled by forces set out to destroy your research. Indeed, to spare them the horrors of the coming apocalypse, you consider that it may be better to end their suffering now, especially if they too are involved in researching the book.

• You know how and where, to lay your hands on many different copies of the ‘Book of Nod’ and a few copies of the 'Book of Lilith’. You have compared and contrasted both books, and believe that you can now pick up almost every similarity, to the point where you believe that you can have a fair guess at what ‘The Erciyes Fragments’ contain. You have even lain your hands on a few of the fabled Fragments.

• You believe you have knowledge of the true words of Caine. You know of his words to the First of his Childer. You know of Lilith, and of the murder of Able. You believe you know of the true words of God, and Caine's visions of the future.

• You know of the certainty of the coming of Gehenna. You know of all of it’s coming’s signs, and know for certain, that the End Times have begun. You have possibly contributed to at least one copy of the ‘Book of Nod’ in circulation, and know many, many scholars of it’s content.

• Society is based on or guided by Noddist scriptures. So much so, that you believe certain Clans, or even the Camarilla itself has been founded on such teachings. You may even be a part of one of these cults.

• You are certain that the knowledge that you have will most certainly be your undoing, and you wait in fear for the inevitable End, uncertain as to which direction it will come from.

Page 11: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Church Lore

You have an in-depth knowledge and understanding of the Christian Church, it’s mortal workings, and it’s darker secrets.

Church Lore 1 - What a Layman knows

• You know the Bible and its teachings. • You go to Church every Sunday, and pray regularly. • You know your local Minister by first name, and the location of all nearby Churches. • You may possibly have even been part of their Choir in your earlier years.

Church Lore 2 - What a small town Reverend would know

• You have knowledge of the local workings of the Church in the area. • You know local regular practitioners, the name and location of all of the local Churches in the

region and their own Ministers. • You have studied the Bible for years, and know its stories by heart.

Church Lore 3 - What a Bishop could discern

• You know of all Churches within the Diocese, and a few beyond. • You know of the regions Church politics, and how to maneuver within the political scene there. • You know that other forces, be they political or commercial have leverage within the Church in

your Region. • You also have come across certain discrepancies within the Bible and related texts that have

peaked your interest.

Church Lore 4 - What an Arch Bishop would suspect

• You have the details of almost every Church in the Country, and can easily lay your hands on a list of all Ministers within those Churches.

• You know that outside influences control many aspects of the Church, on every level, and that often; these powers have ‘unusual’ motivations.

• You have noticed in discrepancies with the Church’s history, and have come to the conclusion that these ‘errors’ have been created to cover up a conspiracy within the Church, although you cannot prove anything.

• You have begun to notice the strange placing of some Churches, and markings within these buildings.

• You know who to contact, and how to contact them, to get things done within the Church. You know who’s really pulling the strings of your local priests, and what needs to be said to keep them on your side.

• You know that the Inquisition was not disbanded at the end of the 1700’s and that elements of the Inquisition still remain within the Church at some level, although you do not know how, or where.

Church Lore 5 - What a Cardinal fears

• You know the Pope. • You know that the Inquisition exist, as the Society of Leopold, and that the Church has rescinded

it’s backing, but it still remains.

Page 12: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You have learned that strange markings within Churches of Britain are in fact markings to distinguish Churches that were once controlled by Heretical priests back in the Middle Ages, and that these Churches were built in a particular style to act as a supposed Channel for Dark Forces.

• You have heard reports of many strange incidents throughout Britain, and know that most, if not all of these strange events have been covered up by people of great power.

• There is now in your mind, without a doubt, a massive Conspiracy. • Your research into the Churches history has shown you that many aspects of the Church have been

changed over the years. • When the Bible was translated from Hebrew to Latin, many parts of the texts were greatly altered

or are missing entirely. • You know that some Churches have a greater reputation for aiding their practitioners and that

many of these Churches have stories of Miracles throughout the ages, happening within their walls.

Church Lore 6 - What the Pope ignores

• You know that the Inquisition is a society driven by Christian beliefs, that exist throughout the World, and are driven to hunt the Heretical, and ‘Greater Forces’.

• You know that Relics of great power exist within the church, and that these items are accompanied by many tales of Miracles happening in their vicinity.

• Too many stories for they’re not to be something more to them than meets the eye. You know that the Vatican contains a secretive Library full of Heretical and dark texts of every aspect of the Faith.

• You can access these texts with little trouble. • You know that the library is supposedly guarded by a creature that hunts trespassers at night. • You know that many aspects of the Bible were indeed removed in ancient translations at the orders

of the ‘Greater Forces’ that the Inquisition hunt. • You have studied the heretical texts to the point that you are confident that the Biblical tale of

Caine and Able has more to it than is contained in the Bible. • You know that aspects relating to Caine have been removed from the Bible, and that he is

supposed to have created a line of creatures. • You believe that there is some truth to this tale, and that these ‘Greater Forces’ are possibly them. • You have also discovered that some of the markings in heretical churches refer to Biblical

passages relating to blood and Immortality. • You also know that some refer to Jewish texts referring to Lillith, the missing figure from the

Bible.

Church Lore 7 - What Unseen Forces behind the church wish they could forget

• You know that the ‘Greater Forces’ are Caine’s Children, the Vampires of Legend. • You know that according to hidden texts, God cast out Caine causing him to become a Vampire. • What became of him then, you do not know, but you do know his lineage still exist, and haunt the

Church and many aspects of human society even today. • You know why Emperor Constantine rejected the Roman Gods and adopted Christianity

overnight. • You know that Lillith was supposedly the mentor of Caine, and you know why she was removed

from every Christian biblical tale. • You know that a band of Vampires known as the Serpents were responsible for the editing of the

Bible in it’s translation, and you have some ideas as to why. • You know that some Saints were in fact Vampires, holding their Churches in their grasp. • You know that rumors of other Supernatural creatures exist, including Wizards and Werewolves. • You know that some individuals are blessed with a greater Faith, also known as ‘True Faith’,

which conveys the power to create Miracles, drive off evil and heal the crippled.

Page 13: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know that places can be imbued with this power, such as Lourdes or the Vatican. • You know that the Grail exists, and is hunted by many different forces for it’s supernatural

powers. • You know that many rumors persist that the Grail isn’t a cup, but a Vessel of some sort, perhaps

living. • You know that families of Vampires have infiltrated the Italian and Spanish arms of the Church. • You know the truth behind the excommunication and execution of the Templars and that some

members of the Templars believed in the Infernal. • You too have evidence that the Infernal exists and can, with difficulty; prove that members of the

Church practice infernal rites. • You know that legends persist of creatures, be they human or otherwise, that exist now, that have

watched the world for many years, things that are not Vampires, sometimes referred to as ‘The Heralds’, or tales of ‘The man on the Mount’.

Inquisition Lore (Insider)

You know about the Inquisitions history the society’s beliefs, activities and of its members. Non Mortal PCs must have Church Lore 4 to gain Inquisition lore. Due to the nature of this lore, it is extremely restricted for Vampire PCs.

Inquisition Lore 1 - What a Novice has heard

• You know the basic facts about the Society of Leopold. E.g. It exists, has links to the church, and well-known facts of the founding of the Society.

Inquisition Lore 2 - What an Inquisitor is taught

• You have learned a few details of interest about the Society of Leopold. • You know of the Paiousia (The prophecy of the second coming). • You know of the existence of Theurgy and True Faith, but know no reliable facts. • You have a basic understanding of the Hierarchy of the society, the 5 Canon’s of the Society and

of the existence of some sub divisions and sects of the Society. • You have heard rumors that Relics of times past exist, but not of any verifiable sightings of these

items.

Inquisition Lore 3 - What the Condotierri & Gladius Dei consider true

• You have gained a wealth of knowledge about the Society e.g. Society procedures and tactics, locations of a range of weak Holy sites and how to use them (If you have True Faith).

• You know of True Faith and how to use it (If you have it) and have a basic knowledge of the existence of common Theurgy paths

• You know of some of the important faces of the Society, and have knowledge of all commonly known Sub Divisions, and some of the less common sects.

Inquisition Lore 4 - What a Censor suspects

• You are considered a Scholar within the Inquisition, (You have to have membership, or have had at some point, of the Inquisition to have Levels 4 and above)

• You know of many Holy sites and how to use them. • You know how True Faith can be used effectively, and of most Theurgy paths.

Page 14: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You also know the location of the Great Reliquary and Leopold’s Tomb, and of some of the Relics within, but not how to access them.

• You also know some of the famous and infamous faces of the Inquisition and some secrets from the Societies past (e.g. the Truth behind the Florentine Heresy).

• You know of the existence of another sect of Hunters, ‘The Arcanum’, and that they keep a distance from the Inquisition.

Inquisition Lore 5 - What a Provincial fears

• You are privy to the Secrets of the Inquisition. • You know how to gain access to both the Great Reliquary and Leopold’s tomb, and also have a

catalogue (not necessarily accurate) of the Relics within. • You know the complete and detailed history of the Society, and most known Sects. • You know of the existence of the secret Theurgy paths, and that True Faith is a branch of the

Numia Powers, and that other such powers exist. • You may also know of the existence of other Supernaturals within the Inquisition and know key

members of the Society by their first names. • You know of members of the Arcanum, and could possibly have relations with that group.

Inquisition Lore 6 - What the Inquisitor General wishes he could forget

• You have a full and accurate history of the Society and most of the Sects within. • You know secrets such as what the Reliquary truly is, an accurate catalogue of it’s Relics. • You may also know secrets like what is really in Leopold’s Tomb. • You are privy to secrets of the Influential members of the Society (i.e. their pasts). • You are privy to the knowledge that a secretive sect of mages, ‘The Celestial Chorus’, has a long

and intertwined relationship with the Society.

Inquisition Lore 7 - What the founder of the Society, Leopold Murnau is certain of:

• What you don’t know about the Society, and its members, isn’t worth knowing. • The secrets of the Society are laid bare to you, including the infiltration of its numbers by

Supernaturals, their names and locations. • You know the possible locations of the True Cross, every Legend of the Second Coming, and the

details of most, if not all, of the Relics in existence. • God knows your name.

Ghost Lore (Outsiders)

You have learned of the world of Ghosts, and have researched into their nature. ((This Lore is representative of knowledge available to Non Wraith Characters, about the Wraith race)).

Ghost Lore 1 - What a Student would know

• You know of the existence of a World beyond this one, inhabited by Ghosts. • You know ghosts always live in haunted houses and wear clanking chains. • You know that they are insubstantial in this World, and can never affect it. • You know ghosts often hang around haunted houses.

Page 15: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Ghost Lore 2 - What a Paranormal Studies graduate would know

• You have learned a little more of the dead. • You know that not all Spirits return to the afterlife. Only those with great issues to deal with

return, and then not always. • You’ve probably spoken to one or more Ghosts by now. • You know now that their Society is called the Hierarchy. • You know that they live in ‘Necropolis’, alternative versions of ‘real world’ cities, in the land of

the Dead.

Ghost Lore 3 - What a professional ghost hunter would know

• You have learned that the ‘Shadowlands’ or lands of the Dead, represent the World of the Dead. • All that has decayed and been destroyed here, that had great meaning in this world, reappears

there. • You know that Wraiths can be harmed by real world objects moving through their Ethereal bodies. • You also know that they have formed themselves into ‘Guilds’, groups of Ghosts, or ‘Wraiths’

who follow the same ideals. • You also know of corrupted Wraiths called ‘Spectres’ who make it their lives to attack and destroy

other Wraiths.

Ghost Lore 4 - What an Arcanum Scholar would know

• You have learned much more of the Dead by now. • You know of Charon, their great Leader. • You know that the ‘Hierarchy’ holds control only over few of the Wraiths, with many shunning

control as ‘Heretics’ or ‘Renegades’. • You know Religious belief is a strong power within the lands of the Dead, and those of the same

beliefs often flock together. • You know that some Wraiths posses the power to alter things in this World, and even enter here

for short periods of time. • You know that there are many different types of ‘Spectre’ who are born in a dark maelstrom called

‘The Tempest’. • You now know that Wraiths are bound to items or people within this World, that they call Fetters.

Ghost Lore 5 - What a true Medium would be haunted by

• You have gained much knowledge of the lands of the Dead by now. • You know that ‘Spectres’ are controlled by ancient evil’s called Malfeans that exist only in the

lands of the Dead. • You know that the Hierarchy await the resurrection of Charon. • You have heard that Vampires have the abilities to enter the lands of the Dead for short periods of

time. • You have discovered that Guilds of Wraiths once existed, but were mostly swept away by a great

storm that shook the Shadowlands. • You know the Wraith central city was called ‘Stygia’ and did not have a Real World counterpart

before it was destroyed by the Maelstrom. • You know the Wraith’s ‘Fetters’, are items or people important to them in their lives, and act as

points of rest and recuperation to these Ghosts. • The Shadowlands call to you, and you may feel compelled to join them.

Page 16: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Wraith Lore (Insider)

Under most circumstances, only Necromancers or those playing in the Wraith Sphere may learn this Lore.

Wraith Lore 1: What the Newly Reaped would know

• Basic understanding of the necessities (Pathos) and the banes (Shadow, Angst) of a Wraith's existence

• The Lady of Fate came unto the Shadowlands; then came Charon. • Your death marked you • Leaders often say that they are owed loyalty due to the death marks of those in their charge • Some say Restless war among themselves, for various reasons • Rough knowledge of those factions they most commonly encounter • Some say the world will come to an end when Oblivion seeps forth from below--yah right,

whatever . . . • Know many common Wraith specific terms. • Have heard rumors there were once Guilds...

Wraith Lore 2 - What new Wraiths know

• Knows of the existence of the Hierarchy, Heretics, and Renegade factions. Knows of Spectres

• Has heard the rumor that Legions war against each other through their troops, and this may or may not be believed

• May have heard a few scraps of prophesy either about the Time of Darkness or the rise of Charon from the records of the Hierarchy. Probably hasn't read anything though

• Understands the Shadow, Harrowing • Can give short descriptions (equal to the descriptions in Oblivion) for 2-3 Guilds • May have heard vague rumors about something called Transcendence.

Wraith Lore 3 - What established Restless know

• Can name the 13 Guilds and knows the W:TO descriptions • Has a basic understanding of the 13 primary Arcanoi (Argos, Castigate, Embody, Fatalism,,

Inhabit, Keening, Lifeweb, Moliate, Outrage, Pandemonium, Puppetry, and Usery)--think general overview but not detailed W:TO write-ups

• Can identify the markings of these Arcanoi • May have heard rumors about one of the rare guilds and their Arcanoi (Flux, Intimation,

Mnemosynis) • Knows several of the legends of the Far Shaores or Ferrymen • Has a rough knowledge of major events in Restless History, such as the Maelstroms, Stygia,

Breaking of the Guilds; Can recognize names of many major Hierarchs currently active and make a guess as to what Necropolis they live in; knows all of W : TO p. 4-11 as fact.

• Knows many of the old terms and their meanings • Has heard rumors of the motives of the Ferrymen • May know something about Transcendence;

Page 17: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Wraith Lore 4 - What a well-traveled Wraith knows

• Can name many Deathlords and many of the major Malfeans-- may know some vague legends about them

• Knows many of the legends of the First Days and the Signs of Doomsday; Has a vague understanding of what the Ferrymen are

• Knowledge of a few of the Guild secret powers available in the 13 Guild Arcanoi --again think general description not detailed write-ups.

• Knows the Dictum Mortuum

Wraith Lore 5 - What the Anarcreons Keep to Themselves

• Detailed knowledge of Stygian history (this knowledge will likely be slanted from the Wraith's own faction)

• Basic knowledge of the Dark Arcanoi • Know the legends surrounding the Malfeans • Knows many of the common interpretations of the First Times and Signs of Doomsday; Can see

the hidden meanings in day-to-day Stygian politics.

Infernal/Demon Lore (Outsider)

This is the sum of a character's knowledge about the infernal. Almost by definition, it has a subtly Judeo-Christian slant to it, dealing the contrast between the sacred and satanic, the struggle for souls, and the true nature of the World of Darkness. Infernal Lore and Demon Lore are the same thing.

Infernal Lore 1 - What you learned from your Ouiji board

• You believe that demons are real, and that they possess infernal powers of some sort. • You can tell completely fake demon/infernal texts from those that hold at least a kernel of truth. • You believe that demons are out to make pacts for people's souls. • You are certain that it's possible for those who are not demons to get access to infernal powers. • You think that demons and infernal powers can probably be countered by faith of some sort. • You can probably find the closest satanic cult, and become one of their trusted members or even

mentors by demonstrating your knowledge. • You have heard of a group of demon worshippers called the Salubri; the sign of Vampiric

infernalism is a third eye in the middle of the forehead.

Infernal Lore 2 - What a would-be demonologist would know

• There are several kinds of demons, and they may not all serve the same masters, or even pursue the same interests.

• There is no single 'Satan-like' figure, no Lord of Hell, no leader of the infernal hordes. • There are ways of summoning demons, and of engaging in pacts with them. You may possess

tomes discussing those methods, although none of them go into sufficient detail. • Deals with demonic figures rarely work out as planned. You've heard of rumors that demons

control those who summoned them like puppets, or even use them for more insidious purposes. • You may have briefly encountered the infernal yourself, either in the form of a demon, or some of

its servants. • You are aware that there are supernaturals that are demonically tainted, but you know no details

about them.

Page 18: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You have heard that the three-eyed infernalists - the Salubri - were ordered hunted down and killed by the (vampires known as the) Tremere.

Infernal Lore 3 - What a studied occultist would know

• You are aware that there are certain powers that supernaturals can use that are demonically tainted. If you're a vampire, you may have heard about Dark Thaumaturgy. At ST discretion, you may recognize the effects of the more blatant Dark Thaumaturgy rituals in action.

• You know that infernal powers do not come without a price, and that using such powers means that the relevant character is tainted by the infernal, and obeys only one master.

• You probably possess several volumes dealing with the nature of the infernal, what it does, and how to fight it.

• You may even have some books that deal with details about summoning demons, but something seems to be lacking.

• You know about this history of the Inquisition in the Dark Ages, and how they related to the Vampiric Anarch Revolt; you also know about the modern Inquisition, in the form of the cabal of infernalist hunters within the Sabbat.

• You know that there are demons who walk the earth, and demons who are bound to the earth. Those who are free may look like anyone, and their powers are poorly-understood.

Infernal Lore 4 - What an Arcanum Scholar would be killed for knowing

• You possess sufficient knowledge about the infernal to perform a full and proper ritual for summoning infernal forces. You are aware of some of the common names of demons, which is sufficient to summon them. Get in touch with your Head ST for doing so. (WARNING: Summoning demons will almost certainly lead to your character's horrific death, whether immediately or after a prolonged servitude to the infernal. YOU HAVE BEEN WARNED.)

• You are aware that there are a number of demons who were released upon the world fairly recently. They can take any form, although you are familiar with their demonic form as described in Demon: the Fallen. (wings, spikes, etc)

• Not all demons are the same - there are differences in outlook and purpose, and some of them don't seem to be inherently interested in causing harm, and their goals are unclear.

• You can recognize almost all infernal Thaumaturgy Paths and Rituals. • You are familiar with the Discipline of Daimoinon, and know basic details about the Baali.

(roughly what Baali Lore 2 would give you) • You know that the Third Eye on some vampires has no background whatsoever in infernalism,

and that the Salubri are not inherently infernal at all. • You know about the Nephandi, and have an approximate idea of their nature and goals.

Infernal Lore 5 - The Edge of the Abyss

• You know the names of all major demons, and may even be familiar with one or two of their principal pawns. (Check with your ST)

• You believe you understand the purposes of some of the more advanced Baali rituals, and are intimately familiar with the purpose of Call the Great Beast and its history.

• You know about the true nature of the Shadowlands and the Abyss, as described in Demon: the Fallen, and you may even have an idea about the true nature of Koldunism.

• You have an inkling that the true origins of the Vampiric Disciplines of Vicissitude and Obtenebration may be infernal in nature, although there is no infernal taint on their users, per se.

• You are aware that the mythical figure of Lucifer is an actual demon, although details of that are elusive.

• You may know the full extent of some of the powers of the Fallen, as described in Demon: the Fallen. (ST discretion)

Page 19: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know for a fact that entering into a pact with a demon will lead to your damnation. You are aware that summoning an Angel - if you have an appropriate name - is unlikely to summon an actual Angel, and will very likely be a type of Umbral spirit instead.

• You are aware of the concept of 'Celestial' names, and realize that without a Celestial name, you can never bind a true Demon or Angel. Unless acquired in-game somehow, you don't know any Celestial names.

Lupine Lore (Outsider)

Lupine Lore 1 - You so stupid

• OMFG! Werewolves exist! They eat humans and stalk the night on full moons! They are akin to the mythical creatures made popular in movies and books like American Werewolf in Paris and Teen Wolf.

• Werewolves may be vulnerable to certain superstitious means of damage - holy water, crosses, silver, faith and gypsy curses.

• Werewolves are actually called Lupines, not werewolves. • Lupines tend to live in sparsely-populated wilderness, such as forests. • They are wild, dangerous, and few have lived to tell of their encounters. • A bite from a Lupine will turn you into one.

Lupine Lore 2 - What someone on the road to knowledge would know

• Lupines tend to cluster in groups, like packs of wolves. • Some Lupines live in the cities, although this is fairly uncommon. • Lupines tend not to get involved in a pro-active role in human affairs. • Lupines are not reliably hurt by religious objects, such as holy water or crosses. You've probably

heard of someone who found that out the hard way. • Lupines may have abilities that are supernatural - aside from turning from human to werewolf and

back. • Lupines can take the shape of humans, the stereotypical large humanoid werewolf form, and

wolves.

Lupine Lore 3 - What a Lupine Hunter would know

• Lupines can take more shapes than just the basic 3, and some of them seem to have the ability to look very different when in the wolf shape - they could look like normal dogs, or other animals of that size.

• Lupines tend to get involved in human affairs, although this is often done destructively. • Silver is the Werewolves' bane, grievously injuring them. • Some mortals aid and help them, although it's not certain why they do so. • Lupines have been around for a long time, they aren't a recent apparition or mutation. • Lupines do have some type of social order, which may be more complex than that of the animal

wolves. Details on that are elusive. • Lupines have enemies, some of whom have formed into groups that specifically target them.

Lupine Lore 4 - What an Arcanum Scholar would know

• The term 'Garou' (from the French 'loup-garou') is used by some to refer to Lupines. • Lupines' way of life is close to nature - their behavior is similar to that portrayed in New Age

culture as pagan nature mysticism.

Page 20: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• There are probably a dozen or so breeds of Lupines, the same way that there are different breeds of wolves or dogs. Their demeanor varies greatly depending on their breed. Specific ways of organizing, acting, and ability are also dependent on a Lupine's breed, and one or two may even be known in detail.

• The mortals that aid the werewolves and often live with them are known as Kinfolk. • The supernatural abilities of Lupines include blinding speed, extraordinary strength, the ability to

marshal the forces of nature (akin to the description of pagan nature spirits), and the skill at disappearing from sight and traveling unseen.

• Lupines sometimes lose control and rampage, destroying every thing in their path. • There are three distinctly different groups of enemies Werewolves have to deal with: a group of

outcasts, some multi-national corporations, and a third undefined set of opponents.

Lupine Lore 5 - If you can read this, you are standing to close to the Cairn

• The Garou are divided into approximately thirteen social groups, known as tribes. The concept of breed, tribe, and some other characteristics are more complex than they appear. Many of those names may be known, although the spelling and specifics will be extremely fuzzy, at best.

• The Garou order of dominance is based on strength and ability, an internal ranking structure defining who is the alpha, just as in wolf society.

• Garou form into packs, which - just like wolves - have a pack alpha. • There is something unusual about Garou mating, the details of which are not clear. • Garou have their own quasi-religious mythology which is often practiced by Garou priests of

some sort. Similar to many other religions, theirs is heavily fear-based, inducing a superstitious dreading of a final day of judgment when they will all die.

• Garou social dynamics are based around a system of honor. • The more aged and able a Garou is, the more he is able to tap into his supernatural abilities. The

Garou believe that it is spirits of nature that power those abilities. • There are other shape-shifting creatures that often exist in near proximity to the Garou. Those can

take the form of other 'known' animals, and are represented in many human mythologies. • Garou often live in clusters around what is known as a 'Sept', which is ruled by the local dominant

Garou. • There is a hostile tribe known as the Black Spiral Dancers, and two other hostile groups known as

the worm and the weaver. Details about the two latter are extremely difficult to come by. • Garou society hasn't always been this way and Garou live in seclusion for a reason. Something

makes humans panic when they see Garou, which has helped maintain this veil of secrecy.

Garou Lore (Insider)

Garou Lore 1 - Werewolf Sphere Only

• Basic understanding of the necessities (Gnosis) and the banes (Silver) of a Garou's existence • Power comes from Gnosis and depends on Rank • Elders are given Submission do to their Rank as they have earned it • Rough knowledge of those Tribes they most commonly encounter; • Know many common Garou specific terms. • Have basic knowledge of the Litany

Garou Lore 2 - Werewolf Sphere Only

• Can give short descriptions (equal to the descriptions in Laws of the Wyld) for the Tribes . • Has heard of the Silver Record and what it is Has Knowledge of the Litany and what each tenant

means.

Page 21: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• May have heard vague rumors about something called the Apocalypse • Has heard rumors of the War of Rage

Garou Lore 3 - Werewolf Sphere Only

• Has a basic understanding of the Gifts of the Tribes listed in Laws of the Wyld. • Can identify which Tribes naturally possess these Gifts • Has a rough knowledge of major events in Garou History, • Can recognize names of many major Garou currently active and make a guess as to what Sept they

live in • Knows many of the old terms and their meanings • Can name a couple of the Legendary Garou • Knows a couple Stories from the Silver Record

Garou Lore 4 - Werewolf Sphere Only

• Knowledge of a few of the Elder Gifts --think general description not detailed write-ups. • Knows a lot of the stories from the Silver record. • Knows the names and stories of the Legendary Garou • Knows much of Garou History • Knows some things about the three fallen Tribes

Garou Lore 5 - Werewolf Sphere Only

• Detailed knowledge of Garou history • Knows the Silver Record by Heart • Knows the details of the three fallen Tribes • Detailed Knowledge of the Apocalypse and can see the signs in day to day life and Garou Politics

Fae Lore (Outsider)

Changeling, unlike other games, has an extreme invisible belief-oriented factor inherent in the game. Since "Outsiders" can be as varied as the character concepts we can imagine, the interpretation of data constituting bona fide Lores is extremely flexible when it comes to the faerie aspects of the World of Darkness. Since Outsiders who have this lore might have very different levels of Banality, this "Outsider" Faerie Lore has been composed in two parts. The first part of each lore point is how Lore data might be understood by those with a Banality of 6 or less (roughly). The second part of each point, in the brackets [], represents those with Banality of 7 or higher (roughly). Since other character types have no Banality mechanic, players and STs should consult Changeling sources to estimate the Banality of character types from other games, and these Lores should be role-played with an appropriate level of doubt or rational disbelief as per that determination. This could result in character with the "Outsider" Faerie Lore speaking of what they know in terms as innocent as the first part of each point, as scientific and skeptical as the latter part of each point in brackets [], or anything in between (most likely for characters with pseudo-Banality ratings from 6 to 8]. It should be understood by players that the Mists are a much more effective concealment factor than the similar effects in other games (Masquerade, Delirium, Paradox, etc.) because the Mists are a sentient self-preservation aspect of the Dreaming, which in turn is a powerful sentient creature. Unlike data associated with other games, the Mists have the power even to remove text and data from paper or computers, alter physical, chemical, magnetic, and electronic recordings, and to remove or alter memories toward a failure to record, recall, or document evidence of Fae existence. For this reason, many specifics of this Lore are perhaps not as specific as they might be for other games’ "Outsider" Lores.

Page 22: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Fae Lore 1 - Those with just a hint that something is funny is going on that science doesn’t explain

• Stories of faeries and faerie magic are based on something real and mysterious in the world that might not exist today. [Fairy stories and accounts of faerie magic are creative attempts to explain real phenomena that we still don’t have the ability to quantitatively explain, or that we can’t detect because they do not occur in the modern era.]

• Dreams really do have magical qualities and power. [Dreams are not simply random neural impulses with no consequences beyond the human mind – they do have some unexplained external effects on the physical world. This sort of energy is not well-understood by current science.]

• Faeries of some kind really do exist, but they’re invisible! [Based on certain documented patterns in physical anomalies, it is probable that some sort of physical laws govern "faerie magic". These anomalies may alternatively be directed by conscious thought of beings we can’t detect with our current scientific measurement methods, or even by as-yet unclassified energies correlated with the physiology of human thought.]

• Information from alternative culture texts and folklore about accounts with "Faerie", especially including major Norse and Celtic mythological references. [These sources are hardly accurate, but can be analyzed for patterns that might help us better direct our efforts to study these anomalous phenomena.]

• Knowledge of a few traditional remedies for or wards against faeries and their magic from "superstitious" folklore. [At this level, a more Banal person would likely deny the viability of any "wards" from superstitious folklore, except to concede that certain acts might change the state of mind or environment to be more favorable for people to avoid confusion or accidents while tired or intoxicated.]

Fae Lore 2 - Those who have a fair bit of knowledge from some research or minor encounters

• Information from alternative culture texts and folklore about accounts with "Faerie", including major Native American and Slavic mythological references. [These sources are hardly accurate, but can be analyzed for patterns that might help us better direct our efforts to study these anomalous phenomena.]

• Faeries are especially fond of children and untamed wilderness settings. [The anomalies known by many as "fairie magic" are documented mostly in the presence of children and/or rural areas. This is likely a function of cultural tendencies in rural areas to attribute unquantified phenomena to supernatural forces, as per superstitions. It is also likely that factors related to child psychology and social development contribute to deliberate hoaxes by children; furthermore, parents’ natural wishes to protect their children from harm or to avoid blame for neglect of their children likely motivate them to corroborate such supernatural accounts in order to avoid legal or social retribution.]

• There are fewer faeries around today because most people no longer believe in them, and that weakens their power. ["Faerie" encounter claims are markedly reduced in number in the modern era due to broader access to education and a generally more rational and enlightened society.]

• Faeries and human dreams go hand-in hand – they affect one another. Faeries know our dreams, and often try to make them come true, though sometimes they choose our nightmares as well. ["Fairy" manifestations frequently are described in terms of human dreams. The phenomenon apparently tends to be remembered in a similar manner as people generally remember dreams they have in their sleep. The brain’s interpretations of the phenomena as memories are formed in the human mind tend to incorporate "remembered" experiences from dreams and to appeal to the basic emotional desires and fears of the person experiencing them.]

• Faeries tend to gather at magical faerie places, and they really do have kings and queens. [The anomalies attributed to "faeries" are, in fact, tied to specific locations and people. Those who claim to know of "real faeries" insist that there is some sort of hierarchy among "fairy folk", and that it, like the stories made up about "faeries", entails a monarch of some sort.]

Page 23: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• Faeries can be warded against with holy symbols. [The faith placed in religion by many likely changes a person’s psychological state, steeling them against fear or irregular mental effects. This seems to offer a resistance to those encountering so-called "faerie" phenomena.]

• May have knowledge of one or two fae (i.e., kithain, nunnehi, inanimate, etc.) Arts, Bunks, or Birthrights, or any obvious effects of some Treasures. This information will not be detailed. "He called the ball silly names to make it mad, and it jumped down out of the tree without him even moving to get it." [Has either experienced or heard/read an account of one or two encounters with so-called "faerie" phenomena, including vague descriptions of the anomalies. "It seemed that he used some sort of telekinesis to get the ball out of the tree, because the tree was still and he wasn’t touching it – he was just taunting the ball. Yes, I suppose it could have been a small gust that knocked it down by coincidence."]

• Believes any faerie creature will have the same sorts of powers as others. [Has not detected any differentiation between which individuals or places are associated with which effects, and so expects a wide range of phenomena.]

• Faeries claim to be directly connected to the Tuatha de Danaan, elves, dwarves, giants, goblins, Fomorians, etc. of ancient faerie myths. [Those who think themselves to be "faeries" also believe themselves to be tied to fictitious figures from ancient superstitions and fantastic folklore.]

Fae Lore 3 - What a successful and dedicated "faerie" believer or a diligent Hunter might know

• Faeries hide themselves from mortal ken, and their dream-magic helps them make mortals forget. [Apparently because of an incompatibility between rational study and the energies tied to so-called "faerie" phenomena, such anomalies are very difficult to clearly document. Also, these phenomena seem to disrupt many optic and electromagnetic effects, thus making it difficult to record with sophisticated equipment, and the bioelectrical-neural side effects leave researchers with foggy memories at best.]

• Information from alternative culture texts and folklore about accounts with "Faerie", including many obscure aboriginal Asian, African, or South American mythological references. [These sources are hardly accurate, but can be analyzed for patterns that might help us better direct our efforts to study these anomalous phenomena.]

• Like some faerie folklore says, one actually can resist faerie magic by convincing themselves that it has no real power against them. It’s not as simple as not clapping your hands, but it does seem to drive off faerie creatures. Cold Iron, but not wrought or cast iron, seems to be the most effective ward there is against the fae. [Individuals encountering a ‘faerie" anomaly can minimize or prevent its effects by reinforcing a rational frame of mind in the moment. There is also some property of unalloyed crude iron that dampens these anomalies, but that property is not retained after it has been wrought or cast. Given the many unique chemical and atomic properties of iron versus other elements, this is perhaps not surprising, even though it is not completely understood.]

• May have knowledge of one or two faerie-specific terms, but does not understand what they mean aside from their literal meanings or definitions. [May have knowledge of specific terms used by people who think themselves to be "fae", but has no understanding beyond literal definitions.]

• Faerie magics can be horribly wrathful, and are very unpredictable to mortals, being so alien to human thought that they might even seem whimsical. Faeries are definitely very passionate creatures, for good or for ill. [All so-called "faerie" phenomena seem to exhibit patterns interpreted by many as analogous to extreme emotions or arbitrary disorder. This is likely tied to the mental states of people who claim to have had "faerie" encounters, and most certainly has to do with the psychological health and emotional instability of those who fantasize that they are "faeries".]

• Probably met and talked to several faeries. [Has probably encountered several who believe themselves to be "faeries", even it they did not admit to that belief in dealings with the character who has this lore.]

• Faeries can sap a mortal’s will and enchant them into doing their bidding, and most mortals are helpless against it. [Many of those having direct encounters with "faerie" phenomena report that they have committed acts against their will or quite deviant from their normal habits. Even many of those who suffer memory loss from such encounters have been witnessed performing such

Page 24: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

uncharacteristic behavior. The emotional sensation is described by those who have experienced this as a loss of will accompanied by a willingness to obey another’s will (usually this other is one who believes himself to be a faerie, or the associate of such an individual). Victims seem to have little defense against these mind-altering effects.]

Fae Lore 4 - What an Arcanum Scholar would know

• The majority of those who believe themselves to be faeries of some kind refer to themselves as "kithain". There are other terms that apply to certain groups, but it’s unlikely a character knows those terms at this level. [There is a covert subculture among those who believe themselves to be "faeries", and they reinforce each other’s delusions. The most common self-referential term in this group is "kithain", with some errata and variants from cell to cell.]

• Information from alternative culture texts and folklore about accounts with "Faerie", including many obscure aboriginal Australian mythological references. [These sources are hardly accurate, but can be analyzed for patterns that might help us better direct our efforts to study these anomalous phenomena.]

• May know some kithain-specific terms (as words – not by meaning). [May have knowledge of several specific terms used by people who think themselves to be "fae", but has no understanding beyond literal definitions.]

• Faerie power is the magic of dreams, and they somehow exist in connection to the collective dreams of mortals. Hopeful and imaginative people are more closely tied to this power. [So-called "faerie" phenomena have some sort of correlation with the neurology associated with dreams. Those prone to active or intense dreaming are more prone to these anomalous "side effects", including a greater susceptibility to the expression of those who exhibit the "faerie" identity fantasy.]

• Faeries come in many kinds, each known as a "kith". (Knows the names of 2-4 of the common major kiths, and that different kiths have different weaknesses and powers, but with a lot of inaccurate details). [The covert group suffering from the shared delusion that they are "faeries" divides itself further into different breeds of "faerie", called "kiths". (Knows the names of 2-4 of the common major kiths, and that different kiths exhibit different anomalous qualities, but with a lot of inaccurate details).]

• Faeries like fun places, artistic and natural settings, creative people, and places where there are usually children, such as playgrounds. [So-called "faerie" encounters are usually reported by those frequenting recreational venues, as these tend to be the people least concerned with being seen as irrational by others. Those believing themselves to be "faeries" also appear to frequent such places and associate with such people.]

• Faeries have kings, queens, dukes, knights, and so on, just like in medieval faerie tales. [The "faerie" subculture styles itself after medieval monarchies in a sort of collective Quixotic tendency.]

• Some faeries like modern free-thinking better and rebel against their nobles. [Apparently the Quixotic tendency isn’t entirely unified in the "faerie" subculture, and some style themselves after revolutionary heroes rather than archaic nobles. Still, it seems this condition entails an inherent self-aggrandizement.]

• Has an understanding of the standard Arts (those featured in The Shining Host plus Metamorphosis) and what they can do – think general overview with very little actual detail. Also knows that certain objects can hold magic. [Has a categorical understanding of how the most common of the so-called "faerie" anomalies behave (those Arts featured in The Shining Host plus Metamorphosis). Also knows that certain objects can manifest similar anomalous behavior.]

• Knows that there is much more "faerie magic" going on all the time than is known, but that it is almost all invisible to mortals. [Knows that most of the effects of "faerie" anomalies is actually invisible and currently undetectable to research equipment.]

Page 25: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Fae Lore 5 - What someone with a strong family history tied to faerie folklore and ancient traditions or what a life-long dedicated occultist might know

• May be able to name most of the standard kiths and give short descriptions (Equal to the descriptions in the Shining Host or The Shining Host: Player’s Guide). [Knows the more specific self-referential terms used by most of the common subdivisions in the covert "kithain" subculture, the patterns they exhibit in behavior, as well as what unusual effects tend to manifest in their presence. (Equal to the descriptions in the Shining Host or The Shining Host: Player’s Guide).]

• Information from alternative culture texts and folklore about accounts with "Faerie", including almost all extant mythological references, even the most obscure. [These sources are hardly accurate, but can be analyzed for patterns that might help us better direct our efforts to study these anomalous phenomena.]

• May know some kithain-specific terms (as words with very rough understanding of their true definitions and significance). [May have knowledge of several specific terms used by people who think themselves to be "fae", and has a limited understanding of their significance and specialized definition to these people beyond literal definitions.]

• Understands the basics of the Changeling Way reincarnation cycle without knowing what its called. [Understands that the covert "faerie" subculture is at least centuries old, and includes in its beliefs an ancient ritual belief in reincarnation and past-life memory.]

• Knows the very basics about kithain culture (i.e., basic ideas behind the power of Oaths, justice by Fior, etc.). [Knows the basic ethical tenets of the covert "faerie" subculture and internal self-government and retribution principles.]

• May have heard rumors of the kith-specific or rarer Arts (Skycraft, Aphrodesia, Infusion, Kryos, Spirit Link, Inanimae Slivers, Shadow Court - highly unlikely! - etc.). [Has a categorical understanding of how the more obscure or specialized of the so-called "faerie" anomalies behave (Skycraft, Aphrodesia, Infusion, Kryos, Spirit Link, Inanimae Slivers, Shadow Court - highly unlikely! - etc.).]

• Knows that many faeries fear the end of humanity’s hopes and dreams is coming in some kind of cosmic change, and that nobody will believe in them at all anymore. [Knows that some portion of the covert "faerie" subculture has an apocalyptic belief that they will be disbelieved out of existence – as if people would actually stop existing if people didn’t believe in each other’s existence! Bah, that’s nonsense!]

Gremayre/Kithain Lore

Gremayre/Kithain Lore 0: Knowledge of the Unsained - Changeling Sphere only

• Basic understanding that Changelings draw power and magic from creativity and that disbelief and cold iron are dangerous to your existence.

• Understand that Changelings are dream-spirits who live in mortal bodies. • Know that Changeling Magic primarily affects other Changelings and that most mortal forget

encounters with it, or don’t see it to begin with. Know the names of 4 or 5 of the main kiths, and understand that there are more.

• Heard about Freeholds, possibly seen one and know that Changelings can gain power from sleeping there.

• Know that some Changelings use titles like those in history books, but are not sure what they all mean.

Gremayre/Kithain Lore 1: Knowledge of the Mentored - Changeling Sphere only

• Know that Changelings are faerie souls in human bodies due to it protecting them from disbelief. • Understand that long ago faeries did not need to share bodies with humans, but existed as True

Fae, but this isn’t possible now.

Page 26: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• Know that when a Changelings dies, the fae souls are born into new human bodies. • Know of the common kiths and that each traces its birth back to a legend or myth. • You have heard of and know the basic descriptions of each of the common kiths. • You've learned the names and effects of the most common Arts (chicanery, legerdemain, primal,

soothsay, sovereign) and Realms, and you know about Bunks and how they're related to the Arts. • You know the difference between the chimerical and the Autumn world. You are familiar with the

common modes of gaining Glamour – Reverie and Rapture. • You’ve heard vague details of mighty quest and treasures, and of magic and mythical realms

where legends are real. • You know that Cold Iron is anathema to you, and disbelief and boredom will seek to destroy you. • You know of Freeholds, and the nobility (also that most of the nobility are sidhe), and have heard

beautiful stories of Arcadia, and been told that it is sadly "closed" and lost. • You know that promises are binding, and have heard terrible tales of those who break them. • You know of the basic Noble titles used within Changeling society and where they stand of the

ladder of Fealty. • You know the basics of the two courts and are able to give a brief description of their beliefs.

Gremayre/Kithain Lore 2: Knowledge of the Younger Changelings - Changeling Sphere only

• You know some vague tales of the Shattering and of the resurgence and have heard tales of some of the arts brought back by the sidhe.

• You have heard of Trods, and the Near and Far Dreaming. • You know that the sidhe departed in the Shattering and are different than other Changelings,

although you're uncertain on "how" exactly. • You have heard of the Gallain and know basic descriptions of each. • You know that the Five Great Returned Houses are Seelie, and also that there are rumors of one or

two other Houses on Earth, but you have no details, and you can recognize the basic Heraldry of the principal Five Houses on sight.

• You know how to gain glamour through Ravaging. • You know a number of the more common Oaths.

Gremayre/Kithain Lore 3: Knowledge of the Average Changeling - Changeling Sphere only

• You can tell some tales of the days of the War of the Courts, Shattering, the Interregnum, the Resurgence and the Accordance War.

• You have heard tell of the coming Endless Winter, and you understand what it would mean for the fae on Earth.

• You have heard of the Tuatha de Danaan. • Can name and explain most of the major Kithain festivals that round the Wheel of the Year. • Can recognize most of the Kings and Queens of the world. • You have heard rumors of the Shadow Court of Unseelie Sidhe. • You know the Escheat and its connotations off by heart. • You can understand the basic ‘game’ of Sidhe politics and the continued struggle between courts,

Nobility and Commoners. • Basic knowledge of the existence of the two "other" Houses, Scathach and Ailil.

Gremayre/Kithain Lore 4: Knowledge of a Few Great Secrets - Changeling Sphere only

• Can name many legendary fae, and knows who some of them have been reborn as today, perhaps knows a few of your own former legends.

• Knows many tales of the Sundering, the Shattering, the Resurgence, and the Accordance War, and can name many of the key players in that drama.

• Has a vague understanding of what the Fomorians are, and the War of the Trees.

Page 27: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• Knows many of the Great Oaths off by heart. • Can conduct a Fior and a Fior Righ. • Knowledge of some of the politics of the Great Houses and the Parliament of Dreams, who really

supports whom. • Knows how to identify even the most arcane title as to its proper standing in the noble hierarchy,

can recite any such personal title right up to King or Queen. • You have a detailed knowledge of fae history, thought it will be slanted from your kith and courts

perspective. • Have heard the legends of Silvers Gate. • Knows that House Ailil has more members than are visible, knows some details of Scathach and

Ailil.

Gremayre/Kithain Lore 5: Knowledge that The Kings and Queens Keep To Themselves - Changeling Sphere only

• Knows of the existence of House Leanhaun and Balor. • Can see the hidden meanings in day-to-day sidhe politics. Know some details of the War of the

Trees, and of the Three Courts of the Fomorians. • Can name several of the "Lost Kith" such as the Lords of the Mound. • Have heard of the Courts of the Mer, although you have no details. • Can cite details of the Sidhe's treaties and oathbonds with other supernaturals such as the Fianna

Garou, but still believe that these "gallain" are simply misplaced kithain. • You know the detailed history of each of the Five Great Houses • You think that you understand just what Glory and Perfection was Lost when Arcadia was locked

away. • You know some of the details of the Oldest Rituals. • You know the "Great Game" to be only a pale reflection of the Pageant of the Seasons. • You can recognize most Nobles of Count and above by name, and have a basic understanding of

their public reputation. • Know that the Shadow Court is much more than simply the Unseelie Sidhe, but as to its "true"

nature, you've no idea.

Mage Lore

You have learned of the Magi kind, and have researched into their nature. ((This Lore is representative of knowledge available to Non Mage Characters, about Mages)).

Mage Lore 1 - What a crackpot knows

• You have learned that Magi really exist, wizards of legend. You have learned a lot from movies like The Craft and Dragon slayer, and you're hoping one will teach you how to throw fireballs that do 6d6 damage.

• Most, if not all Magi know kung-fu, like Morpheus and Neo, so you got yourself a trench coat so they would recognize you on the street and let you out of the Matrix.

• They all are part of secret societies and have identifying handshakes and tattoos. • You know they hold great powers, and hide amongst humanity almost unnoticed.

Mage Lore 2 - What a student of the Occult suspects

• You have studied more about Wizards and their kind. You know they divide themselves into two separate groups, who battle each other for supremacy like in The Matrix.

Page 28: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know that they hold themselves responsible for many creations of mankind, like dirigibles and light bulbs. You suspect Thomas Edison was one of the Magi, or working for one.

• They often have vast libraries of knowledge full of spells.

Mage Lore 3 - What a Magi-hunter might know

• You have begun to learn more of these Magi. • They call themselves ‘Mages’, and separate themselves into ‘Tradition’ and ‘Technocratic’

Mages. The ‘Tradition’ Mages are your archetypal wizards, and ‘Technocratic’ Mages are cyberpunk-esque users of technology. You were right all along chummer!

• You know that they also divide themselves into groups, called Traditions, and by now, you’ve probably met at least one Mage of some sort.

• You know they believe in another World, the ‘Umbra’. • Your research has started to leave you feeling as if you will never attain the kind of power these

beings have, but you now know enough to be dangerous to them.

Mage Lore 4 - What an Arcanum Scholar knows

• You have learned much of their kind now and have long ago turned in your trench coat for a tweed jacket.

• You know that the ‘Technocracy’ represent the forces of stability and rigid order, and the ‘Traditions’ the power of raw creativity.

• Each views itself the protectors of humanity. • You also know that both, but more so the ‘Technocracers’ view other Supernatural races as

interfering and a danger. You know that within the ‘Umbra’ Mages can cast any spell, but within this reality, their powers are limited.

• You know they all fear a type of Mage called a ‘Nephandi’, a worshipper of Dark Masters. • You know Magi fear the power of Disbelief, as this stops their spells from working.

Mage Lore 5 - What a Scholar on the edge of Awakening knows

• You know a great deal about Mages. You have met quite a few of their number, and have talked to them.

• You know of at least 3 Traditions or Conventions, and can describe them in a little detail. • You know that ‘Nephandi’ serve masters from the Umbra, who promise them great rewards for the

corruption and subversion of humanity. • You know that Mages also are wary if not terrified of a type of Mage called a ‘Marauder’. These

Mages have great power, and near infinite madness. • You know that Mages call the power of Disbelief ‘Paradox’ and are wary of it, as it can counter

their Magicks. • If you are a mortal, you are most likely on the very cusp of Awakening.

Secrets of the Blood

Below are the individual clan lores for Camarilla, independent, rare and Sabbat clans. Rare clan lores are below the 'common' clan lores. Some lore has Insider Only notations.

Page 29: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Assamite Lore

Assamite Lore 1: Fida'i

• Has heard some form of the Assamite Code, either the Khabar or the Laws of Haqim. Does not necessarily understand the subtleties of the Code.

• Knows that Haqim is the founder, and God of the Assamites. He commands them to wage war on the Kindred.

• Knows that the Assamites follow a cell-based structure; most do not know the identities of those beyond their cell.

• Has heard that the Assamites were cursed by the Tremere, and hate them for it.

Assamite Lore 2: Rafiq

• Understands the subtle meanings of the Khabar and Laws of Haqim • Knows the terms Castellan and Silsilla; Knows their Castellan • Knows that the Assamites are composed of three castes, one of which is the Warriors • Knows that each caste has a leader, and collectively they rule the Assamite clan (called the Du'at) • Has heard of Alamut, Holy Fortress of the Faithful • May have heard of the Ritual (the Breaking of the Curse) • May have heard that some Assamites posses different disciplines (including Thaumaturgy,

Auspex, Potence, Vicissitude, etc) • Understands that the Path of Blood demands conversion or destruction • Has heard of the Heart's Blood

Assamite Lore 3: Castellan

• Understands the history of the Khabar and the Laws of Haqim • Knows about the Viziers and Amr, and understands the interaction between the bloodlines and

caste system • Knows who the Du'at are. • Knows what happened with the Curse-Breaking and the Schism • Knows of and may be a part of one of the Assamite Societies • Understands the interaction between the Schismatics, Loyalists, Dispossessed, and Unconquered. • Has heard of The Eagle, aka The Old Man • Knows how to contact people who know how to get to Alamut.

Assamite Lore 4: Silsilla

• Comprehends the subtle differences between the Khabar and the Laws of Haqim • Knows the history of the Golden Age • Understands why the Assamites consider themselves Judges • Knows why each of the Bloodlines was created • Knows the personal history of many notable Assamite elders • Understands the power of the Heart's Blood • Knows many of the societies, and who leads them. • Knows enough of the Assamite religion to be considered a spiritual leader

Page 30: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Assamite Lore 5: The Elders

• Knows the Khabar and Laws of Haqim well enough to judge others • Knows the history from The Beginning (may use any of the history from the Clanbook) • Understands who the clan moves against and why • Knows how to contact any given Assamite • Has begun to understand the Eagle's agenda, and understand that he is the harbinger of Haqim's

return. • Knows how to contact the Du'at and the Eagle without being killed • Knows all of the Societies, who leads them, and what their agendas are • You are a Prophet of Haqim

Brujah Lore

Brujah Lore 1: What an unreleased childer would know

• You have heard the term Brujah and understand it • You have heard the term 'scholarly warriors' • You have no clue what "The Call" is • You have heard the term "Rabble" • You know that Brujah tend to anger quickly • Brujah In Clan Disciplines are: Potence, Celerity, and Presence

Brujah Lore 2: What an up and coming Neonate would know

• You understand the terms iconoclast, individualist and idealist and know which camp you fall under.

• You have heard of "the call" • You know that status is earned by physical prowess • You have heard of rants and may have attended one • You know of the 7th Tradition "don't get caught" • You have heard of Troile and Carthage • You understand that getting a Brother killed is a crime and have heard of the punishment of such.

(remember the 7th tradition here) • You know that Brujah tend to be rebels in their way of thinking

Brujah Lore 3: What most Ancillae know

• You know that the 3 camps work together despite disagreements • You understand the concepts that make up the three different camps • You know the stereo-types of the individuals in the three camps • You can recognize the names of the Elders of the clan • You know the names of the important Ancillae • You know when to and when not to make "The Call" • You have heard of "Raves" and may have attended one • You have heard of running "The Gauntlet" as punishment • You know that the most heinous of all crimes is the betrayal of a brother • You know the punishment for making "the call" inappropriately • You have heard rumors of the Brujah involvement in the 1917 Russian uprising • You understand "the Call"

Page 31: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Brujah Lore 4: What a Brujah scholar would know

• Heard how one locates a "Rave" and may have used the clues to do so • Heard of a tradition that the elders have called the "Debate" • Heard iconoclast Brujah elders do not attend "Debates" • An understanding about the fall of Carthage and the role of the Venture and Toreadors with it. • A familiarity with the Ancillae of your camp and some in other camps. • A relationship with some of the elders in your region. • Heard of the development of the Clan weakness, and stories of it's development. • Heard rumors of the "True" Brujah • An understanding that it is difficult to separate the fact from fiction within the Brujah history • Heard rumors that Brujah himself created the written language • Heard rumors that the Brujah were involved in the separation of the colonies from Britain • Have an understanding of "the Call" enough to know the consequences of it

Brujah Lore 5 - What a gifted Elder would know

• You understand the role of the other clans in the history of your blood • You believe there was a possibility that Troile was coerced into challenging his sire either by

Brujah himself or others of the 4th Generation • You have an idea of Varoja's role in the Sabbat and infernalists • You understand what really caused the fall of Carthage • You have heard rumors of "walking hypnosis" • You hear rumors of the Brujah helped to form the Sabbat • You know what "the Call" is really about • You possess knowledge most scoff at and your name and word have become sullied • You have knowledge of the existence of "True" Brujah and may have met one. • You understand that the "True" Brujah are remnants from the past with the power to manipulate

time • Research hints that the Brujah are a driving force behind the Sabbat • You have a basic understanding of the history of the Brujah, as presented in the Clan book • You no longer can recognize your brothers unless they are famous or infamous

Followers of Set Lore

Followers of Set Lore 1: What any newly embraced Follower of Set knows.

• You are familiar with what clan you are. • You know other people don't like you because you're a Setite. The toreador might be an exception

to this, whom we have had a long and loving relationship with. • You know that there is a god called Set that you're supposed to follow. • You know that Set is an Egyptian god and that he was equated with death, storms, chaos, and

darkness. • You know that there are temples, usually associated with the Masons in a town. (You have no idea

where or what is in them.) • You know that Setites don't like light. • You know that people equate you with reptiles. • You are familiar with the basic uses of Serpentis.

Page 32: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Followers of Set Lore 2: What any neonate who has been sent out on their own knows.

• You know that you are not Camarilla or Sabbat, but part of an independent clan. • You know that most people believe you were embraced to corrupt, even though that's not

necessarily the truth. • You know that you are extremely sensitive to light, because of some part of the religion that has to

do with Ra. • You know that others consider you evil because you are a corruptive snake. • You know who your priests are and listen to what they say. • You are aware of what it means if someone is named -Osiris- within the clan. • You know where your temple is. You are familiar with the intermediate uses of Serpentis • You have heard stories of Magi, sorcerers of the clan but have no idea who one is or what they do.

You have also heard of the Medjay, Warriors of the clan and protectors of the temples. • You know there is a pecking order to the clan, and that cult leadership, temple construction and

skills are needed to advance on it. • You have an idea how to build a proper temple, but are unsure of the exact expectations. • You are aware of one or two of the most prominent national cults. • You are familiar with the story of Set and Apophis, and you know that worshipping Apophis over

Set is bad. • You have heard the legends about Set and Osiris and that they fought with each other. You are

aware there is more to the story then just the Joseph Campbell version.

Followers of Set Lore 3: What those who have lived have found to be true

• You know that Setites often masquerade as other clans, and which ones are the easiest to infiltrate. • You know that there is a third generation of vampires that are supposed to bring about Gehenna

and that Set wants you to work towards that end. • You know where the Regional Temples are and how to get to them, you've seen them, you know

the priests. • You have gained enough knowledge of Setite ritual and ceremony to be able to mimic it to a city

sized cult. • You know the Paths of Set, that there are Typhonists, Ecstatics, and Warriors and that each of

these has its own duties within the clan. • You understand the advanced uses of Serpentis. • You are aware of the Path of Corruption, a general overview of what it does, and that the

Followers have access to other Paths. • You know the in-clan Status system in detail, and are fully aware of how to advance on it and how

to lose status as well. • You are aware that the daughters are the status-keepers of the Clan and they alone can name

someone -Osiris- . • You are fully versed in the different requirements for building various temples, up to and

including Continental temples. • You have heard of any Followers of Set with 9 status or more. • You are aware of all the national level cults and a handful of the smaller regional ones.

Followers of Set Lore 4: What Elders who have seen and studied have found

• You know a sizeable amount of Setite ritual and ceremony and have enough knowledge to run, construct and consecrate a regional temple in your city, as well as the basic information for running a Continental temple.

• You know the location of the Grand Temple for your continent and have been inside, you know who the High Priest is.

Page 33: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know that Set and Osiris fought, that Ra was their father, that Ra cursed Set, and that is why the Setites fear the light.

• You know that there are many clan secrets that you have yet to see. • You know that there are mummies, or something like that, and that they are dangerous. • You have heard rumors of the Daitya...who worship a god other then Set. • You know that the 3rd generation have agents roaming around and that the 3rd generation shunned

Set and this is why we corrupt. • You are aware of 3 or 4 various paths of Setite Sorcery. • You understand the elder powers of Serpentis. • You have heard of any Followers of Set with 5 or more Status. • You have can recall any Follower's lineage if they have 9 status or more. • You are familiar with all the active cults, regardless of size. • You are familiar with the paths of Sutekh and Typhon and their core beliefs. You are also aware

that The Path of Ecstasy and Path of the Warriors are branches of the Path of Typhon. • You are familiar with the Follower's rivalry with the Illuminati. • You have heard stories involving Saulot and Malkav.

Followers of Set Lore 5: Those who have taught what they have seen and studied

• You are a philosopher in the ways of Set. • You know all about the rivalry written in texts about Set and Osiris, you know of Isis and

Nepthysis, you know of the Mummy Horus and the Cult of Isis. • You have the ability (though may not necessarily) to construct, consecrate, and run a Continental

temple and speak frequently with the High Priests of your continent, as well as those in other continents and the Grand temple. You are familiar with ritual and have studied extensively in Egyptology as well as Setite Lore.

• You are familiar with the fact that there are Followers of the faith who worship different gods but still hold to the same tenets of the path. You might have met a few even.

• You have heard rumors of a bloodline that lives in Mexico. • You are familiar with all the paths of Setite Sorcery • You can recognize almost any Follower of Set, at least by name. • You can recall any Follower's lineage if they have at least 1or more Status • You can name all of the major Setite temples throughout history

Gangrel Lore

Gangrel Lore 1: What a recently embraced childe would know

• Your clan seems to abandon their new children for no other reason than to see if they survive. • The Gangrel are generally wanders, without a home, preferring the wilderness, and with no

established leader. • You're heard mention of "gathers", huge affairs where tales are swapped, but, you've never been to

one. • You are aware of the clan disciplines of standard Gangrel and familiar with the basic levels of

each. • You know Werewolves and gypsies are rumored to tolerate your clan more than most. • You know that most of the time the clan is lead through strength of Arms and Character.

Page 34: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Gangrel Lore 2: What an adopted and recognized childe would know

• You are aware that Princes tend to allow you free access into their cities and you're rarely required to introduce yourself.

• You know that the Clan is somewhat split, with some remaining a part of the Camarilla, and other claiming their independence.

• You know that when Gangrel frenzy they grow more animalistic. "City" Gangrel are associated with the Sabbat and no longer see themselves as part of the Gangrel Clan.

• You know about the yearly gathers in which Gangrel tell tales. You may have even been to one. • You know Gangrel traditionally swap tales when they meet and you probably have a few tales

under your belt about friends and associates that you can pull out when you meet someone. • You know how the discipline Protean can, on rare occasion, produce different results for different

Gangrel. These are slight variations in how the discipline manifests itself. (i.e. Fight/Flight Forms differences, Differences in Eye Color, Etc.)

Gangrel Lore 3: What an established Gangrel would know

• You know how the Gangrel interpret the Traditions. • You know that the Gangrel generate a large number of Caitiff due to their embrace practices. • It is rumored those City Gangrel associated with the Sabbat are "different". • The werewolves prefer to be called "Garou" and should be avoided. Beyond this, you must buy a

separate lore. (SEE LUPINE LORE) • You are familiar with all Gangrel in-clan disciplines through the advanced level and can generally

recognize them in use even if you don't possess them. • The clan has an alliance with the gypsies, also known as "Rroma". • You recognize the names of the movers and shakers in the Gangrel clan (what few of them there

are) • You know mythology has it that "Ennoia" was the mother of the clan. That is, she was the first

'Gangrel'. Beyond that, you've heard several stories, but aren't sure which to buy.

Gangrel Lore 4: What an older Gangrel would know

• You know much of the recent history of the clan. • You know about Ennoia, Enoch and antediluvians. • You actually know a few movers and shakers in the clan personally. • The Sabbat bloodlines are two groups, one like us, called Country Gangrel and another, City

Gangrel. The last possess the disciplines Obfuscate, Celerity and Protean and often exhibit insectoid or odd animal characteristics.

• You know there was a once a war between the Gangrel and the Tremere, and know of the disappearances of some of the clan, which resulted in Gangrel involvement.

• You have heard rumors of Gangrel that spend most of their unlives within the water. (The Mariners)

• You have heard of the history of the Anda.

Gangrel Lore 5: What a Gangrel Scholar would know

• You're very familiar with the myth of Lilith (and all the various interpretations) and know most of the traditional story as presented in the Gangrel Clanbook.

• You know the rumors about Ennoia in Australia. • Your presence at the yearly gathers is generally assured. • You've heard rumors about the Waelkyrige and their activities.

Page 35: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You are familiar with the expert level in-clan disciplines and can generally recognize them in use even if you don't possess them.

• You know the history of elder Gangrel PCs in the chronicle.

Giovanni Lore

Giovanni Lore 1: What a Giovanni ghoul would know

• Show respect to everyone, even those of other clans • The Family is EVERYTHING • The Giovanni clan is better than any other clan • Some Giovanni seem to be better than others • The Giovanni do not seem to be very trusted by other clans. • The Giovanni are independent, belonging to no sect of any kind. • The Giovanni pursue Necromancy, money and the means to obtain both • The Proxy Kiss gives one greater than normal strength (Potence)

Giovanni Lore 2: What a neonate would know

• Giovanni don’t teach Necromancy to ANYONE • Has heard about the Promise but doesn’t know exactly what it says and has never seen a copy • Knows that the Giovanni is made up of others that do not have the Giovanni surname- has heard

of the Major Families • The Giovanni are the youngest of the clans, but it isn’t a good idea to talk about it • You have heard of the Path of Bones and may be on this path yourself • If you receive an invite to an April 4th party, you go… period. If you can’t, you had better have a

damn good reason as to why. You don’t know the significance of the date, just that it is important. • You know of the existence of the Spiriti

Giovanni Lore 3: What your average Giovanni Ancillae or a studious Neonate would know

• Know that the Mausoleum is the family headquarters, that it is located in Venice and that it is a BAD IDEA to go there without an invite… and sometimes WITH an invite.

• Knows that Augustus Giovanni is the head of the family and that he is not spoken about with impunity. Also the nickname “Uncle Auggie” is not something that anyone wishes to be caught saying… by anyone.

• You have heard rumors that not only are there other Necromantic Paths out there, but that some Necromancers can create their own Rituals.

• You are quite familiar with Clan structure- Don/ Dona’s, Consigliore, Primo Consigliore, Bruglione, etc up to Augustus

• You know the content of the Promise of 1528 and may have seen a copy • You have heard rumors about the family plan to “Rend the Shroud” • You have heard rumors of others that practice Necromancy other than Giovanni • You have heard rumors about the founding of the clan and that the clan the Giovanni eliminated

long ago were called Cappadocians • It has been observed that Wraiths stick together in sects similar to Vampires like Haunters. • You know better than to try to contact Venice without following the proper chain of command-

Don, etc

Page 36: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Giovanni Lore 4: What an Elder Ancillae or exceedingly studious Neonate would know - this involves much self discipline and hard, diligent study for anyone under 9th gen

• You know that April 4th commemorates Augustus Giovanni’s diablerie of Cappadocious • You know some family history such as the roots of the mortal family- this means the merchant

princes part of the clan book history. • Have heard rumors about Dis Pater and who he is to the family • You have heard rumors of something related in some way to the family called Premascines • You have some familiarity with all in clan Necromantic paths and have discovered that the rumors

of other Necromantic paths seem to be true. • You have some very basic knowledge of the Harbingers of Skulls, have heard that wraiths seem to

fear them and have heard rumors of something called Nagaraja • You have a basic understanding of the family goal to ‘Rend the Shroud”

Giovanni Lore 5: What an Elder or studious Elder Ancillae would know or one who has put in years of intense study

• Has confident knowledge and opinions of the Nagaraja and the Premascines • May have actually met and spoken with Augustus a time or two • Has been to the Mausoleum and knows it’s halls intimately • Has heard suspicions of what the Harbingers of Skulls REALLY are • You know the truth behind the creation of the clan • Knows who Dis Pater is and his importance to the family • Knows enough of the family history to know that originally the family name was Jovian.

Malkavian Lore

Malkavian Lore 1: What a Fool has stumbled across

• All Malkavians are incurably insane, yes. But you are beginning to see what gifts this insanity truly bestows.

• Often times, Malkavians will execute elaborate practical jokes or "Pranks". They are often harmful, and are only occasionally funny to onlookers.

• Malkavians occasionally talk about Malkavian status, but it always seems like a joke. Somehow, if one Malkavian knows something, they all seem to know it.

• Madness seems to follow wherever Malkavians go. • Malkavians often recognize each other on sight, and are linked to each other mentally.

You know of the Clan's Founder, Malkav, and have heard that he was an utter madman.

Malkavian Lore 2: Truths a Maniac can uncover

• Some Malkavians call insanity a curse while others embrace it and try to claim that madness sets them free. You've heard both sides of the argument.

• Pranking is a tradition among the clan, meant to teach a lesson to outsiders as well as insiders. • The clan has no real structure - or if it does, it changes so rapidly as to be incomprehensible. • You have heard a few of the common Malkavian myths such as the Cain and Abel story and the

Elephant story. • You understand the duality of "Malkavian Clan Status". • The mental link Malkavians share is called The Madness Network, and any Malkavian, given the

proper focus, can access it. This link seems to fuel their recognition of each other as well. • You have heard that Malkav was cursed for vanity, for cruelty, or perhaps for knowing too much.

Page 37: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Malkavian Lore 3: What only a Madman would find

• The duality of Malkavian Madness is clear to you, most likely from personal experience. • You understand how many common derangements manifest in Malkavians. • There is no apparent relationship between the clan and its Antitribu, and they do not seem to

function together or recognize each other the way most Malkavians do. • You've accomplished the rather daunting task of tracking the larger Malkavian lineages. • You know several names for the Madness Network (The Cobweb, the Greater Dream) and

understand the theory behind each term. • You know the Rhyme of Malkav ("Malkav's Words" from The Book of Nod). • You have heard a story that Malkav was torn asunder in ancient times.

Malkavian Lore 4: Patterns that a Lunatic believes

• You are familiar with several philosophies and theories about Malkavian Madness (possibly writing or researching a few of your own) and can easily debate the duality of Madness.

• The Antitribu have always had the power of Dementation. Rumors state that they may have spread it to the rest of the Clan.

• Even obscure and ancient lineages are known to you. • Dementation was a normal Malkavian power in ancient times. • You know there is much more to the Malkavian Madness Network than communication and

visions - the thoughts of dead Malkavians seem to reverberate there. • You understand how Elder Malkavian Disciplines (like Sybil's Tongue and Babble) interact with

the Network. • You have heard about Malkavians 'uploading' their personas to the Network, although you have no

idea how it's done or if it's possible. • You have heard multiple accounts that Caine told Malkav a secret, and that this secret drove

Malkav mad. • You have some personal evidence that Malkav might be alive inside every Malkavian, or perhaps

alive within the Madness Network.

Malkavian Lore 5: What a Fool wishes he could forget

• You know why Dementation left the Clan in the Dark Ages, and have a suspicion of why it came back.

• You know many details, stories and accounts of the workings of the Madness Network and you're getting an idea of what it really is...

• You know many legends about Malkav, but most importantly, you have hints about the secret Caine told him.

Nosferatu Lore

Nosferatu Lore 1 - What unreleased Kindred would know

• Whispers say that a Nosferatu's appearance is a reflection of her own twisted soul, and that the most ancient of the Nosferatu are truly hideous to behold.

• Some Nosferatu have escaped their own blood's curse. • Nosferatu make their havens within the cities sewer system • A Nosferatu’s bestial nature afford them power over the lesser creatures who dwell within the city • A Nosferatu's hideous deformities only strengthen her muscle tissue • Nosferatu skulk within the shadows to hide their warped appearance

Page 38: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Nosferatu Lore 2 - What a neonate would know

• The Nosferatu have created their own sophisticated information network • There are rumors of a secret language that only Nosferatu speak, though none outside the clan

have heard it in use • The Nosferatu are adept information gatherers who share their hoarded information amongst

themselves in small gatherings. They are known to share valuable secrets with clan outsiders whom they deem worthy, for a price.

• You have heard neonate Nosferatu say "Beauty is only skin deep, Nosferatu is to the bone" when speaking of clan matters, though you are not sure what significance this statement has.

• Each Nosferatu suffers a terrible deformity visited upon them for some wrong committed long ago, and long since forgotten. "The sins of the father shall befall the get" is a common saying amongst tired Nosferatu elders when tragedy befalls the clan.

• Nosferatu dwell not only in the sewers, but in deeper, more foreboding places far beneath the realm of mortals.

• The sewers are often protected by warped creatures spawned by Nosferatu blood.

Nosferatu Lore 3 - What a released childer would know

• To teach an outsider what you have learned is to betray your blood and be a pariah amongst your own kind. Truly a death sentence for any Nosferatu.

• You are aware that to a Nosferatu clan is first and foremost, and sect often takes a backseat to larger concerns involving a group of kindred who would seek to hunt all Nosferatu, though they are a secretive group and little about them has been revealed. (Insiders know of them as the Nictuku, or 'Hidden Ones')

• You have a deeper understanding of Nosferatu architecture and have been taught to tunnel efficiently enough to burrow without trapping yourself, or getting yourself killed.

• You are aware with all of the Nosferatu operating within your own city, and the surrounding area, even those who dwell only in the warrens.

• Many elders carry a deep hatred for Clan Tremere, and shadows speak of great wrongs committed upon your blood by their gargoyle servants. (Insiders and Gangrel only)

• You have been to a gather, and have heard different theory's as to the clan's inception, though have seen little in the way of evidence. (Insiders only)

• You know of the different stereotypes and subcategories within your clan, and understand their roles. (Cleopatra, Leather face, etc. and stations such as Lore masters, Warren masters, etc.)

• With sufficient study, you could easily form a powerful spawning pool. Regardless you are familiar enough with the concept to maintain one. (Insiders only, outsiders have heard of these spawning pools at this point, but have failed attempts to create them)

Nosferatu Lore 4 - What an established Ancillae would know

• You have heard your Elders speak in distain of the Usurpers.. a pet name they seem to use for the Tremere. (Insiders only)

• You now have gained an even deeper understanding of your clan's history. If you have chosen a pet creation theory, you may even have some evidence to support it.

• With this understanding, you have been taught the truly secret language of the Nosferatu, called "Dark Nos" by the neonates. (Insiders may purchase Dark Nos as a language. This language is a performed by embracing the one you would wish to speak with, through a series of taps, muscular contractions, and facial gestures, communicating your will. A written version of this language exists, and is often blended into unintelligible graffiti on the streets, and in the sewers)

• You know that those who hunt you are called the Nicktuku, ancient and powerful Nosferatu who many claim hunt your kind in the belief that with the destruction of all those who spawned from your Mother Methuselah will come salvation. This is just one theory though.

Page 39: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You've heard that Baba Yaga, the crone of Russian legend, is one of the Nameless Ones, and her name fills you with dread. You may have of other names of the Nicktuku, including Abraxes, Lord of Mists, Nuckalavee the Skinless, Gorgo- She Who Screams in Darkness, Echnida the Mother of Foulness. To speak these names is to call upon death, and most Nosferatu will refuse even to sign them. One day, these creatures will come for you, so you and your brethren watch, gather information, and aid each other as bet you can.

• Sect has no place within your clan, for if you are to survive the coming storm, you must be prepared with a united front, and the power of knowledge both ancient and new, for who knows what series of inane details may prove to be your salvation? (Insiders only)

• You are familiar with most Nosferatu in your region at this point, and are respected for the depth of your knowledge. When you call a gather, many will often attend.

• Gargoyles are not the cause of, but the source of enmity between your elders and the Tremere.

Nosferatu Lore 5: What an Elder and Scholar would know

• The Salubri are no demons, they are in fact quite the opposite, perhaps you, your sire, or your grandsire sheltered them when the 'Usurpers' came forth from nowhere to destroy them.

• Gargoyles were the product of horrible experiments performed upon your brothers and the Gangrel by the Tremere, this is a wrong not easily forgotten, though seldom spoken of in modern times.

• You are intimately familiar with all of the creation stories, and understand that many have proof of each. (At this point nothing in the Clanbook: Nosferatu is a secret to you)

• Outsiders may now purchase 'Dark Nos' as a language • You may have seen the horrors of the Nicktuku first hand and survived to tell the horrible tale. (Or

you may have heard a first hand account..) You remember the feeling of hopelessness weighing upon your soul, the sheer power and terrible presence, and you will never forget it. You understand your clan's desperate situation better now then any other, and know that your experience and terror inspired passion will make you a leader amongst your own kind, should you have the strength to carry on with your terrible knowledge.

• Yes the Tremere have committed atrocities, and you know of them, but you have bigger problems then the warlocks, like that thing living under New York. *shiver*

Ravnos Lore

Ravnos Lore 1: What any Mulo might uncover

• Aware that the Ravnos are a specific kind of vampire • You have heard that they are in some way related to Gypsies • Aware that people do not tend to trust most Ravnos • You know that the Ravnos do not ally themselves as a whole to other kinds of Vampires • A lot of Ravnos are made from Gypsies • You know that Ravnos often travel, usually in groups • Ravnos tend to be criminals of some sort • If you shut the Ravnos out of a city, they will return in greater numbers and trash it • Beware the Ravnos' "Evil eye"

Ravnos Lore 2: What most vampire Gaje might realize

• Honor between Ravnos and freedom are highly valued • Few people tell Ravnos where they can or cannot go, lest they invoke a "Treatment" • They and the Gangrel have a bitter enmity in their past

Page 40: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You probably know a handful of Ravnos-related Roma words, such as: Kumpania, Gaje, Phralmulo, Kris, etc.

• You have heard of a Path of Enlightenment among the Ravnos • The groups the Ravnos travel in are led by a "Baro" • You know the local Baro and suspect he may be ruled by others

Ravnos Lore 3: What Phralmulo must be taught

• Anyone can learn - however, it may be considered a killable offense by some Ravnos for non-Ravnos to know this

• While Gypsy curses are rare, the Ravnos can alter reality; how strongly that alteration affects a person depends on their will and beliefs.

• The Ravnos created in Europe tend to be from the Roma, though many of the American Ravnos are not.

• Traditional Ravnos of Rom descent consider it a serious crime to feed from the Roma. • You know about the act and nature of "Treatments" and what they are used for • You know of the Right to Challenge when your honor is questioned • You understand that the Gangrel and Ravnos have a shared history. • You have heard stories of Ravnos older than the Roma, though you may not have met one

* Some very old elders aren't even Romani • You know of the Kris - the Ravnos court • You know the Krisnatori who keeps watch over your Kumpaniya and more or less where they are • You have heard at least one legend of the origins of the bloodline (the Cainite version listed on p.

20 of the Ravnos Clanbook) • You are familiar with the basic ideas of the Path of Paradox, whether you follow it yourself or not.

Ravnos Lore 4: What any respectable Baro should know

This knowledge is considered a killable offense if known by members of another Clan or sect You probably believe in the "Kaen's Favored Son" legend, as you now have heard much more about it

• You have heard of mortal Roma who call themselves by the name of Ravnos • You understand many of the reasons to avoid contact with the Roma; you know also that the

Tsurara fear and hate the Ravnos Vampires • You are fully knowledgeable about the Path of Paradox, and capable of teaching it with some

skill. • You are familiar with many Ravnos legends, including the "Hok-Kanu Baro", the "Seeds of

Power" and families of Vampire hunters among the Roma • You have heard the other two origin tales of the Ravnos and have a view on which one is correct

(depending on one's Path and background- Rom likely believe the Rom-based tale, followers of Paradox likely believe the Indian origins, others likely still believe the Cainite version)

• You know of the fight between Ravnos and the First Gangrel • You know at least one other Baro and more or less where they are

*You have heard rumors of chronicle-specific events and developments, but don't know much in the way of details.

• * There was a time very long ago when the Ravnos and some werewolves fought together to protect Roma from harm at the hands of some corrupting force.

• You know most of the Ravnos; you may make a static test to recognize the name of those Embraced for at least 5 years

Page 41: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Ravnos Lore 5: What a Krisatori must know to be worthy

This knowledge is considered a killable offense if known by members of another Clan or sect You may have some idea of the identity of others with as much knowledge as you.

• You know of the Samadji and the true power of the Amria • You know a few of the Krisnatoria, at least by name and reputation, and what continent they travel

on • You recognize the signs of the passing of a Kumpaniya and can track one

* You know details about chronicle-specific events and developments: You know that Chimerstry can hurt the "Fae"

• You understand that phralmulo who feed on their mortal cousins absorb their power, and know of incidents in which kindred have slaughtered their Rom kin out of bloodlust.

• You know most of the Krisnatori and many of the Baros, as well as the region they are currently in • You are familiar with the general travel patterns of the major Kumpaniyi • You are familiar with every major decision of any Kris that has transpired • You know the legends of some of the artifacts of Power and possibly the region or area they might

be located • You know of the actual words Kaen spoke to Ravnos (or at least the summary) • You know more or less where to find the Ravnos in any city • You know almost all of the Ravnos; you may make a test to recognize those Embraced for at least

5 years • * All other information in the Clanbook, with the key understanding that some of it is composed

of half-truths, or flat-out wrong- you simply don't know which parts... Character gains Nightmares flaw if on Humanity, Vengeful flaw (against non-followers of Paradox) if on Paradox, or Absent-Minded (if more appropriate than either of the other two, as determined by Storyteller)

Toreador Lore

Definitions: Common Coteries and Groups: Convocation of Houses, Rose Council (Australia), White Roses, Council Fire of Dreamers, Chronos Artistic Movement, Dusk Blossom. Rare Coteries and Groups: Council of Petals (U.S.), Dark Roses, Watchers, Toreador Knightly Orders (Libellus Sanguinus 2, Toreador section)

Toreador Lore 1: What an unreleased childe would have heard through the grapevine

• Understands that Toreador are passionate about arts and humanities. • Heard the terms Salon, Artiste, and Poseur, but does not understand what these mean. • No lineage knowledge. • Aware of arts in city. • Toreador attend art shows, high society galas, and media events.

Toreador Lore 2: What a newly released Childe would know

• Knows the current toreador scandal/politics (local) in relation to other clans. May have head rumors of the regional toreador scandals/politics, but probably doesn't know the inner workings behind it.

Page 42: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• Can briefly summarize local Toreador views of other clans in their sect. Would have to do some digging to gain a regional perspective.

• Has a basic understanding of Toreador ideals. • Knows the difference between Artiste and Poseur. Hopes never to become a Burnout. • Knows the names of the five Guilds—including their basic functions, focus, and structure. • Knows there are lineages, and may be able to name a few houses. However, may not know if they

are major or minor houses. • Can recognize local Toreador. • May have attended a salon • Understands the Toreador status system and its uses.

Toreador Lore 3: What an up-and-coming Toreador Powerhouse would know

• Knows Toreador specific events and rumors from 1400 to present time, or history of Clan Toreador that spans the character's lifetime, whichever is greater. [CB Toreador 3rd ed. Begin with "The Renaissance and the Founding of the Camarilla" pg 32]

• Knows the names of each Didaskalos for each Guild, all of the members of your Guild in the Region.

• Knows the proper etiquette for attending a grand salon. • Recognizes the names of some of the common societies/coteries (see below) within clan Toreador,

but is unsure as to their membership or their purpose. • Knows the names of the major houses in Toreador, and can contact its most prominent member --

this is not necessarily the Head of the House; • Can name some of the minor houses in Toreador. • Understands the differences between the various Toreador gatherings, and may have even been

personally invited to a Salon.

Toreador Lore 4: What an established Toreador has overheard

• Understands enough about the relationship between the Artistes and Poseurs to know that no one should feel threatened by being referred to as a Poseur.

• Knows Toreador-specific events and rumors from Ancient Greece to present time (does not include Minoan Crete, First City, or Second City).

• Knows the general history of Constantinople, the city of Michael. (However, the character is unlikely to know kindred-specific details about the death of Michael and the fall of Constantinople.)

• May have heard some basic rumors about the clan founder. The founder was likely female, some call her Arikel and some call her Ishtar. She was a sculptor, a bull-dancer, a courtesan, or a priestess—perhaps all of these and perhaps none of these.

• May have encountered or spoken with one the Ray’een al-Fen, the Islamic Toreador. [Note: if your character is a Ray’een al-Fen, you would likely know this information at Toreador x2]

• Knows most of the ideologies of the common Toreador Societies/Coteries. May know a prominent member of that coterie or group.

• May have heard of some of the rare Toreador Societies/Coteries, but is uncertain of their membership or focus.

• May have several contacts within the Major Toreador houses, and knows the names of all of the minor Toreador houses.

• Can wrangle an invitation to major Toreador Balls or Grand Salons; knows the etiquette of how to host Salons and may know enough etiquette to effectively host a Toreador Ball.

• May know about some portions of the Book of Nod relating to the Toreador. • Knows the history of the recent re-establishment of the Guilds and knows the Guild Membership

of neighboring Regions.

Page 43: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Toreador Lore 5: Gossip that takes real talent to uncover

• Knows Toreador specific events and rumors through the history of the clan, including the legends of the First City and Second City, as related from the Toreador perspective. [includes CB Toreador 3rd 13-16]

• Knows of the rare Toreador coteries/groups/orders, and might have a means to contact a member. • Very aware of Toreador Lineages. (Contact ST for information.) • Knows the history of the guilds. Can generally identify a Toreador’s guild affiliation. • Owns or knows significant portions of the Book of Nod that relate to the Toreador. Have heard

that there are fragments that may have additional Toreador information. • Knows how to host a Grand Salon with all the proper etiquette.

Tremere Lore

Knowing that a path or ritual exists (or what it can do) does not mean that you know the ritual or are able to research it; your character has merely heard about it. Note that certain rituals have a Tremere lore associated with them. Check the rituals table for minimum lore for particular rituals. Items listed in the "Tremere Only" sections are 1 Lore level higher for people outside the clan, if they apply to a non-Tremere at all. A non-Tremere will never sit as Praeco at a Tribunal, etc. Use common sense.

Tremere Lore 1: What a fledgling Tremere or outsiders would know

• You can remember parts of the Code of Tremere, but as bits and pieces, as fragments of the whole. It would require concentration to recite the entire Code of Tremere

• You know that breaking the Tremere rules is a bad thing, and that loyalty to House and Clan is everything.

• The Tremere are an ancient and secret society of sorcerers, with a hierarchy composed of multiple ranks within the clan, but nobody is supposed to know that

• The Pyramid everyone refers to is a mystical entity that oversees all Tremere • Tremere aren't supposed to take open positions of power in the Camarilla • You know who the local Regent is, or at least who appears to be the Tremere in power in the city • Stay out of trouble, because Tremere who get in trouble too often vanish mysteriously and

sometimes reappear greatly changed • Tremere refuse to teach their magic to anyone else • Nobody is supposed to know where the Tremere sleep during the day but the Tremere • Stupidity equals expendability • The location of the Chantry should never be revealed • The Tremere are run out of Vienna by incredibly powerful and controlling Elders • You know that when asked about their magic, the Tremere give the response: "that's a good

question, let me do some research and I will get back to you"

Tremere Only

• You know basic workings of your own chantry, and most of the general policies of the local Regent

• Tremere aren't supposed to talk to those of higher rank without permission • Apprentices can post on the Message Glass, but only very carefully

Page 44: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Tremere Lore 2: What a neonate Tremere would know

• Some of the internal politics within the chantry • You have memorized the Code of Tremere and know your Regent's interpretation of it • You've heard of some of the more common interpretations of the Code of Tremere • Demons are not to be conjured, they can trip you and claim your soul • The penalties for breaking the Tremere rules are very harsh...you may even have learned this first

hand • If you serve the House and Clan Tremere well, you will be rewarded. If you fail, you may end up

dead • There are a couple of main factions of thought within the clan • You know the basics about what Path of Blood through advanced can do • You know what a few rituals can do, usually only the ones you have been taught or have seen in

common use • Salubri are evil and monstrous three-eyed vampires that all loyal Tremere should kill on sight • Tremere never turn traitor to the Sabbat • The Tremere are the real reason there are only seven clans in the Camarilla • You know that Assamites hate the Tremere, and may have heard rumors about the curse • "Going to Vienna" is a euphemism for what happens to those that the clan is mad at • You may know who the Lord in your Region is.

Tremere Only

• You know not to contact the Lord without the Regent's permission • Low ranking Tremere should consult their elders before taking a position of power in the

Camarilla • The protocols on the Message Glass are looser than in other clan forums. Posts there should be

sensible and respectful

Tremere Lore 3: What an Ancilla Tremere or High Apprentice would know

• Believes the story that Tremere and his companions became vampires through the use of their magic

• How the Regent interprets many issues in the Code • Suspects that secret societies may exist within the Tremere • May know general details about the Children of the Pyramid and one other secret society • A working knowledge of the history of Clan Tremere, as presented in the clanbook; however,

NOTHING about the diablerie of Saulot (IGNORE section titled "Diablerie" on page 17 of the old clanbook)

• May have heard of Gargoyles or Homunculi • Has heard of the Assamite curse. • You have a working knowledge of what 1-3 Paths will do (Other than the ones you can cast) • You have a working knowledge of what about 1-7 rituals will do (other than the ones that you can

cast)

Tremere Only

• Possibly has sat on a tribunal • Knows the Thaumaturgical areas of interests of those Tremere living within the chantry • Has heard that the Council has some sort of Secret Police

Page 45: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Tremere Lore 4: What a high ranked or Elder Tremere Would know

• Has some familiarity with parts of the Peripheral Code and its complications • Some knowledge about the Hierarchy in their Lord's Realm Can identify prominent traditionalists

and transitionalists • How the Lord interprets the Code • The tradition of certamen • You have a working knowledge of what 2-6 Paths will do (Other than the ones you can cast) • You have a working knowledge of what 3-12 rituals will do (Other than the ones you can cast).

Tremere Only

• Knows the proper role of a panel member or a "voice" at a Tribunal. • How to get someone sent to Vienna--properly (see Tremere Guide) • The existence of the non-geographic Pontifices. • Basic knowledge of 2-3 secret societies (equivalent to the writeup in the clanbook) • Knows of the Existence of the Astors, but no clue who any of them are.

Tremere Lore 5: (HST Approval) What a Tremere Loremaster would know

• The many ways the Peripheral Code can be cited and interpreted • A great deal about Tremere History, including significant knowledge of the Peripheral Code, the

rulings of past tribunals, and decisions made by the Councilor • The prevalence of secret societies (rough knowledge of 5-6) • Some knowledge of the House and Clan's affairs in their region • The labyrinthine complexities of the Peripheral Code • Not to talk about the events of 1133 (yes, this means you know what's in the "Diablerie" section

on pg. 17 of the old clanbook) • You have a working knowledge of what many Paths will do (Other than the ones you can cast) • You have a working knowledge of what many rituals will do (Other than the ones you can cast).

Tremere Only

• When and how to contact a Pontifex (without being demoted to Apprentice 1 and sent to Antarctica).

• The true story behind the creation of the Gargoyles • How to approach the Councilor • Knows some of the Tremere involved in the secret societies • Knowledge of the hierarchy within their Pontifex's Order • Some vague ideas as to how the Councilor thinks and acts • How to serve as Praeco at a tribunal

Ventrue Lore

Ventrue Lore 1 - What an unreleased childer would know

Ventrue Lore at its most basic level is what every childe is taught before they are released. Much of the knowledge imparted by this level of lore is known by those outside of the clan. Along with the basic understanding of the Ventrue Clan, many of the "facts" at this level are known among Elders of the clan to be a very skewed version of the truth. Without knowing the extent of the secrets that are kept by their

Page 46: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

elders, most newly embraced Ventrue, or outsiders to the clan, take this as the holy gospel. What one’s sire says to be the truth is seldom questioned, and those who hold this level of knowledge would see no need to doubt the validity of all the statements.

• You know your lineage, and the lineage of your brood mates. • You are pretty worthless at detecting infiltrators all by yourself, but you do know one thing that

makes the Ventrue Clan advantage universal. You know who to call. • You know a basic history of your own bloodline • You know that to be able to recite ones own lineage is the founding and most basic principle that

any Ventrue will cling to: the ability to recite your lineage, from your sire back to Caine. While many of the other clans scoff at the notion that all Cainites are actually descendants of the biblical figure, most Ventrue take it as either being fact, or a tradition so old that it goes without question.

• You know of the Mandate of Heaven: Instilled into young Ventrue upon their embrace, it is the reality that they are chosen ones that must lead their fellow Kindred into the final nights. They do not do this for power, for glory, or for honor. They do it because they are the only ones who are capable. It is with a heavy heart that the Ventrue neonate accepts his place as the best, last hope for the Kindred.

• You know of the Agoge: There is no greater a tool, nor a greater hardship, in the entire world of newly embraced Cainites. It is the learning times, the formal and informal education a Ventrue receives upon his embrace. It is this stage in the development of Ventrue knowledge that ends the quest of those outside the clan most often. Few of the Gangrel or the Brujah will take the time to learn the use behind the words of Sun Tzu, Plato, or Machiavelli. It is the pure academic schooling, or the experience through a trial by fire, from this learning period that gives you as a newly embraced Ventrue the justification to posses the most basic of Ventrue knowledge. This part of your learning will give you the basic ins and outs of Ventrue society, and of Camarilla law.

• You know that an Elder Ventrue is, without fail, always right: A neonate Ventrue, without fail, shall always defer to an elder. To contradict one’s Elders, even in a casual way, is to invite the most horrible of retribution upon yourself and your sire. If they profess the sky to be green, then it must be so. It is more than just grinning and bearing it; a young Ventrue must live it in practice. Any Elder Ventrue, be it one of your lineage or one from a distant line, is to be treated as if they are infinitely wiser than you, and thus what they say is to be taken whole sale.

• You know The Ventrue Clan holds their own Traditions: While you may have experienced some of them first hand, you have only heard rumors of the complete listings of Ventrue Traditions. Some are said to be more important than others, but such talk is discouraged, for all Traditions are applicable at all times. Some of the ones that are rumored to exist include: an Embrace Night Celebration; acceptance to one of the "Gentleman's Club" celebration; a pilgrimage once a year to the place of ones embrace; a sacred pact among Ventrue Harpies; a Right of Succor exist that demands assistance to another Ventrue in need; the authority of a Prince, Justicar, or Elder Ventrue to enter the minds of the young at will; and the Tradition of selection of childer.

• You understand that Money is what makes the world go round: You know that many Ventrue to consider money to be the absolute factor in determining one’s worth. Be they Elder or Neonate, money makes the man. This leads you to believe that the entire business of "nobility" is something that perhaps once was important, but no longer holds true.

Ventrue Lore 2 - What a released Childer would know

Ventrue lore at this level is the basic concepts that a Ventrue learns after his release. This is where a Ventrue begins to learn about things from the perspective of their sires and their mentors. Some of the viewpoints and knowledge below will begin to diverge from the uniform knowledge of your Agoge. If a Ventrue is raised outside of the confines of his or her bloodline, and attain this level of Ventrue lore, they will fall under the "All others" sections. You may only have a legitimate grasp of the knowledge of another bloodline if you purchase a specialty in "Bloodlines" upon attaining Ventrue lore 4. Those with a "Bloodlines" Specialization may access the Ventrue Lore 2 data of another bloodline.

Page 47: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know your brood’s lineage, plus the lineage of your sires brood and your grandsire's brood. • You also can name most of the Ventrue in your bloodline, unless they have been hidden or

purposely hiding their identity. • You know of the Ethic of Succor: You know this to be one of the true Ventrue Traditions that is

upheld without question. Perhaps no tradition sets the Ventrue more apart from other clans than their Ethic of Succor. While other clans, such as the Tremere, are closely knit and often support members, no clan has the same “no excuses, no exceptions” practice of coming to each other’s assistance in times of need. Many Blue Bloods credit this tradition as the foundation for the clan’s continuing strength. While they might fight and compete with one another, the Ventrue invariably rally and fight as one when the time comes and a crisis is upon them, whether they like it or not. Observing the Ethic of Succor means ultimately extending a fellow Ventrue aid, should she ask it, regardless of personal piques and desires.

• You know of the First Tuesday: The first Tuesday of every month every Primogen should call together the Ventrue of their city and talk about the events and focus of the clan. One of the members of the city's council of Ventrue should keep minutes of the meeting, and transmit them to the Regional executives desk by the second Tuesday.

• You know of the traditions involved in The Embrace Night: The Ventrue celebrate the night they were embraced each year, often in a spectacular fashion. Regardless of the nature of your embrace, it is something that holds extreme importance within the clan. No Ventrue simply spends their Embrace Night at home in front of the television, they are expected to be the subject of a party of one form or another. Ventrue who do not hold to this tradition are looked upon very awkwardly -- why not take the one night of the year you’re allowed to "cut loose" and enjoy it?

• You know The Theory of the Directorate: You have a basic understanding of the Directorate. The elders completely control the Clan. It is through their lineages and their childer that a firm Directorate is formed. The power of an elder is given by proxy to his childer, and theirs to their childer, down the chain. The Directorate varies in it's control of Ventrue, some being the absolute tool of the Directorate and others being from lines that exercise light control and are almost free of it entirely.

• You know what is expected of you: Regardless of the unique personality and methods of each individual Ventrue, there are a few things the Clan as a whole expect every released Ventrue to be able to do. Below is a list that is universally expected of everyone in the Clan.

• You understand that the careful adherence to manners in public is something that every Ventrue looks for in others of their Clan. Should someone act rudely in any way publicly, they will at least hear about it in passing in private from others of the Clan. It is born from the nature of the beast and the control of the situation that the Ventrue find dear. No matter the circumstance, Ventrue strive to maintain an exceptionally polite demeanor. The moment the leaders of the Cainite race begin to devolve into bickering and rude behavior, the less noble Cainites are sure to erupt into total chaos. Some say the Ventrue rule by their polite demeanors, and by not giving others justification for exploding into frenzied destruction.

• You understand the ethic of Control: The circumstances that many Ventrue find themselves placed in requires a clear head and a crisp wit. The Ventrue know that once control is lost in a situation, it is almost impossible to regain that control. No matter the situation, the masses will remain only as calm as their leader. When a situation devolves, the Ventrue are expected, without hesitation or prompting, to be the picture of serenity. Nothing is as unforgivable as a Ventrue who breaks down under fire.

• You have heard of The Legends: You have heard whisper the names of the legendary Ventrue in our chronicle. You have heard the myths and rumors that surround their aura of mystery.

• You know how to discern the Value of a Ventrue: You are familiar with the system of Dignitias and understand the supreme importance of acting and behaving according to those concepts of worth.

Ventrue Lore 3 - What an up and coming Ancillae would know

This level of Ventrue lore is usually acquired after a Ventrue makes a transition from Neonate to Ancilla. The building blocks of years of formal training and the experience of living the life of a Ventrue neonate

Page 48: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

have given enough bits and pieces for you to begin to realize how much you really don't know. To learn this sort of knowledge from outside of the Ventrue clan would require you to successfully infiltrate the Clan for a long while, or to have a master scholar for a teacher. It takes a long list of those who have this understanding imparting their own bits and pieces of knowledge for anyone who has yet to live it to be indoctrinated into this circle of knowledge.

• You know the lineages of most of the Ventrue in your line. If you are Dubois, and someone spouts off a fake Dubois lineage, you will nine times out of ten have them dead to rights (at least you can freely question them deeper with IC justification). Have your storyteller consult you on the PC's lineage you are questioning, if you have any questions.

• You have a greater understanding of the Directorate: While at first it appears that the Directorate is a childe/sire relationship, it turns out to be much more than that. It is a very subtle method of control that the elders utilize to both empower the young and to extract their due at the same time. While the most direct control still appears to be in the form of sire/childe relationship, you are aware of others outside your own line seem to have certain pull into your own lines affairs. You have heard of instances where an Elder answers to an Ancilla in a matter of business concern.

• You know about the realms of control: The mortal realm of control is something very important to both the Ventrue and to the Camarilla. With his level of knowledge, you understand the more advanced forms of your own chosen field of business. Ventrue lore at this level is justification for an ability specialization in Finance, Streetwise, Bureaucracy, or another ability that coincides with your business interest.

• You know of the Justicar of the Camarilla: The Ventrue Justicar is Lucinde, and she holds dominion over Australia and the East. She is of the seventh generation, childe of Antonius Marcus Flavius, childe of Themis, childe of Mercurius, childe of Veddartha, childe of Enoch, childe of Caine.

• You have a more intense understanding of the history of your bloodline • You know of the other routes of Power: While the directorate holds a direct route of power for

most Ventrue, you know now that other organizations exist within the clan that both serve needed roles and offer power in as different form than others. While even as an unreleased childe you have heard mention of these societies, you now understand at least the fundamentals of what these societies are about. You can feel free to contact the heads of any major society and ask an ST OOC for basic information about them.

• You know of the one to watch over the flock: You know that the mechanics behind the choosing of the Clanhead are complex and political to the extreme. The Clanhead derives his powers from those who support him. He can be the right hand of the Directorate, or he can be nothing more than a front man to speak for the Clan to the others of the Camarilla.

• You are aware of all the Major Houses in the Ventrue Clan: You are well versed in the existence and basic understanding of perhaps the greatest backbone of the Ventrue Clan. The Major Houses are the fuel that fires the Clan, and you can consider all of the information located at to be readily available to your character.

• You know the Ties that Bind: You understand that, beyond your own bloodline and associates, there exist a myriad group of Houses that control to a lesser or greater degree those who claim membership within them. Your own experience at this level gives you the history behind your own House, and the rules that govern it.

• You know the Elders who Rule: At this level of Ventrue lore, you know the names of most of the Elders in play. If confronted by a Ventrue claiming to be an Elder, and who is forthcoming with their lineage, you can determine to some extent the truth of their claim. This is by no means a guarantee that you are correct in your assumption, but will allow the more known and recognized Elder players to give you a lore verification of their Elder status. What you know or have heard about the Elder is up to the player of the Elder, and you should always consult first with them and keep a log of your knowledge.

• Those who stand alone: While in your primary Ventrue education you learned that the Clan and the Blood is sacrosanct, you have seen evidence now that some stand outside the traditions. While still Ventrue, and far from being considered Caitiff, there are those of the Ventrue who walk outside the rules and boundaries set by the Clan. Some call them Atavist, those who forsake the

Page 49: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

traditions of the clan to be left alone, to wander for all times. If one declares themselves to be Atavist, they are still kings, but do not owe fealty nor gain benefit from the clans actions. Few would begrudge any Ventrue who turned down a favor to the Atavist, and seldom are they called upon for favors.

Ventrue Lore 4 - What an Elder would know

This level of Ventrue lore is usually acquired after a Ventrue makes a transition from Ancilla to Elder. The building blocks of years of formal training and the experience of living the life of a Ventrue ancilla have given enough bits and pieces for you to begin to realize how much you really don't know. To learn this sort of knowledge from outside of the Ventrue clan would require you to successfully infiltrate the Clan for a hundreds of years, or to have several master scholar for a teacher. It takes a long list of those who have this understanding imparting their own bits and pieces of knowledge for anyone who has yet to live it to be indoctrinated into this circle of knowledge.

• You know the lineages of most of the Ventrue in the bloodlines of Dubois, Khumenes, Doverspike, Mercurian, and Anwar in play, as well as the major aspects of the minor lines. If someone gives you a false lineage, you should feel free to ask a Storyteller for a check against your Ventrue lore level.

• You know the History of the Blood: You know the generally believed conception of the history of the Clan. Feel free to pull most of the knowledge from Chapter One of Clanbook: Ventrue, Revised. Your storyteller is still the final arbiter of what you do and do not know from that source.

• You have an even greater understanding of the Directorate: You know the ranking system, and some of the members. You may even be one yourself. The Ephors, of whom only the Chairman of the Board: Lord Alexander of Saulus, name is known to you. The selection of the Stragetgoi is made by the Ephors, who in turn run most of the daily affairs of Ventrue. In the clan now, the Lictors are given great power, and are usually the next in line for Stragetgoi standing. This is also where the glass ceiling comes into play, as few, if any, ancilla ever reach the ranks of Stragetgoi.

• You know of the Four Horsemen: The Horsemen are a mysterious coterie of Ventrue Elders and Ancients whose true purpose has always remain veiled behind lethally guarded secrecy. They hold Sigils from the Thirteen, but refuse to discuss their mission except in the most vague way, and there are indications that the "true mission" may vary on the Horseman asked. What has been gathered publicly is that the titles of the Horsemen are pulled from the Revelations passage in the Bible, and reference has been made that they "watch over the Clan" globally whereas a Clanhead might just focus nationally. The areas they focus on seem to be specific in nature as well...a Horseman may observe Elder Ventrue Princes rise and fall without lifting a finger, and then interpose themselves brutally when a Neonate Prince is diablerized, even though the power lost to the Clan is minimal. Darker rumors exist as well, that the Horsemen purge the Clan of failed elements regardless of rank or position, though they rarely comment on such rumors. Regardless of their true goals the Horsemen have always been Cainites of exceptional power and influence capable of impacting entire countries with their manipulations. The names of current and previous Horsemen read as a whose who of powerful Ventrue: Stellus, Juan Xavier Monroy, Don Julian Machiavelli, Cornelius Riga, Vladimir Romonav. The methods of initiation and entrance into the coterie, like their activities, is clouded in mystery and only known to the Horsemen themselves, who guard membership very jealously. These are the most powerful of the Lictors, some say to powerful.

• You understand the Ways of the Blood: You know the generally believed conception of the history of the Clan. Feel free to pull most of the knowledge from Chapter Two of Clanbook: Ventrue, Revised. Your storyteller is the arbiter of what you do and do not know from that source. You have a great understanding of your bloodline.

• You know of the Thirteen: You have heard of them in the past. They are the Ephorate, the Senior Board of Directors. They are the final and most powerful level of authority in the Clan.

• You know the reasons behind the bloodlines: There have been quiet comments by others of the peerage that there was a distinct purpose for the embrace of each of the 13 Methuselahs of the

Page 50: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Clan. What this purpose could be is beyond your knowledge, but you are starting to wonder how far up the ladder are the puppet masters.

• You know the Houses and Societies: You are well versed in the workings of Houses and Societies. You can recognize all the Houses in the clan, as well as all the major societies and several minor ones.

Ventrue Lore 5 - What an Elder Scholar Knows

This level of understanding and knowledge only comes to true Ventrue who have lived for hundreds, if not thousands, of years. An Elder doesn't automatically know these things, this knowledge is found only by those who dig. With this level of Ventrue Lore, you should become increasingly paranoid of the others of your Clan, as you start to piece together what your purpose and destiny is. Most of what you were taught was only half truths, and you doubt that you will ever know the whole truth. Those outside the clan should have an excessively good reason to posses this level of lore, and if they are ever discovered to posses it should know that a timer on their unlife has started. It is high treason to even mention most of this information to those not of the Ventrue.

• You are sure of Lineages. None are secret from you, you can recount the lineages from memory or from records you posses. It is laughable to present you with a false lineage, only those who have taken the identity of a real Ventrue should consider trying to fool you.

• You understand the Thirteen bloodlines, each to rule: The creation of the thirteen bloodlines was to ensure governance for the other unruly bloodlines. This is the piece of knowledge that generates more paranoia than any other. Thirteen means that one was made to rule over the Ventrue, as well...

• You have Complete yet partial understanding of the blood: You know the Ventrue Clanbook from cover to cover. Only exceptionally rare information should be withheld by your storyteller. You have a complete understanding of your bloodline

• You know of the Secret Masters: They exist. Someone, or more aptly named Something, is pulling the strings of many of your Cainite brothers. Perhaps it is the Antediluvians, or some other mythical group of beings. You know that something inside you makes you rebel against their control, perhaps that is why you must lead.

• You know the Ephor: You know the names of at least three of the Senior Board of Directors, and how to contact them. It is a very, very hazardous thing to do, and some would kill you for knowing their names. Email: [email protected] to get their names.

• You have knowledge beyond the scope of telling: Besides the considerable information contained here, you should feel free to email the Vampire Staff if you think something may have an answer in Ventrue Lore 5 but isn't listed.

Rare Clan Lores

The following clan lores are extremely rare, and are mostly made up of antagonist clan lores or extinct clan lores, and without justification from a storyteller, may not be purchased. If you feel your character background or in-game knowledge warrants any of these lores, see a storyteller.

Baali Lore

Baali Lore 1:

• You know Baali are associated with infernalism, the worship of Demons for the purpose of gaining personal power

• You believe there are almost no Baali in the modern nights, as they are a very rare blood line

Page 51: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know Baali can summon flames and manipulate the feelings of others • You know that sometimes Baali congregate in groups

Baali Lore 2:

• You know that the groups Baali congregate in are called Hives, and that they have an internal hierarchy

• You are familiar with the legend that the Baali and the Salubri are somehow connected • You know that the Assamites have a particular dislike for the Baali, although you do not know

why • You know that thousands of years ago, the Baali were much closer to Clan Brujah, but that their

alliance was shattered for some reason. • You do not believe that the Baali are a blood line of any of the major Clans in the modern nights

Baali Lore 3:

• You know all there is to know about Hives, and are familiar with the Road of the Hive, although you don't know enough to attempt to convert onto it.

• You believe that the Baali are the offspring of Saulot, the founder of the Salubri, and are familiar with the names of the reputed Baali Methuselahs

• You know that the Baali have the Disciplines of Presence, Obfuscate, and Daimoinon, and you are familiar with the effects of the Daimoinon powers from Basic to Advanced.

• You are familiar with the rough outline of the Baali War, and know the true reason why the Assamites hold a particular grudge against the Baali

• Your have heard of Baali Apostates, although you do not know exactly what they are. • You believe that Baali are not automatically infernal, but that their nature and interests often drive

them in that direction.

Baali Lore 4:

• You are familiar with the entirety of the Baali write-up in the V:tM Storytellers Handbook (Revised), and know some of the history as outlined in Clanbook Baali (Dark Ages)

• You know the intricacies of the Road of the Hive, the Road of the Devil, and a bit about the Path of Evil Revelations.

• You know Saulot went to the East for a while, was known as Zao-Lat the healer, and left the East again without having found what he was looking for.

• You know that many of Clan Tremere followed the Road of the Devil during their early nights in the Dark Ages.

• You are familiar with the role the Baali played in Carthage • You believe that there may an inherent infernal taint to the Discipline of Daimoinon, and the black

flames it creates. • You think you know enough about the Baali to attempt to replicate one of their infernal rituals.

You don't.

Baali Lore 5:

• You know pretty much all of the historical information as presented in Clanbook Baali from Vampire: the Dark Ages.

• You know of the active Baali Methuselahs, and their supposed affiliations. • You know enough to learn the Apostate ritual. • You have heard about the true nature of the Fallen. • You think you know enough about the Baali to attempt to replicate one of their infernal rituals.

Contact your ST.

Page 52: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Caitiff Lore

Caitiff Lore 1: What Neonate or Childer with basic teachings would know

• Caitiff are Clanless • Caitiff are looked down on by clans and princes • Caitiff can be adopted into clans and generally be treated much better (but still never full members

of the clan) • Which clans are more sympathetic to the Caitiff • Various ways a Caitiff is created (embrace, cast out of clan, etc.)--some reasons for the prejudices

against Caitiff • Features (or lack thereof) of Caitiff vs. clan blood. • There are prophecies about Caitiff that Caitiff will cause bad things to happen • How to survive as a Caitiff (general need for clan sponsorship, etc.)

Caitiff Lore 2: What a well rounded member of the Clan would know

• Knowledge of inside Caitiff world (phone system, prominent Caitiff, etc.) • Knowledge of prominent Caitiff haters • Knowledge of varying philosophies about Caitiff not commonly spoken among the clans (Caitiff

superiority, Caine was a Caitiff, etc.) • Heard rumors of Joseph Pander and the Sabbat Panders

Caitiff Lore 3: What a student of the Clan would know

• Knowledge of some basic interpretations of the Gehenna prophecies • Knowledge of recent Caitiff history (the Alexi Darba revolt), how they were treated, prominent

Caitiff in the past • Knowledge of the Panders, how they succeeded, how they are treated in the Sabbat, etc

Caitiff Lore 4: What a dedicated scholar of the Clan would know

• Contact your ST for additional information at this level. • Heard of legendary Caitiff such as the Stoneman • In-depth understanding of the interpretation of the Gehenna prophecies about Caitiff

Caitiff Lore 5: What a dedicated scholar is able to find out after centuries of research

• Some Caitiff have been known to become very "PARANOID" (Derangement) after learning so much about Caitiff.

• This level reflects knowledge of various fragmentary legends and histories developed by the staff. As there is no universal or "collective" history, they are not universal. Instead, legends and rumors the scholar has heard will be dependant specifically on what areas he has researched.

• Contact your ST for additional information at this level. • Know the origin of some blood-Caitiff elders • This level reflects an understanding of the various knowledge and information available from level

x4

Page 53: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

Lasombra Lore

Lasombra Lore 1: What a newly embraced Lasombra would know

You know the traits of the blood: no reflection, increased susceptibility to sunlight and often an attraction to the sea.

A good working knowledge of the standard powers of the blood (up to 3), and at least descriptions of 4 and 5.

You know your lineage within a few steps, or know that you should.

You know you must achieve or be surpassed, and that open war against your clan-mates is taboo.

The clan rules the Sabbat, and it’s blood is accorded proper respect for it.

Lasombra Lore 2: What a newly released Lasombra would know

A circle of friends within the clan are its covert leadership, separate from sect matters.

The clan holds a Court of Blood that arbitrates disputes between Lasombra.

You know the oft-told stories of clan history: their place in the founding of the Sabbat and the death of the Master. You are very familiar with the role the clan has played in the Sabbat over the centuries.

Lasombra exist outside the Sabbat, and are often hunted as traitors to the clan.

Obtenebration is familiar to you, and you know that special powers exist.

You know your line well, if a Lasombra, as well as the basics of the prominent lines and Houses. If not a Lasombra, you know that they should be well-versed when it comes to their own line.

You know of the major factions within the clan, and some of their views.

You can name most of the major Path schools of the clan.

You are familiar with the major debates of clan metaphysics/theology: the possible origins of the clan flaw, the proposed spiritual meanings of the Abyss, etc. You realize that spiritual power over the self is as significant as dominion over the world.

You know how Lasombra select and test their potential progeny. This may make you question events of the end of your own mortal life and role your sire had in it, if a Lasombra.

Lasombra Lore 3: What an average Lasombra would know

Non-Lasombra take note: If you learn this much, you had best keep it to yourself. The Keepers do not take kindly to those who know their private affairs.

Page 54: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

You know descriptions of Elder Obtenebration and have leads on what the special powers of the clan may be.

You are familiar with clan lineages and Houses in general, you know the basics and are skilled in researching what you don’t know. You are an expert of your line, or know a Lasombra should be.

You know all the factions of the clan, and their doctrines.

You are familiar with the Friends of the Night and the Courts of Blood as presented in Revised Clanbook Lasombra.

You know who the active Friends are in your region, if a member, and can guess at who they might be if not.

You are familiar with Clan history in general, and are able to describe most significant events and figures from it. You have great knowledge of a few specific areas of clan history. You know well key parts of mortal history important to the clan, and the role the clan played in those times and places. (See the revised Clanbook.)

You know the basic workings of the clan’s Path variants, other than your own.

You can discuss many sides of the great debates of clan theology and metaphysics, and can speak at length of the clan’s scholars and thinkers who study these mysteries.

Lasombra Lore 4: Lasombra who has either learned a lot through experience, or is a scholar of the clan.

You know a great deal about many events or people from clan history that interest you especially. You also know the truth about some parts of history not commonly known, motivations behind the events and the truth about events not known to the masses.

You know details of what many of the special powers of the clan can do.

You have a rough idea of how the Friends operate and who they are, on a global level. You know their ways and identities, in your region, expertly. If not a member, you have learned enough of the clan’s doctrine to guess at some of the above, but you had better keep it to yourself.

You are noted for your knowledge of all but the most obscure or ancient of lineages and Houses, and even those topics are open to you with simple research.

You can explain the intricate differences between the clan’s paths and variants, and how these differences are shaped by and help to shape clan identity and policy, in addition to the possible spiritual ramifications.

You know that mastery over the world is only a way to learn lessons used in mastery of the self, a game played in preparation for the real goal.

Lasombra Lore 5: Very old Lasombra who both experienced a lot *and* is a scholar of the clan.

An expert historian of the clan, through study or by being present. Very familiar with most events, and able to find out about unknown details with ease. Knows or can guess at the real motivations and events that underlie all the tales.

Page 55: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

You understand the Friends fully, and may be nervous about your knowledge. You know of the tests of many members in detail. Additionally, you know (or can guess) that clan and Friend ties sometimes predate and overrule sect ties.

Knows the all the powers of the blood, by experience or study, and can guess at possible innovations..

You feel you have an understanding of the possible theological meanings of the traits of the blood that is close to kinship.

You know Nothing.

Salubri Lore

Salubri Lore 1

You know the Salubri have three eyes

You think there are several types of Salubri

You know Salubri can heal others, and often do (Substitution if your PC is a Salubri Antitribu: You know Salubri can hurt others, and often do.)

You know there are very few Salubri, but there once were many

You know the Tremere kill the Salubri on sight, but are not sure why (for Antitribu: You have heard of the Tremere, and know they want to kill you on sight.)

Salubri Lore 2

You know not all Salubri have three eyes - it's the learning of their signature Discipline that causes the development.

You know there were several types of Salubri, and that some of them weren't healers (for Antitribu: You know there are Salubri who aren't warriors.)

You know that there are Salubri in the Sabbat, and that they are different, and only recently appeared. (for Antitribu: You know that there are Salubri who aren't in the Sabbat, and that they have been around for longer than you)

You know the Salubri progenitor's name was Saulot, and that he's dead at the hands of the Tremere

You know the Tremere act as if the Salubri are infernalists, but that they have more devious motives

Salubri Lore 3

You know that the Salubri were divided into the Healers and the warriors, both studying a different path of Valeren. In modern nights, the healers' Discipline is known as Obeah, and the warriors - who are now only found in the Sabbat - use Valeren.

Page 56: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

You know that the Antitribu only recently came into existence, and they were probably founded by a Salubri who left the path of healing

You know that Saulot was in search of Golconda, and may have attained it somehow

You know that the Tremere wiped out the Salubri, and that they often diablerized them in order to strengthen themselves

You are familiar with the legend that Elder Salubri (but not Antitribu) used to Sire a Childe and educate it so it may diablerize them at some point, continuing their line. You know that in the modern nights, this practice has fallen out of use.

Salubri Lore 4

You are aware that Adonai turned to the Sabbat, starting the Salubri Antitribu in the second half of the 20th century

You know the Salubri progenitor's name was Saulot, and that he's probably not dead.

You know Saulot went to the East for a while, was known as Zao-Lat the healer, and left the East again without having found what he was looking for.

You are aware that the Ravnos often betrayed the Salubri and sold them back to the Tremere during the Dark Ages

You are familiar with most of the historical information as presented in the Clanbook Salubri for Vampire: the Dark Ages

Salubri Lore 5

You know that the Salubri and the Inconnu are somehow linked, although you also know that investigating this too closely may be unwise - unless you're in the Inconnu yourself already.

You know the exact description of the surroundings of Saulot's diablerie, as described in Clanbook Tremere Revised. You think something's wrong with that story.

You believe that Saulot failed to achieve Golconda in the East

You know that Saulot founded three major lines - the Salubri, the Baali... and the Tremere.

You are quite certain that Tremere and his line were tricked into destroying Saulot and the Salubri so Saulot could use the Tremere as his latest experiment.

Serpent of the Light Lore

Serpent Lore 1: Childer: What any newly embraced Serpent of the Light knows

Page 57: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You are aware of the fact that light is harmful to you, and you are called "Cobras". • You understand that Serpents of the Light tend to either be very trusted or very mistrusted among

the sword of Caine. • You know that you hate those who are called Followers of Set. • You know that you follow the teachings of Caine, which is why the Followers of Set dislike you. • You are aware of the myths of El Cristo Negro, La Madre de la Luna and several other deities,

though may not necessarily understand what their importance is. • You understand that Serpents of the Light are susceptible to light because of a curse that may have

been put on them by some Egyptian god and its all the fault of the Followers of Set. • You are aware that Voodoo is an animistic, human centric, immanent, pantheistic religion with

shamanistic, ritualistic, mythic, eclectic, ancestral, relational, ecstatic, and ecclesiastical magical practices.

• You have heard of the initiation rites into the Serpents of Light cults.

Serpent Lore 2: What any neonates who have been sent out on their own know

• You have heard of the Followers of Damballah, and you understand the Serpents of the Light are descended from them.

• You have heard stories of Haiti and an uprising with a priest, though details of it may be vague. • You are familiar with many of the Voodoo beliefs and have studied much of the Haitian voodoo

faith such as Santeria, Haitian Voudoun and some other variations. You also have studied such deities as Chango, Osanyin, Damballah the Serpent, Aida-Wedo, and Ogoun and you understand where they all apply in terms of the beliefs of the Serpents of the Light.

• You are aware of the function of the 7 Loas in the Voudoun religion • You have heard the name Chiyidi, though you may not necessarily know the story behind it. • You understand that genealogy within the Cobras is not important as they tend to invite any

admirable figure into their line. • You have heard rumors and terrifying stories of Haitian Voudoun sorcerers who wield strange

powers.

Serpent Lore 3: What those who have lived have found to be true

• You have become a scholar in the study of Voodoo practices and Orisha, the spiritual force behind the Voudoun religion.

• You know that the Serpents of the Light sect originated in Haiti in the 1960's, and did not officially join the Sabbat until the 1970's when the Followers of Set forbid them from joining the Sabbat.

• You are aware of the Path of Corruption, a general overview of what it does, and that the Serpents have access to other Paths of Wanga.

• You are aware of the internal organization of the Cobras, though may not necessarily know who holds the positions of the Emperors. You are however, familiar with the structures of the Cells, and who holds the titles of President, and what standing they possess.

• You know that you need to attain this level of knowledge to become fully initiated within the clan. You are also aware that you must have mastered at least one of your powers and fulfilled the wishes of at least one of the Orisha.

Serpent Lore 4: What the elders who have seen and studied have found

• You understand that unlike the Followers of Set, the Serpents of the Light do not believe they are descended from a God. They believe that they can become gods within the flesh.

Page 58: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• He who becomes strong enough to kill Damballah will take his place as the ruler of the earth's dark places.

• You know that there are many clan secrets that you have yet to see. • You know that there are mummies, or something like that, and that they are dangerous. • You have heard rumors of the Haitian/Voodoo version of the Gehenna prophecy. • You know that the 3rd generation has agents roaming around and that the 3rd generation shunned

Set and this is why we corrupt. • You are aware of 3 or 4 various paths of SoL Wanga. • You are aware of the personal agenda that the Serpents of the Light have in terms of the Sword of

Caine, and how most use the Sword of Caine for personal means. • You can name at least 3 of the 4 Emperors and have spoken with at least one of them.

You can name most of the Presidents, and are aware of the location of the major cells and shanpwel's within your country.

• You are aware of the entire Imitation process from the first through the fifth levels and what each level means. You may have even conducted the first or the second Initiation.

Serpent Lore 5: Those who have taught what they have seen and studied

• You understand the true reason that the Serpents of the Light are within the Sabbat. You understand that it is very possible that the Serpents of the Light could rejoin with the Followers of Set. Although there is a great deal of bitterness between the two factions, it can be healed.

• You have heard rumors of a bloodline that lives in Mexico and in India. • You are familiar with all the paths of SoL Wanga. • You are aware of all five levels of initiation, as well as how each of them are ran. • You can name all Emperors and more then likely are one yourself. • You can name all Presidents as well as know the location of the majority of the cells and

shanpwel's within the World.

Tzimisce Lore

Tzimisce Lore 1: What a newly embraced Tzimisce childer will know

• You must sleep in a handful of your "native" soil or suffer negative effects. • It has been made clear that is rude to enter another’s "domain"/haven without permission. • Many of your clan seems to revel in torture and self mutilation. • You [and your clan] are aware that you have the ability to shape flesh and bone with the power of

Vicissitude. • You have been taught that the Tzimisce were the founders of the Sabbat and are the spiritual

leaders of it. • You have been taught that the Sabbat was created as soldiers in a Holy War against the Camarilla. • You are unaware of any political structure within the clan • You know that the Camarilla are pawns of the Antediluvians and have been taught what that

means.

Tzimisce Lore 2: What the learning Tzimisce student will know

Page 59: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know the how and why a Tzimisce must sleep in it's native soil each night or suffer adverse effects.

• The consequences for breaking the proper etiquette when entering another Tzimisce's domain without permission have been made clear to you.

• You have been taught/learned a Path. Even if not on Metamorphosis you have learned of it and have a better understanding of the tortures of the flesh to which many of the Tzimisce seem to revel in.

• You have seen and are aware of the Zulo Form (regardless of whether you possess it yourself). • You have seen schzlachta. • You have learned sketchy details on special ghouls called revenants which are some relation to the

Tzimisce. • You have learned that Tzimisce childer are often "kept" with their Masters/Sires far longer than

other Sabbat clans with the exception of the Lasombra. • Tzimisce childer seem to rarely be made during Sabbat War Party's "mass embraces" - the

majority of the Tzimisce seem more selective. • Tzimisce tend to make up many of the priests within the Sabbat as well as many other higher

ranking spiritual positions. • You have been taught that the mystical rites which are the Sabbat rituals were created by Tzimisce

magicians. • You have heard the term Voivode used and had it explained to you. • You have heard of Tzimisce who are not Sabbat but know little else. • You have seen and participated in Kupalas Night

Tzimisce Lore 3: What the released Tzimisce vampire will understand

• You have learned the beginnings of history of the bond with the earth amongst the Tzimisce and why you must sleep with your native soil. As well as rumors of those who can only find peace in the soil of Eastern Europe despite their birthplace.

• Domain and Hospitality began with your Clan. The proper protocols for both should be observed when entering another Tzimisce's domicile or inviting one within.

• You have observed or are far along on the path of Metamorphosis. • You have seen and understand how to create sczhlacta. • You have heard of/and or seen Hellhounds and may have some idea how to create them. • You have heard of rumors of Vozhd and may have even seen one. • There are stories of Tzimisce powers which combine with other Vampiric powers to create

unparalleled effects. • You understand and know the names of all the existing Revenant families. • The Tzimisce revolted from their sires blood bonds sparking the Anarch War in which they

diablerized the clan founder and begin the steps in creating the Sabbat. • You understand that there was once a plethora of Tzimisce called Koldun who practiced the

magics of the land and spirits whom were the founders for the Sabbat Vauldrie and rituals. • There is a special enmity in for the Tremere which you now fully understand knowing the history

of the Tremere/Tzimisce War. • You have heard of the wise Tzimisce of the clan whom are called Zhupan. Who sometimes

practice the blood magic of the Tremere. • You know of many of the Societies within the Clan and the titles which accompany them. • You know the various titles for land holders amongst the Tzimisce. • There is some significance to some family "lineages" within the clan. As well as rumor that some

elder Tzimisce may be attempting to recreate the zadruga of old. • You understand that Vicissitude eventually allows the user to transcend the flesh beyond pain and

pleasure. • You have heard of and possibly sought out the special abilities which allow a Tzimisce to combine

Vicissitude into new aspects. (ooc: combination disciplines)

Page 60: Knowledge is Power - Obsidian Towersobsidiantowers.owbn.net/wp-content/uploads/2015/07/Lore-Guide.pdf · What's the difference between a Lupine Lore and Garou Lore? Lupine lore is

• You know of the Old Clan Tzimisce. • You have seen and participated in Kupalas Night and understand its basic significance

Tzimisce Lore 4: What the Tzimisce Scholar would know

• You have heard of the concept of Azhi Dahaka • You are cognizant of the ways to create Hellhounds and Vozhd though you may not be able to

create them personally. • In times past Wars were common amongst Tzimisce voivodes over domain. These wars were

often fought by the voivodes behind stone walls while their blood bond childer, war ghouls and revenant servants fought in the bloody trenches.

• The Anarch War began (according to the Tzimisce) when the Amaranth was enacted on Kupalas Night amongst the blood bound childer of the Dark Age voivode's. Shortly after was when the founder Tzimisce was killed and consumed.

• You are aware of many of the Sabbat rituals. As well as are aware and often able to perform the Tzimisce specific rituals.

• You are aware of all the existing revenants, their quirks and uses as well as their powers. • You understand that there was once many more revenant lines and have a vague idea of some of

their names and powers. • You are aware of all the varying titles within the Clan and what they mean as well as the Societies. • Lineages. You have an idea of all the well known Tzimisce lineages and their founders as well as

often times where they originated from. • You understand that Old Clan Tzimisce refuse to "taint" themselves with Vicissitude and rumors

that they believe it to be a disease.

Tzimisce Lore 5: What the most wise and learned Tzimisce master will know

• Spiritual Metamorphism (as well as the path) along with Vicissitude have been rumored to lead to the fabled Azhi Dahaka.

• Legends of the Dracon and his scion childer are linked to both the Azhi Dahaka and the Obertus family.

• The ancient rituals of the Tzimisce would vary from region to region. Their Masters alone knowing their origins.

• Many of the lost rituals of the Koldun you have heard of or studied. • You know not only of the existing revenants but those lines lost to time including much of the

secrets those modern and ancient hold. • The origins of the titles now claimed by both modern and ancient Tzimisce are known to you. • There are few zadruga family or lineage that you are unaware of and the ancient Tzimisce who

founded them. • The nights of and following the amaranth flower you know vary by speculation and source. Even

to rumors of the actual diablerie of Tzimisce itself and its still possible continued existence.