kuomintang 5 kuomintang - axis & allies .org · kuomintang machine-gun team soldier double...

6
Cossack Captain Soldier Commander Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less. Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls. Intimidation:- (Commander Ability) Enemy Soldiers adjacent to this unit get a -1 on each attack die. Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 8 5 2 v1.1 7/45 9 RUS 1941 IS-2 Model 1944 Vehicle Tank 8 7 18 15 12 Attack 0-1 2-4 5-8 Short Medium Long Speed:3 Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it. Defense:7/7 8 v1.1 10/45 68 RUS 1944 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack. Overheat:- If this unit rolls three or more 1s on a single attack, put a face-up Disrupted counter on it. This counter isn't removed at the beginning of the next casualty ph.ase Suppresive Fire:- This unit can make any number of defensive-fire attacks each phase. 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 8 2 7 2 6 v1.2 1/45 6 CBI 1939 Kuomintang Officer Soldier Commander Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls. Stand and Fight:- Friendly soldiers adjacent to this unit get +1 on their die rolls for Lack of Determination. 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 6 v1.2 2/45 5 CBI 1939 Kuomintang Riflemen Soldier Lack of Determination:- When this unit recieves a disrupted counter, roll a die. On a result of 1-4, place a face-down destroyed marker on this unit. 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 7 5 v1.2 3/45 2 CBI 1939 FPO Cavalrymen Soldier Cavalry Determined Charge:- This unit doesn't immeadiately end its movement when hit and disrupted by a defensive fire attack. Hand to Hand 9:- This unit has an attack value of 9 against Soldiers in its hex. This attack ignores cover. Attack 0-1 2-4 5-8 Short Medium Long Speed:4 Defense:3/3 7 2 5 v1.2 6/45 4 WER, RUS 1939 T-26 Series 1933 Vehicle Tank Unreliable:- Face-up Disrupted counters aren't removed from this unit at the beginning of the casualty phase. 7 6 9 8 6 Attack 0-1 2-4 5-8 Short Medium Long Speed:3 Defense:3/2 7 4/45 v1.2 11 CBI RUS 1939 1939 7TPdw Vehicle Tank All Guns Blazing:- After this unit attacks in your assault phase, it can make one extra attack against a Soldier. 7 6 2 2 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:3 Defense:2/2 8 5/45 v1.1 8 RUS 1939 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. 12

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Page 1: Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire

Cossack Captain

Soldier Commander

Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less. Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls. Intimidation:- (Commander Ability) Enemy Soldiers adjacent to this unit get a -1 on each attack die.

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

5

2

v1.1

7/45 9

RUS

1941

IS-2 Model 1944

Vehicle Tank

8 7

18 15 12

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

Defense:7/7

8

v1.1

10/45 68

RUS

1944

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Kuomintang Machine-Gun Team

Soldier

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack. Overheat:- If this unit rolls three or more 1s on a single attack, put a face-up Disrupted counter on it. This counter isn't removed at the beginning of the next casualty ph.ase Suppresive Fire:- This unit can make any number of defensive-fire attacks each phase.

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

2

7

2

6

v1.2

1/45 6

CBI

1939

Kuomintang Officer

Soldier Commander

Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls. Stand and Fight:- Friendly soldiers adjacent to this unit get +1 on their die rolls for Lack of Determination.

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

6

v1.2

2/45 5

CBI

1939

Kuomintang Riflemen

Soldier

Lack of Determination:- When this unit recieves a disrupted counter, roll a die. On a result of 1-4, place a face-down destroyed marker on this unit.

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

7 5

v1.2

3/45 2

CBI

1939

FPO

Cavalrymen

Soldier Cavalry

Determined Charge:- This unit doesn't immeadiately end its movement when hit and disrupted by a defensive fire attack. Hand to Hand 9:- This unit has an attack value of 9 against Soldiers in its hex. This attack ignores cover.

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:3/3

7

2

5

v1.2

6/45 4

WER, RUS

1939

T-26 Series 1933

Vehicle Tank

Unreliable:- Face-up Disrupted counters aren't removed from this unit at the beginning of the casualty phase.

7 6

9 8 6

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:3/2

7

4/45

v1.2

11

CBI RUS

1939 1939

7TPdw

Vehicle Tank

All Guns Blazing:- After this unit attacks in your assault phase, it can make one extra attack against a Soldier.

7 6

2 2 2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:2/2

8

5/45

v1.1

8

RUS

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

12

Page 2: Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire

HHR

Model 1943ZIS-2 57mm

Soldier Artillery

Relocate 2:- This unit has speed 2 during your assault phase.

First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

3 3 3

11 9 8

14/45

v1.2

8

RUS

1943

HHR

T-70 Model 1942Tank

Vehicle Tank

5 4

8 7 6

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Undermanned:- This unit can't attack while disrupted.

Defense:4/3

5

13/45

v1.1

12

RUS

1942

HHR

Archer Tank Destroyer

Vehicle Tank Destroyer

Fixed Rear Gun:- This unit can attack Vehicles only if they are behind this unit.

Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.

Strike and Fade 1:- In your assault phase, this unit can move at speed X after attacking.

5 4

15 14 13

Attack 0-1 2-4 5-8Short Medium Long

Speed:2

Defense:3/3

5

15/45

v1.2

25

MED, WER, CBI

1943

HHR

PIAT Gunner

Soldier

Close Assault 10:- This unit has an attack value of 10 against vehicles in its hex. This attack ignores cover.

Hard to Spot:- This unit gets +1 on cover rolls.

9

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

4

17/45

v1.2

4

WER, MED

1943

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

T-34/85

Vehicle Tank

8 7

14 12 10

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly.

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

Defense:6/5

8

v1.2

9/45 33

RUS

1944

HHR

PPSh-41 SMG

Soldier

Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less.

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

10 5

2

v1.2

11/45 3

RUS

1941

HHR

PTRD-41

Soldier Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

5 5 4

5 4 2

v1.1

12/45 4

RUS

1941

HHR

Fanatical Sniper

Soldier Sniper

Crack Shot:- This unit gets +1 on each attack die.

Superior Camoflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.

Sniper Scope:- This unit ignores Superior Camoflage on other units.

SS-Hunter:- This unit rolls 2 extra dice when attacking an SS unit.

Hunted:- If this unit receives a destroyed counter, remove this unit immediately.

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

5 5

1 1

v1.2

8/45 6

RUS

1941

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Page 3: Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire

HHR

M4 Sherman"Rhino"

Vehicle Tank

Brushcutters:- unit recieves a +2 on the die roll to enter forest hexes.

9 7

913 11

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:5/4

9

25/45

v1.2

24

WER

1944

Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move.Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board.High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed.Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.??

HHR

M5 Half-Track

Vehicle Half-Track

7 6

33 3

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:2/2

8

22/45

v1.2

10

WER, MED, PAC RUS

1942

HHR

M24 Chaffee

Vehicle Tank

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

7 6

1013 11

Attack 0-1 2-4 5-8Short Medium Long

Speed:5

Defense:4/3

7

21/45

v1.1

22

WER

1945

HHR

BAR Gunner

Soldier

Covering Fire:- Instead of attacking in the assault phase, this unit may make one defensive fire attack against any soldier unit in range.

6

2 2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

8

20/45

v1.2

4

MED, WER, PAC

1942

HHR

3" Gun M5

Soldier Artillery

Relocate 2:- This unit has speed 2 during your assault phase.

First Shot:- If this unit has not fired inthis game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.

3 3

14 12 10

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

3

19/45

v1.2

12

MED, WER, PAC

1942

HHR

Captain"Screaming Eagle"

Soldier Commander

Behind Enemy Lines:- This unit deploys after both sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.

Initiative 3:- (Commander Ability) Add 3 to your Initiative rolls.

Paratropper Commander:- (Commander Ability) Friendly Paratroppers adjacent to this unit roll one extra die when attacking.

7

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

9

23/45

v1.2

11

WER

1944

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Cromwell IVTank

Vehicle Tank

7 6

14 11 9

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:5/4

7

16/48

v1.2

22

MED

1944

HHR

Valentine IITank

Vehicle Tank

5 4

9 8 6

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:5/5

5

18/45

v1.1

16

MED, PAC, CBI RUS

1940

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Vanguard:- After both armies are deployed, this unit can move at speed 4 before the first turn begins.

Page 4: Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire

HHR

King Tiger

Vehicle Tank

Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

7 6

18 15 13

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:8/6

7

v1.1

26/45 71

WER, RUS

1944

HHR

Panzergrenadier

Soldier

Mechanized Tactics:- At the end of your movement phase, this unit can dismount from a unit with Transport.

Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover.

5

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

9

v1.2

31/45 4

MED, WER, RUS

1942

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Paratrooper"Screaming Eagle"

Soldier Paratrooper

Behind Enemy Lines:- This unit deploys after both sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.

Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover.

Hard Charger:- At the end of your movement phase,remove any face-up Disrupted counters from this unit.

7

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:5/5

9

24/45

v1.2

9

WER

1944

HHR

Panzer III Ausf. F

Vehicle Tank

7 6

10 8 6

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:3/3

7

30/45

v1.1

11

WER, RUS, MED

1940

Expert Sniper

HHR

Wehrmacht

Soldier sniper

Crack Shot:- This unit gets +1 on each attack die.Superior Camouflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.

Headshot:- Once per game, instead of making a normal attack, this unit may use its anti-infantry value to attack a vehicle. If this attack succeeds, place a face-up disrupted counter on the target.

Sniper Scope:- This unit ignores Superior Camoflage on other units.

Hunted:= If this unit receives a destroyed counter, remove this unit immediately.

6

1 1

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

6

34/45

v1.2

8

WER, RUS, MED

1939

Oberleutnant

HHR

Wehrmacht

Soldier Commander

Close Assault 11:- This unit has an attack value of 11 against vehicles in its hex. This attack ignores cover.

Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls

Angriff:- In your assault phase, friendly Soldiers adjacent to this unit can move into an enemy unit's hex and then attack that unit. They get +1 on each attack die for that attack

10

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

6

35/45

v1.2

11

WER, RUS, MED

1942

HHR

Panzer IVAusf. F2

Vehicle Tank

Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.

7 6

14 12 10

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:5/3

7

32/45

v1.2

22

WER, RUS

1942

HHR

Sturmpanzer IV "Brummbär"

Vehicle Assault gun

Fixed Howitzer:- This unit can attack only units in front of it.

Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)

Bombardment:- This unit's attacks ignore cover.

9 7

8 6 4

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:7/4

9

v1.1

33/45 22

WER, RUS, MED

1942

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Page 5: Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire

HHR

Panzer II (F) "Flamingo"

Vehicle Tank

Flamethrower:- This unit's short-range attack ignores cover. If this unit rolls three or more 6s on a short-range attack, the target is destroyed immediately.

5 4

11 2 2

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:3/2

8

29/45

v1.2

13

RUS

1940

HHR

NashornTank Destroyer

Vehicle Tank

Superior Optics:- While this unit is in a hill hex, it can ignore the terrain in any one hex, when determining line of sight.

Extended Range 20:- This unit's long range against Vehicles is 5-20 hexes.

No Turret:- This unit can attack Vehicles only if they are in front of this unit.

5

18 16 14

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:3/2

5

27/45

v1.2

35

WER, RUS

1944

HHR

PAK 40 Antitank Gun

Soldier Artillery

Relocate 2:- This unit has speed 2 during your assault phase.

Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.

First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.

3 3

15 13 12

Attack 0-1 2-4 5-8Short Medium Long

Speed:0

Defense:3/3

3

v1.2

28/45 14

WER, RUS, MED

1942

HHR

Black Shirts

Soldier

Ruthless:- This unit gets +1 on each attack die against disrupted and damaged units.

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.

2

6

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

8

v1.1

36/45 4

MED, RUS

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Imperial Sniper

Soldier Sniper

Crack Shot:- This unit gets +1 on each attack die.

Commander Hunter:- This unit rolls two extra attack dice when attacking a Commander.

Superior Camouflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.

Hunted:- If this unit receives a destroyed counter, remove this unit immediately.

Sniper Scope:- This unit ignores Superior Camoflage on other units.

5

1 1

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:3/3

5

37/45

v1.2

6

PAC, CBI

1939

HHR

SNLF Captain

Soldier Commander

Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls.

Pinpointer:- (Commander Ability) Units attacked by friendly Soldiers adjacent to this unit get -1 on cover rolls.

Behind Enemy Lines:- This unit deploys after both sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.

4

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

7

38/45

v1.2

6

PAC, CBI

1939

HHR

Type 1 Ho-NiTank Destroyer

Vehicle Tank Destroyer

No Turret:- This unit can attack Vehicles only if they are in front of this unit.

13 11 9

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:3/2

40/45

v1.1

12

PAC, CBI

1942

HHR

Type 2 Ka-Mi Amphibious Tank

Vehicle Tank

Amphibious:- This unit can cross streams without making a movement roll. This unit can enter lake hexes as though they were double-cost terrain hexes.

7 6

7 6 5

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:2/2

7

41/45

v1.1

7

PAC

1942

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Page 6: Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire

HHR

SNLF Paratroopers

Soldier Paratrooper

Behind Enemy Lines:- This unit deploys afterboth sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

8 5

39/45

v1.2

5

PAC

1939

HHR

Type 97 Chi-HaTank

Vehicle Tank

Suprise Fire:- This unit rolls one extra attack die when attacking from a forest hex.

6 5

10 8 7

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:3/3

6

42/45

v1.1

12

PAC, CBI

1942

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR

Antitank Grenadier

Soldier

Close Assault 10:- This unit has an attack value of 10 against vehicles in its hex. This attack ignores cover.

2

Attack 0-1 2-4 5-8Short Medium Long

Speed:1

Defense:4/4

7 5

44/45

v1.1

4

RUS

1941

HHR

R-2 LT-35Tank

Vehicle Tank

7 6

7 6 5

Attack 0-1 2-4 5-8Short Medium Long

Speed:3

Defense:3/2

7

45/45

v1.2

9

RUS RUS, WER

19391941

HHR

Type 97 Te-Ke Tankette

Vehicle Tank

6 4 3

Attack 0-1 2-4 5-8Short Medium Long

Speed:4

Defense:2/2

5

43/45

v1.1

5

CBI, PAC

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.