kuros lv5
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RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTSALIGNMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hit Point Maximum Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMORCLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEEDPROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Wizard 5 Sage - Apprentice Klaus
KurosHuman Lawful Evil
1
13+2
12/15 +3 30There's nothing I like more than a goodmystery.
+1
+1
14
Knowledge. The path to power andself-improvement is through knowledge.(Neutral)
+2I sold my servitude I for knowledge. Ihope to do great deeds and win it back
175
+3D6
I am easily distracted by the promise ofinformation.
20
+2
+3
+7
+6
+1
+2
+4
+1
+1
+5
Staff +1 1d8+7
+1 Dagger +2
Sling shot +2
+5
1d6
+8
18
+8
+7+4
12
+8
+1
+7
+5
+5
+1
40
1d6
+2
+1+7
17
Common, Elven, Elysian, Planar Cant,Draconian, Abyssal, Deep Speech
A bottle of black ink, a quil!,
a small knife, a letter from adead colleague posing aquestion you have not yetbeen able to answer, a setof common clothes, and abelt pouch containing 10 gp
SPELLCASTING ABILITYSpell save De = 8 + your proficiency bonus + yourIntelligence modifier Spell attack modifier = yourproficiency bonus + your Intelligence modifier
RITUAL CASTINGYou can east a wizard spell as a ritual if that spell
has the ritual tag and you have the spell in yourspellbook. You don't need to have the spellprepared.
SPELLCASTING FocusYou can use an arcane focus as a spellcastingfocus for your wizard spells.
ARANE RECOVERYYou have learned to regain some of your magicalenergy by studying your spellbook. Once per daywhen you finish a short rest, you can chooseexpended spell slots to recover. The spell slotscan have a combined leveI that is equal to or lessthan half your wizard leveI (rounded up), and noneof the slots can be 6th leveI or higher.
SCHOOL OF EVOCATION
EVOCATION SAVANTBeginning when you select this school at 2ndlevei, the gold and time you must spend to copyan evocation spell into your spellbook is halved.
SCULPT SPELLSBeginning at 2nd level, you can create pockets ofrelative safety within the effects of your evocationspells When you cast an evocation spell thataffects other creatures that you can see, you canchoose a number of them equal to 1 + the spell'sleveI. The chosen creatures automaticallysucceed on their saving throws against the spell,and they take no damage if they would normallytake half damage on a successful save.
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CHARACTER NAME EYES
AGE WEIGHTHEIGHT
HAIRSKIN
NAME
TREASURECHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & © 20 14 W izards of the Coast LLC . Perm ission is granted to pho tocopy this docum ent for personal use.
19 6' 6" 170 Lbs
Green/Blue Pale Orange
RESEARCHERWhen you atlempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whomyou can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person orcreature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simplycannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
LinguistYou learn three languages of your choice.You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on anIntelligence check (DC equal to your 1ntelligence score +your proficiency bonus), OI' they use magic to decipher it.
SkilledYou gain proficiency in any combination of three skills or tools of your choice.
MemorizationChoose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of onespell). The spells must be of a level for which you have spell slots. +10 levels
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