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    The Last Remnant (PC) character class guide

    Author: Misfiring ChongEmail: [email protected]

    1. Introduction

    This is simply another product spawned from the boringnessof work life, so don't expect a 100% accuracy on any stuffshere. Still, if you're looking for actual, factual guide onhow to play the game, this is not the place. This is not awalkthrough on how to complete the game or how to unlock stuffsor how to beat that seemingly unbeatable boss. This is a guideon how to get the best class possible for each unique leaderthat you can hire. If you have no idea what a unique leader is,you're most probably a new player and thus you should focus on

    beating the game rather than class grinding (some charactersrequire some grind to get the best class for him/her).

    This guide is primarily aimed for players who had beaten thegame and wants to maximise his characters' potentials on theirsecond run. Also, the "best class" for a character doesn'tmean its the highest possible rank or hardest to get, andto a certain degree its also depends on the player's view.So if you think that the suggested "best class" is not worththe effort or not really the best in your opinion, feel freeto do as you see fit.

    Ah yes the legal stuffs. It's been repeated in every singleguide here that distributing guides that are posted herewithout the author's permission is illegal, especially ifmoney and modification is involved. This guide is no exception.You can print it and give it to your friends, just don'tclaim that it's your work and start collecting money from them.

    I will not be covering Rush for this guide since Rush is a freestyle character that has access to all skills (and thus mostclasses), and it's the player's freedom to make him into whicheverclass they wish, although some classes are only possible in the

    second playthrough. I'll also skip Jorgen and Jager characterbecause their class is unique and fixed.

    The characters are NOT sorted in alphabetical order, but inthe order of availability. If you want facts on the characters,visit the wikia.

    I'll also assume you have played the game at least oncealready so I can get straight to the point.

    2. Character guide

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    ---Baulson---

    Starting skills:Two-handed spearHerbs

    Learned skills:Remedies (BR 18) -Recommended for the Refresh skill, butnot essential.Potions (BR 30) -Useless for Baulson as he should be afrontline damage disher instead of a supporter.

    Traits:- Very tanky regardless of class, has a lot of HP andgenerally takes less damage than others.- A lot of physical damage from his spear. Final weaponhas insane stats but no weapon art.- Very low INT so can't heal much with Remedies, butRefresh is useful.

    Primary Role: Damager, TankerSecondary Role: Reviver, Healer, Debuffer (Refresh)

    Baulson is the first unique leader you can have. He hitsvery hard and has Herbs and Remedies, which ensures him aplace until the end of the game.

    The obvious best class for him is the Guardian class, whichwill make him extremely tough (he's already fairly tough).Unfortunately, Guardian is a very tricky class to get in thePC version of the game because another herb related class,Scout, is a lot easier to get and it's at the same rank. Thus,if you do not pay attention to him, he'll most likely changeinto Scout in the end and any chance of becoming a Guardianis lost. Don't get me wrong, Scout is an excellent class, butBaulson is one of the best candidates in the game for Guardian.

    A good way of ensuring his path to Guardian class is to playas normal until he learns Vivification Herb, then disable hisRestorative Herb skill (thus limiting his usage of Herbs butstill can revive unions) and make him the union leader to usehis Combat Arts whenever possible. You know you're in the righttrack when he changes to Lancer class, making the change toGuardian easier. After he learns Fleche and Dragon Crush thenyou can enable his herb skills and he should change into Guardianjust before he learns Restorative Tincture.

    Obviously by disabling his herb skills you're looking at aharder gameplay because early in the game there isn't a lotof healers available. Thus, you need to stick a dedicatedhealer in Baulson's group. It's worth training him though becausehis final weapon is one of the strongest in the game, and coupledwith his toughness and Guardian's immunity to critical srtikesyou'll be looking at one of the most powerful squadmate in the game.

    ---Blocter---

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    Starting skills:One-handed/Power Grip axeHerbs

    Learned skills:Hexes (BR 33) -Useless for Blocter as his INT is woeful.Traps (BR 44) -Useless for Baulson since he isn't an item user.

    Traits:- Has very high HP, making him a natural tanker.- Wonder Bangle clears all status elements in one turn.- Has large sized axe, which is lacking in damage compared tohuge sized weapons that Yama race typically uses.

    Primary Role: Tanker, Healer, ReviverSecondary Role: Passive Debuffer (Wonder Bangle)

    Blocter is very similar to Baulson, except that he didn't haveRemedies and generally does less damage than Baulson.

    If you want to make him a Guardian, just use the same methodas Baulson to get him to become a Guardian. However, sinceBlocter is usually one of the highest HP squadmates in thegame, making him a Scout isn't too bad either as it's a loteasier. I always making him a Scout because his final weaponis pretty weak compare to many other characters, thus he'sa poor choice as an all-out damager. A Scout class allowshim to play support role in a pure combat union, and even moreso after he aqquired the Wonder Bangle.

    Trivia: I personally always set his wield style to one-handedbecause it's just feels more natural and the one-handed axeskill, Reverse Delta, is just cool to watch, and because noother unique leader has one-handed axes, it feels moreexclusive.

    ---David---

    Starting skills:One-handed sword (with shield)InvocationsHerbs

    Learned skills:Remedies (BR 34) -Essential as David has the INT to healproperly with this.Shards (BR 50) -Useless for David unless you want him tobecome Alchemist.

    Traits:- Natural leader thanks to Gae Bolg not requiring moraleto activate making it easy to trigger.- Average physical damage, but high INT means good invocationdamage and remedies healing.

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    Primary Role: Mystic Damager, Healer, ReviverSecondary Role: Debuffer (Refresh), Leader (Gae Bolg, Ex Machina)

    David starts out as Mysticknight, which is a good classfor him and is easy to maintain. However, if you'reinterested in getting him the highest rank class possible,he is a good candidate for Assassin. Mysticknight is moresuitable for him though since he has high INT thus he'sable to use invocations properly, so it's up to you todecide whether it's worth the effort.

    If you want to make him an Assassin, you should disablehis Invocation and focus on his Herbs and combat skills.Remedies is ok though as he only learns it mid-game soit shouldn't affect the class changes.

    It is possible for David to become Alchemist if you

    unlock his Shard skill, which is by far the best itemclass in the game. However, I personally recommendagainst this since Mysticknight suits him much better.Don't get me wrong, Alchemist is extremely powerfuland David probably could bring out it's benefits, butthere are much better candidates for that thus Davidshould focus on his best skills.

    ---Emma---

    Starting skills:Dual-wield swordRemedies

    Learned skills:Invocations (BR 19) -Useless for EmmaPotions (BR 32) -Useless for Emma

    Traits:- No point discussing her trait since you won't get touse her for very long.

    Primary Role: HealerSecondary Role: Damager

    I won't go into details in case of spoilers but I highlyrecommend that you don't spend anytime on Emma's training,but instead use her to fill the holes in your party,especially when training Baulson and Blocter to becomeGuardian since she has Remedies which is highly useful.In normal cases, she would become Cavalier if you useher actively.

    ---Pagus---

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    However, you should watch out not to accidentallymake him a Druid, which is aqquired by trainingweapon skills and hexes. In many cases, hexes skillsare not necessary for Loki unless he's a pure mysticcaster. You should disable those skills that are notnecessary to his role, and its best not to changehis role halfway through the game.

    If you're interested in the highest possible rank classfor Loki, then he's a good candidate for Guardian. Sincehe unlocks Herbs mid-game, it's an easy procedure bysimply train his weapon skills until he becomes Bludgeoner,then train his herbs when it unlocks. There's littledanger of him turning into a Scout unless his weaponskills isn't high enough.

    Caedmon-------

    Starting skills:Dual Two-handed spearEvocationsHerbsPotions

    Learned skills:Remedies (BR 27) -Highly recommended for better healing.Traps (BR 36) -Useless for Caedmon.

    Traits:- A lot of HP and has both Herbs and Remedies makinghim an excellent tanker.- A lot of damage from his dual-spear.

    Primary Role: Damager, Tanker, ReviverSecondary Role: Healer, Debuffer (Refresh)

    Caedmon starts out with decent evocation skillsand very little weapon skills, but his STR farexceeds his INT. Thus, it is highly recommendedto shut off his evocation skills (and potions tooas it's useless) and train his weapon skills. Thiswill also prevent him from becoming a Marksmanearly on because he simply isn't the mystic type.If all goes well, he should change into Mysticknightand thus setting the path to become Ataraxian, thebest and final class for Caedmon.

    If he turns into Marksman (which can happen if youdidn't train his combat skill hard enough), thenyou'll need to put him in leader position in a purecombat union to force him into Mysticknight, otherwisehe'll get stucked as Marksman for a very long time. Itmight help to turn off his remedies as well as itcontributes to the overall mystic level thus preventinghim from changing to a hybrid class, which is what

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    he needs in the end to become Ataraxian.

    You should take the trouble to make sure he gets hisfinal class as soon as possible, because in lategamehe will have a lot of HP and packs a lot of physicaldamage, and his final weapon is expecially cool (notto mention it's deadly weapon art).

    Gabriel-------

    Starting skills:One-handed sword (with shield)HerbsPotions

    Learned skills:Invocations (BR 25) -Useless for Gabriel since hisINT is terrible.Lotions (BR 36) -Recommended for emergencies.

    Traits:- Good with Herbs making him an excellent supporter.- Assassin can initiate rear-assault, boosting moraleand deal more damage.

    Primary Role: Healer, ReviverSecondary Role: Damager

    Gabriel is the perfect candidate for Assassin. Hehas the one-handed sword requirement and he startswith decent herbs skills. As long as you use himnaturally, he naturally becomes an Assassin in lategame. In the mean time, he most probably turn intoScout which is ideal in mid-game, and a bit ofweapon training is enough to turn him into Assassin.

    Trivia: He has a bit of power grip skills, but sincehe carries a shield, it is not usable, since in PCthose that carry a shield can no longer switch topower grip in combat.

    Violet------

    Starting skills:Two-handed staffRemedies

    Learned skills:Hexes (BR 26) -Either essential or useless dependingon which class you want her to get.

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    Explosive (BR 42) -Useless for Violet.

    Traits:- Druid class boosting both her weapon and hex damage,making her decent even in end game. Cavalier class isdecent too but not as much as Emmy.

    Primary Role: Damager, Mystic Damager (Hexes)Secondary Role: Healer, Debuffer

    If you use her naturally, then she'll eventually turninto Cavalier, which is a good class as it offers evasions.However, she is the only perfect candidate among allunique leaders for Druid, which only benefits two-handedhexes users.

    Unfortunately, she only unlocks hexes later in the game,thus getting her to become Druid requires specific

    approaches. You'll have to disable her remedies andfocus solely on her weapon skills (thus making hera Runemaiden), then after unlocking her hexes, disableher weapon skills and solely train her hexes.

    Of course, a Cavalier is much simpler to get and it'sa decent class, so I can understand if you think makingher a Druid is not worth the effort. Still, Violet isthe only one that can fully utilise the Druid class,thus making her more exclusive. Besides, it's not likethere is a shortage for Cavaliers.

    Nora----

    Starting skills:Power Grip maceInvocations

    Learned skills:Hexes (BR 34) -Depends, but mostly unnecessaryLotions (BR 47) -Essential, no matter which classshe becomes

    Traits:- Any hybrid class is a waste on her, thus limitingher potentials and making her poor choice for end game.- Flachonelle provides total immunity to Silencefor the whole union.

    Primary Role: Damager/Mystic DamagerSecondary Role: Immune to Silence (Flachonelle),Debuffer (Lotions)

    Nora is similar to Loki in many ways, except thatshe's stuck with power grip style thus she's apoor candidate for Mysticknight and Druid. Therefore,it is best to use her as a pure combat or pure

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    mystic user. This proves to be a much better wayof utilising her skills because late in the gameshe will equip the Flachonelle that provides immunityto Silence, and that's a godsend for mystic unions.If you use her as a pure combat user, she has thepotential to become Guardian with her lotion skillslate game, but levelling lotion from the ground upis very tricky. It's worth it though because herweapon is more powerful than Loki's mace and ithas Weapon Art, thus making her a potential endgame character, albiet only decently.

    Leshau------

    Starting skills:

    Power Grip maceEvocationsHexes

    Learned skills:Psionic (BR 33) -Essential to unlock powerfulmystic classesPotions (BR 44) -Useless for Leshau

    Traits:- One of the earliest character to have Hexes,along with Maddox.- All 3 of his mystics are long range capable.

    Primary Role: Mystic DamagerSecondary Role: Morale Booster

    Leshau, like Pagus, is a born mystic user, onlythat all his skills are offensive. Thus, he'sthe perfect candidate for either Thaumaturge orSage. To achieve that, he must learn Psionic skills,and ensures that either Evocation or Hex is thehighest level. A Thaumaturge does a lot of damageand rechange AP while doing so, while a Sage hashigh resistance to mystic arts and clears statusailments fast. Both are the apex of mystic classesand Leshau does well in either.

    I presonally favor Thaumaturge as they are just sopowerful, and since Leshau's skills are all offensive,a Thaumaturge just suits him a bit better.

    Trivia: His mace has a unique weapon art, but sincehe's a pure mystic character it won't be seen.

    Maddox

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    ------

    Starting skills:Two-handed staffInvocationHexes

    Learned skills:Remedies (BR 36) -Essential to unlock powerful mysticclasses and support healingHerbs (BR 44) -Essential for the vivification Herb.

    Traits:- Nearly identical to Pagus but has Hexes insteadof Wards.- If Pagus doesn't equip the Ama-Gi, Maddox will.

    Primary Role: Mystic DamagerSecondary Role: Healer, Reviver (Herbs), Debuffer

    Maddox is, in essence, the twin brother of Pagusbut he has Hexes instead of Wards. He is also anexcellent candidate for Thaumaturge or Sage, thougha bit less so compare to Leshau because controllingthe level of Remedies skill can be tricky.

    In my opinion, a Sage suits Maddox slightly betterbecause his Remedies and Herbs make him an excellentsupport more than an all out damage disher likeLeshau, but Thaumaturge works just fine as well.

    Rhagoh------

    Starting skills:One-handed/Power Grip maceRemedies

    Learned skills:Hexes (BR 37) -Essential for Rhagoh to dish outsome damageLotions (BR 44) -Highly recommended for emergencies

    Traits:- Very high INT from the beginning and the Healerclass makes him a very powerful healer, even inend game. Can't do much else though.

    Primary Role: Healer, DebufferSecondary Role: Mystic Damager (Hexes)

    Rhagoh is a born supporter. He starts out withonly Remedies, so you might not want to put himin a mystic union at the start since many mysticcasters already has Remedies. However, after

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    unlocking Hexes, he's the perfect candidate forBishop, which is a powerful support class and isway better than Healer that Rhagoh starts with.It should be easy for Rhagoh to change into Bishopas long as he sticks to healing unions with someoccasional hexing.

    Darien------

    Starting skills:Two-handed spearHerbsLotions

    Learned skills:

    Remedies (BR 45) -Recommended but not essentialsince he has lotionsPotions (BR 53) -Nice to have since Scout classextends buff durations but entirely unnecessary.

    Traits:- Very tough thanks to his spear, couple withhigh level Herbs making him very tanky even inend game.- His spear does decent damage but ultimatelynot exactly strong attack-wise.- Very low INT means he won't heal much withRemedies.

    Primary Role: Healer, Reviver, Debuffer (Lotions)Secondary Role: Damager, Tanker

    Darien starts out as a Scout and his skill setmeans he can't change into anything else, thushe doesn't require any training. He's a powerfulsupporter due to his high level herbs and powerfulweapon, and some training on lotion allows him toremove status ailments too, but usually refreshdoes that job much better unless he's been silenced.

    Glenys------

    Starting skills:One-handed/Power Grip katanaRemedies

    Learned skills:Evocations (BR 47) -Useless for Glenys since herINT isn't exactly high.Herbs (BR 55) -Essential for the Vivification Herb

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    Traits:- Although she has high level Remedies, she's veryweak to attacks, and her one handed katana isn'tthat strong in offense either.

    Primary Role: Damager, Healer, DebufferSecondary Role: Reviver (Herbs)

    Glenys is a born Cavalier, and she changes intoone after some battles, so there's no need forany training. One thing to remember is that one-handedstyle is needed to unlock her weapon art, thusit's wise to train that rather than power grip.

    It's possible for Glenys to turn into a Scout bytraining herbs, but I find it a pointless exercisesince she performs just fine as a Cavalier.

    Emmy----

    Starting skills:Dual-Wield swordRemedies

    Learned skills:Hexes (BR 45) -Useless for Emmy since her INTisn't that high.Traps (BR 57) -Useless for Emmy

    Traits:- Quite a lot tougher than Glenys even thoughthey're very similar. Dual Wield is a powerfulstyle and does a lot of damage.- Hundred Flowers require Emmy to be near-death,and it doesn't provide total evasion before execute,making it a high-risk, decent reward skill since itdoes less damage than powerful skills like Lugh's Revenge.

    Primary Role: Damager, Healer, DebufferSecondary Role: Leader (Hundred Flowers, Summon)

    Emmy, like Glenys, is a born Cavalier, and her skillset doesn't allow her to do much else, thus she doesn'trequire specific trainings. She should turn into Cavalierautomatically after some battles. One-handed style isneeded to unlock her weapon art, but since dual-wieldis a much stronger style, it's up to you to decide whichis more worth the effort. You could train both, but thattakes huge amount of time.

    It's theoretically possible to make her into a Wondererby training traps, but I find no reason to turn herinto an item class.

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    Roberto-------

    Starting skills:Power Grip swordPotions

    Learned skills:Invocations (BR 46) -Useless for Roberto sincehis INT is very, very low.Explosives (BR 57) -Useless for Roberto unlessyou want to make him a Thief.

    Traits:- Reasonably tough and does decent damage.- He's also the only person, apart from Rush,

    to be able to use Frostblade, a powerful remnantweapon.

    Primary Role: Buffer (Potions), Passive Debuffer (Bard)Secondary Role: Damager

    Roberto starts out as a Monk, however because ofhis high level potions, he'll automatically changeinto Bard after some battles. Bard is a powerfulitem class because of it's powerful debuff bonusthat clears all status ailments in one or two turn.Usually training potions is a tedious task but sinceRoberto already has them, he'll be a powerful assetsto any combat or hybrid unions.

    It is possible to turn Roberto into a Thief bytraining his explosives, but it's a pointlessexercise since Bard suits him much better andThief's item focus characteristic often getsin the way.

    Gaou----

    Starting skills:Power Grip swordLotions

    Learned skills:Hexes (BR 48) -Useless for Gaou as his INT is woefulTraps (BR 58) -Useless for Gaou

    Traits:- He's the only character, apart from Zuido, tobe able to use Obsidian, which is extremely powerful.

    Primary Role: Debuffer, Reviver (Lotions)

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    Secondary Role: Damager

    Gaou starts out as a Hunter thanks to his veryhigh level lotion skills, which makes him anexcellent supporter. He doesn't require much trainingbecause it's not possible for him to turn into otherclasses, but you might want to train his combat artsbecause he's the only one that can wield the powerfulObsidian remnant weapon.

    Allan-----

    Starting skills:Dual power grip sword

    InvocationsExplosivesTraps

    Learned skills:Hexes (BR 50) -Useless for Allan as his INT is patheticShards (BR 66) -Useless for Allan unless you're makinghim an item user

    Traits:- Has 3 offensive item skills, but unfortunately sincehe starts out as Deathknight its not possible for himto change into any item class.- Starts with fairly weak weapon, but has a very strongfinal weapon with deadly powerful weapon art.- Unlike most Sovani like Torgal and Wyngale which hasfairly balanced stats, Allan's INT is woefully lowcompared to his STR.

    Primary Role: DamagerSecondary Role: Item User

    Allan starts out as the Deathknight, the ultimate classfor dual power grip sovani, thus he can't change into otherclasses. He has some levels in explosives and traps and hecould learn shards, thus you might want to make him an itemuser. However, he does the most damage with combat skillsand he has weapon art later, therefore he has a place inpure combat unions as well. Personally I won't bother withAllan because I have more powerful characters in stock,however his final weapon does look cool and does a lotof damage, if you train him properly. He has some Invocationskills, however I recommend shutting it off since they get inthe way more than being helpful, and his low INT means he won'tdo much damage with them.

    Paris-----

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    Starting skills:Two-handed staffRemediesPsionics

    Learned skills:Wards (BR 50) -Essential for supportTraps (BR 65) -Useless for Paris

    Traits:- Fairly tough thanks to his class, and has Remediesmaking him a powerful tanker.- Does average physical damage, but starts out withfairly high Psionic skill.

    Primary Role: Healer, Debuffer, Tanker (Paladin),Morale BoosterSecondary Role: Damager

    Paris starts out as a Paladin, and a good one atthat because of his powerful Psionic skills as wellas Remedies skills which make him excellent supportin hybrid unions. He even gets Wards in late gamewhich further enchance his support role. He doesn'tdo that much physical damage, mainly due to hisweapon, but then his psionic skills make up for it.

    In theory, he could become a Commander if you trainhis wards hard enough, but Paladin suits him muchbetter because it offers damage reduction whichcomplements to his support skills.

    Kate----

    Starting skills:One-handed mace (with shield)Hexes

    Learned skills:Evocations (BR 52) -Recommended but not essentialExplosive (BR 64) -Useless for Kate

    Traits:- Starts out as Druid, which is a crippling drawbackas it is weaker than Specialist when it comes tohex damage.- Her shield can be upgraded to unlock Soulshieldshield art.

    Primary Role: Mystic DamagerSecondary Role: Damager

    Kate starts out as a Druid, which is a massivedisadvantage because she isn't using a two-handedweapon, thus she can't bring out the class'sfull potential. However, her skill set doesn'tallow her to change into anything else apart from

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    Thief, which is even more inappropriate. Thus,I recommend avoid hiring her becauses if you needpowerful hex users, Yuniver or Zolean is a muchbetter choice.

    Aside from the class problem though, she's a fairlypowerful hex user that's also decent in physical attacks.

    Sheryl------

    Starting skills:Two-handed staffEvocations

    Learned skills:Hexes (BR 51) -Recommended but not essential

    Lotions (BR 63) -Recommended for emergenciesTraits:- Doesn't have much traits since she basicallyspecialises in evocations and not much else.

    Primary Role: Mystic DamagerSecondary Role: Debuffer (if you take the troubleto train her Lotion, which is entirely unnecessary)

    Sheryl is a powerful marksman with her high levelevocation skills, and after unlocking hexes she isa decent mystic user. I personally didn't hire herbecause she only has two mystic arts which preventher from getting higher rank mystic classes, andthey are many other mystic users with more skills.Still, if you need more long-range casters, or ifyou're trying to build a long-range mystic union,Sheryl could be useful.

    If you're using her actively, try not to use hercombat arts to prevent her changing into Mysticknight,but then her physical attack is so weak you won'twant to anyway.

    Irina-----

    Starting skills:Two-handed staff (changes to one-handed katana withNightbloom)RemediesLotionsTraps

    Learned skills:Psionic (BR 76) -Essential for Irina to dish outsome damage using her high INTShards (BR 85) -Essential to become Alchemist,

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    useless otherwise

    Traits:- Insane amount of INT and insane amount of AP.This allows her to literally heal any union from1 HP to 100% with one use of Revitalize, andprovides valuable AP pool to a mystic union.- Limited in offensive capabilities until shelearns Psionic.- Very weak to attacks.

    Primary Role: Healer, Debuffer, Item UserSecondary Role: Morale Booster

    Irina starts out as a Scholar, which is one ofthe hardest class to achieve in the game simplybecause it's requirements are dangerously closeto the item classes, which are easier to obtain.It requires a balance of mystic and item skills

    while having INT value between 41 and 47 becauseany more than that and you'll get the item classinstead. A Scholar has extra max AP and mostimportantly it has immunity to instant KO attacks.

    Unfortunately, Scholar is also the easiest classto lose because you'll change into a rank 5 itemclass as soon as you have over 47 INT or STRunless you stop using item skills immediately aftergetting this class. Irina has the same problem becauseshe'll easily change into a Hunter or Wonderer if youoveruse her item skills. Thus, to prevent that fromhappening you must disable both her lotions and traps.For lotion you can just disable the eye cream becauseother skills are very situational. Don't get me wrong,both Hunter and Wonderer are decent item classes, buta Scholar suits her better still because of theinstant KO immunity, which ensures her survivalfrom Curse and instant-kill effects from attacks.

    Ultimately however, the best class for Irina is theAlchemist class, because she has 3 item arts to benefitfrom it and best of all it also has immunity to instantKO attacks. Thus, the best way of training her is todisable her item skills until you unlocked shards,then train that until she turns into Alchemist, thenonly re-enable all her skills. This allows her tojump straight from Scholar to Alchemist without losingthe immunity to instant KO benefit.

    Trivia: Later in the game Irina will ask for theNightbloom, a powerful remnant katana. Many gamersprefer to give that to Emmy instead because theybelieve that giving it to Irina is a waste sinceshe can't do much damage with it. However, I recommendgiving it to Irina because of that +50% max AP bonus(after upgraded) which complements to her alreadymassive amount of AP, and coupled with a high levelamulet that provides another 40-50% max AP bonus theamount is just insane. In fact, if you keep her asa Scholar, which provides yet another 20% max AP,

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    she alone could easily hold 350+ AP, which is 3 to4 times more than most characters. This makes heressential in mystic unions because the massiveAP tank allows them to unleash powerful skillscontinuously in long battles, and after the APis used up she could just start tossing shardsuntil its recharged.

    Zolean------

    Starting skills:Power Grip katanaInvocationsHexes

    Learned skills:

    Evocations (BR 59) -Essential to unlock powerfulmystic classesTraps (BR 71) -Useless for Zolean

    Traits:- Starts with powerful hex skills.- Very weak to attacks, especially when comparedto other Yama squad members.

    Primary Role: Mystic DamagerSecondary Role: Er.... none

    Zolean starts out as a Specialist, which makeshis hexes very powerful. He's an excellent candidatefor Sage or Thaumaturge but you'll need to train hisevocations from the ground up. In Zolean's case a Sageis easier to obtain because his hex level is higherthan other skills, but a Thaumaturge suits him betterbecause all his mystic arts are offensive.

    Sibal-----

    Starting skills:Power Grip maceHerbsLotions

    Learned skills:Invocations (BR 75) -Useless for Sibal since hedoesn't have much INTExplosive (BR 86) -Useless for Sibal

    Traits:- Starts out as Guardian, coupled with the Daedalusmaking him abnormally tanky even when compared tothe likes of Baulson.- Daedalus does a lot of physical damage andis one of the more powerful remnant weapons

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    in the game.

    Primary Role: Tanker, ReviverSecondary Role: Healer, Damager

    Sibal starts out as Guardian, which is perfect.His skills set means there are no other classespossible, and that means no training is requiredto use him effectively. He's also the only onethat can wield the Daedalus, an extremely powerfulremnant weapon.

    Yuniver-------

    Starting skills:Two-handed spear

    InvocationsHexesPsionics

    Learned skills:Evocations (BR 74) -Nice to have but not necessarysince Yuniver already has many powerful skills on handPotions (BR 84) -Useless for Yuniver

    Traits:- A generally powerful mystic character with highlevel offensive skills.- Starts out as Wizard but can be easily upgradedto Thaumaturge or Sage because of the alreadyhigh-level skills.

    Primary Role: Mystic DamagerSecondary Role: Morale Booster

    Yuniver starts out as a Wizard with powerful psionicskills. However, because he also has powerful hexesand decent invocations, he's the perfect candidate forThaumaturge or Sage. Thaumaturge will suit him betterbut will require slightly more work because his invocationisn't as high level as his hexes. If you're into puremystic groups, Yuniver is a must have.

    Duke of Ghor------------

    Starting skills:Power Grip axe

    Learned skills:Psionic (BR 73) -Useless for Duke since they often getin the way more than they're helpfulPotions (BR 85) -Useless for Duke

    Traits:

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    - Does insane amount of damage with the Bilqis, andhas a lot of HP typical of a Yama. Bilqis provides 50%bonus HP after upgraded.

    Primary Role: Damager, Leader (Bel'kwinith's Fury)Secondary Role: Tanker (Bilqis's HP bonus)

    Duke of Ghor starts out as Axman, a super-powerful one atthat because of his Bilqis, which is an extremely powerfulremnant weapon, and the axman class further increase it'sdamage to extreme levels. Thus, I don't recommand changinghim into any other class because he's the perfect damagedisher and a must have for pure combat unions. His remnantart, Bel'kwinith's Fury, is so powerful that only the strongestrare monsters and bosses can survive a single hit from it (Asingle critical hit can do over 200,000 damage). I highlyrecommend hiring him and take some trouble to train hiscombat arts, it'll make boss fights quite a bit easier.

    Haruko------

    Starting skills:Two-handed spearRemedies

    Learned skills:Invocations (BR 76) -essential for Haruko to dosome damageLotions (BR 83) -recommended for emergencies

    Traits:- High INT and high level Remedies, but notmuch else.- Can wield the Malystrix, a fairly powerfulremnant weapon.

    Primary Role: Healer, Debuffer, Reviver (Kiss of Life)Secondary Role: Mystic Damager (Invocation)

    Haruko is a born healer thanks to her super-highlevel remedies and nothing else. However, afterunlocking invocations she could dish out some damageas well using her high INT. She's the perfect candidatefor Bishop since her high level remedies means thatshe's guaranteed to change into one simply by traininginvocations.

    Wyngale-------

    Starting skills:Quad-wield/Dual power grip katanaInvocationsEvocationsHexes

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    RemediesPsionicsTraps

    Learned skills:Wards (BR 77) -Highly recommended for supportShards (BR 84) -Useless for Wyngale

    Traits:- Has all sorts of mystic arts at the ready.- Has fairly strong physical attacks, but isweak to attacks.

    Primary Role: Mystic Damager, Morale Booster,Healer, DebufferSecondary Role: Damager

    Wyngale starts out as a Cleric, which is a suprisesince he has so many mystic arts that a mystic class

    would be so much better for him. Still, even in Clericclass he's a formidable mystic user with all sorts of skillsat his disposal. I recommend disabling his trap skillssince they get in the way of his many mystic arts.

    Wyngale is a perfect candidate for Warlock, the highestrank and most powerful msytic class, because his skillsset means that its possible for him to learn every arcanaavailable. Still, getting every arcana is a difficult jobthus you might want to settle for Commander instead sincetraining wards is a lot easier, but its worth the effort.Either way, a Warlock or even Commander is a much betterfit than Cleric so you should take the trouble of traininghim. Don't get me wrong, it's not essential, but it's worththe effort.

    He's also a candidate for the Ninja class because of hisKatana skills, and the fact that he starts with Clericclass means that getting the Ninja class is prettystraightforward by simply training his quad wield andweapon skills, however a mystic class still suits himmuch better.

    Khrynia-------

    Starting skills:Power Grip katanaInvocationsEvocationsExplosivesShards

    Learned skills:Hexes (BR 73) -Recommended but not essentialLotions (BR 83) -Recommended for emergencies

    Traits:- The only true item focus character among all unique

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    leaders, but has fairly strong physical and mysticskills too.- Quite weak to attacks and her HP/AP isn't very high.

    Primary Role: Item User, Damager, Mystic DamagerSecondary Role: Healer (Moonlight)

    Khrynia is by far the most versatile character you canhire. She has MAX level explosives, very high level katanaskills, and some high level evocations and invocations aswell. This makes her useful in any kind of union, be itcombat, mystic, hybrid, item or even support thanks toher Moonlight shards and she even learns Lotion.

    Although she starts out as a Thief, her high level shardskills mean that she automatically turns into Alchemistafter some battles and stat gains. It's possible to stopthat change by using her explosives so that her shard levelis way below it, but I find no reason to do that because

    Alchemist is by far the best item class in the game (albietthe Thief's Slowdown effect is highly useful). Irecommend hiring her even if it means replacing one ofyour lesser characters. She does have little HP at the beginningthough thus you might not want to make her the union leader.

    Trivia: After getting the Witch's Seal, she'll be able toperform Dual Snowpedal, which requires Khrynia to be leaderand Irina in the same union. It's an imitation of the TwinSnowpedal used by Hannah and Hinnah, and it's just as lethal.

    Leucetius---------

    Starting skills:Dual power grip maceInvocationsEvocationsHexesRemedies

    Learned skills:Psionics (BR 82) -Essential if you want to make him a Warlock,otherwise its not necessaryExplosive (BR 91) -Useless for Leucetius

    Traits:- Very similar to Wyngale, but he starts out in a moresuitable class.

    Primary Role: Mystic Damager, Healer, Debuffer,Passive Debuffer (Sage)Secondary Role: Morale Booster (Psionic)

    Leucetius is the last unique leader you can hire, andbasically he's Wyngale's twin but without ward skills.However, unlike Wyngale, he starts out as a Sage, whichis perfect for him. He's also a potential candidate forWarlock but you'll have to train his psionics from the

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    ground up. I personally think Sage is already ideal forhim though, so it's up to you whether you want to takethe trouble.

    #############################Finally, the summary#############################

    Enjoy perfecting your characters.