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    PUBLISHED BY

    www.rlcoaching.co.uk

    [email protected]

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    ContentsLEGAL INFORMATION 1

    DISCLAIMER 1

    COPYRIGHT 1

    PLAY FAIR 1

    ABOUT THE AUTHOR 2

    PREFACE 3

    WHO SHOULD READ THIS BOOK 3

    THIS BOOKS WEBSITE 3

    THE RL COACHING FORUMS 3

    YOUR FEEDBACK 3

    4

    KEY USED THROUGHOUT BOOK 5

    INTRODUCTION

    CHAPTER 1 DEFENCE 8

    DEFENSIVE PITCH SETUP 9

    DEFENDING THE RUCK 11

    DEFENSIVE SHAPE 12

    MARKER PLAY 14

    DEFENDING A KICK 15

    PLAYER POSITIONS 6

    CHAPTER 2 ATTACK 16

    ATTACKING PITCH SETUP 17

    ATTACKING CHANNELS 18

    THE BASICS OF ATTACK 19

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    ContentsCHAPTER 2 ATTACK CONTINUED

    THE BASIC PLAYS 20

    PLAYING WITH WIDTH 25

    SPECIFIC ATTACKING SETS 27

    CHAPTER 3

    KICKING GAME

    28

    LONG KICK OFF STRUCTURE 29

    SHORT KICK OFF STRUCTURE 30

    KICKING AND CHASING 31

    CHAPTER 4 SET PLAYS AND SCRUMS 32

    SCRUM SET PLAYS 33

    PENALTY SET PLAYS 34

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    Legal Notices

    DISCLAIMER

    Rugby League Coaching have made every effort to make sure that theinformation contained within this publication is correct. We make noWarranties, neither do we guarantee the accuracy or completeness of thepublication and is not responsible for any errors or omissions.

    In no event will Rugby League Coaching its affiliates or suppliers be liable for

    direct, special, incidental or consequential damages (including, withoutlimitation damages for personal injury or related claims) arising directly orindirectly from the use of (or failure to use) the information in this publicationeven if Rugby League coaching have been advised of the possibility that suchdamages may arise.

    COPYRIGHT NOTICE

    This publication is protected by both National and international copyright laws.No part of it may be reproduced, copied or transmitted by any means.

    PLEASE PLAY FAIR!

    I am an amateur Rugby League coach, like you I also have a day job and likesome of you a family. I took time out from these to write this book in thehope that it passes on information that could be useful to new and existing

    amateur coaches.

    I understand that this publication will be passed around Rugby Clubs howeverI would ask that if you have found it useful then please purchase it, that isalso a sure-fire way of making sure I produce more in the future.

    The EBook costs only 9.99 and can be purchased from www.rlcoaching.co.uk

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    About the AuthorI was deprived of Rugby League for the first 15 years of my life due to theNorth East at that time not knowing that the game even existed. At 15 Imoved to Warrington but still didn't actively get into Rugby League until 5years later when I was taken to my First Game at Wilderspool to WatchWarrington play Wigan and from that day on I have been hooked.

    It is fair to say that whilst I have played the game it was at a relatively lowlevel however I understand the training ethos, the team work, the team spirit.I know what it feels like to pull the shirt on, take a big shot, give a big shot

    and I know the buzz that you get from scoring a try and winning. I love allthem things that much that I still continue to play at that low level, for me asa player the game is about the Craic on a Saturday afternoon.

    Around 2003 I was cajoled into coaching a kids team who where struggling onwithout a coach and as with watching and playing I was instantly hooked.Seeing the kids smile and having fun, watching them put what you havetaught them into practice, seeing them celebrate their first trys, watchingtheir emotions as they win a league cup and so much more are the reasonswhy I love coaching kids more today than I did then.

    The idea for this EBook and before that the Rugby League Coaching websitecame about because of a lack of resources available on the internet for newand up and coming amateur coaches.

    The website and this EBook give me an opportunity to offer other coaches ahelping hand with drills and techniques as coaching information does not flowfreely enough in my honest opinion. In no way do I intend this book to comeacross as the techniques mentioned being the only way to do things as everyone has different ideas though I hope you find bits of it useful and you can

    apply them to your coaching.

    If you have any feedback please let me know on [email protected]

    Enjoy the read, I hope you get something out of it.

    Paul Arnison

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    PrefaceMajority of Amateur Rugby League coaches at junior level are parents whofind themselves helping out and then ultimately coaching when someoneleaves to do other things. Most find themselves thrown in at the deep end andthey have to find their own way in learning drills and techniques as thesharing of information isn't what it could or should be.

    I found myself in the same situation when I started and over the last 5 yearshave spent plenty of time researching how different people coach the gameand which drills and techniques work and also which defensive setups andattacking structures are preferred and also the reasons why.

    For those reasons I decided to start the RL Coaching websitewww.rlcoaching.co.uk and after putting a complete season manual togetherfor my players decided that with a re-write the information may be useful toother coaches.

    About the books website

    The Rugby League Coaching website was started some 8 months ago as a

    place on the internet that people could get general information on coachingRugby League and also watch animations / videos of skill specific drills beingcarried out.

    The website is a members only website however I think its great value at only20 for the year.

    Visit the website at www.rlcoaching.co.uk

    The Rugby League Coaching ForumsRugby League Coaching also run a forum for all coaches to discuss and shareinformation about coaching Rugby League. www.rlcoaching.co.uk/forum

    Your Feedback

    If you cant get an answer to your questions on the RL coaching forums oryou have spotted an error in the book then please send these [email protected]

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    Overview

    You have finally done it, you are nowthe coach of a Rugby League teambut a little cautious as you havenever done this before. Thosethoughts are the same as manythousands who have taken on asimilar role in the past and I am suremany more in the future.

    Like many the first thing you willhave done is gone to the internet tolook for techniques and informationnot least drills to help you teach theteam some skills. You may have hadmore luck than many as at leastthere are some sites out their nowoffering some information such as mysite www.rcoaching.co.uk

    These sites including Rugby LeagueCoaching deal with providing drills to

    teach passing and catching, tackling,ruck plays and the many other variedcore skills of the game. Using thosedrills you will be able to teach yourindividual players how to tackle,pass, catch, run, step, fend etc butthe game goes much further thanthat!

    What I have tried to put together for

    you in this book is all of theinformation you will require to set outyour defensive structure, yourattacking structure, how to field kicksand where your players should standfrom kick off.

    I will also show you some set playsthat you can run and take youthrough the idea behind playing with

    width and a deep line.

    Included are ideas around how tostructure your defensive line andwhen your wingers should drop backto field kicks along with the full backspositioning depending on where onthe pitch the kick is coming from.

    Finally we take a look at set playsfrom scrums and tap penalties andthe thinking behind them.

    The complete book should give yousome firm ideas on how to structureyour team for the season.

    NOTEIn no way is this book intended toread like the plays and structureswithin it are the only way to playRugby League and set your team up!

    The whole idea is that it gives you a

    foundation upon which to build yourteams structures around whilst alsocoming up with your own ideas andstructures that work for you.

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    Key used through the book.

    The following key is used throughout the book in the diagrams to show whoshould be where and also the path that the ball takes.

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    Player Numbers and Positions.

    A Rugby League team playing by full international rules (Under 13s Upwards)will be made up of 13 players and 4 substitutes. The table below shows each

    shirt numbers position together with some basic information as to their rolewithin the team.

    6

    Full-Back (1)A full-back is often the most complete player on the team. The full-back is usually thelast line of defence and often the first player making the break in attack. They needthe safest hands in the team.

    They are responsible for catching the opposition's high and testing kicks in attack. Afull-back can suddenly turn defence into attack, make important last-ditch tackles and

    make the extra man in attack.

    Wing (2 & 5)Speed is what the winger is all about - and you need plenty of it. But to be a truly

    dependable winger, you need to pick up those difficult passes in tight spaces.

    So as well as the speed of a sprinter, you need hands like glue - the ball needs to

    stick to you every time you get it.

    But don't think you're only responsibility is in attack. Often the winger can be the lastline of defence, so you need to be able to make those important tackles when theycount.

    Centre (3 & 4)The centre is always in the thick of things, whether in attack or defence. They shouldbe comfortable creating space for wingers as well as making that last-ditch tackle.

    Centres can expect to do plenty of running up and down the pitch.

    Stand-Off (6)The stand-off is the brains of the team - the player who makes the importantdecisions in attacks. A brilliant stand-off has the kicking skills of an internationalfootballer. Whether it be a place kick, a drop kick or just a plain old punt, the

    stand-off needs to make every kick count.

    They also need to be as good a passer as their half-back partner, the scrum-half.They also have to make the big tackles under pressure when it counts.

    Scrum-Half (7)The scrum-half is the link between the forwards and the backs. They can

    expect to make plenty of passes to team-mates.

    Scrum-half's need to have the safest pair of hands on the team - as well as a brilliantrugby league brain. They are the player who makes the important passes, and need tomake the right pass at the right time. The scrum-half is the player who feeds the ball

    into the scrum.

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    Player Numbers and Positions continued

    Prop Forward (8 & 10)Front row forwards must enjoy bashing their way through tackles and making bigtackles when they count.

    They are also the first line in the scrum, so can expect plenty of tussles and battleswith their opposite number. As always, they need excellent ball handling skills and a

    good rugby league brain.

    Hooker (9)The hooker probably makes more contact with the ball than any other player on thefield. They often are the players who act as the dummy half after a play the ball,

    swinging the passes out or breaking down the opposition's defence.

    As the centre of the scrum, the hooker is the player whose job it is to win the ballfrom the scrum-half's feed. Then, on top of that, they are expected to make plenty of

    tackles when they matter.

    Second Row (11 & 12)Like the prop forwards, the second rows get stuck in at the deep end. Making tacklesand breaking down the opposition's defence are two things every second rower lovesdoing.

    On top of that, they are also an important part of the scrum, providing the power

    behind the front row. As always, a good pair of hands and a good engine are requiredto be a quality second row.

    Loose Forward (13)The loose forward will always be found in the thick of the action. It is a job that

    requires plenty of running, so they need to be super fit.

    Not only that, loose forwards have to have excellent handling skills and a defence astough as iron. They will generally top the tackle count at the end of the game. And asthe last man in the scrum, it is the responsibility of the loose forward to make sure

    the ball is available for the scrum-half.

    Interchange (14, 15, 16, 17)If a player is injured or just not playing well enough, they can be replaced by a

    substitute, called an interchange.

    Each team has four interchange replacements to choose from and can they come onat anytime during the game. Most interchanges are tactical, but they can also comeon for any player who has been sent to the blood bin with an injury. But theinterchange cannot replace any player who has been sent to the sin-bin or sent off.

    7

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    8

    THEULTIMATE

    TEAM

    ACTIVITY

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    Defence Introduction

    9

    Hopefully you have been able to introduce your team to the varying different tacklingtechniques that they should use and also the situations in which they should useeach.

    What we are going to look at here is how to structure the team defensively indifferent areas of the park. Should you be defending differently in the opponents 10to what you would in your own 10? I certainly think so and over the next few pages Iwill show you how I structure my team defensively.

    We will also look at how you can defend around the ruck and the jobs of the A & Bdefenders in your defensive structures. Finally we will look at what systems you canuse to defend against the oppositions kicking game and whos job it is to do what.

    Defensive pitch setup

    To the right is an image of a Rugby League pitchsplit into coloured bands. The red zone is the areanearest to your try line whilst the green zone isthe area nearest your opponents try line.

    Rugby league is a game of yards, the closer youcan finish your attacking set to your opponentsgreen zone the harder you will make it for theopposition to score purely because they have tomake so many more yards.

    GREEN ZONE

    Most teams do not like throwing the ball aroundnear their own try line because if they make amistake they put themselves under massivepressure. Instead they will go with simple playstending to use their big prop forwards to makeyards and get hem out of danger.

    As you know pretty much how the opposition are

    Defensive pitch layout

    are going to attack in that area then you can customise your defence to their attackand make the job a little easier at the same time. The way to do this is to compressyour defensive line so that around the ruck your defence is pretty tight with slightlybigger gaps as you get out to your centre and winger.

    In this area your defence can try and force the error simply by getting off the linequickly and attacking the attack. A noisy defence normally defends well so get yourline communicating and give them a call to get off the line so that the wholedefensive unit knows when to go.

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    10

    Finally with a compressed defensive line it would be beneficial to teach yourdefensive line to slide when the ball has gone past them just for the rare occasionthat you come across a side that will throw a couple of passes in this area and try toplay around you.

    YELLOW ZONE

    In terms of a war which is ultimately what Rugby League is where each army arelooking to take the others territory then the yellow zone is no mans land. Theattacks whole priority in this zone is to make as many yards as possible to get intoyour Red Zone. In this area your defence can still compress but not as tight.

    With the play the ball in thecentre of the pitch the defensivewingers can stand in from toucharound 10 meters allowing the

    players in the middle of the parkto have less space betweenthem.

    If the play the ball is in the leftchannel then the Right wingercan position about 15 meters infrom the right touch line again allowing the defence nearest to the ruck to becompressed. The defensive line can then slide as required allowing the right defenderto push across to their touchline as the ball comes down the line.

    Flip this over if the play the ball is on the Right so the left winger is 15 in from touch.

    RED ZONE

    The red zone is mission critical in defence, it means that the opposition are withinscoring range where more often than not they will play off the cuff against what theysee.

    My advice in this area is to man up against the attack so that each defender isopposite an attacker. Always defend with the attacker on the outside shoulder as youhave the advantage of having 2 extra men in defence in the touch lines. By

    defending with the attacker on your outside shoulder you are constantly pushingthem further towards them touch lines. In this area again your defenders slide acrossto help out when the ball has passed them.

    THE FIRST PRIORITY IN ANY DEFENCE IS TO GET OFF THE LINE AND CUT DOWNTHE ATTACKERS SPACE AND THEN REACT TO THE OPPOSITIONS PLAY.

    PLAYERS SHOULD SLIDE ONCE THE BALL HAS GONE PAST THEM BUT NEVER CROSSANOTHER PLAYER IN THE DEFENSIVE LINE.

    Yellow zone compressed defenceLeft side Play the Ball

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    11

    The game of rugby league is 13 a side however at each play the ball 2 of yourdefenders will work at marker. The area around the play the ball is called the ruck.

    The ruck is a technical area of the game as this is where the oppositions attackStarts from on every play so cutting down the space here is the first line of defence.

    The Mini WallEffective in every area of the park, the MINI WALL also known as a TIGHT 6 createsa wall of defenders in front of the ruck the moment the ball is played.

    Defending the Ruck

    How it worksThe 2 markers must communicate, the 1st marker must watch for the way the actinghalf back is going and follow. The 2nd marker steps the opposite way and moves upto fill the hole whilst the A and B defenders get off the line as quick as possible sothat they create a wall of 6 players directly in front of the AHB who is then forced tomake a decision. Do not cross another player as you will take them out of the gameand weaken your defence

    Everyone must communicate in defence and signal to those around them what theyare doing. Try and keep the defensive line as it comes up as straight as possible, ifyou have a slower player then the people around them must be encouraging them tomove in quicker.

    Anyone that shoots out of the line or lags behind the line leaves a potential hole thatcan be exploited.

    Always defend with the attacker on your outside shoulder so that you can use thetouchlines as an extra defender.

    Defend against faces and not spaces, count up and if you only have 3 attackersagainst 4 defenders then there is a space somewhere else. Both sides must numberup.

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    12

    Defensively we will work off a few simple principles as follows

    Shapewherever possible we will keep our defensive shape(As the image below shows). If we are pulled out of shape DO NOT justleave the line to get back into position.

    No gaps, the spaces between players gets wider the further out thedefender plays.

    The line must go forward, attack the oppositions attack.

    To do this successfully you will:

    CommunicateA noisy defence generally defends well.

    Use a good tackle technique, react and slide, keep hips square

    Have a strong mental approach and desire to compete in defence -Defence is tough!

    Players in the defensive line are known as:

    Defensive Shape

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    13

    It is the job of the two wingers (2 & 4) to drop back on the 5th tackle inpreparation for the oppositions kick.

    The fullback works as a sweeper stopping attackers when the line is brokenand also commanding the defence to make sure its shape is kept.

    DEFENSIVE LINE

    Defenders on the blind side are not there for a rest, Move up and Tiein!!

    A noisy defensive line defends better than one that is quiet so lets

    make lots of noise in defence!!!!

    Marker is not a place to rest, compete to make 2,3 or 4 tackles in arow, its all about Desire!

    Defensive Shape continued

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    14

    Priorities for the Markers Are:

    1. Dummy Half First

    2. Make a double tackle

    3. Fill the hole around the ruck

    4. Force an Error

    5. Put the kicker under pressure! (Situational / Positional)

    6. The A & B defenders on both sides of the ruck are crucial to marker playas they enable us to create a Tight 6 (MINI WALL)

    1st Marker Role is to Nominate the direction and the attacker thathe thinks the ball is going to go to. This is done bothverbally and by pointing. The 1st markers movementsare lateral and forward a step making sure the ballstays on his outside.

    2nd Marker His role is to point in the opposite direction and then tomove laterally and forward a couple of steps to tie inwith the first marker and create the tight six with the

    A & B Defenders.

    IMPORTANT NOTES:

    Marker play starts on the floor in the tackle by working the attacker togive your defence time to reset and then working as a unit to get off intothe Marker position communicating all the time. Eyes up all the time tosee where the next attack is coming from.

    Markers are always looking to create that mini wall.

    To create the Mini Wall markers should tie in with the A and B defendersbut never cross over them as that takes a defender out of the game.Every defender must do their own job!

    The blindside defence (Those on the other side from where the play ishappening) are responsible for getting their inside defender working andpushing across and must ALWAYS be in a position to handle a ball beingswitched back the other way towards them.

    The whole defence should always be in motion and communicating.

    Marker Play

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    15

    4 Different techniques that can be used to defend against an attackskicking option.

    Wing Back: This is to be used when the opposition are kicking in thegreen area up near to their own try line. When the play iscentre field, the Full back picks a Wing early to cover andcommunicates with the wingers, the opposite winger alsodrops with the one on the side of the Full Back staying inthe line. Use this system as the kick will be longallowing the fullback / winger time to re-gather the ball.

    If the ball is down the Road (Right) or up the Lane (Left)

    then the full back will take the short side with the oppositewinger dropping back.

    Using this system actually promotes the kicker to go downthe middle of the pitch so the Fullback and Winger mustdecide how far in to stand so that the touchline and thecentre of the park are covered.

    Pendulum: This system is used when the attack are kicking in ourAmber area of the field. The fullback in this instancefollows the direction of the ball 10 meters behind thedefensive line. The wingers will tuck as the play movesaway from them and join the line if the ball is comingtowards them. Down the short side the winger will alwaysbe in the line.

    Mini Pendulum: This is used in the red area or in amber if the attack isrunning hot and needing to score. The halfback will justtuck slightly behind the line when the ball moves awayfrom them in case of little chips or grubbers against thegrain. The halfbacks must be alert to get back into shape if

    the direction of play is switched.

    This technique is used to run the kick chasers off the ball, players must becareful when doing this not to grab, bump or barge an opposition chaser butjust put themselves between them and the ball and force them to go aroundthem to get to it giving your Fullback / Winger a couple more seconds to dealwith the kick.

    This system is used in every area of the field and it is imperative that

    every member of the defensive line does this.

    Defending a Kick

    Escorting

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    16

    Where theonly star is

    the TEAM

    effort

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    17

    Attacking pitch layout

    A simple diagram that allows you to explain to your players what plays thy are to use

    in Yardage areas of the pitch and what to do in good ball.

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    18

    Attacking pitch layout

    Split the pitch up for your players into channels so that you can run certain plays intocertain areas of the park and everyone on the team knows where to go without mak-

    ing it obvious to your opposition

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    19

    The Basics of Attacking

    IN YARDAGE

    Low Risk Plays - Simple straight drives off the hooker in this area of thepark are the best. Defences will put you under most pressure in this area ofthe park and it is nearest to your try line so any mistakes and you re makingit easier for the opposition to score.

    Attacking in Pairs - Every play that is taking a straight drive in should haveoptions just in case a gap opens that he can put a support player into.

    Lots of Support - Really when attacking everyone should be pushing

    through, so so important in this area of the park.

    Tackled onto all fours - When tackled if the players can finish on theirelbows and knees it means the play the ball will be quicker.

    Look for a quick play the ball - Use the quick play the ball to get a roll onand start the next defence before the defensive line is set.

    Run for bust and straight onto good lines - Everything your team does inthis area must be about going forward and making as many yards as possible.

    Good lines are all about hitting under and over lines at the correct time.

    IN GOOD BALL

    Play what you see - Attack depending on how the defenders react

    Keep your shape - Every player has their own position on the park, makethem stick to it.

    Play with Width and Depth - Suck the defence into one channel and thenattack wide the other way at pace and with a deep line.

    Everyone in motion and supporting - Rugby league is a team game, whenyou are attacking as with when you are defending everyone must push up insupport.

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    20

    The Basic Plays

    Every team will have a number of plays that they use over and over again to

    get things moving going forward. Over the next few pages you will find anumber of moves that you can teach to your team.

    I would recommend that you rename them in case you come up againstothers that have bought this book.

    Try different ideas and come up between your coaches and players moves ofyour own that either will work for you or your players will simply have FUNtrying out.

    SCOOT

    X

    X

    PT

    AH

    SS

    A simple scoot, from acting half back run laterally to avoid the markers before straighteningup. Must always have support.

    DRIVE

    X

    X

    PT

    S

    First receiver hits the ball at the advantage line and tries to make as many yards as possibleby busting the oppositions line. Should always go in pairs in the hope that the supporter can

    be put through a hole on a 2s up play. (The advantage line is an imaginary line that runsacross the pitch level with the play the ball.)

    AH

    R

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    21

    2s UP

    X

    X

    PT

    S

    AH

    R

    The same as a hit up but with the 1st Receiver tipping the ball on to the support runner justbefore he hits the defensive line, the later he can pass the more chance of the support runner

    hitting a hole. When we run a drive, the support runner should always be prepared for it to

    become a 2s up

    FIZZ BALL

    The good old face ball, The AHB scoots to clear the markers ad hits the advantage line beforefizzing the ball across the face of the first runner to the second. Timing from the 2 runnersmust be spot on and the 1st runner must stay alive and expect the ball back on the inside.

    X

    X

    PT

    AH

    AH

    S

    R

    SCREAMER

    X

    X

    PT

    AH

    S

    R

    AH

    The Piss Off has a new name, this one is the opposite to a Fizz Ball with the first runnergoing through and the second runner receiving the ball behind the first runners back. The ball

    carrier must not cross the back however as you will get caught for crossing. The first runnersjob is to attract defenders by making them think they are getting the ball.

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    22

    D BALL

    X

    X

    PTB

    AHB

    SR

    AHB

    The D Ball all comes from the work put in from the acting half back, he scoots wide of theruck to avoid the markers across the line and then turns the ball back to the first receiver

    who runs straight and then changes their angle at the last moment. The support player runs

    straight out side of the AHB and trys to attract defenders by making them think he isreceiving the ball.

    DOUBLE D

    Similar to the D Ball but this time the AHB runs across the line, dummy's a D Ball to the firstrunner and then turns the ball back inside to the second runner. The first runner once crossedshould slow and allow the 2nd runner to overtake and then support again on the inside.

    X

    X

    PT

    AH

    SR

    AH

    BADGERS

    X

    X

    PT

    AH

    S R

    AH

    S

    For a badgers the AHB dummies a D and a Double D and then throws a pass outside to a

    receiver hitting the ball at pace.

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    X

    X

    PTB

    AHB

    S

    R

    R

    S

    A complicated little move this one but it should pull defenders out of place and leave a holefor the 2nd receiver to go through. AHB gives a fizz ball to the 1st receiver

    PANTHER

    RHINO

    1st receiver stands either Right or Left of the ruck, when they receive the ball the run acrossthe back of the ruck and give the ball to a runner on the opposite side running a good line.

    R

    X

    X

    PT

    AH

    S

    R

    23

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    24

    AUSSIE (Left and Right)

    X

    X

    PT

    AH

    The acting half back jumps either left or right but then passes back across the back of the

    ruck.

    RSS S

    BRONCO

    X

    X

    PT

    AH

    You need to be careful with this one so that we don't get pulled for a forward pass. AHBjumps, the person that played the ball takes a step back, receives the ball and then tips on to

    the runner on the other side of the ruck.

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    25

    Playing with Width

    All of the moves on the previous 5 pages gave you examples of moves run straightfrom the play the ball by the Hooker or acting half back. To play with width you

    need to add one or both your halfbacks as 1st and 2nd receiver. When you do this itmeans that the half backs are hitting your 2nd rowers, centres and wingers aftersucking the oppositions defence into a particular channel.

    Shown below are examples of the moves being run with Width.

    X

    X

    PTB

    AHB

    R

    SR

    Example - Plus One

    Example - Plus Two

    SR

    X

    X

    PTB

    AHB

    R

    R

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    Playing with Width continued

    Example - Plus Two Fizz Ball

    PTB

    AHB

    R

    R

    S

    R

    The key to playing with width is for your first and second receiver to stand deep and wide ofthe ruck, run onto the ball and for the runners to stand flatter and in good shape. Plenty of

    push with lots of support.

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    Specific Attacking Sets

    As well as the set moves and playing with width, their are a number of specific at-tacking plays that you can use as set out below.

    Your hooker should work the forwards into a channel as dictated by the halfbacks toallow the half's to orchestrate the back line shot allowing you to play with width anddepth.

    Blast Set An area of the field is chosen and we stay in it EG Blast thatchannel.

    Wrap Set When the team continues to play across the field thencomes back to the centre to kick e.g. wrap 3 and comeback on 2 or wrap 4 and come back on 1.

    Pepper Set Where an individual player or part of the defensive line istargeted and as many plays put at the defender/area aspossible in a set.

    Speed Set When outside backs come in to speed the game up withScoots from dummy half (the last play or 2 can be finishedby the forwards as normal)

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    Taking theCorrect option at

    the correct timeGets the best

    RESULTS

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    Long kick off structure

    Players on the front line are 15 meters back and ready to move forward in case of ashort kick off. All players on the touch line make sure they are stood right next to the

    whitewash. Players in goal should be stood on the dead ball line (Unless making al-lowances for a strong wind or pitch size.) 1 and 7 should be anticipating catching theball on the full and feeding the props charging forward.

    As the arrows show, wherever possible 1,6 and 7 should be alert to catch the ball on

    the full. A good call is needed by anyone catching a ball and every effort should bemade to catch it on the full.

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    Short kick off structure

    Players on the front line are 15 meters back and ready to move forward. 9, 13 and 7are aware of a short kick off and also 3 and 4 are alert and ready to come forward.

    Players 1 and 6 stand shorter also ready to move into the space leaving the playerson the dead ball line to cover the kick if it does go long

    As the arrows show, 1, 6, 3 and 4 will catch the kick off. Every effort should be madeto catch the ball on the full and a loud shout should also be given to stop 2 of youknocking each other off the ball.

    Whichever player catches the ball, everyone else should be escorting the oppositionplayers to make it harder for them to get to the ball carrier.

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    Kicking and Chasing

    The Kick Off Unless you are chasing the game then your kickoffs should be long with a good chase forcing the opponents if they are going

    to score to do so from deep within their own half. We also vary the side thatwe kick too; to try and find a weak player and then pepper them. Wherepossible the kick off should finish in the opposition in goal area ideallybetween the Prop and the Winger but behind the fullback or halfback!

    The job of the kick chase is to firstly make sure they stay on side and thenchase up the park together as a unit. From now on, for a kick off the chaserswill start on the 40 meter line and then chase up the park on the signal of thekicker.

    You must make sure that both sides move up and not just the onethat has been kicked too as teams are capable of switching the playvery quickly.

    Downtown Use this when we are kicking for position fromyour half or have just made it into the oppositions half. The forwards mustgive the kicker a blocker so that the kicker has a little more time and is pro-tected from a flying defender trying to take him out. The kick will go as longas possible and where possible split he Fullback and Winger so they have to

    move to recover the ball giving our chase a little more time.

    The chase must come from everyone on the park, including those from theopposite side to where the kick has been put. The chase must be as quick aspossible whilst maintaining your defensive unit. Steady yourself in the last 10meters ready to make the tackle. When chasing you must listen to the refereeas if you where offside at the kick he will tell you. An onside kick chase is al-ways preferable.

    Attacking Kicks These will come off the halfbacks when you arelooking to score or get yourselves a repeat set. The key thing is that youchase whether you knew or not a kick was coming. When chasing the kick at-tack the ball, if its in the air get off the ground and try to catch it, if its on theground put your body on the line

    Any kick is only as good as its chase

    An onside chase is always preferable

    Kickers must communicate where the ball is going

    Chasers must just react when the ball is kicked

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    From trainingpark to the

    game, everyoneshould know

    their role!

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    BUBBLES SCRUM

    Simply a run around off 6, 7 picks the ball up from the base, passes to 6 and thenruns around before hitting a move. Illustrated, the 7 gives a squealer behind a playerand hits the fullback running a similar angle to the 7.

    PICK UP SCRUM

    The loose forward picks up the ball from the base of the scrum and scoots, 6 runsinside for a short ball and the ball is given on a squealer to the 7 looping around who

    then has the Fullback, Centre and Winger outside of him and he plays what he sees.

    Scrum Plays

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    Penalty Set Plays

    DOUBLE SCREAMER

    From the tap, a forward goes through with the ball passed behind him to thestandoff, another forward goes through and the ball goes behind him to the scrumhalf who then hits either a short ball or the second runner on a Fizz Ball.

    WOLF

    From the tap, a forward goes through with the ball passed behind him to the stand-off, another forward goes through and the ball goes behind him to the scrum halfwho then hits the full back running on a loop behind another forward with the looseoutside in support.

    Having kicked for touch into the Lane, the tap would be 20 meters in on the cross.We setup so that a second rower is 10 meters in field from the tap with our 7 directlybehind him. The winger and centre are as close to the touchline as possible.

    The player tapping the ball taps and takes a couple of steps as the second rowergoes forward to draw defenders. The 7 comes back across from where the ball wastapped and hits the ball on the D. The winger and centre run good lines on anglesand having hopefully created the overlap the 7 can then play what he sees and hit

    the correct runner.

    SETUP

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    Rugby League CoachingLaying the Foundations