learner collaboration in digital game making - an emerging trend
DESCRIPTION
MAGICAL project presentation to ATEE 2013 Winter Conference: Genova, March 2013TRANSCRIPT
Learner Collaboration in Digital Game Making - an Emerging Trend
Jeffrey Earp - Institute for Educational Technology, CNR Italy
- Francesca M. Dagnino ITD-CNR, IT
- Carita Kiili & Kristian Kiili - Tampere University of Technology, FI
- Nicola Whitton - Manchester Metropolitan University, UK
Genova, 7-9 March, 2013ATEE Winter Conference
ATEE Winter Conference, Genova 2
games are fun…and valuable
• Lens for analysing & understanding learning and learning (principles)
• Means for fostering and enriching learning
08/03/2013
3
analysing & understanding learning (principles)
James Paul Gee’s 36 Learning Principles (2003)
1 - Active, Critical Learning Principle (doing and reflecting)
2 - Design Principle (appreciating good design)
3 - 35 - ….a heap of other stuff….
36 - Insider Principle (helping others and modifying games)
08/03/2013 ATEE Winter Conference, Genova
ATEE Winter Conference, Genova 4
well-ordered problems connecting play & learning
good tools “cycle of expertise”
clear goals narrative immersion
safe failure multiple learning paths
learn by doing learning transfer
feedback & assessment Design thinking
“Teaching as Designing”
12/13 ways games teach: J.P.Gee - Huffington Post 21/04/11
08/03/2013
ATEE Winter Conference, Genova 5
fostering & enriching learning: Game Based Learning
Horizon Report 2012 K-1208/03/2013
“integration of games or gaming mechanics into educational experiences”
6
fostering & enriching learning
08/03/2013 ATEE Winter Conference, Genova
Game-based learning reflects a number of important soft skills schools strive for students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy.
Horizon Report 2012 K-12
7
fostering & enriching learning
08/03/2013 ATEE Winter Conference, Genova
Horizon Report 2012 K-12
8ATEE Winter Conference, Genova 08/03/2013
MAGICAL snapshot
What? learning through collaborative game making
When? January 2012 – April 2014 (27 months)
How? EACEA LLP KA3 (ICT) Multilateral Projects
Who?
- Institute for Education Technology, CNR (IT)
- Tampere University of Technology - TUT (FI)
- Manchester Metropolitan University (UK)
- Katholieke Universiteit Leuven (BE)
15/11/2012 Media & Learning Conference, Brussels
Main project objectives
• Propose collaborative game making as a student-
centred, hands-on approach to learning
• Investigate how it supports soft skills: collaboration,
creativity, problem-solving and digital literacy
• Design and implement a fun, game-based
environment for building games in groups
• Support broader uptake of collaborative game
making in education
08/03/2013 ATEE Winter Conference, Genova
Target populations
• Students in primary & lower-secondary school
plus
• Student teachers and in-service teachers
• Staff in social services dealing with special needs
08/03/2013 ATEE Winter Conference, Genova
Core outputs
• MAGOS game authoring environment
• Set of ready-to-go educational games
• Pedagogical planning tool
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training courses
ATEE Winter Conference, Genova 08/03/2013
Main phases
development of MAGOS environment underway
short teacher training courses underway
classroom experiments winter / spring
analysis of training & experiment results spring / summer
validation of outputs (Greece) summer
ATEE Winter Conference, Genova 08/03/2013
14
MAGOS – a collaborative game making environment
08/03/2013 ATEE Winter Conference, Genova
• 1-4 users can create a game simultaneously
• users create with magic spells they can swap: level design; physics; audio-visual; user experience
• platform, puzzle, racing and roleplay/adventure games
ATEE Winter Conference, Genova 15
MAGOS - beta version
08/03/2013
1608/03/2013 ATEE Winter Conference, Genova
Sparking ideas…
with a magic crystal ball
17
Library of Game Making Environments for Learners
08/03/2013 ATEE Winter Conference, Genova
18
Pedagogical planner for GBL
08/03/2013 ATEE Winter Conference, Genova
Join us!www.magical-project.net
MAGICAL collaborativegame design for learning
ATEE Winter Conference, Genova 08/03/2013
11/04/2023 20
Thank you!
ATEE Winter Conference, Genova
04/11/2023 ATEE Winter Conference, Genova 21
OECD, 2009
ATEE Winter Conference, Genova 22
MAGOS – a collaborative game making environment
08/03/2013
11/04/2023 23
• 1-4 users can create a game simultaneously
• games are created with magic spells that users can swap– level design spells– physics spells– audio-visual spells– user experience spells
Media & Learning Conference, Brussels
MAGOS
11/04/2023 24
Basic game mechanics
• Collect• Push• Dialog• Combine• Avoid