learner collaboration in digital game making - an emerging trend

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Learner Collaboration in Digital Game Making - an Emerging Trend Jeffrey Earp - Institute for Educational Technology, CNR Italy - Francesca M. Dagnino ITD-CNR, IT - Carita Kiili & Kristian Kiili - Tampere University of Technology, FI - Nicola Whitton - Manchester Metropolitan University, UK Genova, 7-9 March, 2013 ATEE Winter Conference

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MAGICAL project presentation to ATEE 2013 Winter Conference: Genova, March 2013

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Page 1: Learner Collaboration in Digital Game Making - an Emerging Trend

Learner Collaboration in Digital Game Making - an Emerging Trend

Jeffrey Earp - Institute for Educational Technology, CNR Italy

- Francesca M. Dagnino ITD-CNR, IT

- Carita Kiili & Kristian Kiili - Tampere University of Technology, FI

- Nicola Whitton - Manchester Metropolitan University, UK

Genova, 7-9 March, 2013ATEE Winter Conference

Page 2: Learner Collaboration in Digital Game Making - an Emerging Trend

ATEE Winter Conference, Genova 2

games are fun…and valuable

• Lens for analysing & understanding learning and learning (principles)

• Means for fostering and enriching learning

08/03/2013

Page 3: Learner Collaboration in Digital Game Making - an Emerging Trend

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analysing & understanding learning (principles)

James Paul Gee’s 36 Learning Principles (2003)

1 - Active, Critical Learning Principle (doing and reflecting)

2 - Design Principle (appreciating good design)

3 - 35 - ….a heap of other stuff….

36 - Insider Principle (helping others and modifying games)

08/03/2013 ATEE Winter Conference, Genova

Page 4: Learner Collaboration in Digital Game Making - an Emerging Trend

ATEE Winter Conference, Genova 4

well-ordered problems connecting play & learning

good tools “cycle of expertise”

clear goals narrative immersion

safe failure multiple learning paths

learn by doing learning transfer

feedback & assessment Design thinking

“Teaching as Designing”

12/13 ways games teach: J.P.Gee - Huffington Post 21/04/11

08/03/2013

Page 5: Learner Collaboration in Digital Game Making - an Emerging Trend

ATEE Winter Conference, Genova 5

fostering & enriching learning: Game Based Learning

Horizon Report 2012 K-1208/03/2013

“integration of games or gaming mechanics into educational experiences”

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fostering & enriching learning

08/03/2013 ATEE Winter Conference, Genova

Game-based learning reflects a number of important soft skills schools strive for students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy.

Horizon Report 2012 K-12

Page 7: Learner Collaboration in Digital Game Making - an Emerging Trend

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fostering & enriching learning

08/03/2013 ATEE Winter Conference, Genova

Horizon Report 2012 K-12

Page 8: Learner Collaboration in Digital Game Making - an Emerging Trend

8ATEE Winter Conference, Genova 08/03/2013

Page 9: Learner Collaboration in Digital Game Making - an Emerging Trend

MAGICAL snapshot

What? learning through collaborative game making

When? January 2012 – April 2014 (27 months)

How? EACEA LLP KA3 (ICT) Multilateral Projects

Who?

- Institute for Education Technology, CNR (IT)

- Tampere University of Technology - TUT (FI)

- Manchester Metropolitan University (UK)

- Katholieke Universiteit Leuven (BE)

15/11/2012 Media & Learning Conference, Brussels

Page 10: Learner Collaboration in Digital Game Making - an Emerging Trend

Main project objectives

• Propose collaborative game making as a student-

centred, hands-on approach to learning

• Investigate how it supports soft skills: collaboration,

creativity, problem-solving and digital literacy

• Design and implement a fun, game-based

environment for building games in groups

• Support broader uptake of collaborative game

making in education

08/03/2013 ATEE Winter Conference, Genova

Page 11: Learner Collaboration in Digital Game Making - an Emerging Trend

Target populations

• Students in primary & lower-secondary school

plus

• Student teachers and in-service teachers

• Staff in social services dealing with special needs

08/03/2013 ATEE Winter Conference, Genova

Page 12: Learner Collaboration in Digital Game Making - an Emerging Trend

Core outputs

• MAGOS game authoring environment

• Set of ready-to-go educational games

• Pedagogical planning tool

• Set of reusable pedagogical plans

• Guide for classroom practice

• Toolkit for teacher/educator training courses

ATEE Winter Conference, Genova 08/03/2013

Page 13: Learner Collaboration in Digital Game Making - an Emerging Trend

Main phases

development of MAGOS environment underway

short teacher training courses underway

classroom experiments winter / spring

analysis of training & experiment results spring / summer

validation of outputs (Greece) summer

ATEE Winter Conference, Genova 08/03/2013

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MAGOS – a collaborative game making environment

08/03/2013 ATEE Winter Conference, Genova

• 1-4 users can create a game simultaneously

• users create with magic spells they can swap: level design; physics; audio-visual; user experience

• platform, puzzle, racing and roleplay/adventure games

Page 15: Learner Collaboration in Digital Game Making - an Emerging Trend

ATEE Winter Conference, Genova 15

MAGOS - beta version

08/03/2013

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1608/03/2013 ATEE Winter Conference, Genova

Sparking ideas…

with a magic crystal ball

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Library of Game Making Environments for Learners

08/03/2013 ATEE Winter Conference, Genova

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Pedagogical planner for GBL

08/03/2013 ATEE Winter Conference, Genova

Page 20: Learner Collaboration in Digital Game Making - an Emerging Trend

11/04/2023 20

Thank you!

ATEE Winter Conference, Genova

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04/11/2023 ATEE Winter Conference, Genova 21

OECD, 2009

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ATEE Winter Conference, Genova 22

MAGOS – a collaborative game making environment

08/03/2013

Page 23: Learner Collaboration in Digital Game Making - an Emerging Trend

11/04/2023 23

• 1-4 users can create a game simultaneously

• games are created with magic spells that users can swap– level design spells– physics spells– audio-visual spells– user experience spells

Media & Learning Conference, Brussels

MAGOS

Page 24: Learner Collaboration in Digital Game Making - an Emerging Trend

11/04/2023 24

Basic game mechanics

• Collect• Push• Dialog• Combine• Avoid