learning 3.0
TRANSCRIPT
Education …“should be reversed to conform to the learner, rather than the learner to the system.”
-UK based NESTA FutureLabs study
Learning 3.0Technology Implications on Pedagogy & Learning Styles
bySupra Manohar, Executive VP-GBD
Emantras, www.emantras.com
We have not defined Web 2.0 and now there is talk of 3.0…
… and much more it has not all been defined need to Google to see what happened today.
THE BEST WE CAN DESCRIBE
“The Dataweb”, semantic web – seamless interoperability and content reading by software agents (RDF, OWL)
Network computing – software as a service, “cloud” computing
3D Environments – Second Life, there is even a Web3D Consortium…
Ubiquitous connectivity - PDA’s, handheld games, Wii, etc.
Collaboration and collaborative filtering – FaceBook, YouTube, and web tagging (Flickr, del.icio.us, etc)
Web 3.0 What does it mean?
Learning Strategies & Pedagogy
Behaviorism, feedback and reinforcement
Collaborative learning, recording and sharing instantly
Informal or Situated learning, using education in “context aware” environments (in the field)
Constructivism, rich media, simulations and immersive environments
Generally accepted learning modalities are classified below.
Note: A good article addressing learning styles is “From Learning Styles to Learning Skills: the executive skills profile”,
Journal of Managerial Psychology, Vol 10, Number 5, 1995.
http://www.learningfromexperience.com/images/uploads/Excecutive-skills-profile.pdf
Learning 3.0 Technologies
Social Technologies
BlogsShareable environments
Peer networksIM Collaborative
Tools
WikipediaGoogle Docs
Tagging, del.icio.usUbiquitous
Devices
PDAsWii
iPodsEtc..
Access
Search toolsDesktop connectivity
Simulation, Visualization &
Gaming Environments
Wii for simulationsEducational gaming
Second Life Gapminder
Learning 3.0 Technologies
LEARNING DESIGN
Learning 3.0 Implications of Technology
BEHAVIOURISM & COLLABORATIVE LEARNING
Ability to create collaboratively (student & teacher) authored resources
Collective participation to tag and provide resources that may be relevant
Reinforcement when learners are receptive and in modes they may be more open to (peer reinforcement)
ADOPTION
1. Allegheny College on MySpace, students and the college also has a MySpace page
2. Mixxer is a site that allows language students to find and connect with voice-partners on the net with VoIP
Mobile devices allow content portability into “context
aware” environments
Multimedia delivers 20 times more “minutes on the message”
Expanding cultural and societal experiences
Learning 3.0 Implications of Technology
CONSTRUCTIVISM
ADOPTION
1. University of Minnesota modified the game Neverwinter Nights to practice investigative reporting
2. Play2Train is a Second Life environment for bio-terrorism training
3. Bradley University has a course on Second Life on field research methods
Mobile devices allow content portability into “context aware” environments
Access to educative material via multiple devices without
barriers to access
Capturing learning moments and environments
Adoption1. SF Museum of Modern Art allows visitors to use their mobile phones to listen to podcasts of the audio tour
2. Montclair State University students with GPS and web-enabled phones receive various academic, social, wellness, and security services
Adoption
Learning 3.0 Implications of Technology
ADOPTION
INFORMAL & SITUATED LEARNING
Driving content to the desktop (learning widgets)
The ability to search and access learning bits (the SCORM holy grail) and text
New forms of publishing text (eBooks for access and visualization tools like Gapminder bring statistical data to life)
Adoption1. HALO is a widget platform driving learning to the desktop
2. GAM3R 7H3ORY is a networked book with online prepublication format where readers can add comments
Expanding the participatory environments (shared editorial tools like Google Docs and Wikis)
Learning 3.0 Implications of Technology
ADOPTION
UBIQUITOUS & LIFELONG (INFORMAL) LEARNING
?Be aware of the tools being used it will help in designing your learning material
Multimedia and innovative learning content is almost a requirement not a luxury
No need to adopt all tools but adopt ones that are popular and get used a lot
Realize that the learning moments are no longer restricted, knowledge inquiry is woven into our lifestyle
Access is very important, making it available ensures consumption
Make it available in multiple formats (we can today) and allow the learner to create the most appropriate and conducive environment
Web 3.0 What does it mean?
HOW DOES ONE ADOPT
AND IMPLEMENT
Education
“…finite opportunity amidst infinite possibilities…”
References & Resources
“Are you ready for Mobile Learning?” Joseph Rene Corbeil and Maria Elena Valdes-Corbeil, Educause Quarterly Number 2 2007
New Media Consortium, 2007 Horizon Report, January 23 2007
Web 3.0, Wikipedia article http://en.wikipedia.org/wiki/Web_3
Derek Baird, Musings on Social Media, Gen Y, Education Technology, Community & other Stuff (at http://www.debaird.net/blendededunet/)
… and many more…
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