learning material for promoting newton’s laws of motion
DESCRIPTION
Preliminary Part ... audience analysisTRANSCRIPT
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Learning material for promoting Newton’s laws of motion conceptual development: What and How?Institute for Innovative Learning, Mahidol University, Thailand
Apinya DHATSUWAN
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Laws of Motion
Explain Real Life Physical Phenomena MISCONCEPTION
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The sled is started from rest and pushed to the right until it reached a constant velocity, where the motion of a sled on a horizontal frictionless surface was considered.(Macabebe, Culaba & Maquiling, 2010)
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Situation
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1st law Every object continues in a state of rest or of uniform speed in a straight line unless acted on by a nonzero net force.
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CONSTANT FORCE
Question: Which force would keep the sled moving at constant velocity?Answer: No applied force
Misconception Students merge the situation with there life experience.http://t1.gstatic.com/images?q=tbn:ANd9GcQfanL_Yk2C6A81JBGwoLLDRflx9T4WYpprM.png
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2nd law The acceleration of an object is directly proportional to the net force acting on the object, is in the direction of the net force, and is inversely proportional to the mass of object.
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Increasing force to the left
Question: Which force would keep the sled moving toward the left and speeding up at a steady rate?
Answer: Constant force to the left
Misconception Students were confused about the given a situation where the object speed is change.http://t1.gstatic.com/images?q=tbn:ANd9GcQfanL_Yk2C6A81JBGwoLLDRflx9T4WYpprM.png
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Assuming that the truck is heavier than the car and that they are moving at the same speed during the collision.(Macabebe, Culaba & Maquiling, 2010)
Situation
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3rd law To every action there is always an opposed equal reaction.
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Question: What is the magnitude of the force exerted by the car and the truck on each other?
Answer: Truck and car exert the same amount of force
Truck exerts a greater amount of
force
Misconception Students are confused with the relationship between force and momentum.http://t1.gstatic.com/images?q=tbn:ANd9GcQfanL_Yk2C6A81JBGwoLLDRflx9T4WYpprM.png
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Cause of Misconception
Lacking of relation between scientific knowledge with real life phenomena and experiences(Saglam-Arslan & Devecioglu, 2010)
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Limited of material, resource and equipment covered in the course (Macabebe, et al., 2010)
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Research Question
What is the learning situation of physics education in the topic Newton’s laws of motion in Thai primary school students?
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Thai primary schoolNewton’s laws of motion: Force and Motion Grade 1, 3, 5 Semester 2 after midterm test
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ParticipantsGrade 4 public school Students Teachers
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Data CollectionAudience Analysis Questionnaires
The questionnaire will be conduct in 2 versions for the difference participants- students and teachersQuestionnaire items according to the teaching and learning to the concept of laws of motion will be separated into 4 particulars1) General Information of Audiences2) Accessibility of Educational Technology3) Present Situation of Science Class4) Audiences’ Requirement for the Topic of Force and Motion
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Background of Audience
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48 grade four students 33 boys 15 girls
Age Range: 9-12
Science
Computer
Math
Thai
English
Art
Histroy
P.E.
Favorite Subject
Science20%
Computer11%
Math12%
Thai14%
English10%
Art4%
Histroy6%
P.E.24%
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Background of Audience
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4 Teachers 1 male 3 females
Role 2 Class teachers 8, 11 years experience Computer teacher 2 years experience Science teacher 3 years experience
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Background of Audience
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Educational Technology Provided at School Computer Laboratory (2 Laboratory) Sufficiency of Computer (40 Desktop Computers/Lab.) Operating System: Windows XP Internet Connection (10 Mbps) Available Time: Computer Class, Lunch Break, After School
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Background of Audience
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Educational Facilities in Science Class Additional Book Educational DVD TV with DVD player Computer with Internet Connection
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Background of Audience
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Educational Facilities in Teacher Room Computer Internet Connection Use Computer for Teaching Plan
50 % of teacher (Class Teacher, Computer Teacher)
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Background of Audience
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Desk-top47%Laptop
31%
Tablet22%
Computer Available at Home19
Background of Audience
Available; 66.67%
non-Available;
33.33%
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Don't know81%
Windows 20006%
Windows XP3%
Windows 79%
Computer Available at Home20
Background of Audience
Available; 66.67%
non-Available;
33.33%
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Available; 66.67%
non-Available;
33.33% Internet Connec-
tion; 53.12%
No Connec-tion; 46.88%
Computer Available at Home21
Background of Audience
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1 Hour47%
2 Hours29%
3 Hours9%
4 Hours6%
5 Hours6%
15 Hours3%
Computer Usage Per Day22
Background of Audience
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Series1
15.62%15.62%9.37% 6.25%
18.75%
100%
28.12%
HomeworkReportLesson RevisionChatSocial MediaPlaying GameEntertainment
Purpose of Computer Used23
Background of Audience
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Present Situation of Science Class Lecture Field Trip Expert/Guess Speaker Educational Video Model Computer Game Experiment Report Class Presentation Role Play
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Background of Audience
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Series1
20.83%
47.91%
20.83%
6.25%
Feeling toward Present Science Class
Really LikeLikeNeutralDislike
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Background of Audience
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Students’ problem from teachers’ view … Reading ability Different learning abilityTeaching problem … Difficult to find information Low internet speed Lack of instructional media Lack of skill
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Background of Audience
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Apply Computer Game as a Tutorial Tool Student: 70.83 % Teacher: 100 % Notice about Computer Tutorial Game 6.25 % Student 75 % TeacherExperience Computer Tutorial Game 6.25 % Student 0 % Teacher
Audiences’ Requirement for the Topic of Force and Motion
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WHAT
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Games mentioned by students ...
http://www.androidapk-download.com/wp-content/uploads/2012/09/Cake-Now-Cooking-Games-Icon.pnghttp://www.girlonlyarcade.com/content/icons/sheridan-bratz-dress-up-icon-1.jpghttp://www.veryicon.com/icon/png/Application/3D%20Cartoon%20Icons%20Pack%20III/Sims.pnghttp://2.bp.blogspot.com/-zK2icjnQv1M/Tg7Qtqb7U8I/AAAAAAAAAD8/Lfy1OF3RPno/s640/21816_logo_pointblank1.jpghttp://y8-love.com/plugins/site/themes/pog/img/logo.pnghttp://3.bp.blogspot.com/-Yc2BSCnbbGE/TWJstUU6xYI/AAAAAAAABF4/U30Pb0MCJkE/s1600/1159162044.25988_logo.jpg
http://img.online-station.net/_news/2010/0715/38523_eng_logo.pnghttp://2.bp.blogspot.com/-KZRyMGymW7c/T0tG3Xb7ROI/AAAAAAAAAZE/vkswacSLZOk/s1600/Grand-Theft-Auto-Series.jpghttp://www.talkandroid.com/wp-content/uploads/2010/11/angry-birds-game-logo.jpg?3995d3http://upload.wikimedia.org/wikipedia/en/c/cd/SealOnlineUSA_Logo.jpghttp://cdn.androidpolice.com/wp-content/uploads/2011/04/BBR-Game-http://cdn-android.apptap.com/img/613/com.ggee.vividruntime.gg_1237/1305455960.pngLogo.jpghttp://www.redbana.com/images/audition-game.jpghttps://twimg0-a.akamaihd.net/profile_images/1863727520/pss_icon.png
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Cooking Game Dressing Game Gardening Game Construction Game
Mario
Pet-raising Game Dots Game
Racing Game Shooting Game Audition The Sims Seal
BoomzGTA Angry Bird Special Force Point Blank
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RPG
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The games were divided into eight criteria (Lee, 2007)
Simulation Game Board Game Community Game
Action Game Shooting Game Sports GameAdventure Game
22.91 % 37.50 % 6.25 %
10.41 % 6.25 % 39.58 % 25.00 %
43.75 %RPG
Frequency of game genre preferred by students
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What kind of game do student interested …
30http://gamefroot.com/wp-content/files/2012/05/newton-influences.jpghttp://4.bp.blogspot.com/_fsR1t0qlcG0/TMXQjZKa7mI/AAAAAAAAAAQ/N-cjcliePwY/s1600/Little_Big_Planet_Icon_Pack_1_by_Mike_Whitford.pnghttp://gamefroot.com/wp-content/files/2012/05/newton-influences.jpg
Question ??Customize
Character
Pet
HOW
Mission
Characteristic RPG Game
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A RPG is a game in which the participants assume the roles of fictional characters and collaboratively create or follow scenarios. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Prat, Aulinas, Turon, Comas, & Poch, M. M. (2009)
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Characteristic of Role Playing Game
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Conclusion
http://community.us.playstation.com/t5/image/serverpage/image-id/24113iAC7F14DA8544A174/image-size/large?v=mpbl-1&pxhttp://t1.gstatic.com/images?q=tbn:ANd9GcTTO2icEuqNuX7KlSIwzFyRjct_5ounffEEYuRAZ7o9E6gKW-MBaEE--Pxohttp://www.dailynews.co.th/sites/default/files/imagecache/620x245/photos/146257/0.jpg
http://techkidbetty.edublogs.org/files/2011/04/Book-cover-for-blog-1wn17ky.pnghttp://www.iconhot.com/icon/png/devine-icons-part-2/512/my-computer-2.pnghttp://www.jillianney.com/wp-content/uploads/2012/01/like.pnghttp://missionroll.com/Resources/plansza3drozjasni.png
RPG
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Conclusion
RPG
It might be possible to use RPG tutorial as an Alternative Material to promote primary students’ conceptual
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BenefitThe survey was done in order to responds to the requirement of audience
Propose recommendation for Learning material Primary student Develop game-based learning material
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10.1007/s10956-010-9257-0Atasoy, Ş., & Akdenız, A. R. (2007). Developing and Applying a Test Related to Appearing Misconceptions about Newtonian Laws of Motion. [Article]. Journal of Turkish Science Education (TUSED), 4(1), 45-50. Bakker, J., Wiering, M., Kunst, H., & Beklemishev, L. (2004). Online Adaptive Learning in a Role Playing Game. [Doctoral Thesis Cognitive Artificial Intelligence]. Bieliková, M., Divéky, M., Jurnečka, P., Kajan, R., & Omelina, L. u. (2008). Automatic generation of adaptive, educational and multimedia computer games. Signal, Image & Video Processing, 2(4), 371. Carr, D., & Bossomaier, T. (2011). Relativity in a rock field: A study of physics learning with a computer game. [Article]. Australasian Journal of Educational Technology, 27(6), 1042-1067. Carron, T., & Marty, J.-C. (2009). User Modelling in Learning Games. [Article]. Proceedings of the European Conference on Games Based Learning, 86-94. Getachew, T. (2009). Can computer simulations substitute real laboratory apparatus? [Journal article]. Latin-American Journal of Physics Education(3), 506. Hughes, J. (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. [ Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical
depression]. 23. Law, E. L. C., & Kickmeier-Rust, M. D. (2008). 80Days: Immersive digital educational games with adaptive storytelling First International Workshop on Story-Telling and Educational Games (STEG'08) B2 - First International
Workshop on Story-Telling and Educational Games (STEG'08). Maastricht, The Netherlands.Macabebe, E. Q. B., Culaba, I. B., & Maquiling, J. T. (2010). Pre-conceptions of Newton’s Laws of Motion of Students in Introductory Physics. [Article]. AIP Conference Proceedings, 1263(1), 106-109. doi: 10.1063/1.3479843Maciuszek, D., & Martens, A. (2011). Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection. [Tale]. Proceedings of the European Conference on Games Based Learning, 368-377. Obaidat, I., & Malkawi, E. (2009). The Grasp of Physics Concepts of Motion: Identifying Particular Patterns in Students' Thinking. [Article]. International Journal for the Scholarship of Teaching & Learning, 3(1), 1-16. Saglam-Arslan, A., & Devecioglu, Y. (2010). Student teachers' levels of understanding and model of understanding about Newton's laws of motion. [Article]. Asia-Pacific Forum on Science Learning & Teaching, 11(1), 1-20. Squire, K., Barnett, M., Grant, J. M., & Higginbotham, T. (2004). Electromagnetism supercharged! Learning physics with digital simulation games Embracing diversity in the learning sciences: Proceedings of the Sixth
International Conference of the learning sciences (ICLS'04 B2 - Embracing diversity in the learning sciences: Proceedings of the Sixth International Conference of the learning sciences (ICLS'04 (pp. 513-520). Mahwah, NJ: Lawrence Erlbaum.
Wernhuar, T., & Weichian, T. (2010). The Design and Analysis of Learning Effects for a Game-based Learning System. [Article]. World Academy of Science, Engineering & Technology, 61, 336-345. White, B. Y. (1984). Designing Computer Games to Help Physics Students Understand Newton's Laws of Motion. [Article]. Cognition & Instruction, 1(1), 69. Zacharia, Z. (2007). Comparing and combining real and virtual experimentation: an effort to enhance students' conceptual understanding of electric circuits. Journal of Computer Assisted Learning, 23(2), 120-132. doi:
10.1111/j.1365-2729.2006.00215.x
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Thank youFor Comments and Questions
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